Glyfts: Mechanics

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Mechanics | Rules for Glyfts | Creature Deck | Sorcery Deck

Help: This can’t attack unless another creature attacked this turn. Used on 4 cards: Spark, Fish Warrior, Fisher's Apprentice, Thorn Twining

Creatures afflicted with help cannot attack alone. They cannot attack unless another Creature has already attacked that turn.

Rebound: Then return this to your hand. Used on 1 cards: Fireball

Once this card has its effect, return it to its owner’s hand. He or she may play it again another turn.

Agility: During stalemate, this will capture opposing creature. Used on 7 cards: Top Messenger, Runner, Whir, Rider, Hyperoon, Eruption, Brisk

A Creature with agility captures a Creature without agility during a stalemate due to its greater speed, so if both Creatures would be able to capture the other, instead the Creature with agility wins. If both Creatures have agility, it remains a stalemate.

Fear: Whenever this attacks, a roll of PARAM1 or higher prevents opposing creature from mounting a defense. Used on 11 cards: Vampire Pet, Zombie, Town Guardian, Skull Carriage, Shadow Beast, Mutant, Mail Guard, Whir, Sharpened Spear, Searing Gaze, Fright

When a Creature with fear attacks, its controller rolls a D6. If that player rolls a number greater than or equal to that Creature’s fear number, the defending Creature cannot mount a defense. This prevents all damage that the defending Creature would deal to the Creature with fear during that combat and causes any cards on the defending Creature to remain face-down.

Lithe: Prevent all damage that would be dealt to this when attacking. Used on 7 cards: Spark, Forest Vampire, Swim Lesson, Swim Class, Depth Charge, Colorcloak, Brisk

Creatures with lithe are too agile to be defended against. Prevent all damage that would be dealt to attacking Creatures with lithe.

Sacrifice: Give this to opponent to exclude you from combat with that opponent this turn. Used on 12 cards: Chameleon Rider, Will-O'-The-Wisp, Supervisor, Spy, Shomrim, Outrider Guardian, Nephilim, Mer Wizard, Mer Deputy, Mer Civilian Leader, Melter, Love of the Taught

The player in control of this card may select one of his or her Creatures and force an attacking opponent to capture the sacrificed Creature. The sacrifice of the Creature ends all combat for the turn.

Fly: Prevent all damage that attacking creatures without fly would deal to this. Used on 10 cards: Currier of Gadol, Top Messenger, Burner, Archangel, Winged Helmet, Tornado, Sky's Hope, Rider, Hyperoon, Halo

Creatures with fly cannot be engaged by Creatures without fly. Prevent all damage that attacking Creatures without fly would deal to Creatures with fly.

Swim: Prevent all damage that attacking creatures without swim would deal to this. Used on 5 cards: Fish Warrior Leader, Rogue Mer, Mer Civilian Leader, Swim Lesson, Swim Class

Creatures with swim cannot be engaged by Creatures without swim. Prevent all damage that attacking Creatures without swim would deal to Creatures with swim.

Safe: Select opponent then captures this. Used on 3 cards: Wing Granter, Runner's Apprentice, Guardian Angel

Creatures with safe have specified abilities on the card. At any point during game play, the player in control of this card may sacrifice a Creature with safe to utilize the specified ability. When that player uses a Creature’s safe ability, select an opponent. That opponent captures the Creature after the ability completes.

Indestructible: Damage dealt to this greater than its health doesn’t cause it to be captured. Used on 3 cards: Shechina, Tzofim, Lich

An indestructible Creature is not captured as the result of having its health reduced to zero, due to either damage or other means.




In card text or details pages, write the mechanic's code name (playtest name) between square brackets, like "[Crittercast]", "[Bushido 1]" or "[Delay 4 {2}{R}{R}]". It will be expanded to the mechanic's name plus reminder text, such as "Suspend 4 – {2}{r}{r}. (Rather than cast this spell from your hand,...)"
To expand a mechanic's name but not its reminder text, include parentheses at the end of the square brackets: "[Crittercast()]", "[Delay 9 {R}()]".