Glyfts: Mechanics
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Mechanics | Rules for Glyfts | Creature Deck | Sorcery Deck |
Creatures afflicted with help cannot attack alone. They cannot attack unless another Creature has already attacked that turn.
Once this card has its effect, return it to its owner’s hand. He or she may play it again another turn.
A Creature with agility captures a Creature without agility during a stalemate due to its greater speed, so if both Creatures would be able to capture the other, instead the Creature with agility wins. If both Creatures have agility, it remains a stalemate.
When a Creature with fear attacks, its controller rolls a D6. If that player rolls a number greater than or equal to that Creature’s fear number, the defending Creature cannot mount a defense. This prevents all damage that the defending Creature would deal to the Creature with fear during that combat and causes any cards on the defending Creature to remain face-down.
Creatures with lithe are too agile to be defended against. Prevent all damage that would be dealt to attacking Creatures with lithe.
The player in control of this card may select one of his or her Creatures and force an attacking opponent to capture the sacrificed Creature. The sacrifice of the Creature ends all combat for the turn.
Creatures with fly cannot be engaged by Creatures without fly. Prevent all damage that attacking Creatures without fly would deal to Creatures with fly.
Creatures with swim cannot be engaged by Creatures without swim. Prevent all damage that attacking Creatures without swim would deal to Creatures with swim.
Creatures with safe have specified abilities on the card. At any point during game play, the player in control of this card may sacrifice a Creature with safe to utilize the specified ability. When that player uses a Creature’s safe ability, select an opponent. That opponent captures the Creature after the ability completes.
An indestructible Creature is not captured as the result of having its health reduced to zero, due to either damage or other means.
In card text or details pages, write the mechanic's code name (playtest name) between square brackets, like "[Crittercast]", "[Bushido 1]" or "[Delay 4 {2}{R}{R}]". It will be expanded to the mechanic's name plus reminder text, such as "Suspend 4 – . (Rather than cast this spell from your hand,...)"
To expand a mechanic's name but not its reminder text, include parentheses at the end of the square brackets: "[Crittercast()]", "[Delay 9 {R}()]".