Guild Accomplices: Virtual Booster

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Mechanics
Printable
15 random cards from the set.
You could alternatively have a booster in the usual rarity pattern.
 R 
Legendary Creature – Vampire Artificer
Accomplice (You can have two commanders if both have accomplice and their color identities don't overlap.)

Noncreature sources you control have lifelink.
2/4
 R 
Sorcery
Each player chooses Earth, Fire, Wind or Water.

• Choose up to one card in a graveyard each Earth choice. Return those cards to their owners hands.
• Choose up to one permanent or player for each Fire choice. Double all counters on those players and permanents.
• Choose up to one player each Wind choice. Those players searches their library for a land card and places it onto the battlefield for each Wind choice.
• Choose up to one player for each Water choice. Those players puts a permanent from their hands onto the battlefield for each Water choice.
 R 
Sorcery
Each player chooses Swords, Cups, Wands or Coins.

• Up to one creature you control fights up to one creature you don't control for each Swords choice.
• Scry 5 for each Cups choice.
• Each player discards a card, then draws a card for each Wands choice.
• Return a creature card from your graveyard to the battlefield for each Coins choice.
 R 
Colour indicator R Instant – Arcane
Exile the top card of your library. Until the end of your next turn, you may play cards exiled this way.

Splice onto Sorcery {r}
(As you cast a Sorcery spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card’s effects to that spell.)
 R 
Legendary Creature – Human Samurai Archer
Accomplice (You can have two commanders if both have accomplice and their color identities don't overlap.)

Whenever a one or more creatures attack you or a Planeswalker you control, creature's you control gain "{t}, Sacrifice an artifact: Fight target attacking creature, it becomes blocked." until end of turn.
2/3
 U 
Legendary Enchantment Creature – Background
Commander creatures you own have "Whenever this creature enters the battlefield, you become the Monarch."

At the beginning of your upkeep, the Monarch sacrifices a non-land permanent they control. Then, if you're not the monarch, you become the monarch.
3/3
 R 
Legendary Creature – Atog Shaman
Accomplice (You can have two commanders if both have accomplice and their color identities don't overlap.)

Whenever you sacrifice an artifact, copy target ability that isn't a mana ability.

{1}{r/g}, Sacrifice an artifact: Target creature gets -1/-1 until end of turn.
2/2
 R 
Legendary Creature – Cat Dragon
Accomplice (You can have two commanders if both have accomplice and their color identities don't overlap.)

Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)

Creatures you control with a +1/+1 counter have mentor. (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)
3/1
 R 
Sorcery
Choose one:

• Search your library for up to two artifact cards, reveal them, put them into your graveyard, then shuffle.

• Sacrifice up to two artifacts, for each sacrificed this way return an artifact card from your graveyard to the battlefield.

Entwine {2} (Choose both if you pay the entwine cost.)
 M 
Legendary Creature – Advisor
Accomplice (You can have two commanders if both have accomplice and their color identities don't overlap.)

Whenever players finish voting, for each opponent who voted for a choice you didn’t vote for create a treasure, food, and clue token. Each opponent who voted for a choice you did vote for draws a card.
4/4
 R 
Legendary Creature – Spirit Horror
Accomplice (You can have two commanders if both have accomplice and their color identities don't overlap.)

Iname, Corrupted by Blood has trample if it's power is an even number.

Iname has menace if it's power is an odd number.

Whenever an opponent gains life, place a +1/+1 counter on each creature you control.

Whenever Iname becomes tapped, each player creates a food token. (It’s an artifact with “{2}, {t}, Sacrifice this artifact: You gain 3 life.”)
6/6
 U 
Legendary Enchantment Creature – Background
Commander creatures you own have "Whenever this creature is dealt damage, create a food token."

{t}, {2}, sacrifice a food: Regenerate target Commander creature.
2/2
 R 
Creature – Spirit
{t}: Until your next upkeep, target noncreature artifact becomes an artifact creature with power and toughness each equal to its converted mana cost.
1/1
 R 
Legendary Creature – Orc Shaman
Accomplice (You can have two commanders if both have accomplice and their color identities don't overlap.)

Equipped creatures you control are colorless.

Whenever a colorless creature you control deals combat damage to a player, it explores. (Reveal the top card of your library. Put that card into your hand if it’s a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)
2/6
 R 
Legendary Creature – Elf Artificer
Accomplice (You can have two commanders if both have accomplice and their color identities don't overlap.)

Dorsha the Scrapsmith gets +1/+0 for each Artifact Creature you control.

When Dorsha the Scrapsmith attacks, you may return target vehicle from your graveyard to the battlefield, it becomes an artifact creature that is tapped and attacking.
3/4

Count Wulfenbach (rare)
Dissolution of Annihilation (rare)
Dissolution of Justice (rare)
Nevermind (rare)
Seitaro Yamazaki (rare)
Villainous Gaurdian (uncommon)
Lith-lith (rare)
Yurei-teki, Nekoru Prince (rare)
Cog and Spring (rare)
The Council of Fiora (mythic)
Iname, Corrupted by Blood (rare)
Protective Grandmother (uncommon)
Xenic Mechanic (rare)
Pok'Taur, Ghost of Akoum (rare)
Dorsha the Scrapsmith (rare)