Guild Accomplices: Virtual Booster

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Mechanics
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 C 
Instant
No more than one mana of each color may be spent on X. Choose X from among colors not spent on X. You may choose the same mode more than once.

• White: Surveil X, then each player investigates.
• Blue: Each player creates a Food token.
• Black: Untap up to one artifact.
• Red: Target permanent gains hexproof.
• Green: Each player sacrifices a colored permanent.
• Create a gold token, then scry 1.
 
 M 
Legendary Creature – Wolf Shaman
Accomplice (You can have two commanders if both have accomplice and their color identities don't overlap.)

Soulbond

As long as Tovolar, Somberwald Wolfir is paired with another creature, paired creatures you control have "Whenever an opponent activates a non-mana ability, this creature becomes indestructible until end of turn." and +1/+1.
4/4
Amulet of Tovolar
{2}{g}
 
 M 
Legendary Artifact – Equipment
Legendary equip {g/2}{g/2}

Equipped creature deals combat damage as though it were Amulet of Tovolar.

Equipped creature has "Modified creatures you control can’t transform." and "{t}: Place a shield counter on target creature."
 U 
Artifact
Prominence — Whenever a commander enters the battlefield under your control the next spell you cast this turn costs {1} less.

{t}: Add {u} or {r}.

Basic Landcycling {2} ({2}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle your library.)
 U 
Legendary Enchantment Creature – Background
Commander creatures you own have "Whenever this creature enters the battlefield, you become the Monarch."

At the beginning of your upkeep, the Monarch sacrifices a non-land permanent they control. Then, if you're not the monarch, you become the monarch.
3/3
 U 
Artifact
Prominence — Whenever a commander enters the battlefield under your control creatures you control gain +1/-1 until end of turn.

{t}: Add {r} or {w}.

Basic Landcycling {2} ({2}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle your library.)
 
 
No more commons
 
 
No more commons
 
 
No more commons
 
 
No more commons
 
 
No more commons
 C 
Land – Gate
Central Plaza Ruins enters the battlefield tapped unless you control a Commander.

{t}: Add one mana of any color in your Commander’s color identity.

Tap another untapped gate you control: Untap Central Plaza Ruins.
 C 
Instant
No more than one mana of each color may be spent on X. Choose X from among colors not spent on X. You may choose the same mode more than once.

• White: Surveil X, then each player investigates.
• Blue: Each player creates a Food token.
• Black: Untap up to one artifact.
• Red: Target permanent gains hexproof.
• Green: Each player sacrifices a colored permanent.
• Create a gold token, then scry 1.
 
 
No more commons
 
 
No more commons
Island
 
 B 
Basic Land – Island

Commander's Charm (common, foil)
Tovolar, Somberwald Wolfir (mythic)
Cloudstone Beacon (uncommon)
Villainous Gaurdian (uncommon)
Flowstone Beacon (uncommon)
Central Plaza Ruins (common)
Commander's Charm (common)
Island (basic)