Plagiarism Cube: Card List

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# Name Colour Rarity Cost Type P T Card text Comments Recent comment
1 Cthulhu Colourless Mythic 13{13} Legendary Creature – God Horror 13 13 Indestructible

When you cast Cthulhu, you gain control of all creatures.

Madness — Pay 20 life. (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
0
2 Hide the Truth Colourless Rare 0 Conspiracy (Start the game with this conspiracy face up in the command zone.)

{1}: Exile a card from a graveyard. Then if you own 30 or more cards in exile, you win the game.
0
3 Catch-22 White Uncommon 2{1}{w} Enchantment Creatures with toughness 1 or greater have flying. 0
4 Flying Monkeys White Common 5{3}{w}{w} Creature – Monkey 3 3 Flying 0
5 Nuka-Cola White Common 2{1}{w} Sorcery You gain 10 life and get three poison counters.

Create a colorless Bottle Cap artifact token.
0
6 Rukia, Shinigami White Uncommon 5{4}{w} Legendary Creature – Spirit 3 2 Sacrifice Rukia, Shinigami: Target creature gains first strike and lifelink until end of turn.

Soulshift 13
2 1599264089 on 05 Sep 2020 by Thatonesungod(Jeffrey)
7 Stoke Me a Clipper White Common 1{w} Instant Target creature and all other creatures with the same name gain flying until end of turn. 0
8 The Butterfly Effect White Rare 5{3}{w}{w} Sorcery Suspend 3 – {w} (Rather than cast this card from your hand, you may pay {w} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.)

Destroy all creatures.
0
9 The Three Laws of Robotics White Uncommon 3{2}{w} Artifact Enchantment Humans have protection from artifact creatures.

Artifact creatures have protection from non-Human creatures.

Humans have “{t}: Target artifact creature gets +2/+2 until end of turn.”
0
10 Blue's Clues Blue Common 2{1}{u} Sorcery Investigate three times. (To investigate, create a colorless Clue artifact token with “{2}, Sacrifice this artifact: Draw a card.”) 0
11 Chozo Ghost Blue Common 5{4}{u} Creature – Bird Spirit 3 3 Flying

If you are poisoned, Chozo Ghost is black and has wither.
0
12 Fus Ro Dah Blue Common 2{1}{u} Instant Strive — Fus Ro Dah costs {2}{u} more to cast for each target beyond the first.

Return any number of target creatures to their owners’ hands.
0
13 Hypnodancer Blue Uncommon 3{2}{u} Creature – Human Wizard 2 2 Whenever you cast an instant or sorcery spell, you may tap target creature. 0
14 I Choose You! Blue Common 2{1}{u} Instant Exile the top three cards of your library. Put one of them into your hand. 0
15 Phantom of Haunted Isle Blue Common 3{2}{u} Creature – Spirit Illusion 3 2 When Phantom of Haunted Isle becomes the target of a spell, sacrifice it.

Phantom of Haunted Isle can't be blocked.
0
16 Professor X Blue Rare 1{x}{u} Legendary Creature – Human Mutant 1 1 Professor X enters the battlefield with X mind counters on it.

Your opponents play with their hands revealed.

Once per turn, you may cast a spell from an opponent's hand with converted mana cost less than or equal to the number of mind counters on Professor X, then remove a mind counter from Professor X.
6 1599753104 on 10 Sep 2020 by Thatonesungod(Jeffrey)
17 Sherlock Holmes Blue Rare 3{2}{u} Legendary Creature – Human 1 3 At the beginning of your end step, investigate. (Create a colorless Clue artifact token with “2, Sacrifice this artifact: Draw a card.”)

At the beginning of your upkeep, if you control 10 or more Clues, you win the game.
0
18 The Pirates Who Don't Do Anything Blue Common 2{1}{u} Creature – Pirate 1 4 0
19 Time Machine Blue Rare 7{5}{u}{u} Artifact {t}, Exile Time Machine: End the turn. 2 1599319679 on 05 Sep 2020 by Phopus
20 Weeping Angel Blue Common 4{3}{u} Artifact Creature – Angel Construct 3 3 If a creature dealt damage by Weeping Angel this turn would die, instead put that creature on the bottom of its owner’s library and put a +1/+1 counter on Weeping Angel. 0
21 Yu Mo Gui Gwai Fai Di Zao Blue Common 3{1}{u}{u} Instant Choose one —

• Counter target spell.
• Put target enchantment on top of its owner's library.
• Draw a card.
0
22 Big Brother Black Common 3{2}{b} Enchantment – Aura Curse Enchant player

Enchanted player plays with their hand revealed.

Sacrifice Big Brother: Target player reveals their hand. You choose a nonland card from it. That player discards that card. Activate this ability only as a sorcery.
0
23 Burial Trap Black Common 6{4}{b}{b} Instant – Trap If an opponent has searched their library for a land card this turn, you may pay {2}{b} rather than pay Burial Trap’s mana cost.

Destroy target creature or land.
0
24 Create Horcrux Black Uncommon 1{b} Enchantment – Aura As an additional cost to cast Create Horcrux, sacrifice a creature.

Enchant nonland permanent you control

If you would lose the game, instead exile enchanted permanent and your life total becomes 10.
0
25 Dire Creep Black Common 1{b} Creature – Minion 1 1 If an opponent has 15 or less life, Dire Creep gets +1/+1.

If an opponent has 10 or less life, Dire Creep gets +1/+1.

If an opponent has 5 or less life, Dire Creep gets +1/+1.
0
26 Ed the Undying Black Uncommon 4{3}{b} Legendary Creature – Skeleton 4 2 Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner’s control with a +1/+1 counter on it.)

{3}{b}{b}: Remove a counter from a creature you control.
0
27 He's Not Dead Yet Black Common 4{3}{b} Sorcery Return target creature card from your graveyard to the battlefield with a -1/-1 counter on it. 0
28 Rodent of Unusual Size Black Common 5{4}{b} Creature – Rat Mutant 5 4 0
29 Sophie's Choice Black Common 2{1}{b} Instant Choose two creatures target player controls. That player sacrifices one of those creatures. 0
30 Yo-Saff-Bridge Black Rare 1{b} Legendary Creature – Human Rogue 1 1 Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)

{t}, Sacrifice a creature paired with Yo-Saff-Bridge: You draw a card and gain 1 life.
0
31 Zerglings Black Common 2{1}{b} Creature – Insect 2 2 If you are poisoned, Zerglings gets +1/+1 and has haste. 0
32 Bolshack Blaze Red Common 3{2}{r} Instant – Fire Bolshack Blaze deals 3 damage to any target.

When you cast a Fire spell, you may exile Bolshack Blaze from your graveyard. If you do, Bolshack Blaze deals 1 damage to any target.
0
33 Corrupt Heart Red Rare 5{4}{r} Legendary Creature – Horror 2 4 Double strike

Whenever an opponent casts a spell, Corrupt Heart deals 1 damage to that player.

If Corrupt Heart would take damage, put a -1/-1 counter on it instead.
0
34 Curse of Stigma Red Common 2{1}{r} Enchantment – Aura Curse Enchant player

Whenever one or more creatures attacksenchanted player, that player takes 1 damage.
2 1599258186 on 04 Sep 2020 by Thatonesungod(Jeffrey)
35 Dashiell Robert Parr Red Uncommon 2{1}{r} Legendary Creature – Human 2 2 Whenever Dashiell Robert Parr or another a creature you control is returned to its owner's hand, Dashiell Robert Parr deals 1 damage to each opponent.

Dash {1}{r}
0
36 Final Journey Red Rare 2{r}{r} Sorcery Draw seven cards. Untap all lands you control.

At the beginning of the next end step, you lose the game.
0
37 Heart of the Cards Red Uncommon 4{2}{r}{r} Sorcery Destroy each creature you don’t control that has power greater than or equal to your life total.

Miracle {1}{r}
0
38 Michelangelo Red Uncommon 3{2}{r} Legendary Creature – Mutant Ninja Turtle 2 2 Ninjutsu {1}{r} ({1}{r}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)

When Michelangelo enters the battlefield, target creature gains double strike until end of turn.
0
39 Myrmidon Red Uncommon 2{1}{r} Creature – Human Knight 1 1 Level up {1}

Level 1-19 — Whenever a level counter is put on Myrmidon, flip a coin. If you win, put a +1/+1 counter on Myrmidon.

Level 20+ — Double strike, trample
1 1599258244 on 04 Sep 2020 by Thatonesungod(Jeffrey)
40 Redshirts Red Common 1{r} Creature – Human Fodder 1 1 When Redshirts enters the battlefield, it deals 1 damage to target player for each Fodder creature you control.

A deck can include any number of cards named Redshirts.
0
41 Shut Up And Take My Mana! Red Uncommon 2{x}{r}{r} Sorcery At the beginning of target player’s next precombat main phase, that player adds X colorless mana. At the beginning of the following end step, that player takes twice X damage. 0
42 El Fauno Green Uncommon 2{g}{g} Legendary Creature – Satyr 3 2 Elves, Faeries, and other Satyrs you control get +1/+1. 0
43 Elfwood Green Common 1{g} Enchantment – Aura Enchant land

When Elfwood enters the battlefield, create a 1/1 green Elf creature token.

Enchanted land has "{t}: Target Elf gets +1/+0 until end of turn."
0
44 Good Omen Green Common 2{1}{g} Instant As an additional cost to cast Good Omen, reveal a card from your hand.

You gain life equal to the revealed card's converted mana cost.

Draw a card.
0
45 Kuchi Kopi Green Common 3{2}{g} Creature – Spirit 2 3 Whenever Kuchi Kopi attacks or blocks, scry 1. 0
46 Nature is Healing Green Uncommon 4{3}{g} Sorcery Sweep — Return any number of nonbasic lands you control to their owner's hands. Search your library for that many basic land cards and put them into play tapped. Then shuffle your library. 0
47 Oceanic Flight 815 Green Common 3{2}{g} Instant Destroy target creature with flying. If it’s a Vehicle, its controller sacrifices a tapped creature. 2 1599320347 on 05 Sep 2020 by Phopus
48 Summer Knight Green Common 3{2}{g} Creature – Human Faerie Knight 2 2 Summer Knight gets +2/+2 as long as it’s your turn. 0
49 The Oracle Green Rare 4{2}{g}{g} Legendary Artifact Creature – Druid 2 2 As The Oracle enters the battlefield, choose a legendary creature card name.

{t}: Scry 1, then reveal the top card of your library. If it is the named card, you may put it onto the battlefield with an additional +1/+1 counter.
1 1599258274 on 04 Sep 2020 by Thatonesungod(Jeffrey)
50 The Wandering Path Green Common 3{2}{g} Sorcery Kicker {1}{g} (You may pay an additional {1}{g} as you cast this spell.)

Search your library for two land cards, reveal them, and put them into your hand. Then shuffle your library. If The Wandering Path was kicked, put those lands onto the battlefield tapped instead.
1 1599320400 on 05 Sep 2020 by Phopus
51 Amber Resin Multicolour Common 3{1}{u}{b} Sorcery As an additional cost to cast Amber Resin, return a creature you control to its owner’s hand.

Return target creature card from your graveyard to the battlefield.
2 1599258358 on 04 Sep 2020 by Thatonesungod(Jeffrey)
52 Apex, Invasive Predator Multicolour Mythic 2{b}{r} Legendary Artifact Planeswalker – Apex 1 Whenever a creature dies, create a colorless Scrap artifact token.

+1: Apex, Invasive Predator deals 1 damage to any target.

-3: Sacrifice ten permanents. If you do, destroy all creatures you don’t control.
6 1599258394 on 04 Sep 2020 by Thatonesungod(Jeffrey)
53 Simic Slaw Multicolour Common 2{g}{u} Enchantment Whenever a creature you control dies, put a slaw counter on Simic Slaw.

Remove three slaw counters from Simic Slaw: Draw a card, then create a Food token. (It’s an artifact with “{2}, {t}, Sacrifice this artifact: You gain 3 life.”)
0
54 Batman Multicolour Rare 3{1}{r}{w} Legendary Creature – Human Knight 3 3 Flash

When Batman enters the battlefield, you may equip any number of Equipment you control to him.
0
55 This is Fine Multicolour Uncommon 2{r}{w} Enchantment Flash

You can't lose the game.

At the beginning of your end step, sacrifice This is Fine.
0
56 The Infinity Gauntlet Multicolour Rare 6{c}{w}{u}{b}{r}{g} Legendary Artifact – Equipment When equipped creature deals combat damage to a player, you win the game.

Equip – {c}{w}{u}{b}{r}{g}, Sacrifice a creature.
0
57 Electronic Thumb Artifact Common 1{1} Artifact – Equipment Equipped creature has “{t}: Return this creature to its owner’s hand.”

Equip {2}
0
58 Hero's Bow Artifact Uncommon 2{2} Artifact – Equipment Equipped creature has:
{w}, {t}: You gain 2 life.
{u}, {t}: Tap target creature.
{r}, {t}: Hero’s Bow deals 2 damage to target player.”
Equip {2}
1 1599321012 on 05 Sep 2020 by Phopus
59 Lamp-Post Artifact Common 3{3} Artifact {t}: Add one mana of any color.

{1}, {t}, Sacrifice Lamp-Post: Search your library for a land card, put it onto the battlefield tapped, then shuffle your library.
2 1599258420 on 04 Sep 2020 by Thatonesungod(Jeffrey)
60 Payload Artifact Uncommon 3{3} Artifact – Vehicle 4 4 Imprint — When Payload enters the battlefield, you may exile a card from your hand face down.

When Payload deals combat damage to a player, you may cast the imprinted card without paying its mana cost.

Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)
0
61 Stargate Artifact Rare 3{3} Artifact {3}, {t}: Reveal cards from the top of your library until you reveal a land card. If it is a nonbasic land card, put it onto the battlefield tapped. Otherwise, put it into your hand. Put the other cards revealed this way on the bottom of your library in a random order. 3 1599258465 on 04 Sep 2020 by Thatonesungod(Jeffrey)
62 Suspicious Windmills Artifact Common 1{1} Artifact – Fortification Flip a coin: If you win, fortified land becomes a 4/4 red Giant creature until end of turn. Activate this ability only once each turn.

Fortify {2}
4 1599258508 on 04 Sep 2020 by Thatonesungod(Jeffrey)
63 The Circus of Values Artifact Uncommon 3{3} Artifact {t}: Add one mana of any color.

{1}, {t}: You gain 1 life.

{2}, {t}: Untap target creature.

{3}, {t}: Put a +1/+1 counter on target creature.
0
64 Ankh-Morpork Land Rare 0 Legendary Land {t}: Add {c}.

{3}, {t}, Sacrifice a creature: Draw a card.

{6}, {t}, Discard two cards: Destroy target creature.
0
65 District 13 Land Rare 0 Land Hideaway

{t}: Add {c}.

{t}, Sacrifice District 13: Put the exiled card into your hand.
0
66 Tharsis Project Land Common 0 Land – Desert {t}: Add {1}.

At the beginning of your upkeep, if there are fewer than three terraforming counters on Tharsis Project, put a terraforming counter on Tharsis Project.

As long as there are three or more terraforming counters on Tharsis Project, Deserts you control have "{t}: Add one mana of any color."
0
67 Tree of Souls Land Rare 0 Land – Forest ({t}: Add {g}.)

Tree of Souls enters the battlefield tapped.

Whenever a creature you control dies, put a soul counter on Tree of Souls.

{2}{g}{g}, {t}: Target creature gets +1/+1 until end of turn for each soul counter on Tree of Souls.
1 1599322028 on 05 Sep 2020 by Phopus
68 Westworld Land Uncommon 0 Land – Desert {t}: Add {c}.

{t}: Add {c}{c}. Spend this mana only to cast artifact creature spells.
2 1599258571 on 04 Sep 2020 by Thatonesungod(Jeffrey)
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Mechanics | Skeleton