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CardName: Suspicious Windmills Cost: 1 Type: Artifact - Fortification Pow/Tgh: / Rules Text: Flip a coin: If you win, fortified land becomes a 4/4 red Giant creature until end of turn. Activate this ability only once each turn. Fortify {2} Flavour Text: **Don Quixote de la Mancha** Set/Rarity: Plagiarism Cube Common

Suspicious Windmills
{1}
 
 C 
Artifact – Fortification
Flip a coin: If you win, fortified land becomes a 4/4 red Giant creature until end of turn. Activate this ability only once each turn.

Fortify {2}
Don Quixote de la Mancha
Updated on 22 Mar 2024 by Phopus

Code: CA03

Active?: true

History: [-]

2020-07-02 21:04:05: Phopus created the card Suspicious Windmills
on 04 Sep 2020 by Thatonesungod(Jeffrey):

Tapping the fortification feels pretty off, is there any reason for this to not just be a beginning of combat trigger?

I did this so that you wouldn't be forced to flip a coin at the beginning of each combat. I would make it a may to lighten the load, but even then you're still supposed to remember and address the trigger on each combat.

2020-09-05 16:04:03: Phopus edited Suspicious Windmills

I think this might resolve both issues.

2020-09-05 16:05:18: Phopus edited Suspicious Windmills

I really would like it if the coin flip would allow you to attach it to a land that then turns into the Golem. Otherwise this could be an enchantment.

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