Therrodinkar: Virtual Booster

Therrodinkar: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | Set Brainstorm | Story
Printable
15 random cards from the set.
You could alternatively have a booster in the usual rarity pattern.
 U 
Creature – Vampire Warlock
When Vampire Psychomancer enters, create a Psychomancy Aura token with enchant land and attach it to target land. (Enchanted land has "{1}{b}{b}, {t}: Target player discards a card. Activate as sorcery.")
3/3
 C 
Instant – Feat
Target creature gets -1/-1 until end of turn.

Create a Gift token (A colorless enchantment artifact with "Sorcerous, {2}, {t}, Sacrifice this permanent: Target permanent gets a +1/+1, charge, level, loyalty, or fate counter").
 C 
Enchantment Artifact – Equipment
Aurafy {1}{g} (You may pay the aurafy cost instead of its mana cost as you cast this spell to attach it to target creature you control as it resolves.)

Equipped creature gets +1/+1 and has trample.

Equip {2}
 U 
Sorcery – Feat
Exile the top X cards of your library, where X is your devotion to red. Until end of turn, you may play cards exiled this way.

Create a Globe token (A colorless enchantment artifact with "{t}, Sacrifice this permanent: Scry 2").
 U 
Colour indicator BG Land – Swamp Forest
~ enters tapped unless you pay its mana cost.

({t}: Produce {b} or {g}.)
 U 
Enchantment Artifact – Equipment
Aurafy {1}{w}{w} (You may pay the aurafy cost instead of its mana cost as you cast this spell to attach it to target creature you control as it resolves.)

Equipped creature gets +0/+3 and has lifelink and "Whenever equipped creature is dealt damage, you may scry 1."

Equip {1}{2/w}{2/w}
 C 
Enchantment Artifact – Equipment
Aurafy {1}{w} (You may pay the aurafy cost instead of its mana cost as you cast this spell to attach it to target creature you control as it resolves.)

Equipped creature gets +1/+1 and has vigilance.

Equip {2}
 U 
Artifact – Fortification
Resident (When this Fortification enters, create a 1/1 colorless Terraformer land creature token with "{t}: Produce {c}", then attach this to it.)

Fortified land has "{t}: Produce {c}{c}. Spend this mana only to cast artifact spells or activate abilities of artifacts" and "{2}, {t}, Sacrifice this land: Draw a card".

Fortify {2} ({2}: Attach to target land you control. Fortify only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the land leaves.)
{w}{b}{g}
 
 M 
Legendary Enchantment Creature – God
Indestructible

WBG God isn't a creature while your Devotion to white, black, and green is less than nine.

{1}{w}, Exile an enchantment or artifact card from a graveyard: Create a Globe token.

{1}{b}, Exile a creature card from a graveyard: Create a Gift token.

{1}{g}, Exile a land card from a graveyard: Create a Terraformer token.
6/6
 R 
Artifact – Fortification
Fortified land has indestructible.

Whenever fortified land becomes tapped, target creature gets +1/+1 until end of turn.

Fortify {3} ({3}: Attach to target land you control. Fortify only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the land leaves.)
 M 
Legendary Enchantment Creature – God
Indestructible

Eleutaxis, God of Balance isn't a creature while your Devotion to blue, red, and white is less than nine.

At the beginning of your upkeep, choose Freedom or Order.

• Freedom — Until end of turn, creatures you control gain haste, flying, and vigilance. Create a Gift token.

• Order — Until your next turn, creatures can’t attack you or permanents you control unless their controller pays {2} for each of those creatures. Create a Globe token.
6/9
 U 
Land Creature – Terraformer
Autoplots Combine's power and toughness are each equal to the number of land creatures you control.

{t}: Produce {c}.
*/*
 R 
Artifact Creature – Chimera
Elastomer-Lung Chimera enters with a +1/+1 counter and a vigilance counter.

When Elastomer-Lung Chimera dies, you may move all counters from Elastomer-Lung Chimera onto target creature.
2/2
 C 
Enchantment Artifact – Equipment
Aurafy {1}{b} (You may pay the aurafy cost instead of its mana cost as you cast this spell to attach it to target creature you control as it resolves.)

Equipped creature gets +1/+0 and has menace.

Equip {2}
 R 
Artifact Creature – Chimera
Porcelain-Teeth Chimera enters with a +1/+1 counter and a lifelink counter.

When Porcelain-Teeth Chimera dies, you may move all counters from Porcelain-Teeth Chimera onto target creature.
2/2
 T 
Land Creature – Terraformer
{t}: Produce {c}.
1/1

Vampire Psychomancer (uncommon)
Assassin's First Task (common)
Aurafy Boots (common)
Goblin Intoxicating (uncommon)
Card119074 (uncommon)
Aurafy Shield (uncommon)
Aurafy Sight (common)
Resident Foundry (uncommon)
WBG God (mythic)
Darksteel Garrison* (rare)
Eleutaxis, God of Balance (mythic)
Autoplots Combine (uncommon)
Elastomer-Lung Chimera (rare)
Aurafy Scarab (common)
Porcelain-Teeth Chimera (rare)
Terraformer (token)