Marinia: Virtual Booster
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Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
Flash
Flying When Mimicking Parrot enters the battlefield, you may copy target instant or sorcery spell. If you do, you may choose new targets for the copy. 1/1
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When you cast Haunted Ship, put three 1/1 black spirit pirate creature tokens with flying onto the battlefield.
Crew of pirates (As this creature enters the battlefield, sacrifice it unless you have two or more pirates ride it. If this creature would die, sacrifice all creatures riding it. If there are no creatures riding it, sacrifice it.) 4/4
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Murkwater Kraken can't be blocked except by ships or creatures with islandwalk.
When you control no islands, sacrifice Murkwater Kraken. 3/5
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, Tap an untapped creature you control: Untap each other creature you control.
"Quick Cap'n fire the cannon! Enemy ship approaching!"
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Tap an untapped skeleton or pirate creature you control: Regenerate target creature.
Plunder-Whenever one or more pirate creatures you control deal combat damage to a player, put a +1/+1 counter on Skeletal Pirate. 1/1
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First strike
"Who's ready to hunt down and kill some pirate scum?!"
1/1
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Crew of pirates (As this creature enters the battlefield, sacrifice it unless you have two or more pirates ride it. If this creature would die, sacrifice all creatures riding it. If there are no creatures riding it, sacrifice it.)
Broken-Down Ship gets -1/-1 for each nonskeleton, nonspirit, creature riding it. 4/3
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Destroy target artifact creature. It can't be regenerated.
Draw a card. The day the navy took off from port, they found their best ship was now a pile of ash.
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Intimidate
Plunder-Whenever two or more pirate creatures you control deal combat damage to a player, draw a card. "Taking treasure from a heavily fortified pirate ship? Hah! That's a snap!"
1/1
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Islandwalk
Boat (Whenever this creature attacks you may have another attacking creature become unblockable until end of turn.) 2/2
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Islandwalk, forestwalk
Boat (Whenever this creature attacks you may have another attacking creature become unblockable until end of turn.) 2/2
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Flash
Boat (Whenever this creature attacks you may have another attacking creature become unblockable until end of turn.) When Life Raft enters the battlefield, return a creature you control to its owner's hand. 1/2
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Crew of pirates (As this creature enters the battlefield, sacrifice it unless you have two or more pirates ride it. If this creature would die, sacrifice all creatures riding it. If there are no creatures riding it, sacrifice it.)
4/4
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Prowl (You may play this card for its prowl cost if you dealt combat damage to a player with a Devil or a Pirate this turn.)
Haste : Discard a card: Draw a card. 2/2
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Mimicking Parrot
(rare)
Haunted Ship
(uncommon)
Murkwater Kraken
(uncommon)
Crow's Nest
(uncommon)
Skeletal Pirate
(common)
Naval Soldier
(common)
Broken-Down Ship
(common)
Sabotage the Ships
(common)
Cunning Plunderer
(common)
Row Boat
(common)
Jungle River Boat
(common)
Life Raft
(common)
Ordinary Ship
(common)
Devilish Looter
(common)
Mountain
(basic)