Marinia: Virtual Booster
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Mechanics | Skeleton |
15 random cards from the set.
You could alternatively have a booster in the usual rarity pattern.
You could alternatively have a booster in the usual rarity pattern.
, Tap an untapped creature you control: Untap each other creature you control.
"Quick Cap'n fire the cannon! Enemy ship approaching!"
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Intimidate
Plunder-Whenever two or more pirate creatures you control deal combat damage to a player, draw a card. "Taking treasure from a heavily fortified pirate ship? Hah! That's a snap!"
1/1
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Trample
Treetop Monkey can't be blocked except by creatures with flying or reach. "The attack came straght out of the sky, cap'n. A ruthless volley of tropical fruit came raining down on our heads."
-Jimothy Swallows, pirate scout captain 3/2
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First strike
Other creatures you control get +1/+0 for each equipment attached to Infernal-Blade Pirate. Swordmanship-: Infernal-Blade Pirate gets +X/+0 until end of turn where X is its power. Activate this ability only if Infernal-Blade Pirate is equipped. 2/2
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Other Pirate creatures you control get +1/+0 and have lifelink.
Plunder-Whenever two or more pirate creatures you control deal combat damage to a player, if it's the first combat phase this turn, untap all pirate creatures you control. There will be an additional combat phase after this one. 4/3
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Crew of pirates (As this creature enters the battlefield, sacrifice it unless you have two or more pirates ride it. If this creature would die, sacrifice all creatures riding it. If there are no creatures riding it, sacrifice it.)
Grand Warship gets +2/+2 for each creature riding it. 4/4
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Prowl (You may play this card for its prowl cost if you dealt combat damage to a player with a Devil or a Pirate this turn.)
Haste : Discard a card: Draw a card. 2/2
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Flash
Flying When Mimicking Parrot enters the battlefield, you may copy target instant or sorcery spell. If you do, you may choose new targets for the copy. 1/1
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Crew of pirates (As this creature enters the battlefield, sacrifice it unless you have two or more pirates ride it. If this creature would die, sacrifice all creatures riding it. If there are no creatures riding it, sacrifice it.)
: The Bloody Pearl deals X damage to target creature or player where X is the numbers of creatures riding it. Actiavate this ability only as a sorcery. 7/5
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When you cast Haunted Ship, put three 1/1 black spirit pirate creature tokens with flying onto the battlefield.
Crew of pirates (As this creature enters the battlefield, sacrifice it unless you have two or more pirates ride it. If this creature would die, sacrifice all creatures riding it. If there are no creatures riding it, sacrifice it.) 4/4
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Islandwalk, forestwalk
Boat (Whenever this creature attacks you may have another attacking creature become unblockable until end of turn.) 2/2
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Target creature gains double strike until end of turn.
Swordsmanship-If that creature is equipped, it gets +1/+0 until end of turn. |
Crew of pirates (As this creature enters the battlefield, sacrifice it unless you have two or more pirates ride it. If this creature would die, sacrifice all creatures riding it. If there are no creatures riding it, sacrifice it.)
4/4
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, Tap five untapped pirate creatures you control: Destroy target permanent. It can't be regenerated.
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Tap an untapped skeleton or pirate creature you control: Regenerate target creature.
Plunder-Whenever one or more pirate creatures you control deal combat damage to a player, put a +1/+1 counter on Skeletal Pirate. 1/1
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Crow's Nest
(uncommon)
Cunning Plunderer
(common)
Treetop Monkey
(uncommon)
Infernal-Blade Pirate
(rare)
Ebullient First Mate
(rare)
Grand Warship
(uncommon)
Devilish Looter
(common)
Mimicking Parrot
(rare)
The Bloody Pearl
(mythic)
Haunted Ship
(uncommon)
Jungle River Boat
(common)
Swashbuckling
(uncommon)
Ordinary Ship
(common)
Blast Cannon
(rare)
Skeletal Pirate
(common)