Marinia: Virtual Booster
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
, Tap five untapped pirate creatures you control: Destroy target permanent. It can't be regenerated.
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Crew of pirates (As this creature enters the battlefield, sacrifice it unless you have two or more pirates ride it. If this creature would die, sacrifice all creatures riding it. If there are no creatures riding it, sacrifice it.)
Grand Warship gets +2/+2 for each creature riding it. 4/4
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When you cast Haunted Ship, put three 1/1 black spirit pirate creature tokens with flying onto the battlefield.
Crew of pirates (As this creature enters the battlefield, sacrifice it unless you have two or more pirates ride it. If this creature would die, sacrifice all creatures riding it. If there are no creatures riding it, sacrifice it.) 4/4
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Trample
Treetop Monkey can't be blocked except by creatures with flying or reach. "The attack came straght out of the sky, cap'n. A ruthless volley of tropical fruit came raining down on our heads."
-Jimothy Swallows, pirate scout captain 3/2
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Bloodthirsty Pirate attacks each turn if able.
"Ooh! Ooh! Cap'n! Can I kill someone?"
2/1
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Intimidate
Plunder-Whenever two or more pirate creatures you control deal combat damage to a player, draw a card. "Taking treasure from a heavily fortified pirate ship? Hah! That's a snap!"
1/1
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Islandwalk
Boat (Whenever this creature attacks you may have another attacking creature become unblockable until end of turn.) 2/2
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Crew of pirates (As this creature enters the battlefield, sacrifice it unless you have two or more pirates ride it. If this creature would die, sacrifice all creatures riding it. If there are no creatures riding it, sacrifice it.)
4/4
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Crew of pirates (As this creature enters the battlefield, sacrifice it unless you have two or more pirates ride it. If this creature would die, sacrifice all creatures riding it. If there are no creatures riding it, sacrifice it.)
Broken-Down Ship gets -1/-1 for each nonskeleton, nonspirit, creature riding it. 4/3
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Flash
Boat (Whenever this creature attacks you may have another attacking creature become unblockable until end of turn.) When Life Raft enters the battlefield, return a creature you control to its owner's hand. 1/2
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Islandwalk, forestwalk
Boat (Whenever this creature attacks you may have another attacking creature become unblockable until end of turn.) 2/2
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Destroy target artifact creature. It can't be regenerated.
Draw a card. The day the navy took off from port, they found their best ship was now a pile of ash.
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Flash
Islandwalk When Merfolk Shipsinker enter the battlefield, target creature gets -3/-0 until end of turn 2/2
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Tap an untapped skeleton or pirate creature you control: Regenerate target creature.
Plunder-Whenever one or more pirate creatures you control deal combat damage to a player, put a +1/+1 counter on Skeletal Pirate. 1/1
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Blast Cannon
(rare)
Grand Warship
(uncommon)
Haunted Ship
(uncommon)
Treetop Monkey
(uncommon)
Bloodthirsty Pirate
(common)
Cunning Plunderer
(common)
Row Boat
(common)
Ordinary Ship
(common)
Broken-Down Ship
(common)
Life Raft
(common)
Jungle River Boat
(common)
Sabotage the Ships
(common)
Merfolk Shipsinker
(common)
Skeletal Pirate
(common)
Forest
(basic)