Aerikal: Virtual Booster

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Mechanics | Aerikal - The Veiled Lands | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Artifact Creature – Golem
First Strike
Defender
{2}: Regenerate Guardian Golem.
Whenever Guardian Golem blocks a creature, it loses Defender until the start of your next end phase.
It has stood its silent vigil since time immemorial.
4/4
 U 
Enchantment – Aura
Enchant Creature
Enchanted creature gets +X/+X, where X is equal to the number of cards in your hand.
When Knowledge is Power enters the battlefield draw a card.
 U 
Instant
The next time a source of your choice would deal damage to you this turn, instead that source deals that much damage to you and that much damage to that source's controller.
My suffering is your pain.
 U 
Sorcery
Search your library for a card, reveal it and put that card into your hand unless any player discards two cards. Then shuffle your library.
 C 
Creature – Minotaur Soldier
{r}: Overzealous Cadet gets +1/-1 and gains First Strike until end of turn.
2/2
 C 
Instant
Counter target creature spell; its controller puts a 1/1 blue Remnant creature token onto the battlefield under his or her control.
Draw a card.
 C 
Creature – Dwarf Scout
{r}: Mine Runner has Mountainwalk until end of turn.
He knows every twist and turn of the labyrinthine network of mines that run under the mountains.
1/1
 C 
Creature – Boar Beast
Sacrifice Feast of Burden: You gain 3 life.
3/3
 C 
Instant
Target player discards two cards and then draws a card .
Too much knowledge can be a bad thing.
 C 
Creature – Merfolk Shaman
As long as you control an Island, Selachi Shaman has Hexproof (This can't be the target of spells or abilities your opponents control.)
2/3
 C 
Artifact – Equipment
Equipped creature gets +1/+1
If equipped creature is a Merfolk, it has Islandwalk.
Equip: {1}
Sharks serve the Selachi as beasts serve the Elves; as both companion and resource.
 C 
Enchantment – Aura
Enchant Creature
Enchanted creature has Shrivel (Damage is dealt to this creature in the form of -1/-1 counters.).
 C 
Enchantment – Aura
Enchant Creature
Enchanted creature doesn’t untap during its controller’s untap step.
{1}{u}: Return Entangling Kelp to its owner's hand. Play this ability as a sorcery.
 C 
Instant
Look at the top card of target player's library. You may put that card on the top or bottom of that player's library.
"I see......wait, I no longer see....." Madame Natalia, Visionary.
 
 B 
Basic Land – Forest
Illus. RiNymph at deviantART
 T 
Creature – Spirit
Flying
1/1

Guardian Golem (rare)
Knowledge is Power (uncommon)
Suffering is Pain (uncommon)
Fiendish Tutor (uncommon)
Overzealous Cadet (common)
Miscast Summons (common)
Mine Runner (common)
Feast of Burden (common)
Memory Fracture (common)
Selachi Shaman (common)
Sharktooth Spear (common)
Shrivel Soul (common)
Entangling Kelp (common)
Temporal Vision (common)
Forest (basic)
SPIRIT (token)