Aerikal: Virtual Booster

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Mechanics | Aerikal - The Veiled Lands | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Instant
Each players life total becomes 10.
 
 R 
Creature – Beast
Trample
Shrivel (Damage is dealt to this creature in the form of -1/-1 counters.)
{g}{g}{g}: Remove a -1/-1 counter from Overgrown Baloth.
6/6
 U 
Creature – Zombie Wizard
{2}{b}{t}: Target Minion gets +2/+2 and Menace as long as Ghul Frightcatser remains tapped.
You may choose not to untap Ghul Frightcatser during your untap phase.
2/1
 U 
Creature – Treefolk
Defender.
As long as Stirring Treefolk isn't on the battlefield, it is a Forest Land in addition to its other types.
As mana slowly grows stronger, the ancient guardians of the Lushwood begin to stir.
0/3
 U 
Enchantment – Aura
Enchant Creature
Enchanted creature gets +X/+X, where X is equal to the number of cards in your hand.
When Knowledge is Power enters the battlefield draw a card.
 C 
Land
Salt Sown Field enters the battlefield tapped.
{t}: Add {1} to your mana pool.
{t}: Add {w}{w} to your mana pool. Salt Sown Field doesn't untap during your next untap step.
Illus. L0vE noT wAr at deviantART
 C 
Instant
Counter target creature spell; its controller puts a 1/1 blue Remnant creature token onto the battlefield under his or her control.
Draw a card.
 C 
Sorcery
Reveal the top four cards of target player's library. Put any creature cards revealed on the bottom of that player's library and the rest of the cards into their graveyard.
 C 
Creature – Zombie Horror
Night Haunt can't block.
4/3
 C 
Instant
Target creature gets +1/+1 until end of turn for each creature you control that shares a type with it.
 C 
Instant
Prevent all damage that would be dealt by target creature this turn, tap that creature and it doesn’t untap during its controllers next untap step.
 C 
Creature – Zombie Minion
Exile a creature card from your graveyard: Regenerate Corpsefeeder.
3/2
 C 
Sorcery
Up to two target creatures can't block this turn.
 C 
Enchantment – Aura
Enchant Land you control.
When enchanted land leaves the battlefield, You may search your library for a basic land card and put that card onto the battlefield tapped. Then shuffle your library.
 
 B 
Basic Land – Swamp
Illus. scott2753 at deviantART
 T 
Creature – Elemental
Trample, Vigilance
*/*

Life or Death (rare, foil)
Overgrown Baloth (rare)
Ghul Frightcatser (uncommon)
Stirring Treefolk (uncommon)
Knowledge is Power (uncommon)
Salt Sown Field (common)
Miscast Summons (common)
Forewarned is Forearmed (common)
Night Haunt (common)
Strength of the Hive (common)
Dazzling Ray (common)
Corpsefeeder (common)
Dazzling Burst (common)
Bonds of Nature (common)
Swamp (basic)
NATURE'S GUARDIAN (token)