Aerikal: Virtual Booster

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Mechanics | Aerikal - The Veiled Lands | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Enchantment
Creatures your opponents control get -2/-2.
 U 
Creature – Merfolk Druid
Flash
When Selachi Naturalist enters the battlefield choose one:
● Counter target artifact or enchantment spell.
● destroy target artifact or enchantment.
2/2
 U 
Artifact
Wildspark Manastone enters the battlefield tapped.
{t}: Add {g} to your mana pool.
{t}, Exile Wildspark Manastone: Add {g}{g} to your mana pool.
The crystalline growths of Wildspark manastones are sacred to the elves of the Lushwood.
Illus. Mines-Eye at deviantART
 U 
Enchantment – Aura
Enchant Creature
Enchanted creature gets -2/-2.
When enchanted creature dies, you may pay {1}{b} to return Sigil of Hatred to your hand.
 C 
Artifact – Equipment
Equipped creature gets +1/+1
If equipped creature is a Goblin, it gets +2/-1 instead.
Equip: {1}
"A good offense is all you need!" Sharakaani Tactician.
Illus. Unknown
 C 
Sorcery
Put three 0/1 white Citizen Soldier creature tokens onto the battlefield under your control.
"You, in the field. You're in the army now!" Valurian Recruiter.
 C 
Instant
Destroy target Artifact with converted mana cost X. Sandscour deals 1 damage to X target creatures.
 C 
Sorcery
Exile up to two creature cards from target player's graveyard. That player loses 1 life for each card exiled in this way.
 C 
Enchantment – Aura
Enchant Creature
Enchanted creature can’t attack or block unless its controller pays {2}.
 C 
Enchantment
Sacrifice Seal of Mystery: Target creature gets +1/+1 and Hexproof (This can't be the target of spells or abilities your opponents control.) until the end of turn
 C 
Creature – Merfolk Shaman
As long as you control an Island, Selachi Shaman has Hexproof (This can't be the target of spells or abilities your opponents control.)
2/3
 C 
Creature – Skeleton
{b}: Screaming Skull gains Flying until end of turn. At the start of the next end phase, sacrifice Screaming Skull.
They are so eager to get at their victims that they will often throw their own skulls to get there quicker.
1/1
 C 
Enchantment – Aura
Enchant Land you control.
When enchanted land leaves the battlefield, You may search your library for a basic land card and put that card onto the battlefield tapped. Then shuffle your library.
 C 
Enchantment – Aura
Enchant Creature
Enchanted Creature has +2/-1 and attacks each turn if able.
 
 B 
Basic Land – Forest
Illus. nelleke at deviantART
 T 
Creature – Remnant
Illus. white angel ariah at deviantART
1/1

Symbol of Hatred (rare)
Selachi Naturalist (uncommon)
Wildspark Manastone (uncommon)
Sigil of Hatred (uncommon)
Sharakaan Scimitar (common)
Forced Conscription (common)
Sandscour (common)
Chill of the Grave (common)
Shackles of Bureaucracy (common)
Seal of Mystery (common)
Selachi Shaman (common)
Screaming Skull (common)
Bonds of Nature (common)
Berserker Fury (common)
Forest (basic)
REMNANT (token)