Aerikal: Virtual Booster

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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Sorcery
Look at the top four cards of your library. Put one in your hand and the rest on top of your library in any order. Then return Oracular Visions to your hand if any player has more cards in hand than you.
 U 
Creature – Merfolk Druid
Flash
When Selachi Naturalist enters the battlefield choose one:
● Counter target artifact or enchantment spell.
● destroy target artifact or enchantment.
2/2
 U 
Creature – Human Knight
Protection from White.
{b}: Corrupted Crusader gets +1/+1 until end of turn.
The Knights of the Crown have fallen far in their unquestioning service to the emperor.
2/2
 U 
Sorcery
Destroy target non-basic land.
You may search your library for a basic land card and put that card onto the battlefield tapped.
 C 
Creature – Plant Wall
Defender
{t}: Add {u} to your mana pool.
0/4
 C 
Creature – Lizard Elemental
When Icetongue Familiar enters the battlefield, you may tap or untap target permanent.
The favoured familiar of the Tuoni Frost Mages, the Icetongue Lizard is seldom seen in the empire.
1/1
 C 
Sorcery
Destroy target Artifact or Land unless its controller has Lavaburst deal 4 damage to him.
 C 
Creature – Human Wizard
When Apprentice Seer enters the battlefield you may look at the top two cards of your library, then put them back in any order.
1/1
 C 
Enchantment – Aura
Enchant Land you control.
When enchanted land leaves the battlefield, You may search your library for a basic land card and put that card onto the battlefield tapped. Then shuffle your library.
 C 
Land
Wilting Thicket enters the battlefield tapped.
{t}: Add {1} to your mana pool.
{t}: Add {g}{g} to your mana pool. Wilting Thicket doesn't untap during your next untap step.
Illus. fieelgh at deviantART
 C 
Creature – Human Cleric
{w},{t}: The next 1 combat damage that would be dealt to you is dealt to target attacking creature instead.
Illus. colt51 at deviantART
1/1
 C 
Creature – Vampire
Deathtouch
Your blood is her life. Her touch is your death.
2/1
 C 
Creature – Ogre Warrior
Cowardly Ogre can't attack or block alone.
4/4
 C 
Creature – Skeleton
{b}: Screaming Skull gains Flying until end of turn. At the start of the next end phase, sacrifice Screaming Skull.
They are so eager to get at their victims that they will often throw their own skulls to get there quicker.
1/1
 
 B 
Basic Land – Swamp
Illus. Nathie at deviantART
 T 
Creature – Elemental
Trample, Vigilance
*/*

Oracular Visions (rare)
Selachi Naturalist (uncommon)
Corrupted Crusader (uncommon)
Reclaimed by Nature (uncommon)
Tanglekelp Trellis (common)
Icetongue Familiar (common)
Lavaburst (common)
Apprentice Seer (common)
Bonds of Nature (common)
Wilting Thicket (common)
Acolyte of Retribution (common)
Child of Darkness (common)
Cowardly Ogre (common)
Screaming Skull (common)
Swamp (basic)
NATURE'S GUARDIAN (token)