Velocity: Virtual Booster

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Mechanics | Skeleton | Planning
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Elemental Ooze
Whenever a creature enters the battlefield under your control, if that creature has flying, creatures you control gain flying until end of turn. The same is true for first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, reach, trample, and vigilance.
Evolutionary Accelerooze enters the battlefield with your choice of a flying, deathtouch, haste, hexproof, trample, or vigilance counter on it.
3/4
 U 
Instant
Split Second (As long as this spell is on the stack, players can’t cast spells or activate abilities that aren’t mana abilities.)
Sudden Shock deals 2 damage to any target.
 U 
Instant
Exile target creature you own, then return it to the battlefield under your control. If this is your combat phase, it’s returned tapped and attacking.
 U 
Instant
Split Second (As long as this spell is on the stack, players can’t cast spells or activate abilities that aren’t mana abilities.)
Target creature gets -4/-4 until end of turn.
 C 
Creature – Human Warrior
Haste
Dash {1}{r} (You may cast this spell for its dash cost. If you do, it’s returned from the battlefield to its owner’s hand at the beginning of the next end step.)
3/1
 C 
Creature – Human Knight
First Strike
2/3
 C 
Creature – Human Berserker
Deathtouch
Momentum (At the beginning of your end step, if this creature attacked, put a +1/+1 counter on it. Otherwise, remove all +1/+1 counters from it.)
2/1
 C 
Creature – Human Soldier
Agility (This can’t be blocked, except by creatures with greater power than toughness.)
1/2
 C 
Artifact – Vehicle
You may have Careening Speeder enter the battlefield as a creature in addition to its other types. If you do, it gains Haste and “Sacrifice this at end of turn.”

Crew 3
5/3
{1}{g}
 
 C 
Instant
Target creature you control fights target creature you don’t control.
 C 
Sorcery
Untap target creature. It gains Haste until end of turn.
Draw a card.
 C 
Creature – Human Pirate
Kitesail Corsair has flying as long as it’s attacking.
2/1
 C 
Sorcery
If target creature you control has First Strike or Double Strike, it deals damage equal to its power to target creature you don’t control. Otherwise those creatures fight.
 C 
Instant
Exile target creature you control, then return that card to the battlefield under its owner’s control.
Draw a card.
Plains
 
 B 
Basic Land – Plains

Evolutionary Accelerooze (rare)
Sudden Shock (uncommon)
Burst Into the Fray (uncommon)
Sudden Death (uncommon)
Vicious Runner (common)
Vengeance Taker (common)
Savage Venomblade (common)
Stuntbuster Patrol (common)
Careening Speeder (common)
Pounce (common)
Vital Boost (common)
Kitesail Corsair (common)
Showdown (common)
Acrobatic Maneuver (common)
Plains (basic)