Velocity: Virtual Booster
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Mechanics | Skeleton | Planning |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
Whenever a creature enters the battlefield under your control, if that creature has flying, creatures you control gain flying until end of turn. The same is true for first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, reach, trample, and vigilance.
Evolutionary Accelerooze enters the battlefield with your choice of a flying, deathtouch, haste, hexproof, trample, or vigilance counter on it. 3/4
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Split Second (As long as this spell is on the stack, players can’t cast spells or activate abilities that aren’t mana abilities.)
Sudden Shock deals 2 damage to any target. |
Exile target creature you own, then return it to the battlefield under your control. If this is your combat phase, it’s returned tapped and attacking.
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Split Second (As long as this spell is on the stack, players can’t cast spells or activate abilities that aren’t mana abilities.)
Target creature gets -4/-4 until end of turn. |
Haste
Dash ![]() ![]() 3/1
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First Strike
2/3
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Deathtouch
Momentum (At the beginning of your end step, if this creature attacked, put a +1/+1 counter on it. Otherwise, remove all +1/+1 counters from it.) 2/1
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Agility (This can’t be blocked, except by creatures with greater power than toughness.)
1/2
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You may have Careening Speeder enter the battlefield as a creature in addition to its other types. If you do, it gains Haste and “Sacrifice this at end of turn.”
Crew 3 5/3
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Target creature you control fights target creature you don’t control.
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Untap target creature. It gains Haste until end of turn.
Draw a card. |
Kitesail Corsair has flying as long as it’s attacking.
2/1
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If target creature you control has First Strike or Double Strike, it deals damage equal to its power to target creature you don’t control. Otherwise those creatures fight.
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Exile target creature you control, then return that card to the battlefield under its owner’s control.
Draw a card. |
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Evolutionary Accelerooze
(rare)
Sudden Shock
(uncommon)
Burst Into the Fray
(uncommon)
Sudden Death
(uncommon)
Vicious Runner
(common)
Vengeance Taker
(common)
Savage Venomblade
(common)
Stuntbuster Patrol
(common)
Careening Speeder
(common)
Pounce
(common)
Vital Boost
(common)
Kitesail Corsair
(common)
Showdown
(common)
Acrobatic Maneuver
(common)
Plains
(basic)