Velocity: Virtual Booster

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Mechanics | Skeleton | Planning
Printable
15 random cards from the set.
You could alternatively have a booster in the usual rarity pattern.
 C 
Artifact – Vehicle
Trample, Crew 2
[Careen {3}]
5/5
 C 
Creature – Beast
When Barreling Huntbeast enters the battlefield, put a +1/+1 counter on target creature.
Dash {2}{r}{g} (You may cast this spell for its dash cost. If you do, it gains haste, and it’s returned from the battlefield to its owner’s hand at the beginning of the next end step.)
3/3
 R 
Legendary Creature – Human Rogue
Haste, Agility
Hexproof from sources without Split Second.
3/2
 U 
Creature – Human Rogue
Whenever you draw your second card each turn, Mindblade Assailant gains Deathtouch and Hexproof until end of turn.
3/2
 C 
Artifact – Vehicle
Flying, Crew 1
[Careen {1}]
2/2
 U 
Creature – Skeleton Warrior
Haste
Whenever Rushbones dies during the same turn it entered the battlefield, you may pay {b}. If you do, return it to the battlefield.
3/2
 U 
Creature – Human Shaman
Flash, Dash {g}{u}
{t}: Untap another target permanent.
2/2
 C 
Instant
Exile up to two target creatures you control, then return those cards to the battlefield under their owner’s control.
 C 
Artifact – Vehicle
You may have Careening Speeder enter the battlefield as a creature in addition to its other types. If you do, it gains Haste and “Sacrifice this at end of turn.”

Crew 3
5/3
 R 
Creature – Human Berserker
Haste
Dash {r/g} (You may cast this spell for its dash cost. If you do, it’s returned from the battlefield to its owner’s hand at the beginning of the next end step.)
2/2
 C 
Creature – Human Soldier
Agility (This can’t be blocked, except by creatures with greater power than toughness.)
{u}: Intellectual Duelist gets +1/-1 or -1/+1 until end of turn.
2/3
 M 
Legendary Planeswalker – Gabriel
+1 Until your next turn, if damage or an effect would remove one or more counters from target permanent, put one of those counters on that permanent instead.

-2 Creatures you control with counters on them gain Vigilance, Trample, and Indestructible until end of turn.

-7 You get an emblem with “Whenever a creature you control becomes blocked, defending player sacrifices a creature blocking it.”
4
 C 
Creature – Human Berserker
Agility (This can’t be blocked, except by creatures with greater power than toughness.)
Burning Rageblade attacks each combat if able.
2/2
Creature – Elemental Wall
Defender
[Lurch {u}]
2/2
 C 
Creature – Human Scout
Dash {2}{g} (You may cast this spell for its dash cost. If you do, it gains haste, and it’s returned from the battlefield to its owner’s hand at the beginning of the next end step.)
3/2

Crushing Battlecar (common)
Barreling Huntbeast (common)
Alexis the Nimble (rare)
Mindblade Assailant (uncommon)
Divebomb Thopter (common)
Rushbones (uncommon)
Aetherwaft Shaman (uncommon)
Displace (common)
Careening Speeder (common)
Bloodlust Berserker (rare)
Intellectual Duelist (common)
Gabriel Thuun, Unstoppable Force (mythic)
Burning Rageblade (common)
Aether Barrier (none)
Sprinting Scout (common)