[FANDOM] Acolyte Fight: Virtual Booster

[FANDOM] Acolyte Fight: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics
Printable
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
 R 
Instant
Spirit Missile cannot be cast on your turn.
Interruptible (Whenever a player casts a spell while Spirit Missile is on the stack, counter this spell.)
Spirit Missile deals 10 damage to any target
If Spirit Missile is countered, it deals 10 damage to you.
 U 
Artifact
Flash
When Boomerang enters the battlefield, it deals 2 damage to any target.
When Boomerang leaves the battlefield, return it to your hand.
 U 
Instant
Until end of turn, you have Protection from Instants, Sorceries and Creatures.
 U 
Enchantment
Your creatures have Haste and you may cast Sorcery spells as though they had Flash.
{1}{u}
 
 C 
Instant
Counter target spell with just one target.
 C 
Instant
Flip a coin. If it lands on heads, Fireball deals 3 damage to any target.
 C 
Instant
Meteorite deals 4 damage to any target. When it does, discard a card.
 C 
Instant
Repeater costs {2} less to cast if you've cast another red spell this turn.
Repeater deals 3 damage to any target.
{1}{r}
 
 C 
Instant
Trifire deals 1 damage to each of up to three targets.
 C 
Instant
Exile target creature you control, then return it to the battlefield.
{1}{g}
 
 C 
Instant
Prevent all combat damage that would be dealt this turn.
{u/r}
 
 C 
Sorcery
Move target artifact or creature.

Draw a card.
{2}{g}
 
 C 
Instant
Target creature gets +2/+2 and gains Shroud until end of turn.
{1}{b}
 
 C 
Instant
Target creature gains Deathlink until end of turn. (See The MRS.)
{w}{b}
 
 C 
Sorcery
Drain deals 1 damage to any target, you gain 3 life.

Spirit Missile (rare)
Boomerang (uncommon)
Forcefield (uncommon)
Arcane Agility (uncommon)
Reflect (common)
Fireball (common)
Meteorite (common)
Repeater (common)
Trifire (common)
Phase Shift (common)
Ensnare (common)
Grapple (common)
Vanish (common)
Link (common)
Drain (common)