[FANDOM] Acolyte Fight: Virtual Booster
[FANDOM] Acolyte Fight: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics |
15 random cards from the set.
You could alternatively have a booster in the usual rarity pattern.
You could alternatively have a booster in the usual rarity pattern.
Each player reveals their hand and discards a permanent card at random. The player to their left gains control of that permanent.
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Choose one or both:
– Counter target spell – Freeze target creature |
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Electroshock deals 2 damage to target creature or planeswalker that entered the battlefield this turn. |
Your creatures get +1/+0.
Whenever an instant or sorcery spell you control would deal damage to a target, it deals that much damage plus one instead. |
Firesplatter deals 5 damage divided as you choose among any number of targets.
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Repeater costs less to cast if you've cast another red spell this turn.
Repeater deals 3 damage to any target. |
Tap up to X target permanents, where X is the number of cards in your hand.
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Summon three 0/2 Construct creature tokens with "When this token dies, target opponent gets a Poison counter"
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Flash
When Boomerang enters the battlefield, it deals 2 damage to any target. When Boomerang leaves the battlefield, return it to your hand. |
Spirit Missile cannot be cast on your turn.
Interruptible (Whenever a player casts a spell while Spirit Missile is on the stack, counter this spell.) Spirit Missile deals 10 damage to any target If Spirit Missile is countered, it deals 10 damage to you. |
Cast Homing only during declare attacker/declare blockers step
Homing deals 5 damage to target creature unless it's controller removes it from combat. |
Whenever a creature with converted mana cost 2 or less deals combat damage to you, it's controller discards a card.
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Target creature gains Deathlink until end of turn. (See The MRS.)
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Up to three target creatures each gain Lifelink until end of turn.
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Lifelink, Fading 3
At the beginning of each player's upkeep, Horcrux deals 1 damage to each player. You cannot lose the game while Horcrux is in play. |
Swap
(uncommon)
Freezing Breath
(uncommon)
Electroshock
(common)
Apex Acolyte
(uncommon)
Firesplatter
(uncommon)
Repeater
(common)
Frostsplatter
(uncommon)
Energy Mines
(uncommon)
Boomerang
(uncommon)
Spirit Missile
(rare)
Homing
(rare)
Reverberate
(rare)
Link
(common)
Halo
(uncommon)
Horcrux
(rare)