[FANDOM] Acolyte Fight: Virtual Booster

[FANDOM] Acolyte Fight: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics
Printable
15 random cards from the set.
You could alternatively have a booster in the usual rarity pattern.
{2}{b}
 
 U 
Sorcery
Each player reveals their hand and discards a permanent card at random. The player to their left gains control of that permanent.
 U 
Instant
Choose one or both:
– Counter target spell
– Freeze target creature
 C 
Instant
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Electroshock deals 2 damage to target creature or planeswalker that entered the battlefield this turn.
 U 
Enchantment
Your creatures get +1/+0.
Whenever an instant or sorcery spell you control would deal damage to a target, it deals that much damage plus one instead.
 U 
Instant
Firesplatter deals 5 damage divided as you choose among any number of targets.
 C 
Instant
Repeater costs {2} less to cast if you've cast another red spell this turn.
Repeater deals 3 damage to any target.
 U 
Sorcery
Tap up to X target permanents, where X is the number of cards in your hand.
 U 
Sorcery
Summon three 0/2 Construct creature tokens with "When this token dies, target opponent gets a Poison counter"
 U 
Artifact
Flash
When Boomerang enters the battlefield, it deals 2 damage to any target.
When Boomerang leaves the battlefield, return it to your hand.
 R 
Instant
Spirit Missile cannot be cast on your turn.
Interruptible (Whenever a player casts a spell while Spirit Missile is on the stack, counter this spell.)
Spirit Missile deals 10 damage to any target
If Spirit Missile is countered, it deals 10 damage to you.
{1}{r}
 
 R 
Instant
Cast Homing only during declare attacker/declare blockers step
Homing deals 5 damage to target creature unless it's controller removes it from combat.
 R 
Enchantment
Whenever a creature with converted mana cost 2 or less deals combat damage to you, it's controller discards a card.
{1}{b}
 
 C 
Instant
Target creature gains Deathlink until end of turn. (See The MRS.)
{1}{w}{w}
 
 U 
Instant
Up to three target creatures each gain Lifelink until end of turn.
{3}{w}{b}
 
 R 
Artifact
Lifelink, Fading 3
At the beginning of each player's upkeep, Horcrux deals 1 damage to each player.
You cannot lose the game while Horcrux is in play.

Swap (uncommon)
Freezing Breath (uncommon)
Electroshock (common)
Apex Acolyte (uncommon)
Firesplatter (uncommon)
Repeater (common)
Frostsplatter (uncommon)
Energy Mines (uncommon)
Boomerang (uncommon)
Spirit Missile (rare)
Homing (rare)
Reverberate (rare)
Link (common)
Halo (uncommon)
Horcrux (rare)