[FANDOM] Acolyte Fight: Virtual Booster
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
Spirit Missile cannot be cast on your turn.
Interruptible (Whenever a player casts a spell while Spirit Missile is on the stack, counter this spell.) Spirit Missile deals 10 damage to any target If Spirit Missile is countered, it deals 10 damage to you. |
Up to three target creatures each gain Lifelink until end of turn.
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Equip
Whenever equipped creature becomes the target of a spell or ability an opponent controls, that player may exile all permanents they low with the lowest converted mana cost. If they don't, counter that spell or ability and Lightsaber / Dualsabers deals 2 damage to them. |
Supernova deals 4 damage to target creature or planeswalker. If instant or sorcery spells you control have dealt 5 or more damage this turn, Supernova deals 8 damage to that target instead.
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Target creature gets +4/+0 and gains Haste until end of turn.
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Target creature gains Deathlink until end of turn. (See The MRS.)
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Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Electroshock deals 2 damage to target creature or planeswalker that entered the battlefield this turn. |
Meteorite deals 4 damage to any target. When it does, discard a card.
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Trifire deals 1 damage to each of up to three targets.
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Exile target creature you control, then return it to the battlefield.
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Counter target spell with just one target.
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Move target artifact or creature.
Draw a card. |
Repeater costs less to cast if you've cast another red spell this turn.
Repeater deals 3 damage to any target. |
Target creature gets +2/+2 and gains Shroud until end of turn.
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Drain deals 1 damage to any target, you gain 3 life.
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Spirit Missile
(rare)
Halo
(uncommon)
Lightsaber / Dualsabers
(uncommon)
Supernova
(uncommon)
Charge
(common)
Link
(common)
Electroshock
(common)
Meteorite
(common)
Trifire
(common)
Phase Shift
(common)
Reflect
(common)
Grapple
(common)
Repeater
(common)
Vanish
(common)
Drain
(common)