[FANDOM] Acolyte Fight: Virtual Booster

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This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
 R 
Instant
Spirit Missile cannot be cast on your turn.
Interruptible (Whenever a player casts a spell while Spirit Missile is on the stack, counter this spell.)
Spirit Missile deals 10 damage to any target
If Spirit Missile is countered, it deals 10 damage to you.
{1}{w}{w}
 
 U 
Instant
Up to three target creatures each gain Lifelink until end of turn.
 U 
Artifact – Equipment
Equip {1}
Whenever equipped creature becomes the target of a spell or ability an opponent controls, that player may exile all permanents they low with the lowest converted mana cost. If they don't, counter that spell or ability and Lightsaber / Dualsabers deals 2 damage to them.
 U 
Sorcery
Supernova deals 4 damage to target creature or planeswalker. If instant or sorcery spells you control have dealt 5 or more damage this turn, Supernova deals 8 damage to that target instead.
{2}{r}
 
 C 
Instant
Target creature gets +4/+0 and gains Haste until end of turn.
{1}{b}
 
 C 
Instant
Target creature gains Deathlink until end of turn. (See The MRS.)
 C 
Instant
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Electroshock deals 2 damage to target creature or planeswalker that entered the battlefield this turn.
 C 
Instant
Meteorite deals 4 damage to any target. When it does, discard a card.
{1}{r}
 
 C 
Instant
Trifire deals 1 damage to each of up to three targets.
 C 
Instant
Exile target creature you control, then return it to the battlefield.
{1}{u}
 
 C 
Instant
Counter target spell with just one target.
{u/r}
 
 C 
Sorcery
Move target artifact or creature.

Draw a card.
 C 
Instant
Repeater costs {2} less to cast if you've cast another red spell this turn.
Repeater deals 3 damage to any target.
{2}{g}
 
 C 
Instant
Target creature gets +2/+2 and gains Shroud until end of turn.
{w}{b}
 
 C 
Sorcery
Drain deals 1 damage to any target, you gain 3 life.

Spirit Missile (rare)
Halo (uncommon)
Lightsaber / Dualsabers (uncommon)
Supernova (uncommon)
Charge (common)
Link (common)
Electroshock (common)
Meteorite (common)
Trifire (common)
Phase Shift (common)
Reflect (common)
Grapple (common)
Repeater (common)
Vanish (common)
Drain (common)