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Mechanics | Released Booster | Creative | Cycles | Mechanical Themes | Stat | Alternate Visual Spoiler
Printable
15 random cards from the set.
You could alternatively have a booster in the usual rarity pattern.
 C 
Sorcery
Target creature you control gets +1/+1 and gains trample until end of turn. Then it fights target creature you don't control. Excess damage by the creature you control is dealt to the other creature’s controller instead.
 C 
Instant
Exile target artifact or creature until end of turn.
 C 
Creature – Human Pirate
Haste
When Flamebrand Raider dies, it deals 1 damage to each opponent.
1/1
 C 
Creature – Crab
When Carrion Crab enters the battlefield, mill four cards, then you gain life equal to the number of creature cards in your graveyard.
Ships of navy and pirate, merchant and mercenary, all of them sink to the same sea floor, ruled by scavengers that do not care about ideologies.
3/3
 U 
Creature – Human Soldier
Vehicles you control get +1/+1.
At the beginning of your end step, untap up to one target creature you control.
2/2
 C 
Enchantment
Sink (Whenever a card is discarded, exile it instead.)
When Salvaging Expedition enters the battlefield, scry 1, draw a card, then discard a card.
{1}{u}: Return target sunken Treasure card to its owner's hand.
 U 
Enchantment – Aura
Enchant creature
Enchanted creature gets +2/+2 for each enchantment you control.
 C 
Creature – Human Soldier
[Swampwalk]
Protection from Pirates (This creature can't be blocked, targeted, dealt damage, or enchanted by anything Pirates.)
Wretched hives of scum and villany are his hunting grounds.
3/2
 C 
Enchantment
Flash
When Miraculous Voyage enters the battlefield, scry 2.
{2}{w}, Sacrifice Miraculous Voyage: You may reveal the top card of your library. If you do, you gain life equal to its toughness. Either way, draw a card.
 C 
Creature – Human Soldier
{w}, {t}: Tap target artifact.
2/3
 C 
Creature – Devil Shark
{b}, Put a sunken creature card into its owner's graveyard: Vicious Hell-Fin gets +2/+2 and gains menace until end of turn. You gain 2 life.
2/2
 
 B 
Basic Land – Swamp
 U 
Creature – Bird Familiar
Flying
Tropical Familiar can't attack unless you control an Island.
{t}: Add one mana of any color.
1/1
 C 
Enchantment – Curse
Enchant player
At the beginning of enchanted player's end step, if they didn't cast a spell this turn, sacrifice Curse of the Hounded. When you do, target opponent of that player creates three 2/2 green Dog Fish tokens.
{1}{u}{u}
 
 C 
Enchantment – Aura
Enchant artifact or creature
Enchanted permanent doesn’t untap during its controller’s untap step and its activated abilities can’t be activated.
 T 
Colour indicator GW Token Creature – Peasant
1/1

Ramming Maneuver (common)
Find Harbor (common)
Flamebrand Raider (common)
Carrion Crab (common)
Fleet Captain (uncommon)
Salvaging Expedition (common)
Ancestral Markings (uncommon)
Navy's Headhunter (common)
Miraculous Voyage (common)
Harbor Guard (common)
Vicious Hell-Fin (common)
Swamp (basic)
Tropical Familiar (uncommon)
Curse of the Hounded (common)
Encrust (common)
Peasant (token)