Harrenswich: Virtual Booster

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Mechanics | Skeleton | Harrenswich Map | Lore Notes
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Instant
Until end of turn, whenever you tap a Forest for mana, add an additional {g}.

Until end of turn forests you control gain "whenever this land becomes tapped, gain 1 life."
 U 
Creature – Elf Knight
Whenever you pay a ransom, put a +1/+1 counter on Suller Grove's Watchman.
2/2
 U 
Creature – Phoenix
Flying
At the beginning of your endstep, if your life total is higher than your starting life total you may return Paulina's Surveyor from your graveyard to your hand.
2/2
 U 
Creature – Faerie Assassin
Flying
At the beginning of your upkeep, target player puts the top card of their library into their graveyard. If an instant or sorcery was put into the graveyard this way you may draw a card, then discard a card. Otherwise, Castle Infiltrator gets +1/+0 until end of turn.
2/2
 C 
Creature – Goblin Monk
Take an Oath (You may have this creature enter the battlefield tapped. If you do, put a +1/+1 counter on another target creature.)
Defender
Bound by friendship, his loyalty is stronger than steel.
1/3
 C 
Creature – Orc Cleric
Edict- Whenever Blood Ridiculer gains a counter, each opponent loses 1 life and you gain that much life.
He's loyal to neither Arguk nor Olane, only to misery.
3/5
 C 
Creature – Goblin Barbarian
Disorder (This creature enters the battlefield tapped if you control more tapped creatures than untapped creatures.)
When Crownbreaker enters the battlefield tapped you may destroy target artifact.
3/1
 C 
Artifact – Equipment
Equipped creature gets +4/+4 and doesn't untap during its owner's untap step.
Tap an untapped creature you control: Untap the equipped creature.
Equip {3}
 C 
Land
Order's Encampment enters the battlefield tapped.
When Order's Encampment enters the battlefield, if you control three or more untapped creatures, you may gain 3 life.
{t}: Add {c} to your mana pool.
 C 
Creature – Human Knight
{t}: Put a +1/+1 counter on target equipped creature you control.
Ever fall because your shoe is too big? Well, do you want to fall onto someone's sword while you're out there?
1/3
{2}{u}
 
 C 
Instant
Until end of turn equipped creatures get -4/-0 for each artifact equipped to them.
"Grow into it. Lose weight. If I survive this, I'll become a farmer and stick to cloth tunics."
 C 
Sorcery
Each player puts the top X card of their library onto their graveyard, where X is the number of tapped creatures you control.
There's something off about the Bandits Bravado being a group of 4, but four they are.
 C 
Creature – Elf Scout
Disorder (This creature enters the battlefield tapped if you control more tapped creatures than untapped creatures.)
If Dorinfirth Scout entered the battlefield tapped, you may draw a card.
Illus. Shannon Manor
2/1
 C 
Enchantment – Aura
Enchant creature
Enchanted creature gets +2/+2 and gains deathtouch.
Grow the webcaps as armor, so no beast will eat you. Then, pluck them and force them down the throats of any who oppose you.
Swamp
 
 B 
Basic Land – Swamp

Hermit's Fairy Ring (rare)
Suller Grove's Watchman (uncommon)
Paulina's Surveyor (uncommon)
Castle Infiltrator (uncommon)
Loyal Defender (common)
Blood Ridiculer (common)
Crownbreaker (common)
Full Armor (common)
Order's Encampment (common)
Armor Fitter (common)
Ill-Fit (common)
Collectively Repress Memories (common)
Dorinfirth Scout (common)
Webcap Growths (common)
Swamp (basic)