[Tribute] Nurbrak: Virtual Booster

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Mechanics | Released Booster | Creative | Cycles | Mechanical Themes | Alternate Visual Spoiler
Printable
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 C 
Instant
Cataclysm (You may sacrifice a land in addition to paying this spell's mana cost.)
Draw two cards. You lose 2 life unless this spell has caused a cataclysm.
 
 R 
Legendary Land
{t}: Add {c}.
{t}: Put two Treasure tokens into play. Keep of Kantin deals 3 damage to you.
Reaping the benefits of the Moltenflumes comes with its own cost.
 U 
Artifact
{t}: Add {c}{c}. Spend this mana only to cast spells with cataclysm. When you spend this mana in this way, return that spell card to its owner's hand as it resolves if it caused a cataclysm.
{t}: Until end of turn, artifacts you control are lands in addition to their other types and vice-versa.
Connecting city to factory to mineral vein via the Moltenflumes.
 U 
Enchantment – Aura
Enchant creature
{1}{g}: Put a +1/+1 counter on enchanted creature.
 U 
Creature – Human Artificer
Vigilance
Burning point 1 (If a source would deal exactly 1 damage to this creature, that source deals that damage to its controller instead.)
{2}{w}, {t}: Another target attacking or blocking creature gets +X/+X until end of turn, where X is the number of artifacts you control.
A gleaming machine of well-ordered stone gears encases him.
2/1
 C 
Sorcery
Choose one –
• Target creature can't block this turn.
• Target creature gets +1/+0 and gains haste until end of turn.
• Create a 1/1 red Goblin creature token.
No one knows if the smears are a warning, an invitation, or something worse.
{u}{u}
 
 C 
Instant
As an additional cost to cast this spell, return a land you control to its owner’s hand.
Counter target spell.
The Moltenflumes and the Grand Circuit are the blood vessels and nerve system of Nurbrak. And the Grand Engineer controls who has access to both – and who doesn't.
 C 
Creature – Merfolk Wizard
Storm Sculptor can’t be blocked.
When Storm Sculptor enters the battlefield, return a creature you control to its owner’s hand.
Thermal updrafts over lava vents keep the Sootwall in constant turmoil. Nowhere better to travel if you want to stay unseen.
3/2
 C 
Instant
Cataclysm (You may sacrifice a land in addition to paying this spell's mana cost.)
Draw two cards. You lose 2 life unless this spell has caused a cataclysm.
 C 
Instant
Cataclysm (You may sacrifice a land in addition to paying this spell's mana cost.)
Tap up to three target creatures. If this spell caused a cataclysm, those creatures don't untap during their controllers' next untap steps.
 C 
Creature – Hydra
{3}{g}: Put a +1/+1 counter on Hydra Yearling.
4/4
 C 
Creature – Elemental Knight
Haste
"Dance on hot embers"
–Yeemian expression meaning "death agony"
4/2
 C 
Sorcery
Put a +1/+1 counter on each of up to three target creatures. You gain 3 life.
 C 
Creature – Elemental Warrior
Burning point 1 (If a source would deal exactly 1 damage to this creature, that source deals that damage to its controller instead.)
{r}: Crimson Hell Duelist gains haste until end of turn.
"The Crimson Hell" is only one of Yeemi's nicknames. The highland fort is also called "Bastard Child of the Sun" and "Cravenhome."
3/1
 C 
Land
{t}: Add {u}. Hot Spring deals 1 damage to you.
When Hot Spring is put into a graveyard from anywhere, scry 1.
 T 
Token Creature – Hellion
Haste (This creature can attack and {t} as soon as it comes under your control.)
4/4

Insatiate Tunneling (common, foil)
Keep of Kantin (rare)
Igneous Circuit (uncommon)
Unbound Growth (uncommon)
Flint-Suit Armorer (uncommon)
Goblin Charm (common)
Deprive (common)
Storm Sculptor (common)
Insatiate Tunneling (common)
Vent Blast (common)
Hydra Yearling (common)
Pahlavan of Crimson Hell (common)
Glow with Vitality (common)
Crimson Hell Duelist (common)
Hot Spring (common)
Hellion (token)