[Tribute] Nurbrak: Virtual Booster

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Mechanics | Released Booster | Creative | Cycles | Mechanical Themes | Alternate Visual Spoiler
Printable
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 C 
Sorcery
Return target creature card from your graveyard to your hand. Create a tapped Treasure token.
Salvage teams will focus on retrieving wounded first and foremost, but won't turn away from securing lost aether crystals they find in the process.
 
 R 
Creature – Elemental Shaman
Burning point 0 (If a source would deal exactly 0 damage to this creature, that source deals that damage to its controller instead.)
Whenever a player casts a spell, increase Vengeful Flamekin's Burning Point value by 1 until end of turn.
Whenever a source would deal damage to its controller, it deals double that damage to that player instead.
2/2
 U 
Sorcery
Cataclysm (You may sacrifice a land in addition to paying this spell's mana cost.)
Destroy target artifact or land. If this spell caused a cataclysm, that permanent's controller sacrifices another artifact or land.
"This is dangerous business. Not something to make light of. So not one word about a 'blowout sale.'"
–Lerent Rockpalm, task mage
 U 
Sorcery
Exile up to one target artifact you control and up to one target artifact card from your graveyard.
Put one of the exiled cards onto the battlefield and the other card into your hand.
Thermal pumps that have to endure the heat of the Moltenflumes need regular replacement.
 U 
Instant
Draw a card. You lose life equal to the number of cards you've drawn this turn. You may repeat this process any number of times.
Some truths are like a suitcase without a handle. Too uncomfortable to bear, too valuable to drop.
 C 
Creature – Cat
{1}{w}: Grove Guardian gains first strike until end of turn. Activate only during your turn.
Wellspring willows grow in small groups, protected by fearsome beasts energized by their invigorating emanations.
4/3
 C 
Instant
Cataclysm (You may sacrifice a land in addition to paying this spell's mana cost.)
Tap up to three target creatures. If this spell caused a cataclysm, those creatures don't untap during their controllers' next untap steps.
 C 
Enchantment – Aura
Enchant creature
Enchanted creature can't attack or block unless its controller caused a cataclysm this turn.
 C 
Creature – Elemental Warrior
{r}: Flintblade Fencer gets +1/-1 until end of turn.
1/2
 C 
Creature – Insect
Scarab Swarm can't block.
Reflood black (Whenever another black creature or a Swamp you control leaves the battlefield, put a +1/+1 counter on this creature.)
Minutes after the disaster no survivors could be retrieved as the incident site was flooded by chitinous black bodies.
3/2
 C 
Land
{t}: Add {r}. Smoke Hearth deals 1 damage to you.
When Smoke Hearth is put into a graveyard from anywhere, it deals 1 damage to any target.
"I know of a fine inn up ahead if burnt meals are okay with you."
-Lerent Rockpalm, task mage
 C 
Artifact – Equipment
When Wellspring Hammer enters the battlefield, put two +1/+1 counters on target creature you control.
Equipped creature gets +2/+2.
Equip {4}
Even without touching its handle, you can feel it radiating power.
 C 
Creature – Lizard
{1}{g}: Caldera Chameleon becomes colorless or the colors of your choice until end of turn.
4/2
{u}{u}
 
 C 
Instant
As an additional cost to cast this spell, return a land you control to its owner’s hand.
Counter target spell.
The Moltenflumes and the Grand Circuit are the blood vessels and nerve system of Nurbrak. And the Grand Engineer controls who has access to both – and who doesn't.
 C 
Creature – Merfolk Scout
When Kantinid Springswimmer dies, scry 2.
It's small wonder that the Keep of Kantin is so wealthy when the Moltenflumes line the bottom of its hot springs with gold.
2/1
 T 
Token Artifact – Treasure
{t}, Sacrifice this artifact: Add one mana of any color.

Draw from the Rubble (common, foil)
Vengeful Flamekin (rare)
Explosives Bazaar (uncommon)
Routine Maintenance (uncommon)
Infernal Knowledge (uncommon)
Grove Guardian (common)
Vent Blast (common)
Lost in the Mines (common)
Flintblade Fencer (common)
Scarab Swarm (common)
Smoke Hearth (common)
Wellspring Hammer (common)
Caldera Chameleon (common)
Deprive (common)
Kantinid Springswimmer (common)
Treasure (token)