[Tribute] Nurbrak: Virtual Booster
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| Mechanics | Released Booster | Creative | Cycles | Mechanical Themes | Alternate Visual Spoiler |
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
: Add .
: Put two Treasure tokens into play. Keep of Kantin deals 3 damage to you.Reaping the benefits of the Moltenflumes comes with its own cost.
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Draw a card. You lose life equal to the number of cards you've drawn this turn. You may repeat this process any number of times.
Some truths are like a suitcase without a handle. Too uncomfortable to bear, too valuable to drop.
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Flying, lifelink
When Sky Barge enters the battlefield, create a 2/2 Citizen creature token that is all colors. Crew 2 Affluent citizens don't travel the same unstable ground routes as the Moltenflume workforce.
4/4
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Other creatures with power 2 or less you control have haste.
![]() , : Target creature with power 2 or less you control gets +2/+0 and can't be blocked until end of turn."Size, I can give you. Smarts? Consult a professor."
0/2
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Enchant creature
Enchanted creature can't attack or block unless its controller caused a cataclysm this turn. |
When Crystal Cutter enters the battlefield, create a tapped Treasure token.
Aether infused with magma eventually crystalizes and becomes a handy raw material for elven mana batteries.
2/1
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Choose one –
• Target creature can't block this turn. • Target creature gets +1/+0 and gains haste until end of turn. • Create a 1/1 red Goblin creature token. No one knows if the smears are a warning, an invitation, or something worse.
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Flying (This creature can't be blocked except by creatures with flying or reach.)
Reflood white (Whenever another white creature or a Plains you control leaves the battlefield, put a +1/+1 counter on this creature.) 3/3
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Flying, menace
The ash-covered skies of Nurbrak are ideal for its bats, who've grown to hunt birds and livestock.
4/2
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Flying
When Maintenance Drone enters the battlefield, draw a card. Then discard a card unless you control another artifact. 2/2
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: Flintblade Fencer gets +1/-1 until end of turn.1/2
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: Add . Wellspring Grove deals 1 damage to you.
When Wellspring Grove is put into a graveyard from anywhere, put a vigilance counter on target creature you control. |
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Enchant land
When Land's Bounty enters the battlefield, you may put target card from your graveyard on top of your library. Enchanted land has " : Add two mana of any color." |
Cataclysm (You may sacrifice a land in addition to paying this spell's mana cost.)
Tap up to three target creatures. If this spell caused a cataclysm, those creatures don't untap during their controllers' next untap steps. |
Cataclysm (You may sacrifice a land in addition to paying this spell's mana cost.)
Draw two cards. You lose 2 life unless this spell has caused a cataclysm. |
1/1
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Keep of Kantin
(rare)
Infernal Knowledge
(uncommon)
Sky Barge
(uncommon)
Magnifier Task Mage
(uncommon)
Lost in the Mines
(common)
Crystal Cutter
(common)
Goblin Charm
(common)
Radiant Roc
(common)
Wingfeaster
(common)
Maintenance Drone
(common)
Flintblade Fencer
(common)
Wellspring Grove
(common)
Land's Bounty
(common)
Vent Blast
(common)
Insatiate Tunneling
(common)
Goblin
(token)
: Add
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