[Tribute] Nurbrak: Virtual Booster
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Mechanics | Released Booster | Creative | Cycles | Mechanical Themes | Alternate Visual Spoiler |
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
Burning point 0 (If a source would deal exactly 0 damage to this creature, that source deals that damage to its controller instead.)
Whenever a player casts a spell, increase Vengeful Flamekin's Burning Point value by 1 until end of turn. Whenever a source would deal damage to its controller, it deals double that damage to that player instead. 2/2
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Other creatures with power 2 or less you control have haste.
![]() ![]() ![]() "Size, I can give you. Smarts? Consult a professor."
0/2
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Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Whenever you sacrifice a land, creatures your opponents control get -1/-1 until end of turn. "If they don't like it, why don't they leave?"
2/3
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Cataclysm (You may sacrifice a land in addition to paying this spell's mana cost.)
Destroy target artifact or land. If this spell caused a cataclysm, that permanent's controller sacrifices another artifact or land. "This is dangerous business. Not something to make light of. So not one word about a 'blowout sale.'"
–Lerent Rockpalm, task mage |
Enchant creature
Whenever a creature enters the battlefield, you may attach Aether Charge to it. Enchanted creature gets +1/+0 and has haste. Moving through lava-infused aether leaves summoned creatures a bit 'fired up'.
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Return target creature card from your graveyard to your hand. Create a tapped Treasure token.
Salvage teams will focus on retrieving wounded first and foremost, but won't turn away from securing lost aether crystals they find in the process.
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Flying
When Maintenance Drone enters the battlefield, draw a card. Then discard a card unless you control another artifact. 2/2
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![]() ![]() 4/4
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Badland Skelesaur has lifelink as long as you control a Plains or there is a Plains card in your graveyard.
2/5
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![]() ![]() 4/2
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![]() ![]() When Hot Spring is put into a graveyard from anywhere, scry 1. |
When Citadel Scribe enters the battlefield, you gain 1 life and draw a card.
3/2
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Flying (This creature can't be blocked except by creatures with flying or reach.)
Reflood white (Whenever another white creature or a Plains you control leaves the battlefield, put a +1/+1 counter on this creature.) 3/3
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Cataclysm (You may sacrifice a land in addition to paying this spell's mana cost.)
Create a 4/4 red Hellion creature token with haste. Sacrifice it at the beginning of the next end step unless this spell caused a cataclysm. "You can't spell disaster without 'hellion'."
–Turk, Goblin Poet |
When Wellspring Hammer enters the battlefield, put two +1/+1 counters on target creature you control.
Equipped creature gets +2/+2. Equip ![]() Even without touching its handle, you can feel it radiating power.
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(This creature is all colors.)
2/2
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Vengeful Flamekin
(rare)
Magnifier Task Mage
(uncommon)
Mire Gorgon
(uncommon)
Explosives Bazaar
(uncommon)
Aether Charge
(common)
Draw from the Rubble
(common)
Maintenance Drone
(common)
Hydra Yearling
(common)
Badland Skelesaur
(common)
Caldera Chameleon
(common)
Hot Spring
(common)
Citadel Scribe
(common)
Radiant Roc
(common)
Hellion Burst
(common)
Wellspring Hammer
(common)
Citizen
(token)