[Tribute] Nurbrak: Virtual Booster
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Mechanics | Released Booster | Creative | Cycles | Mechanical Themes | Alternate Visual Spoiler |
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
![]() ![]() ![]() Reaping the benefits of the Moltenflumes comes with its own cost.
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Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Whenever you sacrifice a land, creatures your opponents control get -1/-1 until end of turn. "If they don't like it, why don't they leave?"
2/3
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Draw a card. You lose life equal to the number of cards you've drawn this turn. You may repeat this process any number of times.
Some truths are like a suitcase without a handle. Too uncomfortable to bear, too valuable to drop.
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Vigilance
Burning point 1 (If a source would deal exactly 1 damage to this creature, that source deals that damage to its controller instead.) ![]() ![]() ![]() A gleaming machine of well-ordered stone gears encases him.
2/1
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![]() ![]() Some feel the funneling of the aether is a violation of Nurbrak's own will and are willing to give their lives to undo the crime.
2/2
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When Crystal Cutter enters the battlefield, create a tapped Treasure token.
Aether infused with magma eventually crystalizes and becomes a handy raw material for elven mana batteries.
2/1
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![]() ![]() When Hot Spring is put into a graveyard from anywhere, scry 1. |
Storm Sculptor can’t be blocked.
When Storm Sculptor enters the battlefield, return a creature you control to its owner’s hand. Thermal updrafts over lava vents keep the Sootwall in constant turmoil. Nowhere better to travel if you want to stay unseen.
3/2
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Highland Hellion has flying as long as you control a Island or there is a Island card in your graveyard.
From the cliffs they protect, it looks like they could fly when they jump into the ocean below.
5/4
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Return target creature card from your graveyard to your hand. Create a tapped Treasure token.
Salvage teams will focus on retrieving wounded first and foremost, but won't turn away from securing lost aether crystals they find in the process.
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As an additional cost to cast this spell, return a land you control to its owner’s hand.
Counter target spell. The Moltenflumes and the Grand Circuit are the blood vessels and nerve system of Nurbrak. And the Grand Engineer controls who has access to both – and who doesn't.
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Flying, menace
The ash-covered skies of Nurbrak are ideal for its bats, who've grown to hunt birds and livestock.
4/2
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Enchant creature
Enchanted creature can't attack or block unless its controller caused a cataclysm this turn. |
When Wellspring Hammer enters the battlefield, put two +1/+1 counters on target creature you control.
Equipped creature gets +2/+2. Equip ![]() Even without touching its handle, you can feel it radiating power.
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Flying
When Maintenance Drone enters the battlefield, draw a card. Then discard a card unless you control another artifact. 2/2
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Haste (This creature can attack and
![]() 4/4
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Keep of Kantin
(rare)
Mire Gorgon
(uncommon)
Infernal Knowledge
(uncommon)
Flint-Suit Armorer
(uncommon)
Fire Vent Keeper
(common)
Crystal Cutter
(common)
Hot Spring
(common)
Storm Sculptor
(common)
Highland Hellion
(common)
Draw from the Rubble
(common)
Deprive
(common)
Wingfeaster
(common)
Lost in the Mines
(common)
Wellspring Hammer
(common)
Maintenance Drone
(common)
Hellion
(token)