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Mechanics | Released Booster | Creative | Cycles | Mechanical Themes | Alternate Visual Spoiler
Printable
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Legendary Land
{t}: Add {c}.
{t}: Put two Treasure tokens into play. Keep of Kantin deals 3 damage to you.
Reaping the benefits of the Moltenflumes comes with its own cost.
 U 
Instant
Draw a card. You lose life equal to the number of cards you've drawn this turn. You may repeat this process any number of times.
Some truths are like a suitcase without a handle. Too uncomfortable to bear, too valuable to drop.
 U 
Enchantment – Aura
Enchant creature
{1}{g}: Put a +1/+1 counter on enchanted creature.
 U 
Sorcery
Cataclysm (You may sacrifice a land in addition to paying this spell's mana cost.)
Destroy target artifact or land. If this spell caused a cataclysm, that permanent's controller sacrifices another artifact or land.
"This is dangerous business. Not something to make light of. So not one word about a 'blowout sale.'"
–Lerent Rockpalm, task mage
 C 
Enchantment – Aura
Enchant land
When Land's Bounty enters the battlefield, you may put target card from your graveyard on top of your library.
Enchanted land has "{t}: Add two mana of any color."
 C 
Artifact – Equipment
Equipped creature gets +2/+0.
Whenever one or more land cards are put into your graveyard from anywhere, attach Shard of Obsidian to target creature you control.
Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
 C 
Creature – Kor Citizen
When Citadel Scribe enters the battlefield, you gain 1 life and draw a card.
3/2
 C 
Creature – Cat
Flash (You may cast this spell any time you could cast an instant.)
When Whitemane Lion enters the battlefield, return a creature you control to its owner’s hand.
Its white fur hides it against the steam jets in its hunting grounds.
2/2
 C 
Enchantment – Aura
Enchant creature
Whenever a creature enters the battlefield, you may attach Aether Charge to it.
Enchanted creature gets +1/+0 and has haste.
Moving through lava-infused aether leaves summoned creatures a bit 'fired up'.
 C 
Creature – Elemental Knight
Haste
"Dance on hot embers"
–Yeemian expression meaning "death agony"
4/2
 C 
Sorcery
Cataclysm (You may sacrifice a land in addition to paying this spell's mana cost.)
Target creature gets +3/+3 until end of turn. If this spell has caused a cataclysm, that creature gets +6/+6 until end of turn instead.
{r}
 
 C 
Instant
Destroy target noncreature artifact.
"Smashing your enemy's burrowship will take a fee but I'll do weapons and jewelry for no charge."
–Lerent Rockpalm, task mage
 C 
Creature – Dinosaur Skeleton
Badland Skelesaur has lifelink as long as you control a Plains or there is a Plains card in your graveyard.
2/5
 C 
Creature – Goblin Warrior
When Mine Raider enters the battlefield or dies, create a 1/1 red Goblin creature token.
The bounties of the mines are so plentiful, they attract large raiding parties, that nevertheless are only able to carry away a pittance.
1/2
 C 
Creature – Merfolk Scout
When Kantinid Springswimmer dies, scry 2.
It's small wonder that the Keep of Kantin is so wealthy when the Moltenflumes line the bottom of its hot springs with gold.
2/1
 T 
Token Artifact – Treasure
{t}, Sacrifice this artifact: Add one mana of any color.

Keep of Kantin (rare)
Infernal Knowledge (uncommon)
Unbound Growth (uncommon)
Explosives Bazaar (uncommon)
Land's Bounty (common)
Shard of Obsidian (common)
Citadel Scribe (common)
Whitemane Lion (common)
Aether Charge (common)
Pahlavan of Crimson Hell (common)
Might to Break the Earth (common)
Crush (common)
Badland Skelesaur (common)
Mine Raider (common)
Kantinid Springswimmer (common)
Treasure (token)