[Tribute] Nurbrak: Virtual Booster
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| Mechanics | Released Booster | Creative | Cycles | Mechanical Themes | Alternate Visual Spoiler |
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
: Flintblade Fencer gets +1/-1 until end of turn.1/2
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Cataclysm
Calamitous Terravore’s power and toughness are each equal to the number of land cards in all graveyards. When Calamitous Terravore enters the battlefield, if it caused a cataclysm, it fights up to one target creature an opponent controls. Scavengers rushing to disaster sites come in all sizes. Terravores are part scavenger and part disaster themselves.
*/*
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Other creatures with power 2 or less you control have haste.
![]() , : Target creature with power 2 or less you control gets +2/+0 and can't be blocked until end of turn."Size, I can give you. Smarts? Consult a professor."
0/2
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Flying, lifelink
When Sky Barge enters the battlefield, create a 2/2 Citizen creature token that is all colors. Crew 2 Affluent citizens don't travel the same unstable ground routes as the Moltenflume workforce.
4/4
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Draw a card. You lose life equal to the number of cards you've drawn this turn. You may repeat this process any number of times.
Some truths are like a suitcase without a handle. Too uncomfortable to bear, too valuable to drop.
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Cataclysm (You may sacrifice a land in addition to paying this spell's mana cost.)
Create a 4/4 red Hellion creature token with haste. Sacrifice it at the beginning of the next end step unless this spell caused a cataclysm. "You can't spell disaster without 'hellion'."
–Turk, Goblin Poet |
Flying
When Maintenance Drone enters the battlefield, draw a card. Then discard a card unless you control another artifact. 2/2
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Burning point 1 (If a source would deal exactly 1 damage to this creature, that source deals that damage to its controller instead.)
: Crimson Hell Duelist gains haste until end of turn."The Crimson Hell" is only one of Yeemi's nicknames. The highland fort is also called "Bastard Child of the Sun" and "Cravenhome."
3/1
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Bayou Beetle has deathtouch as long as you control a Swamp or there is a Swamp card in your graveyard.
They lay their nests in their prey.
2/2
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: Add . Wellspring Grove deals 1 damage to you.
When Wellspring Grove is put into a graveyard from anywhere, put a vigilance counter on target creature you control. |
Enchant creature
Enchanted creature can't attack or block unless its controller caused a cataclysm this turn. |
Flying, menace
The ash-covered skies of Nurbrak are ideal for its bats, who've grown to hunt birds and livestock.
4/2
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Badland Skelesaur has lifelink as long as you control a Plains or there is a Plains card in your graveyard.
2/5
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![]() : Put a +1/+1 counter on Hydra Yearling.4/4
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As an additional cost to cast this spell, return a land you control to its owner’s hand.
Counter target spell. The Moltenflumes and the Grand Circuit are the blood vessels and nerve system of Nurbrak. And the Grand Engineer controls who has access to both – and who doesn't.
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Haste (This creature can attack and
as soon as it comes under your control.)4/4
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Flintblade Fencer
(common, foil)
Calamitous Terravore
(rare)
Magnifier Task Mage
(uncommon)
Sky Barge
(uncommon)
Infernal Knowledge
(uncommon)
Hellion Burst
(common)
Maintenance Drone
(common)
Crimson Hell Duelist
(common)
Bayou Beetle
(common)
Wellspring Grove
(common)
Lost in the Mines
(common)
Wingfeaster
(common)
Badland Skelesaur
(common)
Hydra Yearling
(common)
Deprive
(common)
Hellion
(token)

: Target creature with power 2 or less you control gets +2/+0 and can't be blocked until end of turn.



