[Tribute] Nurbrak: Virtual Booster
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| Mechanics | Released Booster | Creative | Cycles | Mechanical Themes | Alternate Visual Spoiler |
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
: Add .
: Put two Treasure tokens into play. Keep of Kantin deals 3 damage to you.Reaping the benefits of the Moltenflumes comes with its own cost.
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Exile up to one target artifact you control and up to one target artifact card from your graveyard.
Put one of the exiled cards onto the battlefield and the other card into your hand. Thermal pumps that have to endure the heat of the Moltenflumes need regular replacement.
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Draw a card. You lose life equal to the number of cards you've drawn this turn. You may repeat this process any number of times.
Some truths are like a suitcase without a handle. Too uncomfortable to bear, too valuable to drop.
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Enchant creature
![]() : Put a +1/+1 counter on enchanted creature. |
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Highland Hellion has flying as long as you control a Island or there is a Island card in your graveyard.
From the cliffs they protect, it looks like they could fly when they jump into the ocean below.
5/4
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Kantin Kraken has hexproof as long as you control a Forest or there is a Forest card in your graveyard.
5/5
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When Sootbreather dies, put a +1/+1 counter on target creature you control.
1/1
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, , Sacrifice Fire Vent Keeper, Sacrifice a land: Fire Vent Keeper deals 2 damage to each creature your opponents control.Some feel the funneling of the aether is a violation of Nurbrak's own will and are willing to give their lives to undo the crime.
2/2
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![]() : Grove Guardian gains first strike until end of turn. Activate only during your turn.Wellspring willows grow in small groups, protected by fearsome beasts energized by their invigorating emanations.
4/3
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Flying (This creature can't be blocked except by creatures with flying or reach.)
Reflood white (Whenever another white creature or a Plains you control leaves the battlefield, put a +1/+1 counter on this creature.) 3/3
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When Mine Raider enters the battlefield or dies, create a 1/1 red Goblin creature token.
The bounties of the mines are so plentiful, they attract large raiding parties, that nevertheless are only able to carry away a pittance.
1/2
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When Restoration Golem enters the battlefield, choose up to two target land card from your graveyard. Return one of them to your hand and the other one to the battlefield.
"Unstable aether can devastate tracts of lands, but the things we create with its power can bring them back better."
–Esforn of the Menders 6/4
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: Add . Hot Spring deals 1 damage to you.
When Hot Spring is put into a graveyard from anywhere, scry 1. |
Ancient Skelesaur can't block.
, Sacrifice another creature: Tap Ancient Skelesaur. It gains indestructible until end of turn."Death finds a way."
6/5
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When Citadel Scribe enters the battlefield, you gain 1 life and draw a card.
3/2
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Haste (This creature can attack and
as soon as it comes under your control.)4/4
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Keep of Kantin
(rare)
Routine Maintenance
(uncommon)
Infernal Knowledge
(uncommon)
Unbound Growth
(uncommon)
Highland Hellion
(common)
Kantin Kraken
(common)
Sootbreather
(common)
Fire Vent Keeper
(common)
Grove Guardian
(common)
Radiant Roc
(common)
Mine Raider
(common)
Restoration Golem
(common)
Hot Spring
(common)
Ancient Skelesaur
(common)
Citadel Scribe
(common)
Hellion
(token)
: Add
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: Grove Guardian gains first strike until end of turn. Activate only during your turn.