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Mechanics | Released Booster | Creative | Cycles | Mechanical Themes | Alternate Visual Spoiler
Printable
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Legendary Land
{t}: Add {c}.
{t}: Put two Treasure tokens into play. Keep of Kantin deals 3 damage to you.
Reaping the benefits of the Moltenflumes comes with its own cost.
 U 
Sorcery
Cataclysm (You may sacrifice a land in addition to paying this spell's mana cost.)
Destroy target artifact or land. If this spell caused a cataclysm, that permanent's controller sacrifices another artifact or land.
"This is dangerous business. Not something to make light of. So not one word about a 'blowout sale.'"
–Lerent Rockpalm, task mage
 U 
Artifact
{t}: Add {c}{c}. Spend this mana only to cast spells with cataclysm. When you spend this mana in this way, return that spell card to its owner's hand as it resolves if it caused a cataclysm.
{t}: Until end of turn, artifacts you control are lands in addition to their other types and vice-versa.
Connecting city to factory to mineral vein via the Moltenflumes.
 U 
Creature – Dwarf Wizard
Other creatures with power 2 or less you control have haste.
{1}{r}, {t}: Target creature with power 2 or less you control gets +2/+0 and can't be blocked until end of turn.
"Size, I can give you. Smarts? Consult a professor."
0/2
 C 
Creature – Kor Citizen
When Citadel Scribe enters the battlefield, you gain 1 life and draw a card.
3/2
 C 
Land
{t}: Add {g}. Wellspring Grove deals 1 damage to you.
When Wellspring Grove is put into a graveyard from anywhere, put a vigilance counter on target creature you control.
 C 
Artifact Creature – Golem
When Restoration Golem enters the battlefield, choose up to two target land card from your graveyard. Return one of them to your hand and the other one to the battlefield.
"Unstable aether can devastate tracts of lands, but the things we create with its power can bring them back better."
–Esforn of the Menders
6/4
 C 
Creature – Merfolk Scout
When Kantinid Springswimmer dies, scry 2.
It's small wonder that the Keep of Kantin is so wealthy when the Moltenflumes line the bottom of its hot springs with gold.
2/1
 C 
Creature – Elemental Warrior
{r}: Flintblade Fencer gets +1/-1 until end of turn.
1/2
 C 
Sorcery
Return target creature card from your graveyard to your hand. Create a tapped Treasure token.
Salvage teams will focus on retrieving wounded first and foremost, but won't turn away from securing lost aether crystals they find in the process.
 C 
Creature – Dinosaur Skeleton
Ancient Skelesaur can't block.
{3}, Sacrifice another creature: Tap Ancient Skelesaur. It gains indestructible until end of turn.
"Death finds a way."
6/5
 C 
Creature – Lizard
{1}{g}: Caldera Chameleon becomes colorless or the colors of your choice until end of turn.
4/2
 C 
Creature – Insect
Scarab Swarm can't block.
Reflood black (Whenever another black creature or a Swamp you control leaves the battlefield, put a +1/+1 counter on this creature.)
Minutes after the disaster no survivors could be retrieved as the incident site was flooded by chitinous black bodies.
3/2
 C 
Instant
Cataclysm (You may sacrifice a land in addition to paying this spell's mana cost.)
Prevent all combat damage that would be dealt to target creature this turn. Put Trench Tactics to your hand as it resolves if it caused a cataclysm.
 C 
Creature – Hydra
{3}{g}: Put a +1/+1 counter on Hydra Yearling.
4/4
 T 
Token Artifact – Treasure
{t}, Sacrifice this artifact: Add one mana of any color.

Keep of Kantin (rare)
Explosives Bazaar (uncommon)
Igneous Circuit (uncommon)
Magnifier Task Mage (uncommon)
Citadel Scribe (common)
Wellspring Grove (common)
Restoration Golem (common)
Kantinid Springswimmer (common)
Flintblade Fencer (common)
Draw from the Rubble (common)
Ancient Skelesaur (common)
Caldera Chameleon (common)
Scarab Swarm (common)
Trench Tactics (common)
Hydra Yearling (common)
Treasure (token)