[Tribute] Nurbrak: Virtual Booster
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| Mechanics | Released Booster | Creative | Cycles | Mechanical Themes | Alternate Visual Spoiler |
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Burning point 0 (If a source would deal exactly 0 damage to this creature, that source deals that damage to its controller instead.)
Whenever a player casts a spell, increase Vengeful Flamekin's Burning Point value by 1 until end of turn. Whenever a source would deal damage to its controller, it deals double that damage to that player instead. 2/2
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Draw a card. You lose life equal to the number of cards you've drawn this turn. You may repeat this process any number of times.
Some truths are like a suitcase without a handle. Too uncomfortable to bear, too valuable to drop.
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Vigilance
Burning point 1 (If a source would deal exactly 1 damage to this creature, that source deals that damage to its controller instead.) ![]() , : Another target attacking or blocking creature gets +X/+X until end of turn, where X is the number of artifacts you control.A gleaming machine of well-ordered stone gears encases him.
2/1
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Flying, lifelink
When Sky Barge enters the battlefield, create a 2/2 Citizen creature token that is all colors. Crew 2 Affluent citizens don't travel the same unstable ground routes as the Moltenflume workforce.
4/4
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Cataclysm (You may sacrifice a land in addition to paying this spell's mana cost.)
Prevent all combat damage that would be dealt to target creature this turn. Put Trench Tactics to your hand as it resolves if it caused a cataclysm. |
Haste
"Dance on hot embers"
–Yeemian expression meaning "death agony" 4/2
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Put a +1/+1 counter on each of up to three target creatures. You gain 3 life.
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Trample
Reflood green (Whenever another green creature or a Forest you control leaves the battlefield, put a +1/+1 counter on this creature.) When disaster strikes, it is only a matter of time before new wildlife fills in the vacated fissure.
2/1
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![]() : Grove Guardian gains first strike until end of turn. Activate only during your turn.Wellspring willows grow in small groups, protected by fearsome beasts energized by their invigorating emanations.
4/3
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As an additional cost to cast this spell, return a land you control to its owner’s hand.
Counter target spell. The Moltenflumes and the Grand Circuit are the blood vessels and nerve system of Nurbrak. And the Grand Engineer controls who has access to both – and who doesn't.
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Return target creature card from your graveyard to your hand. Create a tapped Treasure token.
Salvage teams will focus on retrieving wounded first and foremost, but won't turn away from securing lost aether crystals they find in the process.
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Flying, menace
The ash-covered skies of Nurbrak are ideal for its bats, who've grown to hunt birds and livestock.
4/2
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: Flintblade Fencer gets +1/-1 until end of turn.1/2
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: Add . Hot Spring deals 1 damage to you.
When Hot Spring is put into a graveyard from anywhere, scry 1. |
Badland Skelesaur has lifelink as long as you control a Plains or there is a Plains card in your graveyard.
2/5
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1/1
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Vengeful Flamekin
(rare)
Infernal Knowledge
(uncommon)
Flint-Suit Armorer
(uncommon)
Sky Barge
(uncommon)
Trench Tactics
(common)
Pahlavan of Crimson Hell
(common)
Glow with Vitality
(common)
Ruin Ibex
(common)
Grove Guardian
(common)
Deprive
(common)
Draw from the Rubble
(common)
Wingfeaster
(common)
Flintblade Fencer
(common)
Hot Spring
(common)
Badland Skelesaur
(common)
Goblin
(token)




: Another target attacking or blocking creature gets +X/+X until end of turn, where X is the number of artifacts you control.

