[Tribute] Nurbrak: Virtual Booster
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| Mechanics | Released Booster | Creative | Cycles | Mechanical Themes | Alternate Visual Spoiler |
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Enchant creature
Whenever a creature enters the battlefield, you may attach Aether Charge to it. Enchanted creature gets +1/+0 and has haste. Moving through lava-infused aether leaves summoned creatures a bit 'fired up'.
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: Add .
: Put two Treasure tokens into play. Keep of Kantin deals 3 damage to you.Reaping the benefits of the Moltenflumes comes with its own cost.
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Draw a card. You lose life equal to the number of cards you've drawn this turn. You may repeat this process any number of times.
Some truths are like a suitcase without a handle. Too uncomfortable to bear, too valuable to drop.
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: Add ![]() . Spend this mana only to cast spells with cataclysm. When you spend this mana in this way, return that spell card to its owner's hand as it resolves if it caused a cataclysm.
: Until end of turn, artifacts you control are lands in addition to their other types and vice-versa.Connecting city to factory to mineral vein via the Moltenflumes.
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Other creatures with power 2 or less you control have haste.
![]() , : Target creature with power 2 or less you control gets +2/+0 and can't be blocked until end of turn."Size, I can give you. Smarts? Consult a professor."
0/2
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Cataclysm (You may sacrifice a land in addition to paying this spell's mana cost.)
Prevent all combat damage that would be dealt to target creature this turn. Put Trench Tactics to your hand as it resolves if it caused a cataclysm. |
Enchant creature
Whenever a creature enters the battlefield, you may attach Aether Charge to it. Enchanted creature gets +1/+0 and has haste. Moving through lava-infused aether leaves summoned creatures a bit 'fired up'.
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: Add . Smoke Hearth deals 1 damage to you.
When Smoke Hearth is put into a graveyard from anywhere, it deals 1 damage to any target. "I know of a fine inn up ahead if burnt meals are okay with you."
-Lerent Rockpalm, task mage |
: Flintblade Fencer gets +1/-1 until end of turn.1/2
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When Citadel Scribe enters the battlefield, you gain 1 life and draw a card.
3/2
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When Restoration Golem enters the battlefield, choose up to two target land card from your graveyard. Return one of them to your hand and the other one to the battlefield.
"Unstable aether can devastate tracts of lands, but the things we create with its power can bring them back better."
–Esforn of the Menders 6/4
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Scarab Swarm can't block.
Reflood black (Whenever another black creature or a Swamp you control leaves the battlefield, put a +1/+1 counter on this creature.) Minutes after the disaster no survivors could be retrieved as the incident site was flooded by chitinous black bodies.
3/2
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Kantin Kraken has hexproof as long as you control a Forest or there is a Forest card in your graveyard.
5/5
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When Crystal Cutter enters the battlefield, create a tapped Treasure token.
Aether infused with magma eventually crystalizes and becomes a handy raw material for elven mana batteries.
2/1
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Menace
Burning point 2 (If a source would deal exactly 2 damage to this creature, that source deals that damage to its controller instead.) Going into the mines by herself was her first mistake. When a black shape approached Azin from the deeper sections, she resorted to pyromancy. That was her last mistake.
3/3
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Haste (This creature can attack and
as soon as it comes under your control.)4/4
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Aether Charge
(common, foil)
Keep of Kantin
(rare)
Infernal Knowledge
(uncommon)
Igneous Circuit
(uncommon)
Magnifier Task Mage
(uncommon)
Trench Tactics
(common)
Aether Charge
(common)
Smoke Hearth
(common)
Flintblade Fencer
(common)
Citadel Scribe
(common)
Restoration Golem
(common)
Scarab Swarm
(common)
Kantin Kraken
(common)
Crystal Cutter
(common)
Coal Horror
(common)
Hellion
(token)
: Add
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