[Tribute] Nurbrak: Virtual Booster
| [Tribute] Nurbrak: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics | Released Booster | Creative | Cycles | Mechanical Themes | Alternate Visual Spoiler |
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
: Add .
: Put two Treasure tokens into play. Keep of Kantin deals 3 damage to you.Reaping the benefits of the Moltenflumes comes with its own cost.
|
Other creatures with power 2 or less you control have haste.
![]() , : Target creature with power 2 or less you control gets +2/+0 and can't be blocked until end of turn."Size, I can give you. Smarts? Consult a professor."
0/2
|
Draw a card. You lose life equal to the number of cards you've drawn this turn. You may repeat this process any number of times.
Some truths are like a suitcase without a handle. Too uncomfortable to bear, too valuable to drop.
|
Exile up to one target artifact you control and up to one target artifact card from your graveyard.
Put one of the exiled cards onto the battlefield and the other card into your hand. Thermal pumps that have to endure the heat of the Moltenflumes need regular replacement.
|
|
Bayou Beetle has deathtouch as long as you control a Swamp or there is a Swamp card in your graveyard.
They lay their nests in their prey.
2/2
|
Enchant creature
Enchanted creature can't attack or block unless its controller caused a cataclysm this turn. |
: Add . Wellspring Grove deals 1 damage to you.
When Wellspring Grove is put into a graveyard from anywhere, put a vigilance counter on target creature you control. |
Kantin Kraken has hexproof as long as you control a Forest or there is a Forest card in your graveyard.
5/5
|
|
When Wellspring Hammer enters the battlefield, put two +1/+1 counters on target creature you control.
Equipped creature gets +2/+2. Equip ![]() Even without touching its handle, you can feel it radiating power.
|
Choose one –
• Target creature can't block this turn. • Target creature gets +1/+0 and gains haste until end of turn. • Create a 1/1 red Goblin creature token. No one knows if the smears are a warning, an invitation, or something worse.
|
![]() : Caldera Chameleon becomes colorless or the colors of your choice until end of turn.4/2
|
Cataclysm (You may sacrifice a land in addition to paying this spell's mana cost.)
Prevent all combat damage that would be dealt to target creature this turn. Put Trench Tactics to your hand as it resolves if it caused a cataclysm. |
|
Ancient Skelesaur can't block.
, Sacrifice another creature: Tap Ancient Skelesaur. It gains indestructible until end of turn."Death finds a way."
6/5
|
Destroy target noncreature artifact.
"Smashing your enemy's burrowship will take a fee but I'll do weapons and jewelry for no charge."
–Lerent Rockpalm, task mage |
Cataclysm (You may sacrifice a land in addition to paying this spell's mana cost.)
Draw two cards. You lose 2 life unless this spell has caused a cataclysm. |
, Sacrifice this artifact: Add one mana of any color. |
Keep of Kantin
(rare)
Magnifier Task Mage
(uncommon)
Infernal Knowledge
(uncommon)
Routine Maintenance
(uncommon)
Bayou Beetle
(common)
Lost in the Mines
(common)
Wellspring Grove
(common)
Kantin Kraken
(common)
Wellspring Hammer
(common)
Goblin Charm
(common)
Caldera Chameleon
(common)
Trench Tactics
(common)
Ancient Skelesaur
(common)
Crush
(common)
Insatiate Tunneling
(common)
Treasure
(token)
: Add
.






