[Tribute] Nurbrak: Virtual Booster
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Mechanics | Released Booster | Creative | Cycles | Mechanical Themes | Alternate Visual Spoiler |
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
Burning point 0 (If a source would deal exactly 0 damage to this creature, that source deals that damage to its controller instead.)
Whenever a player casts a spell, increase Vengeful Flamekin's Burning Point value by 1 until end of turn. Whenever a source would deal damage to its controller, it deals double that damage to that player instead. 2/2
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Flying, lifelink
When Sky Barge enters the battlefield, create a 2/2 Citizen creature token that is all colors. Crew 2 Affluent citizens don't travel the same unstable ground routes as the Moltenflume workforce.
4/4
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Vigilance
Burning point 1 (If a source would deal exactly 1 damage to this creature, that source deals that damage to its controller instead.) ![]() ![]() ![]() A gleaming machine of well-ordered stone gears encases him.
2/1
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Other creatures with power 2 or less you control have haste.
![]() ![]() ![]() "Size, I can give you. Smarts? Consult a professor."
0/2
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Caldera Camel has first strike as long as you control a Mountain or there is a Mountain card in your graveyard.
3/3
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Scarab Swarm can't block.
Reflood black (Whenever another black creature or a Swamp you control leaves the battlefield, put a +1/+1 counter on this creature.) Minutes after the disaster no survivors could be retrieved as the incident site was flooded by chitinous black bodies.
3/2
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Ancient Skelesaur can't block.
![]() "Death finds a way."
6/5
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As Radiant Plasma enters the battlefield, it becomes your choice of a 3/3 creature, a 2/2 creature with flying, or a 1/6 creature with defender.
![]() Everyone sees a different creature, but all stand in awe of it.
2/2
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When Kantinid Springswimmer dies, scry 2.
It's small wonder that the Keep of Kantin is so wealthy when the Moltenflumes line the bottom of its hot springs with gold.
2/1
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Flying, menace
The ash-covered skies of Nurbrak are ideal for its bats, who've grown to hunt birds and livestock.
4/2
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Flash (You may cast this spell any time you could cast an instant.)
When Whitemane Lion enters the battlefield, return a creature you control to its owner’s hand. Its white fur hides it against the steam jets in its hunting grounds.
2/2
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Cataclysm (You may sacrifice a land in addition to paying this spell's mana cost.)
Target creature gets +3/+3 until end of turn. If this spell has caused a cataclysm, that creature gets +6/+6 until end of turn instead. |
Haste
"Dance on hot embers"
–Yeemian expression meaning "death agony" 4/2
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![]() ![]() Wellspring willows grow in small groups, protected by fearsome beasts energized by their invigorating emanations.
4/3
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Burning point 1 (If a source would deal exactly 1 damage to this creature, that source deals that damage to its controller instead.)
![]() "The Crimson Hell" is only one of Yeemi's nicknames. The highland fort is also called "Bastard Child of the Sun" and "Cravenhome."
3/1
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Vengeful Flamekin
(rare)
Sky Barge
(uncommon)
Flint-Suit Armorer
(uncommon)
Magnifier Task Mage
(uncommon)
Caldera Camel
(common)
Scarab Swarm
(common)
Ancient Skelesaur
(common)
Radiant Plasma
(common)
Kantinid Springswimmer
(common)
Wingfeaster
(common)
Whitemane Lion
(common)
Might to Break the Earth
(common)
Pahlavan of Crimson Hell
(common)
Grove Guardian
(common)
Crimson Hell Duelist
(common)
Treasure
(token)