[Tribute] Nurbrak: Virtual Booster
[Tribute] Nurbrak: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Released Booster | Creative | Cycles | Mechanical Themes | Alternate Visual Spoiler |
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
![]() ![]() ![]() Reaping the benefits of the Moltenflumes comes with its own cost.
|
Enchant creature
![]() ![]() |
Vigilance
Burning point 1 (If a source would deal exactly 1 damage to this creature, that source deals that damage to its controller instead.) ![]() ![]() ![]() A gleaming machine of well-ordered stone gears encases him.
2/1
|
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Whenever you sacrifice a land, creatures your opponents control get -1/-1 until end of turn. "If they don't like it, why don't they leave?"
2/3
|
As an additional cost to cast this spell, return a land you control to its owner’s hand.
Counter target spell. The Moltenflumes and the Grand Circuit are the blood vessels and nerve system of Nurbrak. And the Grand Engineer controls who has access to both – and who doesn't.
|
Flying (This creature can't be blocked except by creatures with flying or reach.)
Reflood white (Whenever another white creature or a Plains you control leaves the battlefield, put a +1/+1 counter on this creature.) 3/3
|
Flying, menace
The ash-covered skies of Nurbrak are ideal for its bats, who've grown to hunt birds and livestock.
4/2
|
![]() "Hunted by empty bones"
-Yeemien expression meaning "consistently unlucky" 3/2
|
![]() ![]() When Hot Spring is put into a graveyard from anywhere, scry 1. |
When Wellspring Hammer enters the battlefield, put two +1/+1 counters on target creature you control.
Equipped creature gets +2/+2. Equip ![]() Even without touching its handle, you can feel it radiating power.
|
Menace
Burning point 2 (If a source would deal exactly 2 damage to this creature, that source deals that damage to its controller instead.) Going into the mines by herself was her first mistake. When a black shape approached Azin from the deeper sections, she resorted to pyromancy. That was her last mistake.
3/3
|
![]() ![]() Wellspring willows grow in small groups, protected by fearsome beasts energized by their invigorating emanations.
4/3
|
![]() 1/2
|
Burning point 1 (If a source would deal exactly 1 damage to this creature, that source deals that damage to its controller instead.)
![]() "The Crimson Hell" is only one of Yeemi's nicknames. The highland fort is also called "Bastard Child of the Sun" and "Cravenhome."
3/1
|
Put a +1/+1 counter on each of up to three target creatures. You gain 3 life.
|
3/3
|
Keep of Kantin
(rare)
Unbound Growth
(uncommon)
Flint-Suit Armorer
(uncommon)
Mire Gorgon
(uncommon)
Deprive
(common)
Radiant Roc
(common)
Wingfeaster
(common)
Marauding Skelesaur
(common)
Hot Spring
(common)
Wellspring Hammer
(common)
Coal Horror
(common)
Grove Guardian
(common)
Flintblade Fencer
(common)
Crimson Hell Duelist
(common)
Glow with Vitality
(common)
Golem
(token)