[Tribute] Nurbrak: Virtual Booster
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Mechanics | Released Booster | Creative | Cycles | Mechanical Themes | Alternate Visual Spoiler |
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
![]() ![]() ![]() Reaping the benefits of the Moltenflumes comes with its own cost.
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Enchant creature
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Other creatures with power 2 or less you control have haste.
![]() ![]() ![]() "Size, I can give you. Smarts? Consult a professor."
0/2
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Exile up to one target artifact you control and up to one target artifact card from your graveyard.
Put one of the exiled cards onto the battlefield and the other card into your hand. Thermal pumps that have to endure the heat of the Moltenflumes need regular replacement.
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Burning point 1 (If a source would deal exactly 1 damage to this creature, that source deals that damage to its controller instead.)
![]() "The Crimson Hell" is only one of Yeemi's nicknames. The highland fort is also called "Bastard Child of the Sun" and "Cravenhome."
3/1
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Cataclysm (You may sacrifice a land in addition to paying this spell's mana cost.)
Draw two cards. You lose 2 life unless this spell has caused a cataclysm. |
When Crystal Cutter enters the battlefield, create a tapped Treasure token.
Aether infused with magma eventually crystalizes and becomes a handy raw material for elven mana batteries.
2/1
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Enchant land
When Land's Bounty enters the battlefield, you may put target card from your graveyard on top of your library. Enchanted land has " ![]() |
Menace
Burning point 2 (If a source would deal exactly 2 damage to this creature, that source deals that damage to its controller instead.) Going into the mines by herself was her first mistake. When a black shape approached Azin from the deeper sections, she resorted to pyromancy. That was her last mistake.
3/3
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Reflood blue (Whenever another blue creature or a Island you control leaves the battlefield, put a +1/+1 counter on this creature.)
Spells that target Guardian of Kantin cost ![]() "Monsters suddenly bursting out of geysers?" Andlak sputtered. "What's next, can they strangle you from afar?"
2/2
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Defender (This creature can't attack.)
When Luxurious Citadel enters the battlefield, create a 2/2 Citizen creature token that’s all colors. Safe spaces are created for the mine owners, who don't pay much heed to the blisters of the miners.
0/5
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When Sootbreather dies, put a +1/+1 counter on target creature you control.
1/1
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As an additional cost to cast this spell, return a land you control to its owner’s hand.
Counter target spell. The Moltenflumes and the Grand Circuit are the blood vessels and nerve system of Nurbrak. And the Grand Engineer controls who has access to both – and who doesn't.
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Highland Hellion has flying as long as you control a Island or there is a Island card in your graveyard.
From the cliffs they protect, it looks like they could fly when they jump into the ocean below.
5/4
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Equipped creature gets +2/+0.
Whenever one or more land cards are put into your graveyard from anywhere, attach Shard of Obsidian to target creature you control. Equip ![]() ![]() |
(This creature is all colors.)
2/2
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Keep of Kantin
(rare)
Unbound Growth
(uncommon)
Magnifier Task Mage
(uncommon)
Routine Maintenance
(uncommon)
Crimson Hell Duelist
(common)
Insatiate Tunneling
(common)
Crystal Cutter
(common)
Land's Bounty
(common)
Coal Horror
(common)
Guardian of Kantin
(common)
Luxurious Citadel
(common)
Sootbreather
(common)
Deprive
(common)
Highland Hellion
(common)
Shard of Obsidian
(common)
Citizen
(token)