[Tribute] Nurbrak: Virtual Booster
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| Mechanics | Released Booster | Creative | Cycles | Mechanical Themes | Alternate Visual Spoiler |
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Cataclysm
Calamitous Terravore’s power and toughness are each equal to the number of land cards in all graveyards. When Calamitous Terravore enters the battlefield, if it caused a cataclysm, it fights up to one target creature an opponent controls. Scavengers rushing to disaster sites come in all sizes. Terravores are part scavenger and part disaster themselves.
*/*
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Draw a card. You lose life equal to the number of cards you've drawn this turn. You may repeat this process any number of times.
Some truths are like a suitcase without a handle. Too uncomfortable to bear, too valuable to drop.
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Flying, lifelink
When Sky Barge enters the battlefield, create a 2/2 Citizen creature token that is all colors. Crew 2 Affluent citizens don't travel the same unstable ground routes as the Moltenflume workforce.
4/4
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Other creatures with power 2 or less you control have haste.
![]() , : Target creature with power 2 or less you control gets +2/+0 and can't be blocked until end of turn."Size, I can give you. Smarts? Consult a professor."
0/2
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Flash (You may cast this spell any time you could cast an instant.)
When Whitemane Lion enters the battlefield, return a creature you control to its owner’s hand. Its white fur hides it against the steam jets in its hunting grounds.
2/2
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Burning point 1 (If a source would deal exactly 1 damage to this creature, that source deals that damage to its controller instead.)
![]() , : Blastwave Engineer deals 1 damage to any target."Time to show 'em a friendly Yeemien welcome."
1/3
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Choose one –
• Target creature can't block this turn. • Target creature gets +1/+0 and gains haste until end of turn. • Create a 1/1 red Goblin creature token. No one knows if the smears are a warning, an invitation, or something worse.
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Flying
When Maintenance Drone enters the battlefield, draw a card. Then discard a card unless you control another artifact. 2/2
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Destroy target noncreature artifact.
"Smashing your enemy's burrowship will take a fee but I'll do weapons and jewelry for no charge."
–Lerent Rockpalm, task mage |
Ancient Skelesaur can't block.
, Sacrifice another creature: Tap Ancient Skelesaur. It gains indestructible until end of turn."Death finds a way."
6/5
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Scarab Swarm can't block.
Reflood black (Whenever another black creature or a Swamp you control leaves the battlefield, put a +1/+1 counter on this creature.) Minutes after the disaster no survivors could be retrieved as the incident site was flooded by chitinous black bodies.
3/2
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Bayou Beetle has deathtouch as long as you control a Swamp or there is a Swamp card in your graveyard.
They lay their nests in their prey.
2/2
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Trample
Reflood green (Whenever another green creature or a Forest you control leaves the battlefield, put a +1/+1 counter on this creature.) When disaster strikes, it is only a matter of time before new wildlife fills in the vacated fissure.
2/1
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As Radiant Plasma enters the battlefield, it becomes your choice of a 3/3 creature, a 2/2 creature with flying, or a 1/6 creature with defender.
: Radiant Plasma becomes all colors until end of turn. You may return it to its owner's hand.Everyone sees a different creature, but all stand in awe of it.
2/2
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Put a +1/+1 counter on each of up to three target creatures. You gain 3 life.
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, Sacrifice this artifact: Add one mana of any color. |
Calamitous Terravore
(rare)
Infernal Knowledge
(uncommon)
Sky Barge
(uncommon)
Magnifier Task Mage
(uncommon)
Whitemane Lion
(common)
Blastwave Engineer
(common)
Goblin Charm
(common)
Maintenance Drone
(common)
Crush
(common)
Ancient Skelesaur
(common)
Scarab Swarm
(common)
Bayou Beetle
(common)
Ruin Ibex
(common)
Radiant Plasma
(common)
Glow with Vitality
(common)
Treasure
(token)






: Target creature with power 2 or less you control gets +2/+0 and can't be blocked until end of turn.
