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Mechanics | Released Booster | Creative | Cycles | Mechanical Themes | Alternate Visual Spoiler
Printable
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 C 
Creature – Elemental Shaman
{7}, {t}, Sacrifice Fire Vent Keeper, Sacrifice a land: Fire Vent Keeper deals 2 damage to each creature your opponents control.
Some feel the funneling of the aether is a violation of Nurbrak's own will and are willing to give their lives to undo the crime.
2/2
 
 R 
Creature – Elemental Shaman
Burning point 0 (If a source would deal exactly 0 damage to this creature, that source deals that damage to its controller instead.)
Whenever a player casts a spell, increase Vengeful Flamekin's Burning Point value by 1 until end of turn.
Whenever a source would deal damage to its controller, it deals double that damage to that player instead.
2/2
 U 
Instant
Draw a card. You lose life equal to the number of cards you've drawn this turn. You may repeat this process any number of times.
Some truths are like a suitcase without a handle. Too uncomfortable to bear, too valuable to drop.
 U 
Sorcery
Exile up to one target artifact you control and up to one target artifact card from your graveyard.
Put one of the exiled cards onto the battlefield and the other card into your hand.
Thermal pumps that have to endure the heat of the Moltenflumes need regular replacement.
 U 
Creature – Dwarf Wizard
Other creatures with power 2 or less you control have haste.
{1}{r}, {t}: Target creature with power 2 or less you control gets +2/+0 and can't be blocked until end of turn.
"Size, I can give you. Smarts? Consult a professor."
0/2
 C 
Creature – Merfolk Scout
When Kantinid Springswimmer dies, scry 2.
It's small wonder that the Keep of Kantin is so wealthy when the Moltenflumes line the bottom of its hot springs with gold.
2/1
 C 
Creature – Dinosaur Skeleton
Ancient Skelesaur can't block.
{3}, Sacrifice another creature: Tap Ancient Skelesaur. It gains indestructible until end of turn.
"Death finds a way."
6/5
 C 
Artifact Creature – Bird
Flying (This creature can't be blocked except by creatures with flying or reach.)
Reflood white (Whenever another white creature or a Plains you control leaves the battlefield, put a +1/+1 counter on this creature.)
3/3
 C 
Creature – Elemental Warrior
Burning point 1 (If a source would deal exactly 1 damage to this creature, that source deals that damage to its controller instead.)
{r}: Crimson Hell Duelist gains haste until end of turn.
"The Crimson Hell" is only one of Yeemi's nicknames. The highland fort is also called "Bastard Child of the Sun" and "Cravenhome."
3/1
 C 
Creature – Bat
Flying, menace
The ash-covered skies of Nurbrak are ideal for its bats, who've grown to hunt birds and livestock.
4/2
 C 
Instant
Cataclysm (You may sacrifice a land in addition to paying this spell's mana cost.)
Smoke Hammer deals 4 damage to target creature. Then it deals 3 damage to you unless it caused a cataclysm.
"Depending on the tack of the wind, this might be easy or it might not be pleasant."
–Lerent Rockpalm, task mage
 C 
Artifact Creature – Golem
When Restoration Golem enters the battlefield, choose up to two target land card from your graveyard. Return one of them to your hand and the other one to the battlefield.
"Unstable aether can devastate tracts of lands, but the things we create with its power can bring them back better."
–Esforn of the Menders
6/4
 C 
Creature – Elemental Warrior
{r}: Flintblade Fencer gets +1/-1 until end of turn.
1/2
 C 
Artifact Creature – Wall
Defender (This creature can't attack.)
When Luxurious Citadel enters the battlefield, create a 2/2 Citizen creature token that’s all colors.
Safe spaces are created for the mine owners, who don't pay much heed to the blisters of the miners.
0/5
 C 
Artifact Creature – Elemental
As Radiant Plasma enters the battlefield, it becomes your choice of a 3/3 creature, a 2/2 creature with flying, or a 1/6 creature with defender.
{2}: Radiant Plasma becomes all colors until end of turn. You may return it to its owner's hand.
Everyone sees a different creature, but all stand in awe of it.
2/2
 T 
Token Artifact Creature – Golem
3/3

Fire Vent Keeper (common, foil)
Vengeful Flamekin (rare)
Infernal Knowledge (uncommon)
Routine Maintenance (uncommon)
Magnifier Task Mage (uncommon)
Kantinid Springswimmer (common)
Ancient Skelesaur (common)
Radiant Roc (common)
Crimson Hell Duelist (common)
Wingfeaster (common)
Smoke Hammer (common)
Restoration Golem (common)
Flintblade Fencer (common)
Luxurious Citadel (common)
Radiant Plasma (common)
Golem (token)