[Tribute] Nurbrak: Virtual Booster

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Mechanics | Released Booster | Creative | Cycles | Mechanical Themes | Alternate Visual Spoiler
Printable
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Lhurgoyf
Cataclysm
Calamitous Terravore’s power and toughness are each equal to the number of land cards in all graveyards.
When Calamitous Terravore enters the battlefield, if it caused a cataclysm, it fights up to one target creature an opponent controls.
Scavengers rushing to disaster sites come in all sizes. Terravores are part scavenger and part disaster themselves.
*/*
 U 
Instant
Draw a card. You lose life equal to the number of cards you've drawn this turn. You may repeat this process any number of times.
Some truths are like a suitcase without a handle. Too uncomfortable to bear, too valuable to drop.
 U 
Artifact – Vehicle
Flying, lifelink
When Sky Barge enters the battlefield, create a 2/2 Citizen creature token that is all colors.
Crew 2
Affluent citizens don't travel the same unstable ground routes as the Moltenflume workforce.
4/4
 U 
Creature – Human Artificer
Vigilance
Burning point 1 (If a source would deal exactly 1 damage to this creature, that source deals that damage to its controller instead.)
{2}{w}, {t}: Another target attacking or blocking creature gets +X/+X until end of turn, where X is the number of artifacts you control.
A gleaming machine of well-ordered stone gears encases him.
2/1
 C 
Creature – Merfolk Scout
When Kantinid Springswimmer dies, scry 2.
It's small wonder that the Keep of Kantin is so wealthy when the Moltenflumes line the bottom of its hot springs with gold.
2/1
 C 
Creature – Goblin Warrior
When Mine Raider enters the battlefield or dies, create a 1/1 red Goblin creature token.
The bounties of the mines are so plentiful, they attract large raiding parties, that nevertheless are only able to carry away a pittance.
1/2
 C 
Creature – Dinosaur Skeleton
Badland Skelesaur has lifelink as long as you control a Plains or there is a Plains card in your graveyard.
2/5
 C 
Creature – Dwarf Wizard
Burning point 1 (If a source would deal exactly 1 damage to this creature, that source deals that damage to its controller instead.)
{1}{r}, {t}: Blastwave Engineer deals 1 damage to any target.
"Time to show 'em a friendly Yeemien welcome."
1/3
 C 
Artifact Creature – Elemental
As Radiant Plasma enters the battlefield, it becomes your choice of a 3/3 creature, a 2/2 creature with flying, or a 1/6 creature with defender.
{2}: Radiant Plasma becomes all colors until end of turn. You may return it to its owner's hand.
Everyone sees a different creature, but all stand in awe of it.
2/2
 C 
Enchantment – Aura
Enchant land
When Land's Bounty enters the battlefield, you may put target card from your graveyard on top of your library.
Enchanted land has "{t}: Add two mana of any color."
 C 
Creature – Kor Citizen
When Citadel Scribe enters the battlefield, you gain 1 life and draw a card.
3/2
 C 
Instant
Cataclysm (You may sacrifice a land in addition to paying this spell's mana cost.)
Smoke Hammer deals 4 damage to target creature. Then it deals 3 damage to you unless it caused a cataclysm.
"Depending on the tack of the wind, this might be easy or it might not be pleasant."
–Lerent Rockpalm, task mage
 C 
Sorcery
Choose one –
• Target creature can't block this turn.
• Target creature gets +1/+0 and gains haste until end of turn.
• Create a 1/1 red Goblin creature token.
No one knows if the smears are a warning, an invitation, or something worse.
 C 
Creature – Elemental Shaman
{7}, {t}, Sacrifice Fire Vent Keeper, Sacrifice a land: Fire Vent Keeper deals 2 damage to each creature your opponents control.
Some feel the funneling of the aether is a violation of Nurbrak's own will and are willing to give their lives to undo the crime.
2/2
{u}{u}
 
 C 
Instant
As an additional cost to cast this spell, return a land you control to its owner’s hand.
Counter target spell.
The Moltenflumes and the Grand Circuit are the blood vessels and nerve system of Nurbrak. And the Grand Engineer controls who has access to both – and who doesn't.
 T 
Token Creature – Goblin
1/1

Calamitous Terravore (rare)
Infernal Knowledge (uncommon)
Sky Barge (uncommon)
Flint-Suit Armorer (uncommon)
Kantinid Springswimmer (common)
Mine Raider (common)
Badland Skelesaur (common)
Blastwave Engineer (common)
Radiant Plasma (common)
Land's Bounty (common)
Citadel Scribe (common)
Smoke Hammer (common)
Goblin Charm (common)
Fire Vent Keeper (common)
Deprive (common)
Goblin (token)