[Tribute] Phlea: Virtual Booster
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| Mechanics | Released Booster | Creative | Cycles | Mechanical Themes | Stats | Alternate Visual Spoiler |
You could alternatively have 15 random cards regardless of rarity.
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When Flinthoof Charger enters the battlefield, create a 1/1 red Elemental creature token with haste. Sacrifice it at the beginning of your end step.
Dash ![]() (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)2/3
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Each Elf card in your hand has dash. The dash cost is equal to its mana cost.
Whenever you cast an Elf spell, you may pay . If you do, create a 1/1 red Elemental creature token with haste.2/2
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Choose one —
• Destroy target creature with power greater than its toughness. • Target creature gains indestructible until end of turn. You gain life equal to its toughness. |
Choose target spell. Create a Saproling of the color of your choice, then counter that spell unless its controller pays
for each color among Saprolings you control.The colorful dance of the changing seasons returns energy to the Cycle, protects and nurtures new, hidden life.
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This spell costs
less to cast for each creature card in your graveyard.
Create two 3/3 black and green Plant Zombie creature tokens. |
Enchant creature
When enchanted creature is dealt damage, put a spore counter on it. : Enchanted creature gets +1/+0 until end of turn. Activate this ability only if enchanted creature has a spore counter on it. |
Whenever Thornbow Archer attacks, each opponent who doesn't control an Elf loses 1 life.
"I will not rest until these foul woods are eradicated."
1/2
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Populate. Target creature you control fights target creature an opponent controls. (To populate, create a token that's a copy of a creature token you control.)
Dissent is not tolerated near the groves of the ancients.
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When Groundswell Fanatic enters the battlefield, discard a card. If you do, draw a card.
![]() ![]() , Rotate crops: Destroy target artifact. (To rotate crops, return a land card you control or in your graveyard to its owner's hand.)"Turn the tools of building to dust and let the soil make pure their evil strength!"
4/1
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Vigilance (Attacking doesn't cause this creature to tap.)
When Disciple of the Wreath enters the battlefield, create a 1/1 green Saproling creature token. "For one as lowly as I, even one saproling to serve me is a blessing."
1/4
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Defender
![]() , Rotate crops: creatures with defender you control can attack this turn as though they didn't have defender.4/9
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Tap up to two target creatures. Populate.
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Scry 2. Draw a card. Mill two cards. Rotate crops. You lose 2 life unless you returned a land to your hand from the battlefield this turn.
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You may sacrifice a land. If you do, Thistlewhip Assault deals 6 damage to target creature. Otherwise, Thistlewhip Assault deals 3 damage to target creature.
Ridge-grown tribes prefer to keep to themselves.
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Each player mills three cards. Return a card milled this way to its owner's hand.
If a land card left your graveyard this turn, draw a card. Seawater plants are viewed with suspicion by the land dwellers, but their insights are coveted.
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Haste (This creature can attack and
as soon as it comes under your control.)1/1
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Flinthoof Charger
(common, foil)
Briar-Crowned Warleader
(rare)
The Oak Prevails
(uncommon)
Veil of Fallen Petals
(uncommon)
Return of the Pruned
(uncommon)
Pyrophytic Acorns
(common)
Thornbow Archer
(common)
Rule the Glens
(common)
Groundswell Fanatic
(common)
Disciple of the Wreath
(common)
Dormant Kelpfisher
(common)
Nurture the Vines
(common)
Autumn's Approach
(common)
Thistlewhip Assault
(common)
Trade with the Tide
(common)
Elemental
(token)


for each color among Saprolings you control.


as soon as it comes under your control.)