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Mechanics | Released Booster | Creative | Cycles | Mechanical Themes | Stats | Alternate Visual Spoiler
Printable
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Elf Rebel
Whenever Grubleaf Iconoclast deals combat damage to an opponent, that player sacrifices an artifact or enchantment.
Whenever Grubleaf Iconoclast becomes blocked, you may untap Grubleaf Iconoclast and remove it from combat.
Dash {1}{r}{g} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
Hit and run tactics are much easier when your targets are trees.
2/5
 U 
Creature – Elf Assassin
Deathtouch
All creatures able to block Ochran Assassin do so.
1/1
 U 
Creature – Dryad Wizard
When Hollowbough Scorcher dies, add {r}.
{2}{r}, {t}: Hollowbough Scorcher deals 1 damage to any target.
The dryads of the cities are chatty showoffs well accustomed to the light of lamps and heat of the sun.
1/2
 U 
Creature – Human Druid
At the beginning of your upkeep, put a spore counter on Mycologist.
Remove three spore counters from Mycologist: Create a 1/1 green Saproling creature token.
Sacrifice a Saproling: You gain 2 life.
They either farm food for the photosynthetic ones or they'll become food for the photosynthetic ones.
0/2
 C 
Enchantment – Aura
Enchant creature you control
Enchanted creature gets +2/+0.
{b}, Discard a land card: Tap enchanted creature. It gains indestructible until end of turn.
 C 
Creature – Plant Druid
When Wiltrose Twins dies, create a 1/1 red Saproling creature token and a 1/1 white Saproling creature token.
2/2
 C 
Instant
Deal 3 damage to target creature. If that creature is a Plant or Fungus, deal 5 damage to it instead.
Human cookfires are regarded with great suspicion.
{3}{b}
 
 C 
Sorcery
Target creature gets -3/-3.
{4}{b}{b}, Exile Prune from your graveyard: Create a 3/3 black and green Plant Zombie creature token.
 C 
Sorcery
Create a 2/2 white Plant Spirit creature token with lifelink, then populate.
 C 
Creature – Human Scout
Haste, protection from creatures with reach
The Oakenstand may allow humans to live, but never will it extend them aid.
2/1
 C 
Creature – Elf Berserker
Whenever Roothold Raider attacks, target creature you control gets +2/+2 until end of turn
Dash {3}{g} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
2/2
 C 
Enchantment – Aura
Enchant creature
Enchanted creature gets +2/+2 and has vigilance.
{1}{g}: Enchanted creature gets +2/+2 and gains hexproof until end of turn. Activate only once each turn.
 C 
Creature – Fungus Wizard
Flash (You may cast this spell any time you could cast an instant.)
When Amanitan Cleansermage enters the battlefield, exile up to three target cards in graveyards.
"Turn the leaf-litter. Out with the things that have outlived their usefulness."
3/3
 C 
Creature – Plant Wizard
{u}, {t}: Scry 1, then draw a card, then discard a card.
"If the kelp hasn't read about it in the tides, probably no one anywhere has."
—Zonyx, vellum scribe
1/1
 C 
Instant
Choose up to one creature you control of each color. Those creatures get +1/+1 until end of turn. (You can't choose the same creature more than once this way.)
Whenever one of those creatures dies this turn, you gain 1 life.
 T 
Token Creature – Plant Soldier
1/1

Grubleaf Iconoclast (rare)
Ochran Assassin (uncommon)
Hollowbough Scorcher (uncommon)
Mycologist (uncommon)
Razer's Fury (common)
Wiltrose Twins (common)
Smoke Out (common)
Prune (common)
Graveblossom (common)
Clearing Charger (common)
Roothold Raider (common)
Oakenstand Blessing (common)
Amanitan Cleansermage (common)
Tideswept Sage (common)
Efflorescent Tactics (common)
Plant Soldier (token)