[Tribute] Phlea: Virtual Booster
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| Mechanics | Released Booster | Creative | Cycles | Mechanical Themes | Stats | Alternate Visual Spoiler |
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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The Torchbearer's brought war to the heart grove, burning through the guards, consigning the leadership of their enemies to a fiery death. But they were yet to meet the the true defense of the Oakenstand.
10/21
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Destroy target creature. For each of its colors, create a 1/1 Saproling creature token that is that color.
Feasts at a palace of a Fruitful are teeming with mixed bounties causing their adopted "critters" to recoil.
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This spell costs
less to cast for each creature card in your graveyard.
Create two 3/3 black and green Plant Zombie creature tokens. |
Trample
Whenever Ranging Thornmaw is dealt damage, it deals 1 damage to each other creature. 5/7
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Flash (You may cast this spell any time you could cast an instant.)
When Amanitan Cleansermage enters the battlefield, exile up to three target cards in graveyards. "Turn the leaf-litter. Out with the things that have outlived their usefulness."
3/3
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Whenever Roothold Raider attacks, target creature you control gets +2/+2 until end of turn
Dash ![]() (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)2/2
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Search your library for a card that's a Plant, Treefolk and/or Forest, reveal it and put it into your hand. If you reveal a basic Forest card this way, you may put it onto the battlefield instead.
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Reach
When Canopy Rouser enters the battlefield, create two 1/1 red Elemental creature token with haste. Whenever Canopy Rouser attacks, you may pay . If you do, creatures you control with lesser power than Canopy Rouser get +1/+1 until end of turn.2/4
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When Flinthoof Charger enters the battlefield, create a 1/1 red Elemental creature token with haste. Sacrifice it at the beginning of your end step.
Dash ![]() (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)2/3
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Create three 1/1 blue Saproling creature tokens.
![]() , Exile Benthic Surge from your graveyard: Upto three target token creatures gain flying until end of turn.At the signal of their swarmherd a host of detritivores rushes from the sediment farms all the way to the surface and bursts into the air to pluck gulls from the winds.
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Each player mills three cards. Return a card milled this way to its owner's hand.
If a land card left your graveyard this turn, draw a card. Seawater plants are viewed with suspicion by the land dwellers, but their insights are coveted.
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Growing in rough patches intermingling with other species grass is everywhere, but they earn their place in the world as stalwart soldiers in the armies of Idilis and other provinces.
3/1
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Flying
When Orchid Bat dies, create a 1/1 black Saproling creature token. 1/1
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When Boneclub Soilwarden enters the battlefield, mill three cards.
![]() , Exile a creature card from your graveyard: Boneclub Soilwarden gets +2/+2 until end of turn. Activate only once each turn.3/4
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Tap up to two target creatures. Populate.
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2/5
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Sequin, Fortress Awoken
(rare)
Feed the Mulch Pit
(uncommon)
Return of the Pruned
(uncommon)
Ranging Thornmaw
(uncommon)
Amanitan Cleansermage
(common)
Roothold Raider
(common)
Rustle of Leaves
(common)
Canopy Rouser
(common)
Flinthoof Charger
(common)
Benthic Surge
(common)
Trade with the Tide
(common)
Blade of the Sixth Lawn
(common)
Orchid Bat
(common)
Boneclub Soilwarden
(common)
Nurture the Vines
(common)
Treefolk Shaman
(token)





less to cast for each creature card in your graveyard.

