[Tribute] Phlea: Virtual Booster
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| Mechanics | Released Booster | Creative | Cycles | Mechanical Themes | Stats | Alternate Visual Spoiler |
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Each Elf card in your hand has dash. The dash cost is equal to its mana cost.
Whenever you cast an Elf spell, you may pay . If you do, create a 1/1 red Elemental creature token with haste.2/2
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Admire (Whenever a creature enters the battlefield under your control, this creature gets +1/+1 until end of turn. If that creature has the greatest toughness among creatures, this creature gets +2/+2 until end of turn instead.)
Whenever Scarbark Brawler admires a creature with the greatest toughness, you may have it fight target creature an opponent controls. 2/4
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When Recurring Brushfires enters the battlefield, target player sacrifices a land.
![]() ![]() , Rotate crops: Recurring Brushfires deals 2 damage to any target. (To rotate crops, return a land card you control or in your graveyard to its owner's hand.)"I'm sure you won't give us any reason to treat these incidents as suspicious, will you, Sanvil?"
-Asbakaurin, magistrate of Hollowbough |
This spell costs
less to cast for each creature card in your graveyard.
Create two 3/3 black and green Plant Zombie creature tokens. |
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At the beginning of your upkeep, put a spore counter on Psychotropic Scout.
Remove two spore counters from Psychotropic Scout: Counter target spell that targets you or a permanent you control unless its controller pays .How can you hit something that's always in a haze?
1/2
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Tap up to two target creatures. Populate.
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![]() , Sacrifice Mangrove Manchineel: Each player sacrifices a creature that attacked or blocked this turn.1/4
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Haste, protection from creatures with reach
The Oakenstand may allow humans to live, but never will it extend them aid.
2/1
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Choose up to one creature you control of each color. Those creatures get +1/+1 until end of turn. (You can't choose the same creature more than once this way.)
Whenever one of those creatures dies this turn, you gain 1 life. |
Scry 2. Draw a card. Mill two cards. Rotate crops. You lose 2 life unless you returned a land to your hand from the battlefield this turn.
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Populate. Target creature you control fights target creature an opponent controls. (To populate, create a token that's a copy of a creature token you control.)
Dissent is not tolerated near the groves of the ancients.
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Return target creature to its owner's hand. You may put a land card from your hand onto the battlefield.
Greyleaf spoke for days against building the keep. Dyfel's answer blew him away.
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Enchant creature
When enchanted creature is dealt damage, put a spore counter on it. : Enchanted creature gets +1/+0 until end of turn. Activate this ability only if enchanted creature has a spore counter on it. |
Protection from Fungus (This creature can't be blocked, targeted, dealt damage, or enchanted by anything Fungus.)
: Crimson Capsaicinoid deals 1 damage to any target.3/2
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Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
4/4
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Haste (This creature can attack and
as soon as it comes under your control.)1/1
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Briar-Crowned Warleader
(rare)
Scarbark Brawler
(uncommon)
Recurring Brushfires
(uncommon)
Return of the Pruned
(uncommon)
Psychotropic Scout
(common)
Nurture the Vines
(common)
Mangrove Manchineel
(common)
Clearing Charger
(common)
Efflorescent Tactics
(common)
Autumn's Approach
(common)
Rule the Glens
(common)
Clear Out
(common)
Pyrophytic Acorns
(common)
Crimson Capsaicinoid
(common)
Carnivorous Fungus
(common)
Elemental
(token)





less to cast for each creature card in your graveyard.
: Crimson Capsaicinoid deals 1 damage to any target.