[Tribute] Phlea: Virtual Booster
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| Mechanics | Released Booster | Creative | Cycles | Mechanical Themes | Stats | Alternate Visual Spoiler |
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Whenever Grubleaf Iconoclast deals combat damage to an opponent, that player sacrifices an artifact or enchantment.
Whenever Grubleaf Iconoclast becomes blocked, you may untap Grubleaf Iconoclast and remove it from combat. Dash ![]() ![]() (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)Hit and run tactics are much easier when your targets are trees.
2/5
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Until end of turn, target creature loses all abilities and has base power and toughness 0/1. Then prevent all damage that would be dealt this turn.
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Haste
Creatures you control with haste have admire. 3/3
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At the beginning of your upkeep, put a spore counter on Mycologist.
Remove three spore counters from Mycologist: Create a 1/1 green Saproling creature token. Sacrifice a Saproling: You gain 2 life. They either farm food for the photosynthetic ones or they'll become food for the photosynthetic ones.
0/2
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Growing in rough patches intermingling with other species grass is everywhere, but they earn their place in the world as stalwart soldiers in the armies of Idilis and other provinces.
3/1
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Return target creature to its owner's hand. You may put a land card from your hand onto the battlefield.
Greyleaf spoke for days against building the keep. Dyfel's answer blew him away.
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Flash (You may cast this spell any time you could cast an instant.)
Admire (Whenever a creature enters the battlefield under your control, this creature gets +1/+1 until end of turn. If that creature has the greatest toughness among creatures, this creature gets +2/+2 until end of turn instead.) 1/3
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Each player mills three cards. Return a card milled this way to its owner's hand.
If a land card left your graveyard this turn, draw a card. Seawater plants are viewed with suspicion by the land dwellers, but their insights are coveted.
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Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
They don't really need a reason to pick a fight, they just need a victim.
1/2
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Search your library for a card that's a Plant, Treefolk and/or Forest, reveal it and put it into your hand. If you reveal a basic Forest card this way, you may put it onto the battlefield instead.
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When Flinthoof Charger enters the battlefield, create a 1/1 red Elemental creature token with haste. Sacrifice it at the beginning of your end step.
Dash ![]() (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)2/3
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Whenever Roothold Raider attacks, target creature you control gets +2/+2 until end of turn
Dash ![]() (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)2/2
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![]() , Sacrifice Mangrove Manchineel: Each player sacrifices a creature that attacked or blocked this turn.1/4
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Enchant creature you control
Enchanted creature gets +2/+0. , Discard a land card: Tap enchanted creature. It gains indestructible until end of turn. |
Target player exiles the top four cards of their library. Create a 1/1 green Saproling creature token for each creature card exiled in this way.
Silchibai interrogators find more than just facts.
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1/1
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Grubleaf Iconoclast
(rare)
Capsaicin Cancellation
(uncommon)
Capsaicinoid Crasher
(uncommon)
Mycologist
(uncommon)
Blade of the Sixth Lawn
(common)
Clear Out
(common)
Nimbleweed
(common)
Trade with the Tide
(common)
Rosetta Fencer
(common)
Rustle of Leaves
(common)
Flinthoof Charger
(common)
Roothold Raider
(common)
Mangrove Manchineel
(common)
Razer's Fury
(common)
Verdant Hypnosis
(common)
Saproling
(token)


(You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)

