[Tribute] Phlea: Virtual Booster
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| Mechanics | Released Booster | Creative | Cycles | Mechanical Themes | Stats | Alternate Visual Spoiler |
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Each Elf card in your hand has dash. The dash cost is equal to its mana cost.
Whenever you cast an Elf spell, you may pay . If you do, create a 1/1 red Elemental creature token with haste.2/2
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: You may put an Aura card from your hand onto the battlefield attached to target land.
: Return target Aura attached to a land to its owner's hand.The vedalken of Silchibai can't recall when their people were mighty water-mages in their own right rather than just attendants to the Oakenstand.
1/3
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Create a 1/1 blue Saproling creature token and a 1/1 black Saproling creature token. Populate.
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Admire (Whenever a creature enters the battlefield under your control, this creature gets +1/+1 until end of turn. If that creature has the greatest toughness among creatures, this creature gets +2/+2 until end of turn instead.)
Whenever Scarbark Brawler admires a creature with the greatest toughness, you may have it fight target creature an opponent controls. 2/4
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Haste, protection from creatures with reach
The Oakenstand may allow humans to live, but never will it extend them aid.
2/1
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Flash (You may cast this spell any time you could cast an instant.)
When Amanitan Cleansermage enters the battlefield, exile up to three target cards in graveyards. "Turn the leaf-litter. Out with the things that have outlived their usefulness."
3/3
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Enchant creature you control
Enchanted creature gets +2/+0. , Discard a land card: Tap enchanted creature. It gains indestructible until end of turn. |
Defender
![]() , Rotate crops: creatures with defender you control can attack this turn as though they didn't have defender.4/9
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Admire (Whenever a creature enters the battlefield under your control, this creature gets +1/+1 until end of turn. If that creature has the greatest toughness among creatures, this creature gets +2/+2 until end of turn instead.)
1/1
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Enchant creature
Enchanted creature gets +1/+1 and has flying. : Return Pappus Flight to its owner's hand. |
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
They don't really need a reason to pick a fight, they just need a victim.
1/2
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Creatures with toughness 5 or greater you control can't be blocked by creatures with power 2 or less.
3/5
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Tap up to two target creatures. Populate.
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Populate. Target creature you control fights target creature an opponent controls. (To populate, create a token that's a copy of a creature token you control.)
Dissent is not tolerated near the groves of the ancients.
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When Encroachment Tender enters the battlefield, put three spore counters on target permanent.
"Growth long-term is good. Growth immediately must be better!"
3/3
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1/1
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Briar-Crowned Warleader
(rare)
Irrigation Adept
(uncommon)
Exotic Mycogenesis
(uncommon)
Scarbark Brawler
(uncommon)
Clearing Charger
(common)
Amanitan Cleansermage
(common)
Razer's Fury
(common)
Dormant Kelpfisher
(common)
Devout Sapling
(common)
Pappus Flight
(common)
Rosetta Fencer
(common)
Pathmaker Mosstodon
(common)
Nurture the Vines
(common)
Rule the Glens
(common)
Encroachment Tender
(common)
Saproling
(token)



: You may put an Aura card from your hand onto the battlefield attached to target land.




