[Tribute] Phlea: Virtual Booster
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| Mechanics | Released Booster | Creative | Cycles | Mechanical Themes | Stats | Alternate Visual Spoiler |
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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At the beginning of your upkeep, put a spore counter on Psychotropic Scout.
Remove two spore counters from Psychotropic Scout: Counter target spell that targets you or a permanent you control unless its controller pays .How can you hit something that's always in a haze?
1/2
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Each Elf card in your hand has dash. The dash cost is equal to its mana cost.
Whenever you cast an Elf spell, you may pay . If you do, create a 1/1 red Elemental creature token with haste.2/2
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Reach (This creature can block creatures with flying.)
: For each color among Saprolings you control, add one mana of that color.2/4
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Choose target spell. Create a Saproling of the color of your choice, then counter that spell unless its controller pays
for each color among Saprolings you control.The colorful dance of the changing seasons returns energy to the Cycle, protects and nurtures new, hidden life.
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Haste
Creatures you control with haste have admire. 3/3
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Reach
When Canopy Rouser enters the battlefield, create two 1/1 red Elemental creature token with haste. Whenever Canopy Rouser attacks, you may pay . If you do, creatures you control with lesser power than Canopy Rouser get +1/+1 until end of turn.2/4
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When Pallbearer Fungusaur enters the battlefield, you may pay
![]() . If you do, create a 2/2 white Plant Spirit creature token with lifelink.
When Pallbearer Fungusaur dies, populate. 3/3
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Whenever Thornbow Archer attacks, each opponent who doesn't control an Elf loses 1 life.
"I will not rest until these foul woods are eradicated."
1/2
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Defender
![]() , Rotate crops: creatures with defender you control can attack this turn as though they didn't have defender.4/9
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Flash
, Sacrifice Popplar Priest: Draw a card.0/5
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Flash (You may cast this spell any time you could cast an instant.)
Admire (Whenever a creature enters the battlefield under your control, this creature gets +1/+1 until end of turn. If that creature has the greatest toughness among creatures, this creature gets +2/+2 until end of turn instead.) 1/3
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Choose one —
• Create two 1/1 red Elemental creature tokens with haste. • Pyre in the Grove deals 3 damage to any target. The Oakenstand is well guarded, but the local administrations do well to fear the justice carried out by Torchbearers.
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At the beginning of your upkeep, put a spore counter on Psychotropic Scout.
Remove two spore counters from Psychotropic Scout: Counter target spell that targets you or a permanent you control unless its controller pays .How can you hit something that's always in a haze?
1/2
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Growing in rough patches intermingling with other species grass is everywhere, but they earn their place in the world as stalwart soldiers in the armies of Idilis and other provinces.
3/1
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![]() , Sacrifce Seednurse: Create a 2/5 green Treefolk Shaman creature token.The time from acorn to mighty oak is long and perilous. Luckily treefolk bond dryads, nature spirits that become lifelong guardians and friends.
1/2
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Lifelink (Damage dealt by this creature also causes you to gain that much life.)
2/2
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Psychotropic Scout
(common, foil)
Briar-Crowned Warleader
(rare)
Cherryfolk Herder
(uncommon)
Veil of Fallen Petals
(uncommon)
Capsaicinoid Crasher
(uncommon)
Canopy Rouser
(common)
Pallbearer Fungusaur
(common)
Thornbow Archer
(common)
Dormant Kelpfisher
(common)
Popplar Priest
(common)
Nimbleweed
(common)
Pyre in the Grove
(common)
Psychotropic Scout
(common)
Blade of the Sixth Lawn
(common)
Seednurse
(common)
Plant Spirit
(token)

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: For each color among Saprolings you control, add one mana of that color.
. If you do, create a 2/2 white Plant Spirit creature token with lifelink.
