[Tribute] Phlea: Virtual Booster
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This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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When Flinthoof Charger enters the battlefield, create a 1/1 red Elemental creature token with haste. Sacrifice it at the beginning of your end step.
Dash ![]() (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)2/3
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Choose a creature type or cardname of a nonbasic land. Destroy all permanents with the chosen type or cardname.
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Until end of turn, target creature loses all abilities and has base power and toughness 0/1. Then prevent all damage that would be dealt this turn.
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Haste
Creatures you control with haste have admire. 3/3
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Lifelink
Admire (Whenever a creature enters the battlefield under your control, this creature gets +1/+1 until end of turn. If that creature has the greatest toughness among creatures, this creature gets +2/+2 until end of turn instead.) Whenever Pineclad Lifebinder admires a creature with the greatest toughness, create a 2/2 white Plant Spirit creature token with lifelink. "My companions and I weather all seasons."
3/3
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You may sacrifice a land. If you do, Thistlewhip Assault deals 6 damage to target creature. Otherwise, Thistlewhip Assault deals 3 damage to target creature.
Ridge-grown tribes prefer to keep to themselves.
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![]() , Sacrifice Mangrove Manchineel: Each player sacrifices a creature that attacked or blocked this turn.1/4
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Each player mills three cards. Return a card milled this way to its owner's hand.
If a land card left your graveyard this turn, draw a card. Seawater plants are viewed with suspicion by the land dwellers, but their insights are coveted.
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Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
4/4
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When Flinthoof Charger enters the battlefield, create a 1/1 red Elemental creature token with haste. Sacrifice it at the beginning of your end step.
Dash ![]() (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)2/3
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Whenever Thornbow Archer attacks, each opponent who doesn't control an Elf loses 1 life.
"I will not rest until these foul woods are eradicated."
1/2
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Enchant creature
Enchanted creature gets +1/+1 and has flying. : Return Pappus Flight to its owner's hand. |
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Whenever Treetaunter attacks, target creature an opponent controls blocks this combat if able.
Dash ![]() (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)Some trees can't resist a chance to swat an annoying critter.
1/3
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Choose up to one creature you control of each color. Those creatures get +1/+1 until end of turn. (You can't choose the same creature more than once this way.)
Whenever one of those creatures dies this turn, you gain 1 life. |
Tap up to two target creatures. Populate.
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1/1
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Flinthoof Charger
(common, foil)
Clear-Cut Solution
(rare)
Capsaicin Cancellation
(uncommon)
Capsaicinoid Crasher
(uncommon)
Pineclad Lifebinder
(uncommon)
Thistlewhip Assault
(common)
Mangrove Manchineel
(common)
Trade with the Tide
(common)
Carnivorous Fungus
(common)
Flinthoof Charger
(common)
Thornbow Archer
(common)
Pappus Flight
(common)
Treetaunter
(common)
Efflorescent Tactics
(common)
Nurture the Vines
(common)
Saproling
(token)






