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Mechanics | Released Booster | Creative | Cycles | Mechanical Themes | Stats | Alternate Visual Spoiler
Printable
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Elf Rebel
Whenever Grubleaf Iconoclast deals combat damage to an opponent, that player sacrifices an artifact or enchantment.
Whenever Grubleaf Iconoclast becomes blocked, you may untap Grubleaf Iconoclast and remove it from combat.
Dash {1}{r}{g} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
Hit and run tactics are much easier when your targets are trees.
2/5
 U 
Creature – Plant Warrior
Haste
Creatures you control with haste have admire.
3/3
 U 
Creature – Treefolk Wizard
Lifelink
Admire (Whenever a creature enters the battlefield under your control, this creature gets +1/+1 until end of turn. If that creature has the greatest toughness among creatures, this creature gets +2/+2 until end of turn instead.)
Whenever Pineclad Lifebinder admires a creature with the greatest toughness, create a 2/2 white Plant Spirit creature token with lifelink.
"My companions and I weather all seasons."
3/3
 U 
Creature – Vedalken Wizard
{t}: You may put an Aura card from your hand onto the battlefield attached to target land.
{t}: Return target Aura attached to a land to its owner's hand.
The vedalken of Silchibai can't recall when their people were mighty water-mages in their own right rather than just attendants to the Oakenstand.
1/3
 C 
Creature – Plant Wizard
{u}, {t}: Scry 1, then draw a card, then discard a card.
"If the kelp hasn't read about it in the tides, probably no one anywhere has."
—Zonyx, vellum scribe
1/1
 C 
Sorcery
Populate. Target creature you control fights target creature an opponent controls. (To populate, create a token that's a copy of a creature token you control.)
Dissent is not tolerated near the groves of the ancients.
 C 
Instant
Deal 3 damage to target creature. If that creature is a Plant or Fungus, deal 5 damage to it instead.
Human cookfires are regarded with great suspicion.
 C 
Instant
Tap up to two target creatures. Populate.
 C 
Creature – Fungus Zombie
Rhizome Stalker enters the battlefield with a spore counter on it for each creature card in your graveyard.
{b}, Remove a spore counter from Rhizome Stalker: Rhizome Stalker gets +1/+1 until end of turn.
3/3
 C 
Sorcery
Create three 1/1 blue Saproling creature tokens.
{3}{u}, Exile Benthic Surge from your graveyard: Upto three target token creatures gain flying until end of turn.
At the signal of their swarmherd a host of detritivores rushes from the sediment farms all the way to the surface and bursts into the air to pluck gulls from the winds.
 C 
Creature – Elf Druid
When Encroachment Tender enters the battlefield, put three spore counters on target permanent.
"Growth long-term is good. Growth immediately must be better!"
3/3
 C 
Sorcery
Each player mills three cards. Return a card milled this way to its owner's hand.
If a land card left your graveyard this turn, draw a card.
Seawater plants are viewed with suspicion by the land dwellers, but their insights are coveted.
 C 
Enchantment – Aura
Enchant creature
When enchanted creature is dealt damage, put a spore counter on it.
{r}: Enchanted creature gets +1/+0 until end of turn. Activate this ability only if enchanted creature has a spore counter on it.
 C 
Creature – Human Scout
Haste, protection from creatures with reach
The Oakenstand may allow humans to live, but never will it extend them aid.
2/1
 C 
Creature – Plant Soldier
Growing in rough patches intermingling with other species grass is everywhere, but they earn their place in the world as stalwart soldiers in the armies of Idilis and other provinces.
3/1
 T 
Token Creature – Saproling
1/1

Grubleaf Iconoclast (rare)
Capsaicinoid Crasher (uncommon)
Pineclad Lifebinder (uncommon)
Irrigation Adept (uncommon)
Tideswept Sage (common)
Rule the Glens (common)
Smoke Out (common)
Nurture the Vines (common)
Rhizome Stalker (common)
Benthic Surge (common)
Encroachment Tender (common)
Trade with the Tide (common)
Pyrophytic Acorns (common)
Clearing Charger (common)
Blade of the Sixth Lawn (common)
Saproling (token)