[Tribute] Phlea: Virtual Booster
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This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Choose a creature type or cardname of a nonbasic land. Destroy all permanents with the chosen type or cardname.
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Trample
Whenever Ranging Thornmaw is dealt damage, it deals 1 damage to each other creature. 5/7
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As an additional cost to cast this spell, reveal a Treefolk card or Forest card from your hand or pay
.
At the beginning of your upkeep, add ![]() . Until end of turn, you don’t lose this mana as steps and phases end.2/4
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Destroy target creature. For each of its colors, create a 1/1 Saproling creature token that is that color.
Feasts at a palace of a Fruitful are teeming with mixed bounties causing their adopted "critters" to recoil.
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Choose one —
• Create two 1/1 red Elemental creature tokens with haste. • Pyre in the Grove deals 3 damage to any target. The Oakenstand is well guarded, but the local administrations do well to fear the justice carried out by Torchbearers.
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Enchant creature
When Grace of Ancestral Laurels enters the battlefield, create a 2/2 white Plant Spirit creature token with lifelink. Enchanted creature gets +2/+2 and has lifelink. |
![]() , Sacrifce Seednurse: Create a 2/5 green Treefolk Shaman creature token.The time from acorn to mighty oak is long and perilous. Luckily treefolk bond dryads, nature spirits that become lifelong guardians and friends.
1/2
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Creatures with toughness 5 or greater you control can't be blocked by creatures with power 2 or less.
3/5
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Scry 2. Draw a card. Mill two cards. Rotate crops. You lose 2 life unless you returned a land to your hand from the battlefield this turn.
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Enchant creature
Enchanted creature gets +2/+2 and has vigilance. ![]() : Enchanted creature gets +2/+2 and gains hexproof until end of turn. Activate only once each turn. |
Each player mills three cards. Return a card milled this way to its owner's hand.
If a land card left your graveyard this turn, draw a card. Seawater plants are viewed with suspicion by the land dwellers, but their insights are coveted.
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You may sacrifice a land. If you do, Thistlewhip Assault deals 6 damage to target creature. Otherwise, Thistlewhip Assault deals 3 damage to target creature.
Ridge-grown tribes prefer to keep to themselves.
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Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
They don't really need a reason to pick a fight, they just need a victim.
1/2
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Flying
When Orchid Bat dies, create a 1/1 black Saproling creature token. 1/1
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Growing in rough patches intermingling with other species grass is everywhere, but they earn their place in the world as stalwart soldiers in the armies of Idilis and other provinces.
3/1
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Haste (This creature can attack and
as soon as it comes under your control.)1/1
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Clear-Cut Solution
(rare)
Ranging Thornmaw
(uncommon)
Weathered Stoneroot
(uncommon)
Feed the Mulch Pit
(uncommon)
Pyre in the Grove
(common)
Grace of Ancestral Laurels
(common)
Seednurse
(common)
Pathmaker Mosstodon
(common)
Autumn's Approach
(common)
Oakenstand Blessing
(common)
Trade with the Tide
(common)
Thistlewhip Assault
(common)
Rosetta Fencer
(common)
Orchid Bat
(common)
Blade of the Sixth Lawn
(common)
Elemental
(token)




. Until end of turn, you don’t lose this mana as steps and phases end.

as soon as it comes under your control.)