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Mechanics | Released Booster | Creative | Cycles | Mechanical Themes | Stats | Alternate Visual Spoiler
Printable
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 U 
Creature – Elf Assassin
Deathtouch
All creatures able to block Ochran Assassin do so.
1/1
 
 R 
Legendary Creature – Treefolk Soldier
The Torchbearer's brought war to the heart grove, burning through the guards, consigning the leadership of their enemies to a fiery death. But they were yet to meet the the true defense of the Oakenstand.
10/21
 U 
Creature – Treefolk Shaman
As an additional cost to cast this spell, reveal a Treefolk card or Forest card from your hand or pay {3}.
At the beginning of your upkeep, add {r}{g}. Until end of turn, you don’t lose this mana as steps and phases end.
2/4
 U 
Sorcery
This spell costs {1} less to cast for each creature card in your graveyard.
Create two 3/3 black and green Plant Zombie creature tokens.
 U 
Creature – Plant Warrior
Haste
Creatures you control with haste have admire.
3/3
 C 
Creature – Elf Scout
Whenever Treetaunter attacks, target creature an opponent controls blocks this combat if able.
Dash {2}{g} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
Some trees can't resist a chance to swat an annoying critter.
1/3
 C 
Creature – Fungus Zombie
Rhizome Stalker enters the battlefield with a spore counter on it for each creature card in your graveyard.
{b}, Remove a spore counter from Rhizome Stalker: Rhizome Stalker gets +1/+1 until end of turn.
3/3
 C 
Creature – Treefolk Warrior
When Boneclub Soilwarden enters the battlefield, mill three cards.
{1}{g}, Exile a creature card from your graveyard: Boneclub Soilwarden gets +2/+2 until end of turn. Activate only once each turn.
3/4
 C 
Enchantment – Aura
Enchant creature
Enchanted creature gets +1/+1 and has flying.
{w}: Return Pappus Flight to its owner's hand.
 C 
Creature – Plant Nomad
Flash (You may cast this spell any time you could cast an instant.)
Admire (Whenever a creature enters the battlefield under your control, this creature gets +1/+1 until end of turn. If that creature has the greatest toughness among creatures, this creature gets +2/+2 until end of turn instead.)
1/3
 C 
Creature – Fungus Lizard
When Pallbearer Fungusaur enters the battlefield, you may pay {2}{w}. If you do, create a 2/2 white Plant Spirit creature token with lifelink.
When Pallbearer Fungusaur dies, populate.
3/3
 C 
Sorcery
Target player exiles the top four cards of their library. Create a 1/1 green Saproling creature token for each creature card exiled in this way.
Silchibai interrogators find more than just facts.
 C 
Sorcery
Destroy target non-Forest land.
"The ancient myth of an ainok city reclaimed by vines in a week is all a lie. It would only have taken a day."
–Neenulacnig, rowan sage
 C 
Instant
Choose up to one creature you control of each color. Those creatures get +1/+1 until end of turn. (You can't choose the same creature more than once this way.)
Whenever one of those creatures dies this turn, you gain 1 life.
 C 
Creature – Human Scout
Haste, protection from creatures with reach
The Oakenstand may allow humans to live, but never will it extend them aid.
2/1
 T 
Token Creature – Saproling
1/1

Ochran Assassin (uncommon, foil)
Sequin, Fortress Awoken (rare)
Weathered Stoneroot (uncommon)
Return of the Pruned (uncommon)
Capsaicinoid Crasher (uncommon)
Treetaunter (common)
Rhizome Stalker (common)
Boneclub Soilwarden (common)
Pappus Flight (common)
Nimbleweed (common)
Pallbearer Fungusaur (common)
Verdant Hypnosis (common)
Blanket of Kudzu (common)
Efflorescent Tactics (common)
Clearing Charger (common)
Saproling (token)