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Mechanics | Released Booster | Creative | Cycles | Mechanical Themes | Stats | Alternate Visual Spoiler
Printable
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Legendary Creature – Treefolk Soldier
The Torchbearer's brought war to the heart grove, burning through the guards, consigning the leadership of their enemies to a fiery death. But they were yet to meet the the true defense of the Oakenstand.
10/21
 U 
Creature – Elf Assassin
Deathtouch
All creatures able to block Ochran Assassin do so.
1/1
 U 
Creature – Treefolk Wizard
Lifelink
Admire (Whenever a creature enters the battlefield under your control, this creature gets +1/+1 until end of turn. If that creature has the greatest toughness among creatures, this creature gets +2/+2 until end of turn instead.)
Whenever Pineclad Lifebinder admires a creature with the greatest toughness, create a 2/2 white Plant Spirit creature token with lifelink.
"My companions and I weather all seasons."
3/3
 U 
Instant
Until end of turn, target creature loses all abilities and has base power and toughness 0/1. Then prevent all damage that would be dealt this turn.
 C 
Creature – Human Scout
Haste, protection from creatures with reach
The Oakenstand may allow humans to live, but never will it extend them aid.
2/1
 C 
Sorcery
Populate. Target creature you control fights target creature an opponent controls. (To populate, create a token that's a copy of a creature token you control.)
Dissent is not tolerated near the groves of the ancients.
 C 
Creature – Crab
Defender
{3}{u}, Rotate crops: creatures with defender you control can attack this turn as though they didn't have defender.
4/9
 C 
Enchantment – Aura
Enchant creature
Enchanted creature gets +1/+1 and has flying.
{w}: Return Pappus Flight to its owner's hand.
 C 
Sorcery
Choose one —
• Create two 1/1 red Elemental creature tokens with haste.
• Pyre in the Grove deals 3 damage to any target.
The Oakenstand is well guarded, but the local administrations do well to fear the justice carried out by Torchbearers.
 C 
Instant
Choose up to one creature you control of each color. Those creatures get +1/+1 until end of turn. (You can't choose the same creature more than once this way.)
Whenever one of those creatures dies this turn, you gain 1 life.
 C 
Instant
Deal 3 damage to target creature. If that creature is a Plant or Fungus, deal 5 damage to it instead.
Human cookfires are regarded with great suspicion.
 C 
Sorcery
Target player exiles the top four cards of their library. Create a 1/1 green Saproling creature token for each creature card exiled in this way.
Silchibai interrogators find more than just facts.
 C 
Creature – Treefolk Cleric
Flash
{b}, Sacrifice Popplar Priest: Draw a card.
0/5
 C 
Creature – Plant Elephant
Creatures with toughness 5 or greater you control can't be blocked by creatures with power 2 or less.
3/5
 C 
Instant
Tap up to two target creatures. Populate.
 T 
Token Creature – Saproling
1/1

Sequin, Fortress Awoken (rare)
Ochran Assassin (uncommon)
Pineclad Lifebinder (uncommon)
Capsaicin Cancellation (uncommon)
Clearing Charger (common)
Rule the Glens (common)
Dormant Kelpfisher (common)
Pappus Flight (common)
Pyre in the Grove (common)
Efflorescent Tactics (common)
Smoke Out (common)
Verdant Hypnosis (common)
Popplar Priest (common)
Pathmaker Mosstodon (common)
Nurture the Vines (common)
Saproling (token)