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Mechanics | Released Booster | Creative | Cycles | Mechanical Themes | Stats | Alternate Visual Spoiler
Printable
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Sorcery
Choose a creature type or cardname of a nonbasic land. Destroy all permanents with the chosen type or cardname.
 U 
Sorcery
Create a 1/1 blue Saproling creature token and a 1/1 black Saproling creature token. Populate.
 U 
Creature – Plant Beast
Trample
Whenever Ranging Thornmaw is dealt damage, it deals 1 damage to each other creature.
5/7
 U 
Creature – Dryad Wizard
When Hollowbough Scorcher dies, add {r}.
{2}{r}, {t}: Hollowbough Scorcher deals 1 damage to any target.
The dryads of the cities are chatty showoffs well accustomed to the light of lamps and heat of the sun.
1/2
 C 
Creature – Fungus Lizard
When Pallbearer Fungusaur enters the battlefield, you may pay {2}{w}. If you do, create a 2/2 white Plant Spirit creature token with lifelink.
When Pallbearer Fungusaur dies, populate.
3/3
 C 
Enchantment – Aura
Enchant creature you control
Enchanted creature gets +2/+0.
{b}, Discard a land card: Tap enchanted creature. It gains indestructible until end of turn.
 C 
Creature – Plant Soldier
When Blades of Idilis dies, create three 1/1 white Plant Soldier creature tokens.
3/1
 C 
Sorcery
Return target creature to its owner's hand. You may put a land card from your hand onto the battlefield.
Greyleaf spoke for days against building the keep. Dyfel's answer blew him away.
 C 
Creature – Plant Crocodile
You may exile four blue cards from your graveyard rather than pay Purple-Scale Algaetor's mana cost.
In the aphotic abyss live only plants who have left the suns nourishing light behind. Sometimes one of them develops a taste for the sunken detritus of the things from above and journeys upwards to hunt.
3/2
{3}{b}
 
 C 
Sorcery
Target creature gets -3/-3.
{4}{b}{b}, Exile Prune from your graveyard: Create a 3/3 black and green Plant Zombie creature token.
 C 
Creature – Elemental Horse
When Flinthoof Charger enters the battlefield, create a 1/1 red Elemental creature token with haste. Sacrifice it at the beginning of your end step.
Dash {3}{r} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
2/3
 C 
Creature – Fungus Wizard
Flash (You may cast this spell any time you could cast an instant.)
When Amanitan Cleansermage enters the battlefield, exile up to three target cards in graveyards.
"Turn the leaf-litter. Out with the things that have outlived their usefulness."
3/3
 C 
Creature – Elf Shaman
Reach
When Canopy Rouser enters the battlefield, create two 1/1 red Elemental creature token with haste.
Whenever Canopy Rouser attacks, you may pay {g}. If you do, creatures you control with lesser power than Canopy Rouser get +1/+1 until end of turn.
2/4
 C 
Enchantment – Aura
Enchant creature
When Grace of Ancestral Laurels enters the battlefield, create a 2/2 white Plant Spirit creature token with lifelink.
Enchanted creature gets +2/+2 and has lifelink.
 C 
Sorcery
Search your library for a card that's a Plant, Treefolk and/or Forest, reveal it and put it into your hand. If you reveal a basic Forest card this way, you may put it onto the battlefield instead.
 T 
Token Creature – Treefolk Shaman
2/5

Clear-Cut Solution (rare)
Exotic Mycogenesis (uncommon)
Ranging Thornmaw (uncommon)
Hollowbough Scorcher (uncommon)
Pallbearer Fungusaur (common)
Razer's Fury (common)
Blades of Idilis (common)
Clear Out (common)
Purple-Scale Algaetor (common)
Prune (common)
Flinthoof Charger (common)
Amanitan Cleansermage (common)
Canopy Rouser (common)
Grace of Ancestral Laurels (common)
Rustle of Leaves (common)
Treefolk Shaman (token)