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Mechanics | Released Booster | Creative | Cycles | Mechanical Themes | Stats | Alternate Visual Spoiler
Printable
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Elf Rebel
Whenever Grubleaf Iconoclast deals combat damage to an opponent, that player sacrifices an artifact or enchantment.
Whenever Grubleaf Iconoclast becomes blocked, you may untap Grubleaf Iconoclast and remove it from combat.
Dash {1}{r}{g} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
Hit and run tactics are much easier when your targets are trees.
2/5
 U 
Creature – Plant Beast
Trample
Whenever Ranging Thornmaw is dealt damage, it deals 1 damage to each other creature.
5/7
 U 
Creature – Treefolk Shaman
Reach (This creature can block creatures with flying.)
{t}: For each color among Saprolings you control, add one mana of that color.
2/4
 U 
Creature – Plant Warrior
Haste
Creatures you control with haste have admire.
3/3
 C 
Enchantment – Aura
Enchant creature
Enchanted creature gets +1/+1 and has flying.
{w}: Return Pappus Flight to its owner's hand.
 C 
Creature – Fungus Lizard
When Pallbearer Fungusaur enters the battlefield, you may pay {2}{w}. If you do, create a 2/2 white Plant Spirit creature token with lifelink.
When Pallbearer Fungusaur dies, populate.
3/3
 C 
Sorcery
Create a 2/2 white Plant Spirit creature token with lifelink, then populate.
 C 
Creature – Elemental Horse
When Flinthoof Charger enters the battlefield, create a 1/1 red Elemental creature token with haste. Sacrifice it at the beginning of your end step.
Dash {3}{r} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
2/3
 C 
Creature – Plant Druid
When Wiltrose Twins dies, create a 1/1 red Saproling creature token and a 1/1 white Saproling creature token.
2/2
 C 
Creature – Treefolk Assassin
{b}{b}, Sacrifice Mangrove Manchineel: Each player sacrifices a creature that attacked or blocked this turn.
1/4
 C 
Creature – Crab
Defender
{3}{u}, Rotate crops: creatures with defender you control can attack this turn as though they didn't have defender.
4/9
 C 
Creature – Plant Soldier
Growing in rough patches intermingling with other species grass is everywhere, but they earn their place in the world as stalwart soldiers in the armies of Idilis and other provinces.
3/1
 C 
Sorcery
As an additional cost to cast this spell, pay {2} or sacrifice a creature.
Search your library for a basic land card and put that card onto the battlefield tapped. Then shuffle your library.
"Watching the roots from below"
-Phlea expression meaning "died".
 C 
Creature – Fungus
{1}, Sacrifice another creature: Thallid Omnivore gets +2/+2 until end of turn. If a Saproling was sacrificed this way, you gain 2 life.
Phlean thallids share the hunger of all others across the multiverse, but no other world have their voracity.
3/3
 C 
Instant
Scry 2. Draw a card. Mill two cards. Rotate crops. You lose 2 life unless you returned a land to your hand from the battlefield this turn.
 T 
Token Creature – Saproling
1/1

Grubleaf Iconoclast (rare)
Ranging Thornmaw (uncommon)
Cherryfolk Herder (uncommon)
Capsaicinoid Crasher (uncommon)
Pappus Flight (common)
Pallbearer Fungusaur (common)
Graveblossom (common)
Flinthoof Charger (common)
Wiltrose Twins (common)
Mangrove Manchineel (common)
Dormant Kelpfisher (common)
Blade of the Sixth Lawn (common)
Fertilize (common)
Thallid Omnivore (common)
Autumn's Approach (common)
Saproling (token)