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Mechanics | Released Booster | Creative | Cycles | Mechanical Themes | Stats | Alternate Visual Spoiler
Printable
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 C 
Enchantment – Aura
Enchant creature
When enchanted creature is dealt damage, put a spore counter on it.
{r}: Enchanted creature gets +1/+0 until end of turn. Activate this ability only if enchanted creature has a spore counter on it.
 
 R 
Sorcery
Choose a creature type or cardname of a nonbasic land. Destroy all permanents with the chosen type or cardname.
 U 
Creature – Elemental Vampire
Lifelink, menace
{1}{b}, Rotate crops: Rootdrainer gets +3/-1 until end of turn. (To rotate crops, return a land card you control or in your graveyard to its owner's hand.)
"We sages are open-minded about magics, but the dark rites held in Datlai Varn are to be despised."
–Gunelabual, elm sage
2/5
 U 
Instant
Until end of turn, target creature loses all abilities and has base power and toughness 0/1. Then prevent all damage that would be dealt this turn.
 U 
Creature – Elf Assassin
Deathtouch
All creatures able to block Ochran Assassin do so.
1/1
 C 
Creature – Bat Plant
Flying
When Orchid Bat dies, create a 1/1 black Saproling creature token.
1/1
 C 
Creature – Elf Berserker
Whenever Roothold Raider attacks, target creature you control gets +2/+2 until end of turn
Dash {3}{g} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
2/2
 C 
Creature – Elf Druid
When Encroachment Tender enters the battlefield, put three spore counters on target permanent.
"Growth long-term is good. Growth immediately must be better!"
3/3
 C 
Sorcery
Each player mills three cards. Return a card milled this way to its owner's hand.
If a land card left your graveyard this turn, draw a card.
Seawater plants are viewed with suspicion by the land dwellers, but their insights are coveted.
 C 
Creature – Plant Elemental
Flying
When Glimmerseed Swarm enters the battlefield, return target Aura card from your graveyard to your hand.
3/4
 C 
Creature – Plant Rogue
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
They don't really need a reason to pick a fight, they just need a victim.
1/2
 C 
Instant
Choose up to one creature you control of each color. Those creatures get +1/+1 until end of turn. (You can't choose the same creature more than once this way.)
Whenever one of those creatures dies this turn, you gain 1 life.
 C 
Sorcery
You may sacrifice a land. If you do, Thistlewhip Assault deals 6 damage to target creature. Otherwise, Thistlewhip Assault deals 3 damage to target creature.
Ridge-grown tribes prefer to keep to themselves.
 C 
Creature – Fungus
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
4/4
 C 
Sorcery
Return target creature to its owner's hand. You may put a land card from your hand onto the battlefield.
Greyleaf spoke for days against building the keep. Dyfel's answer blew him away.
 T 
Token Creature – Saproling
1/1

Pyrophytic Acorns (common, foil)
Clear-Cut Solution (rare)
Rootdrainer (uncommon)
Capsaicin Cancellation (uncommon)
Ochran Assassin (uncommon)
Orchid Bat (common)
Roothold Raider (common)
Encroachment Tender (common)
Trade with the Tide (common)
Glimmerseed Swarm (common)
Rosetta Fencer (common)
Efflorescent Tactics (common)
Thistlewhip Assault (common)
Carnivorous Fungus (common)
Clear Out (common)
Saproling (token)