[Tribute] Phlea: Virtual Booster
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| Mechanics | Released Booster | Creative | Cycles | Mechanical Themes | Stats | Alternate Visual Spoiler |
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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The Torchbearer's brought war to the heart grove, burning through the guards, consigning the leadership of their enemies to a fiery death. But they were yet to meet the the true defense of the Oakenstand.
10/21
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Trample
Whenever Ranging Thornmaw is dealt damage, it deals 1 damage to each other creature. 5/7
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Reach (This creature can block creatures with flying.)
: For each color among Saprolings you control, add one mana of that color.2/4
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Haste
Creatures you control with haste have admire. 3/3
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Target player exiles the top four cards of their library. Create a 1/1 green Saproling creature token for each creature card exiled in this way.
Silchibai interrogators find more than just facts.
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You may exile four blue cards from your graveyard rather than pay Purple-Scale Algaetor's mana cost.
In the aphotic abyss live only plants who have left the suns nourishing light behind. Sometimes one of them develops a taste for the sunken detritus of the things from above and journeys upwards to hunt.
3/2
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Create a 2/2 white Plant Spirit creature token with lifelink, then populate.
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Target creature gets -3/-3.
![]() ![]() , Exile Prune from your graveyard: Create a 3/3 black and green Plant Zombie creature token. |
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Admire (Whenever a creature enters the battlefield under your control, this creature gets +1/+1 until end of turn. If that creature has the greatest toughness among creatures, this creature gets +2/+2 until end of turn instead.)
1/1
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Protection from Fungus (This creature can't be blocked, targeted, dealt damage, or enchanted by anything Fungus.)
: Crimson Capsaicinoid deals 1 damage to any target.3/2
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Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
They don't really need a reason to pick a fight, they just need a victim.
1/2
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Enchant creature
Enchanted creature gets +2/+2 and has vigilance. ![]() : Enchanted creature gets +2/+2 and gains hexproof until end of turn. Activate only once each turn. |
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Search your library for a card that's a Plant, Treefolk and/or Forest, reveal it and put it into your hand. If you reveal a basic Forest card this way, you may put it onto the battlefield instead.
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Creatures with toughness 5 or greater you control can't be blocked by creatures with power 2 or less.
3/5
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You may sacrifice a land. If you do, Thistlewhip Assault deals 6 damage to target creature. Otherwise, Thistlewhip Assault deals 3 damage to target creature.
Ridge-grown tribes prefer to keep to themselves.
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1/1
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Sequin, Fortress Awoken
(rare)
Ranging Thornmaw
(uncommon)
Cherryfolk Herder
(uncommon)
Capsaicinoid Crasher
(uncommon)
Verdant Hypnosis
(common)
Purple-Scale Algaetor
(common)
Graveblossom
(common)
Prune
(common)
Devout Sapling
(common)
Crimson Capsaicinoid
(common)
Rosetta Fencer
(common)
Oakenstand Blessing
(common)
Rustle of Leaves
(common)
Pathmaker Mosstodon
(common)
Thistlewhip Assault
(common)
Saproling
(token)





: For each color among Saprolings you control, add one mana of that color.

