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Mechanics | Released Booster | Creative | Cycles | Mechanical Themes | Stats | Alternate Visual Spoiler
Printable
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Elf Rebel Warrior
Each Elf card in your hand has dash. The dash cost is equal to its mana cost.
Whenever you cast an Elf spell, you may pay {r}. If you do, create a 1/1 red Elemental creature token with haste.
2/2
 U 
Instant
Choose one —
• Destroy target creature with power greater than its toughness.
• Target creature gains indestructible until end of turn. You gain life equal to its toughness.
 U 
Creature – Dryad Wizard
When Hollowbough Scorcher dies, add {r}.
{2}{r}, {t}: Hollowbough Scorcher deals 1 damage to any target.
The dryads of the cities are chatty showoffs well accustomed to the light of lamps and heat of the sun.
1/2
 U 
Creature – Plant Beast
Trample
Whenever Ranging Thornmaw is dealt damage, it deals 1 damage to each other creature.
5/7
 C 
Creature – Plant Wizard
{u}, {t}: Scry 1, then draw a card, then discard a card.
"If the kelp hasn't read about it in the tides, probably no one anywhere has."
—Zonyx, vellum scribe
1/1
 C 
Enchantment – Aura
Enchant creature
When Grace of Ancestral Laurels enters the battlefield, create a 2/2 white Plant Spirit creature token with lifelink.
Enchanted creature gets +2/+2 and has lifelink.
 C 
Creature – Elf Shaman
Reach
When Canopy Rouser enters the battlefield, create two 1/1 red Elemental creature token with haste.
Whenever Canopy Rouser attacks, you may pay {g}. If you do, creatures you control with lesser power than Canopy Rouser get +1/+1 until end of turn.
2/4
 C 
Instant
Deal 3 damage to target creature. If that creature is a Plant or Fungus, deal 5 damage to it instead.
Human cookfires are regarded with great suspicion.
 C 
Sorcery
Create three 1/1 blue Saproling creature tokens.
{3}{u}, Exile Benthic Surge from your graveyard: Upto three target token creatures gain flying until end of turn.
At the signal of their swarmherd a host of detritivores rushes from the sediment farms all the way to the surface and bursts into the air to pluck gulls from the winds.
 C 
Sorcery
Populate. Target creature you control fights target creature an opponent controls. (To populate, create a token that's a copy of a creature token you control.)
Dissent is not tolerated near the groves of the ancients.
 C 
Creature – Plant Soldier
Growing in rough patches intermingling with other species grass is everywhere, but they earn their place in the world as stalwart soldiers in the armies of Idilis and other provinces.
3/1
 C 
Creature – Human Druid
When Groundswell Fanatic enters the battlefield, discard a card. If you do, draw a card.
{3}{r}{r}, Rotate crops: Destroy target artifact. (To rotate crops, return a land card you control or in your graveyard to its owner's hand.)
"Turn the tools of building to dust and let the soil make pure their evil strength!"
4/1
 C 
Creature – Bat Plant
Flying
When Orchid Bat dies, create a 1/1 black Saproling creature token.
1/1
 C 
Creature – Plant Elephant
Creatures with toughness 5 or greater you control can't be blocked by creatures with power 2 or less.
3/5
 C 
Creature – Fungus Wizard
Flash (You may cast this spell any time you could cast an instant.)
When Amanitan Cleansermage enters the battlefield, exile up to three target cards in graveyards.
"Turn the leaf-litter. Out with the things that have outlived their usefulness."
3/3
 T 
Token Creature – Saproling
1/1

Briar-Crowned Warleader (rare)
The Oak Prevails (uncommon)
Hollowbough Scorcher (uncommon)
Ranging Thornmaw (uncommon)
Tideswept Sage (common)
Grace of Ancestral Laurels (common)
Canopy Rouser (common)
Smoke Out (common)
Benthic Surge (common)
Rule the Glens (common)
Blade of the Sixth Lawn (common)
Groundswell Fanatic (common)
Orchid Bat (common)
Pathmaker Mosstodon (common)
Amanitan Cleansermage (common)
Saproling (token)