[Tribute] Phlea: Virtual Booster
| [Tribute] Phlea: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics | Released Booster | Creative | Cycles | Mechanical Themes | Stats | Alternate Visual Spoiler |
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
|
The Torchbearer's brought war to the heart grove, burning through the guards, consigning the leadership of their enemies to a fiery death. But they were yet to meet the the true defense of the Oakenstand.
10/21
|
: You may put an Aura card from your hand onto the battlefield attached to target land.
: Return target Aura attached to a land to its owner's hand.The vedalken of Silchibai can't recall when their people were mighty water-mages in their own right rather than just attendants to the Oakenstand.
1/3
|
Deathtouch
All creatures able to block Ochran Assassin do so. 1/1
|
This spell costs
less to cast for each creature card in your graveyard.
Create two 3/3 black and green Plant Zombie creature tokens. |
|
When Flinthoof Charger enters the battlefield, create a 1/1 red Elemental creature token with haste. Sacrifice it at the beginning of your end step.
Dash ![]() (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)2/3
|
Scry 2. Draw a card. Mill two cards. Rotate crops. You lose 2 life unless you returned a land to your hand from the battlefield this turn.
|
Whenever Thornbow Archer attacks, each opponent who doesn't control an Elf loses 1 life.
"I will not rest until these foul woods are eradicated."
1/2
|
Create a 2/2 white Plant Spirit creature token with lifelink, then populate.
|
, : Scry 1, then draw a card, then discard a card."If the kelp hasn't read about it in the tides, probably no one anywhere has."
—Zonyx, vellum scribe 1/1
|
Defender
![]() , Rotate crops: creatures with defender you control can attack this turn as though they didn't have defender.4/9
|
Vigilance (Attacking doesn't cause this creature to tap.)
When Disciple of the Wreath enters the battlefield, create a 1/1 green Saproling creature token. "For one as lowly as I, even one saproling to serve me is a blessing."
1/4
|
You may sacrifice a land. If you do, Thistlewhip Assault deals 6 damage to target creature. Otherwise, Thistlewhip Assault deals 3 damage to target creature.
Ridge-grown tribes prefer to keep to themselves.
|
|
Creatures with toughness 5 or greater you control can't be blocked by creatures with power 2 or less.
3/5
|
Search your library for a card that's a Plant, Treefolk and/or Forest, reveal it and put it into your hand. If you reveal a basic Forest card this way, you may put it onto the battlefield instead.
|
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
They don't really need a reason to pick a fight, they just need a victim.
1/2
|
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
2/2
|
Sequin, Fortress Awoken
(rare)
Irrigation Adept
(uncommon)
Ochran Assassin
(uncommon)
Return of the Pruned
(uncommon)
Flinthoof Charger
(common)
Autumn's Approach
(common)
Thornbow Archer
(common)
Graveblossom
(common)
Tideswept Sage
(common)
Dormant Kelpfisher
(common)
Disciple of the Wreath
(common)
Thistlewhip Assault
(common)
Pathmaker Mosstodon
(common)
Rustle of Leaves
(common)
Rosetta Fencer
(common)
Plant Spirit
(token)





: You may put an Aura card from your hand onto the battlefield attached to target land.



