[Tribute] Phlea: Virtual Booster
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This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
![]() , Sacrifice Mangrove Manchineel: Each player sacrifices a creature that attacked or blocked this turn.1/4
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Each Elf card in your hand has dash. The dash cost is equal to its mana cost.
Whenever you cast an Elf spell, you may pay . If you do, create a 1/1 red Elemental creature token with haste.2/2
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Reach (This creature can block creatures with flying.)
: For each color among Saprolings you control, add one mana of that color.2/4
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Until end of turn, target creature loses all abilities and has base power and toughness 0/1. Then prevent all damage that would be dealt this turn.
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Lifelink, menace
![]() , Rotate crops: Rootdrainer gets +3/-1 until end of turn. (To rotate crops, return a land card you control or in your graveyard to its owner's hand.)"We sages are open-minded about magics, but the dark rites held in Datlai Varn are to be despised."
–Gunelabual, elm sage 2/5
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Each player mills three cards. Return a card milled this way to its owner's hand.
If a land card left your graveyard this turn, draw a card. Seawater plants are viewed with suspicion by the land dwellers, but their insights are coveted.
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Growing in rough patches intermingling with other species grass is everywhere, but they earn their place in the world as stalwart soldiers in the armies of Idilis and other provinces.
3/1
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When Pallbearer Fungusaur enters the battlefield, you may pay
![]() . If you do, create a 2/2 white Plant Spirit creature token with lifelink.
When Pallbearer Fungusaur dies, populate. 3/3
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Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
They don't really need a reason to pick a fight, they just need a victim.
1/2
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Tap up to two target creatures. Populate.
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Create three 1/1 blue Saproling creature tokens.
![]() , Exile Benthic Surge from your graveyard: Upto three target token creatures gain flying until end of turn.At the signal of their swarmherd a host of detritivores rushes from the sediment farms all the way to the surface and bursts into the air to pluck gulls from the winds.
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Populate. Target creature you control fights target creature an opponent controls. (To populate, create a token that's a copy of a creature token you control.)
Dissent is not tolerated near the groves of the ancients.
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Haste, protection from creatures with reach
The Oakenstand may allow humans to live, but never will it extend them aid.
2/1
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Scry 2. Draw a card. Mill two cards. Rotate crops. You lose 2 life unless you returned a land to your hand from the battlefield this turn.
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Enchant creature you control
Enchanted creature gets +2/+0. , Discard a land card: Tap enchanted creature. It gains indestructible until end of turn. |
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
2/2
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Mangrove Manchineel
(common, foil)
Briar-Crowned Warleader
(rare)
Cherryfolk Herder
(uncommon)
Capsaicin Cancellation
(uncommon)
Rootdrainer
(uncommon)
Trade with the Tide
(common)
Blade of the Sixth Lawn
(common)
Pallbearer Fungusaur
(common)
Rosetta Fencer
(common)
Nurture the Vines
(common)
Benthic Surge
(common)
Rule the Glens
(common)
Clearing Charger
(common)
Autumn's Approach
(common)
Razer's Fury
(common)
Plant Spirit
(token)




: For each color among Saprolings you control, add one mana of that color.