[Tribute] Phlea: Virtual Booster
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| Mechanics | Released Booster | Creative | Cycles | Mechanical Themes | Stats | Alternate Visual Spoiler |
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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The Torchbearer's brought war to the heart grove, burning through the guards, consigning the leadership of their enemies to a fiery death. But they were yet to meet the the true defense of the Oakenstand.
10/21
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: You may put an Aura card from your hand onto the battlefield attached to target land.
: Return target Aura attached to a land to its owner's hand.The vedalken of Silchibai can't recall when their people were mighty water-mages in their own right rather than just attendants to the Oakenstand.
1/3
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Choose one —
• Destroy target creature with power greater than its toughness. • Target creature gains indestructible until end of turn. You gain life equal to its toughness. |
Create a 1/1 blue Saproling creature token and a 1/1 black Saproling creature token. Populate.
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When Pallbearer Fungusaur enters the battlefield, you may pay
![]() . If you do, create a 2/2 white Plant Spirit creature token with lifelink.
When Pallbearer Fungusaur dies, populate. 3/3
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When Encroachment Tender enters the battlefield, put three spore counters on target permanent.
"Growth long-term is good. Growth immediately must be better!"
3/3
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Target player exiles the top four cards of their library. Create a 1/1 green Saproling creature token for each creature card exiled in this way.
Silchibai interrogators find more than just facts.
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Enchant creature
Enchanted creature gets +2/+2 and has vigilance. ![]() : Enchanted creature gets +2/+2 and gains hexproof until end of turn. Activate only once each turn. |
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Target creature gets -3/-3.
![]() ![]() , Exile Prune from your graveyard: Create a 3/3 black and green Plant Zombie creature token. |
Choose up to one creature you control of each color. Those creatures get +1/+1 until end of turn. (You can't choose the same creature more than once this way.)
Whenever one of those creatures dies this turn, you gain 1 life. |
Search your library for a card that's a Plant, Treefolk and/or Forest, reveal it and put it into your hand. If you reveal a basic Forest card this way, you may put it onto the battlefield instead.
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Whenever Thornbow Archer attacks, each opponent who doesn't control an Elf loses 1 life.
"I will not rest until these foul woods are eradicated."
1/2
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At the beginning of your upkeep, put a spore counter on Psychotropic Scout.
Remove two spore counters from Psychotropic Scout: Counter target spell that targets you or a permanent you control unless its controller pays .How can you hit something that's always in a haze?
1/2
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Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
4/4
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Create a 2/2 white Plant Spirit creature token with lifelink, then populate.
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1/1
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Sequin, Fortress Awoken
(rare)
Irrigation Adept
(uncommon)
The Oak Prevails
(uncommon)
Exotic Mycogenesis
(uncommon)
Pallbearer Fungusaur
(common)
Encroachment Tender
(common)
Verdant Hypnosis
(common)
Oakenstand Blessing
(common)
Prune
(common)
Efflorescent Tactics
(common)
Rustle of Leaves
(common)
Thornbow Archer
(common)
Psychotropic Scout
(common)
Carnivorous Fungus
(common)
Graveblossom
(common)
Plant Soldier
(token)





: You may put an Aura card from your hand onto the battlefield attached to target land.

