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Mechanics | Released Booster | Creative | Cycles | Mechanical Themes | Stats | Alternate Visual Spoiler
Printable
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Legendary Creature – Treefolk Soldier
The Torchbearer's brought war to the heart grove, burning through the guards, consigning the leadership of their enemies to a fiery death. But they were yet to meet the the true defense of the Oakenstand.
10/21
 U 
Creature – Treefolk Shaman
As an additional cost to cast this spell, reveal a Treefolk card or Forest card from your hand or pay {3}.
At the beginning of your upkeep, add {r}{g}. Until end of turn, you don’t lose this mana as steps and phases end.
2/4
 U 
Creature – Vedalken Wizard
{t}: You may put an Aura card from your hand onto the battlefield attached to target land.
{t}: Return target Aura attached to a land to its owner's hand.
The vedalken of Silchibai can't recall when their people were mighty water-mages in their own right rather than just attendants to the Oakenstand.
1/3
 U 
Sorcery
Destroy target creature. For each of its colors, create a 1/1 Saproling creature token that is that color.
Feasts at a palace of a Fruitful are teeming with mixed bounties causing their adopted "critters" to recoil.
 C 
Creature – Plant Soldier
Growing in rough patches intermingling with other species grass is everywhere, but they earn their place in the world as stalwart soldiers in the armies of Idilis and other provinces.
3/1
 C 
Creature – Treefolk Assassin
{b}{b}, Sacrifice Mangrove Manchineel: Each player sacrifices a creature that attacked or blocked this turn.
1/4
 C 
Creature – Treefolk Cleric
Flash
{b}, Sacrifice Popplar Priest: Draw a card.
0/5
 C 
Creature – Elf Druid
When Encroachment Tender enters the battlefield, put three spore counters on target permanent.
"Growth long-term is good. Growth immediately must be better!"
3/3
 C 
Creature – Fungus
{1}, Sacrifice another creature: Thallid Omnivore gets +2/+2 until end of turn. If a Saproling was sacrificed this way, you gain 2 life.
Phlean thallids share the hunger of all others across the multiverse, but no other world have their voracity.
3/3
 C 
Creature – Plant Druid
When Wiltrose Twins dies, create a 1/1 red Saproling creature token and a 1/1 white Saproling creature token.
2/2
 C 
Enchantment – Aura
Enchant creature
When Grace of Ancestral Laurels enters the battlefield, create a 2/2 white Plant Spirit creature token with lifelink.
Enchanted creature gets +2/+2 and has lifelink.
 C 
Creature – Fungus
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
4/4
 C 
Creature – Elf Berserker
Whenever Roothold Raider attacks, target creature you control gets +2/+2 until end of turn
Dash {3}{g} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
2/2
 C 
Creature – Fungus Scout
At the beginning of your upkeep, put a spore counter on Psychotropic Scout.
Remove two spore counters from Psychotropic Scout: Counter target spell that targets you or a permanent you control unless its controller pays {2}.
How can you hit something that's always in a haze?
1/2
 C 
Creature – Crab
Defender
{3}{u}, Rotate crops: creatures with defender you control can attack this turn as though they didn't have defender.
4/9
 T 
Token Creature – Saproling
1/1

Sequin, Fortress Awoken (rare)
Weathered Stoneroot (uncommon)
Irrigation Adept (uncommon)
Feed the Mulch Pit (uncommon)
Blade of the Sixth Lawn (common)
Mangrove Manchineel (common)
Popplar Priest (common)
Encroachment Tender (common)
Thallid Omnivore (common)
Wiltrose Twins (common)
Grace of Ancestral Laurels (common)
Carnivorous Fungus (common)
Roothold Raider (common)
Psychotropic Scout (common)
Dormant Kelpfisher (common)
Saproling (token)