[Tribute] Phlea: Virtual Booster
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| Mechanics | Released Booster | Creative | Cycles | Mechanical Themes | Stats | Alternate Visual Spoiler |
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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The Torchbearer's brought war to the heart grove, burning through the guards, consigning the leadership of their enemies to a fiery death. But they were yet to meet the the true defense of the Oakenstand.
10/21
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This spell costs
less to cast for each creature card in your graveyard.
Create two 3/3 black and green Plant Zombie creature tokens. |
Trample
Whenever Ranging Thornmaw is dealt damage, it deals 1 damage to each other creature. 5/7
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Until end of turn, target creature loses all abilities and has base power and toughness 0/1. Then prevent all damage that would be dealt this turn.
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Choose up to one creature you control of each color. Those creatures get +1/+1 until end of turn. (You can't choose the same creature more than once this way.)
Whenever one of those creatures dies this turn, you gain 1 life. |
Flying
When Glimmerseed Swarm enters the battlefield, return target Aura card from your graveyard to your hand. 3/4
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Flash (You may cast this spell any time you could cast an instant.)
When Amanitan Cleansermage enters the battlefield, exile up to three target cards in graveyards. "Turn the leaf-litter. Out with the things that have outlived their usefulness."
3/3
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Populate. Target creature you control fights target creature an opponent controls. (To populate, create a token that's a copy of a creature token you control.)
Dissent is not tolerated near the groves of the ancients.
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Create three 1/1 blue Saproling creature tokens.
![]() , Exile Benthic Surge from your graveyard: Upto three target token creatures gain flying until end of turn.At the signal of their swarmherd a host of detritivores rushes from the sediment farms all the way to the surface and bursts into the air to pluck gulls from the winds.
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Whenever Thornbow Archer attacks, each opponent who doesn't control an Elf loses 1 life.
"I will not rest until these foul woods are eradicated."
1/2
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Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
4/4
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When Flinthoof Charger enters the battlefield, create a 1/1 red Elemental creature token with haste. Sacrifice it at the beginning of your end step.
Dash ![]() (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)2/3
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At the beginning of your upkeep, put a spore counter on Psychotropic Scout.
Remove two spore counters from Psychotropic Scout: Counter target spell that targets you or a permanent you control unless its controller pays .How can you hit something that's always in a haze?
1/2
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Flying
When Orchid Bat dies, create a 1/1 black Saproling creature token. 1/1
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When Pallbearer Fungusaur enters the battlefield, you may pay
![]() . If you do, create a 2/2 white Plant Spirit creature token with lifelink.
When Pallbearer Fungusaur dies, populate. 3/3
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1/1
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Sequin, Fortress Awoken
(rare)
Return of the Pruned
(uncommon)
Ranging Thornmaw
(uncommon)
Capsaicin Cancellation
(uncommon)
Efflorescent Tactics
(common)
Glimmerseed Swarm
(common)
Amanitan Cleansermage
(common)
Rule the Glens
(common)
Benthic Surge
(common)
Thornbow Archer
(common)
Carnivorous Fungus
(common)
Flinthoof Charger
(common)
Psychotropic Scout
(common)
Orchid Bat
(common)
Pallbearer Fungusaur
(common)
Saproling
(token)




less to cast for each creature card in your graveyard.


