[Tribute] Phlea: Virtual Booster
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| Mechanics | Released Booster | Creative | Cycles | Mechanical Themes | Stats | Alternate Visual Spoiler |
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Each Elf card in your hand has dash. The dash cost is equal to its mana cost.
Whenever you cast an Elf spell, you may pay . If you do, create a 1/1 red Elemental creature token with haste.2/2
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Reach (This creature can block creatures with flying.)
: For each color among Saprolings you control, add one mana of that color.2/4
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Create a 1/1 blue Saproling creature token and a 1/1 black Saproling creature token. Populate.
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This spell costs
less to cast for each creature card in your graveyard.
Create two 3/3 black and green Plant Zombie creature tokens. |
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You may sacrifice a land. If you do, Thistlewhip Assault deals 6 damage to target creature. Otherwise, Thistlewhip Assault deals 3 damage to target creature.
Ridge-grown tribes prefer to keep to themselves.
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Creatures with toughness 5 or greater you control can't be blocked by creatures with power 2 or less.
3/5
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Choose one —
• Create two 1/1 red Elemental creature tokens with haste. • Pyre in the Grove deals 3 damage to any target. The Oakenstand is well guarded, but the local administrations do well to fear the justice carried out by Torchbearers.
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, : Scry 1, then draw a card, then discard a card."If the kelp hasn't read about it in the tides, probably no one anywhere has."
—Zonyx, vellum scribe 1/1
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When Oystershell Fungi dies, reveal the top card of your library. If it's a nonland card, put it into your hand.
Oysters of Phlea don't raise pearls – thay raise life.
2/3
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Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
They don't really need a reason to pick a fight, they just need a victim.
1/2
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![]() , Sacrifce Seednurse: Create a 2/5 green Treefolk Shaman creature token.The time from acorn to mighty oak is long and perilous. Luckily treefolk bond dryads, nature spirits that become lifelong guardians and friends.
1/2
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Scry 2. Draw a card. Mill two cards. Rotate crops. You lose 2 life unless you returned a land to your hand from the battlefield this turn.
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Vigilance (Attacking doesn't cause this creature to tap.)
When Disciple of the Wreath enters the battlefield, create a 1/1 green Saproling creature token. "For one as lowly as I, even one saproling to serve me is a blessing."
1/4
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Reach
When Canopy Rouser enters the battlefield, create two 1/1 red Elemental creature token with haste. Whenever Canopy Rouser attacks, you may pay . If you do, creatures you control with lesser power than Canopy Rouser get +1/+1 until end of turn.2/4
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Enchant creature
When Grace of Ancestral Laurels enters the battlefield, create a 2/2 white Plant Spirit creature token with lifelink. Enchanted creature gets +2/+2 and has lifelink. |
2/5
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Briar-Crowned Warleader
(rare)
Cherryfolk Herder
(uncommon)
Exotic Mycogenesis
(uncommon)
Return of the Pruned
(uncommon)
Thistlewhip Assault
(common)
Pathmaker Mosstodon
(common)
Pyre in the Grove
(common)
Tideswept Sage
(common)
Oystershell Fungi
(common)
Rosetta Fencer
(common)
Seednurse
(common)
Autumn's Approach
(common)
Disciple of the Wreath
(common)
Canopy Rouser
(common)
Grace of Ancestral Laurels
(common)
Treefolk Shaman
(token)


: For each color among Saprolings you control, add one mana of that color.

less to cast for each creature card in your graveyard.

