[Tribute] Phlea: Virtual Booster
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
The Torchbearer's brought war to the heart grove, burning through the guards, consigning the leadership of their enemies to a fiery death. But they were yet to meet the the true defense of the Oakenstand.
10/21
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: You may put an Aura card from your hand onto the battlefield attached to target land.
: Return target Aura attached to a land to its owner's hand. The vedalken of Silchibai can't recall when their people were mighty water-mages in their own right rather than just attendants to the Oakenstand.
1/3
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Lifelink
Admire (Whenever a creature enters the battlefield under your control, this creature gets +1/+1 until end of turn. If that creature has the greatest toughness among creatures, this creature gets +2/+2 until end of turn instead.) Whenever Pineclad Lifebinder admires a creature with the greatest toughness, create a 2/2 white Plant Spirit creature token with lifelink. "My companions and I weather all seasons."
3/3
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This spell costs less to cast for each creature card in your graveyard.
Create two 3/3 black and green Plant Zombie creature tokens. |
Flying
When Orchid Bat dies, create a 1/1 black Saproling creature token. 1/1
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Whenever Thornbow Archer attacks, each opponent who doesn't control an Elf loses 1 life.
"I will not rest until these foul woods are eradicated."
1/2
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Whenever Roothold Raider attacks, target creature you control gets +2/+2 until end of turn
Dash (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.) 2/2
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You may sacrifice a land. If you do, Thistlewhip Assault deals 6 damage to target creature. Otherwise, Thistlewhip Assault deals 3 damage to target creature.
Ridge-grown tribes prefer to keep to themselves.
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Scry 2. Draw a card. Mill two cards. Rotate crops. You lose 2 life unless you returned a land to your hand from the battlefield this turn.
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Choose one —
• Create two 1/1 red Elemental creature tokens with haste. • Pyre in the Grove deals 3 damage to any target. The Oakenstand is well guarded, but the local administrations do well to fear the justice carried out by Torchbearers.
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Tap up to two target creatures. Populate.
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Vigilance (Attacking doesn't cause this creature to tap.)
When Disciple of the Wreath enters the battlefield, create a 1/1 green Saproling creature token. "For one as lowly as I, even one saproling to serve me is a blessing."
1/4
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Enchant creature
Enchanted creature gets +2/+2 and has vigilance. : Enchanted creature gets +2/+2 and gains hexproof until end of turn. Activate only once each turn. |
When Wiltrose Twins dies, create a 1/1 red Saproling creature token and a 1/1 white Saproling creature token.
2/2
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At the beginning of your upkeep, put a spore counter on Psychotropic Scout.
Remove two spore counters from Psychotropic Scout: Counter target spell that targets you or a permanent you control unless its controller pays . How can you hit something that's always in a haze?
1/2
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1/1
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Sequin, Fortress Awoken
(rare)
Irrigation Adept
(uncommon)
Pineclad Lifebinder
(uncommon)
Return of the Pruned
(uncommon)
Orchid Bat
(common)
Thornbow Archer
(common)
Roothold Raider
(common)
Thistlewhip Assault
(common)
Autumn's Approach
(common)
Pyre in the Grove
(common)
Nurture the Vines
(common)
Disciple of the Wreath
(common)
Oakenstand Blessing
(common)
Wiltrose Twins
(common)
Psychotropic Scout
(common)
Saproling
(token)