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Mechanics | Released Booster | Creative | Cycles | Mechanical Themes | Stats | Alternate Visual Spoiler
Printable
15 random cards from the set.
You could alternatively have a booster in the usual rarity pattern.
 C 
Creature – Fungus Scout
At the beginning of your upkeep, put a spore counter on Psychotropic Scout.
Remove two spore counters from Psychotropic Scout: Counter target spell that targets you or a permanent you control unless its controller pays {2}.
How can you hit something that's always in a haze?
1/2
 C 
Creature – Fungus Zombie
Rhizome Stalker enters the battlefield with a spore counter on it for each creature card in your graveyard.
{b}, Remove a spore counter from Rhizome Stalker: Rhizome Stalker gets +1/+1 until end of turn.
3/3
 U 
Enchantment
When Recurring Brushfires enters the battlefield, target player sacrifices a land.
{2}{r}{r}, Rotate crops: Recurring Brushfires deals 2 damage to any target. (To rotate crops, return a land card you control or in your graveyard to its owner's hand.)
"I'm sure you won't give us any reason to treat these incidents as suspicious, will you, Sanvil?"
-Asbakaurin, magistrate of Hollowbough
 U 
Creature – Human Druid
At the beginning of your upkeep, put a spore counter on Mycologist.
Remove three spore counters from Mycologist: Create a 1/1 green Saproling creature token.
Sacrifice a Saproling: You gain 2 life.
They either farm food for the photosynthetic ones or they'll become food for the photosynthetic ones.
0/2
 C 
Creature – Plant Cleric
Admire (Whenever a creature enters the battlefield under your control, this creature gets +1/+1 until end of turn. If that creature has the greatest toughness among creatures, this creature gets +2/+2 until end of turn instead.)
1/1
 C 
Creature – Plant Nomad
Flash (You may cast this spell any time you could cast an instant.)
Admire (Whenever a creature enters the battlefield under your control, this creature gets +1/+1 until end of turn. If that creature has the greatest toughness among creatures, this creature gets +2/+2 until end of turn instead.)
1/3
 R 
Sorcery
Choose a creature type or cardname of a nonbasic land. Destroy all permanents with the chosen type or cardname.
 C 
Enchantment – Aura
Enchant creature
When Grace of Ancestral Laurels enters the battlefield, create a 2/2 white Plant Spirit creature token with lifelink.
Enchanted creature gets +2/+2 and has lifelink.
 C 
Creature – Elf Cleric
Vigilance (Attacking doesn't cause this creature to tap.)
When Disciple of the Wreath enters the battlefield, create a 1/1 green Saproling creature token.
"For one as lowly as I, even one saproling to serve me is a blessing."
1/4
 U 
Creature – Dryad Wizard
When Hollowbough Scorcher dies, add {r}.
{2}{r}, {t}: Hollowbough Scorcher deals 1 damage to any target.
The dryads of the cities are chatty showoffs well accustomed to the light of lamps and heat of the sun.
1/2
 C 
Creature – Plant Elephant
Creatures with toughness 5 or greater you control can't be blocked by creatures with power 2 or less.
3/5
 U 
Sorcery
Create a 1/1 blue Saproling creature token and a 1/1 black Saproling creature token. Populate.
 B 
Basic Land – Mountain
 C 
Creature – Bat Plant
Flying
When Orchid Bat dies, create a 1/1 black Saproling creature token.
1/1
 C 
Instant
Scry 2. Draw a card. Mill two cards. Rotate crops. You lose 2 life unless you returned a land to your hand from the battlefield this turn.
 T 
Token Creature – Saproling
1/1

Psychotropic Scout (common)
Rhizome Stalker (common)
Recurring Brushfires (uncommon)
Mycologist (uncommon)
Devout Sapling (common)
Nimbleweed (common)
Clear-Cut Solution (rare)
Grace of Ancestral Laurels (common)
Disciple of the Wreath (common)
Hollowbough Scorcher (uncommon)
Pathmaker Mosstodon (common)
Exotic Mycogenesis (uncommon)
Mountain (basic)
Orchid Bat (common)
Autumn's Approach (common)
Saproling (token)