[Tribute] Achadire: Virtual Booster
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| Mechanics | Released Booster | Cycles | Mechanical Themes | Stats | Alternate Visual Spoiler |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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When Bedro, Stern Incinerator attacks, sacrifice a creature or pay
. If you do, attacking creatures you control get +2/+0 and gain first strike until end of turn.3/3
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When Ailing Host dies, create a 2/2 black Carrier creature token with deathtouch.
"I probably don't have to tell you that, but definitely don't go near that writhing pile of boils! It only gets worse from there."
—Ozzen, outrider instructor 2/2
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Counter target spell.
Solitary — If you control exactly one creature, draw a card. |
Whenever you gain life, create a 1/1 green Saproling creature token. This ability triggers only once each turn.
![]() , Sacrifice a creature: Draw a card.3/2
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Slimey Regurgitator enters the battlefield with three plague counters on it.
At the beginning of each player's upkeep, you gain an amount of life equal to the number of plague counters on Slimey Regurgitator. At the beginning of your end step, if Slimey Regurgitator is tapped, remove a plague counter from it. 5/7
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When Druid of Everchange enters the battlefield, if you control another creature with power or toughness 3 or greater, draw a card.
They are twisted beyond recognizable species, but they are just something new and rever nature in their own way, meditating on the aspects of adaptation.
2/3
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Haste
Rabid Wolf attacks each turn if able. Not all sickness stems from the planar plague; many a mundane disease will befall beast and man alike.
2/2
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Prevent all damage Warded Outrider would be dealt by Carriers.
Permanent immunity is never achieved, but the ward-weavers constantly restore the protection of those who must travel the plagued expanses.
2/3
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At the beginning of your upkeep, return another creature you control to its owner’s hand.
4/5
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From coastline to coastline the Jaklovim travel in search for a place untouched by the Foulness that has destroyed their ancestral home.
2/3
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Kicker
(You may pay an additional as you cast this spell.)
When Wasteland Scavenger enters the battlefield, if it was kicked, draw a card. Wandering the wastes is not done by choice. Survival as an exile requires skill and resourcefulness.
3/2
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When Pale Mare enters the battlefield or dies, create a 0/0 black Germ creature token, then put a +1/+1 counter on a creature you control.
2/2
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Equipped creature gets +1/+0.
Equipped creature can't be blocked except by creatures that share a color with it and/or colorless creatures. Equip ( : Attach to target creature you control. Equip only as a sorcery.) |
Whenever a creature enters the battlefield, it's controller may scry 1.
0/5
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Flying (This creature can't be blocked except by creatures with flying or reach.)
1/1
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Bedro, Stern Incinerator
(rare)
Ailing Host
(uncommon)
No Other Voices
(uncommon)
Moldpelt Alpha
(uncommon)
Slimey Regurgitator
(common)
Druid of Everchange
(common)
Rabid Wolf
(common)
Warded Outrider
(common)
Repulsive Brachix
(common)
Merfolk Nomad
(common)
Wasteland Scavenger
(common)
Pale Mare
(common)
Shroud of Doubt
(common)
Salticidae Spider
(common)
Island
(basic)
Bird
(token)


. If you do, attacking creatures you control get +2/+0 and gain first strike until end of turn.



