[Tribute] Achadire: Virtual Booster
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| Mechanics | Released Booster | Cycles | Mechanical Themes | Stats | Alternate Visual Spoiler |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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When Mucus Hydra enters the battlefield, create X 0/0 black Germ creature tokens.
Mucus Hydra gets +2/+2 for each Germ you control. Germs you control get +2/+2 and have trample. 3/3
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Whenever you gain life, create a 1/1 green Saproling creature token. This ability triggers only once each turn.
![]() , Sacrifice a creature: Draw a card.3/2
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Defender
When Abandoned Barricade enters the battlefield or dies, create a 2/2 colorless Zombie creature token. Befoul ( , Sacrifice this permanent: Create a 2/2 colorless Zombie creature token. Befoul only as a sorcery.)0/4
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Create two 2/2 black Carrier creature tokens with deathtouch.
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When Trezic Mycologist enters the battlefield, if a creature died this turn, create a 1/1 green Saproling creature token.
1/1
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Enchant creature or planeswalker
Enchanted permanent can’t attack or block and its activated abilities can’t be activated. |
Stagnant Creek enters the battlefield tapped.
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Befoul ( , Sacrifice this permanent: Create a 2/2 colorless Zombie creature token. Befoul only as a sorcery.) |
When Reclusive Vagabond enters the battlefield, tap target creature an opponent controls.
Solitary — When Reclusive Vagabond enters the battlefield, if you control no other creatures, return target tapped creature to its owner's hand. I said, GO AWAY!
2/2
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At the beginning of your upkeep, return another creature you control to its owner’s hand.
4/5
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Solitary — As long as you control no other creature, Scarred Outcast has menace.
Fire cleansed him of the infliction, but the scarring keeps everyone at distance.
2/2
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From coastline to coastline the Jaklovim travel in search for a place untouched by the Foulness that has destroyed their ancestral home.
2/3
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Kicker
(You may pay an additional as you cast this spell.)
When Wasteland Scavenger enters the battlefield, if it was kicked, draw a card. Wandering the wastes is not done by choice. Survival as an exile requires skill and resourcefulness.
3/2
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Reach
Each creature with flying must block Warped Branchwhipper if able. 3/4
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When Ruinous Chrysalis enters the battlefield, it deals 2 damage to any target.
Befoul ( , Sacrifice this permanent: Create a 2/2 colorless Zombie creature token. Befoul only as a sorcery.)The hibernating unlife is kept safe by static necrotic energ that will discharge on contact.
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2/2
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Mucus Hydra
(mythic)
Moldpelt Alpha
(uncommon)
Abandoned Barricade
(uncommon)
Virulent Predation
(uncommon)
Trezic Mycologist
(common)
Constriction
(common)
Stagnant Creek
(common)
Reclusive Vagabond
(common)
Repulsive Brachix
(common)
Scarred Outcast
(common)
Merfolk Nomad
(common)
Wasteland Scavenger
(common)
Warped Branchwhipper
(common)
Ruinous Chrysalis
(common)
Plains
(basic)
Zombie
(token)





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