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Mechanics | Released Booster | Cycles | Mechanical Themes | Stats | Alternate Visual Spoiler
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Dragon
Flying
When Hellrazer Tyrant attacks, you may pay {1}{r}. If you do, put a creature card from your hand or graveyard onto the battlefield tapped an attacking. Sacrifice it at the end of combat.
It roars, and the brood follows.
5/5
 U 
Creature – Human
When Student of Infectants enters the battlefield, create a 0/0 black Germ creature token.
Germs you control get +1/+1.
2/2
 U 
Creature – Human Scout
When Drearmarsh Observer enters the battlefield or dies, draw a card.
Befoul {3} ({3}, Sacrifice this permanent: Create a 2/2 colorless Zombie creature token. Befoul only as a sorcery.)
2/2
 U 
Creature – Crocodile Mutant
At the beginning of your upkeep, another target creature you control gets -5/-5 until end of turn.
5/5
 C 
Creature – Human Soldier
When Nabarec Harrier enters the battlefield, tap target creature an opponent controls.
{w}, Sacrifice Nabarec Harrier: Tap target creature an opponent controls.
The plague seeping through the Nabarec city defenses has brought low the population, so nowadays the survivors strive to divert beastly disease carriers from even getting close.
2/1
 C 
Instant
Counter target spell that targets a creature. Each creature controlled by an opponent that spell targeted gets -2/-0 until end of turn.
Draw a card.
One of the most futile methods that have been employed against the Planar Plague came from the outpost-city of Nabarec, which covered itself in forcefields.
 C 
Creature – Boar Mutant
Whenever Sawspine Boar attacks, you may exile a creature card from your graveyard. When you do, Sawspine Boar gets +1/+0 until end of turn and you may discard a card. If you do, draw a card.
4/4
 C 
Creature – Elk
Whenever you sacrifice a creature, you gain 2 life and Thornharrow Elk gets +1/+1 until end of turn.
5/5
 C 
Creature – Bird Druid
{t}: Add {u}.
"Nature has left us to die, so we will leave nature behind."
1/1
 C 
Land
Stagnant Creek enters the battlefield tapped.
{t}: Add {u} or {b}.
Befoul {3} ({3}, Sacrifice this permanent: Create a 2/2 colorless Zombie creature token. Befoul only as a sorcery.)
 C 
Creature – Merfolk Nomad
From coastline to coastline the Jaklovim travel in search for a place untouched by the Foulness that has destroyed their ancestral home.
2/3
 C 
Artifact – Equipment
Equipped creature gets +1/+1.
When equipped creature dies, if it wasn't a token, create a 1/1 green Saproling creature token.
Equip {b/g} ({b/g}: Attach to target creature you control. Equip only as a sorcery.)
You have to wear additional masks to keep from inhaling the spores, but many vile creatures flee the secretions of the weird mold.
 C 
Sorcery
Create a 0/0 black Germ creature token. Put X +1/+1 counters on it, where X is the number of creature cards in your graveyard.
"The liquid seeping from the bodies is recognizable by its terrible odor. It appeared suddenly and weirdly seems to pool away drom drain pipes."
—final field-notes of Rayia, Trezic mortician
 C 
Enchantment
Solitary — At the beginning of combat, you control exactly one creature, tap target creature an opponent controls.
Befoul {3} ({3}, Sacrifice this permanent: Create a 2/2 colorless Zombie creature token. Befoul only as a sorcery.)
The Foul Ones give no moan or sound other than a low shuffling of bare feet as a warning of their approach.
 
 B 
Basic Land – Swamp
 T 
Token Creature – Zombie
2/2

Hellrazer Tyrant (rare)
Student of Infectants (uncommon)
Drearmarsh Observer (uncommon)
Terrortooth Mauler (uncommon)
Nabarec Harrier (common)
Dulling Bubble (common)
Sawspine Boar (common)
Thornharrow Elk (common)
Indifferent Druid (common)
Stagnant Creek (common)
Merfolk Nomad (common)
Fungal Robes (common)
Morticians' Bane (common)
Unnerving Quiet (common)
Swamp (basic)
Zombie (token)