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Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Angel
Flying, vigilance
When Quarantine Angel enters the battlefield, exile target creature until Quarantine Angel leaves the battlefield.
 U 
Sorcery
As an additional cost to cast Feverdream, discard a card.
Draw two cards, then exile the top two cards of your library. You may play the exiled cards until the end of your next turn.
 U 
Artifact Creature – Golem
When Elixir Transporter dies, you gain 4 life.
4/4
 U 
Enchantment
When Throes of Torment enters the battlefield, target creature gets -2/-2 until end of turn.
Whenever a creature dies, if its toughness was 0 or less, creatures you control get +1/+0 until end of turn.
"Screaming and struggling is the best way to die. Not for us, of course, but for our enemies."
-Asuad-Dengizik, lich pestimancer
 C 
Enchantment – Aura
Enchant creature
Enchanted creature gets +3/+3 and has trample.
Contagion (If it is ever unattached and hasn't been attached to a Germ this turn, create a 0/0 black Germ token and attach this Aura to that token.)
 C 
Enchantment
Solitary — At the beginning of combat, you control exactly one creature, tap target creature an opponent controls.
Befoul {3} ({3}, Sacrifice this permanent: Create a 2/2 colorless Zombie creature token. Befoul only as a sorcery.)
The Foul Ones give no moan or sound other than a low shuffling of bare feet as a warning of their approach.
 C 
Creature – Human Berserker
Menace (This creature can't be blocked except by two or more creatures.)
Solitary — At the beginning of combat during your turn, if you control no other creatures, Scarred Berserker gets +2/+0.
Could be battle-scars, maybe something caused by burns. But when you look like old blisters, you have people step aside.
1/1
 C 
Sorcery
Whenever a creature dies this turn, its controller loses 3 life.
Target creature gets -3/-3.
 C 
Creature – Human Soldier
When Nabarec Harrier enters the battlefield, tap target creature an opponent controls.
{w}, Sacrifice Nabarec Harrier: Tap target creature an opponent controls.
The plague seeping through the Nabarec city defenses has brought low the population, so nowadays the survivors strive to divert beastly disease carriers from even getting close.
2/1
 C 
Instant
Put a plague counter on up to one target creature. Creatures you control that are Germs or have plague counters on them gain flying until end of turn.
 C 
Artifact – Equipment
Equipped creature gets +1/+0.
As long as it’s your turn, equipped creature has first strike.
Equip {r/w} ({r/w}: Attach to target creature you control. Equip only as a sorcery.)
Keeps the vile creepers at a distance.
 C 
Creature – Bird
Flying (This creature can't be blocked except by creatures with flying or reach.)
When Nesting Tern dies, create a 1/1 blue Bird creature token with flying.
1/1
 C 
Creature – Kor Scout
Prevent all damage Warded Outrider would be dealt by Carriers.
Permanent immunity is never achieved, but the ward-weavers constantly restore the protection of those who must travel the plagued expanses.
2/3
 C 
Creature – Bird Druid
{t}: Add {u}.
"Nature has left us to die, so we will leave nature behind."
1/1
 
 B 
Basic Land – Swamp
 T 
Token Creature – Bird
Flying (This creature can't be blocked except by creatures with flying or reach.)
1/1

Quarantine Angel (rare)
Feverdream (uncommon)
Elixir Transporter (uncommon)
Throes of Torment (uncommon)
Invigorating Strain (common)
Unnerving Quiet (common)
Scarred Berserker (common)
Infectious Disease (common)
Nabarec Harrier (common)
Go Airborne (common)
Lignite Spear (common)
Nesting Tern (common)
Warded Outrider (common)
Indifferent Druid (common)
Swamp (basic)
Bird (token)