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Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Angel
Flying, vigilance
When Quarantine Angel enters the battlefield, exile target creature until Quarantine Angel leaves the battlefield.
 U 
Sorcery
As an additional cost to cast Feverdream, discard a card.
Draw two cards, then exile the top two cards of your library. You may play the exiled cards until the end of your next turn.
 U 
Creature – Fungus Wolf
Whenever you gain life, create a 1/1 green Saproling creature token. This ability triggers only once each turn.
{3}{g}, Sacrifice a creature: Draw a card.
3/2
 U 
Creature – Ooze Elemental
Kicker {1}{b} (You may pay an additional {1}{b} as you cast this spell.)
When Slouching Composter enters the battlefield, each opponent sacrifices a permanent.
3/4
 C 
Creature – Wolf
Haste
Rabid Wolf attacks each turn if able.
Not all sickness stems from the planar plague; many a mundane disease will befall beast and man alike.
2/2
 C 
Enchantment – Aura
Enchant creature
You control enchanted creature. It doesn't untap during it controller's untap step.
"It's all so clear now."
 C 
Creature – Merfolk Nomad
Kicker {w} (You may pay an additional {w} as you cast this spell.)
Flash
When Jaklovim Interceptor enters the battlefield, if it was kicked, target unblocked attacking creature becomes blocked.
"My net's not for fishing."
2/1
 C 
Creature – Snake Beast
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
{2}{g}: Untap Springing Tsuchinoko.
"The alchemist Bralus writes that tsuchinoko venom can be made into a nostrum. Unlikely, but who's caught a tsuchinoko to find out?"
-Doramino, Trezic bomb-captain
3/1
 C 
Creature – Carrier
Numbing Glob enters the battlefield with two plague counters on it.
At the beginning of your end step, if Numbing Glob is tapped, remove a plague counter from it. When you do, you gain 3 life.
2/3
 C 
Creature – Carrier
Thunderous Avulsor enters the battlefield with two plague counters on it.
At the beginning of each player's upkeep, Thunderous Avulsor deals damage to that player equal to the number of plague counters on it.
At the beginning of your end step, if Thunderous Avulsor is tapped, remove a plague counter from it.
It charges with the sickening sound of bones cracking.
3/6
 C 
Enchantment – Aura
Enchant creature
Enchanted creature gets +2/+2 and gains menace.
Contagion (If it is ever unattached and hasn't been attached to a Germ this turn, create a 0/0 black Germ token and attach this Aura to that token.)
 C 
Instant
Target creature you control deals damage equal to its power to an attacking creature of your choice.
Solitary — If you control exactly one creature, it deals that much damage to each attacking creature instead.
 C 
Creature – Crab
At the beginning of your upkeep, return another creature you control to its owner’s hand.
4/5
 C 
Artifact – Equipment
Equipped creature gets +1/+0.
As long as it’s your turn, equipped creature has first strike.
Equip {r/w} ({r/w}: Attach to target creature you control. Equip only as a sorcery.)
Keeps the vile creepers at a distance.
 
 B 
Basic Land – Swamp
 T 
Token Creature – Saproling
1/1

Quarantine Angel (rare)
Feverdream (uncommon)
Moldpelt Alpha (uncommon)
Slouching Composter (uncommon)
Rabid Wolf (common)
Act of Nihilism (common)
Jaklovim Interceptor (common)
Springing Tsuchinoko (common)
Numbing Glob (common)
Thunderous Avulsor (common)
Disfiguring Parasite (common)
Unapproachable Ambush (common)
Repulsive Brachix (common)
Lignite Spear (common)
Swamp (basic)
Saproling (token)