[Tribute] Achadire: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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When Fatal Contamination enters the battlefield, if you cast it, destroy all creatures, then create two 0/0 black Germ creature tokens.
Germs you control get +1/+1. |
Counter target spell.
Solitary — If you control exactly one creature, draw a card. |
As an additional cost to cast this spell, exile two creature cards from your graveyard.
Destroy target creature. |
When Ailing Host dies, create a 2/2 black Carrier creature token with deathtouch.
"I probably don't have to tell you that, but definitely don't go near that writhing pile of boils! It only gets worse from there."
—Ozzen, outrider instructor 2/2
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Equipped creature gets +1/+1.
When equipped creature dies, if it wasn't a token, create a 1/1 green Saproling creature token. Equip ( : Attach to target creature you control. Equip only as a sorcery.)You have to wear additional masks to keep from inhaling the spores, but many vile creatures flee the secretions of the weird mold.
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Haste
Rabid Wolf attacks each turn if able. Not all sickness stems from the planar plague; many a mundane disease will befall beast and man alike.
2/2
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When Outpost Ornithologist enters the battlefield, draw a card, then discard a card.
When Outpost Ornithologist dies, create a 1/1 blue Bird creature token with flying. "Though not immune to the sickness, some avian specimen react in a peculiar way. Worth investigating."
—Arfono, research notes 1/1
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Enchant creature or planeswalker
Enchanted permanent can’t attack or block and its activated abilities can’t be activated. |
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Put a plague counter on up to one target creature. Creatures you control that are Germs or have plague counters on them gain flying until end of turn.
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Somber Bay enters the battlefield tapped.
: Add or .
Befoul ( , Sacrifice this permanent: Create a 2/2 colorless Zombie creature token. Befoul only as a sorcery.) |
Whenever you sacrifice a creature, you gain 2 life and Thornharrow Elk gets +1/+1 until end of turn.
5/5
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At the beginning of your upkeep, return another creature you control to its owner’s hand.
4/5
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Kicker
(You may pay an additional as you cast this spell.)
When Wasteland Scavenger enters the battlefield, if it was kicked, draw a card. Wandering the wastes is not done by choice. Survival as an exile requires skill and resourcefulness.
3/2
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When Druid of Everchange enters the battlefield, if you control another creature with power or toughness 3 or greater, draw a card.
They are twisted beyond recognizable species, but they are just something new and rever nature in their own way, meditating on the aspects of adaptation.
2/3
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1/1
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Fatal Contamination
(rare)
No Other Voices
(uncommon)
Impale on Bones
(uncommon)
Ailing Host
(uncommon)
Fungal Robes
(common)
Rabid Wolf
(common)
Outpost Ornithologist
(common)
Constriction
(common)
Go Airborne
(common)
Somber Bay
(common)
Thornharrow Elk
(common)
Repulsive Brachix
(common)
Wasteland Scavenger
(common)
Druid of Everchange
(common)
Island
(basic)
Saproling
(token)






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