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Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Enchantment
When Fatal Contamination enters the battlefield, if you cast it, destroy all creatures, then create two 0/0 black Germ creature tokens.
Germs you control get +1/+1.
 U 
Artifact – Equipment
Equipped creature gets +2/+2 and has ward {2}.
Solitary — Whenever a creature enters the battlefield under your control, if you control exactly one creature, you may attach Isolation Suit to that creature.
Equip {3}
 U 
Artifact – Equipment
When Doramino's Landmine enters the battlefield, attach it to target creature you don't control.
If equipped creature attacks or blocks, sacrifice Doramino's Landmine. If you do, deal 2 damage to it.
He always thought it ironic that they would freeze before they burned.
 U 
Instant
As an additional cost to cast this spell, exile two creature cards from your graveyard.
Destroy target creature.
 C 
Creature – Spider
Whenever a creature enters the battlefield, it's controller may scry 1.
0/5
 C 
Creature – Crab
At the beginning of your upkeep, return another creature you control to its owner’s hand.
4/5
 C 
Enchantment – Aura
Enchant creature or planeswalker
Enchanted permanent can’t attack or block and its activated abilities can’t be activated.
 C 
Artifact – Equipment
Equipped creature gets +1/+0.
Equip {1}
 C 
Creature – Kor Scout
Prevent all damage Warded Outrider would be dealt by Carriers.
Permanent immunity is never achieved, but the ward-weavers constantly restore the protection of those who must travel the plagued expanses.
2/3
 C 
Creature – Human Berserker
Menace (This creature can't be blocked except by two or more creatures.)
Solitary — At the beginning of combat during your turn, if you control no other creatures, Scarred Berserker gets +2/+0.
Could be battle-scars, maybe something caused by burns. But when you look like old blisters, you have people step aside.
1/1
 C 
Instant
As an additional cost to cast this spell, sacrifice a creature or pay {2}.
Target creature you control gets +0/+3 until end of turn, then fights target creature you don't control.
"We are a people with everything to lose by fighting, yet we will never hesitate to give our lives to avenge one of our own."
-Kentumn, Thornharrow mayor
 C 
Instant
Put a plague counter on up to one target creature. Creatures you control that are Germs or have plague counters on them gain flying until end of turn.
 C 
Sorcery
Whenever a creature dies this turn, its controller loses 3 life.
Target creature gets -3/-3.
 C 
Creature – Bird Druid
{t}: Add {u}.
"Nature has left us to die, so we will leave nature behind."
1/1
 B 
Basic Land – Mountain
 T 
Token Creature – Carrier
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
2/2

Fatal Contamination (rare)
Isolation Suit (uncommon)
Doramino's Landmine (uncommon)
Impale on Bones (uncommon)
Salticidae Spider (common)
Repulsive Brachix (common)
Constriction (common)
Bone Saw (common)
Warded Outrider (common)
Scarred Berserker (common)
Tenacious Vengeance (common)
Go Airborne (common)
Infectious Disease (common)
Indifferent Druid (common)
Mountain (basic)
Carrier (token)