[Tribute] Achadire: Virtual Booster
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| Mechanics | Released Booster | Cycles | Mechanical Themes | Stats | Alternate Visual Spoiler |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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When Time for Reflection enters the battlefield, create a token that's a copy of target creature.
Solitary – At the beginning of your upkeep, if you only control one nontoken creature, create a token that's a copy of that creature. "It's a terrible curse, to be left alone."
-Mipan, Kor Elder |
Defender (This creature can't attack.)
Protection from creatures with plague counters on them Trezic war camps employed much simpler yet more effective methods of protection than Nabarec outpost city.
0/5
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Whenever you gain life, create a 1/1 green Saproling creature token. This ability triggers only once each turn.
![]() , Sacrifice a creature: Draw a card.3/2
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Defender
When Abandoned Barricade enters the battlefield or dies, create a 2/2 colorless Zombie creature token. Befoul ( , Sacrifice this permanent: Create a 2/2 colorless Zombie creature token. Befoul only as a sorcery.)0/4
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Thunderous Avulsor enters the battlefield with two plague counters on it.
At the beginning of each player's upkeep, Thunderous Avulsor deals damage to that player equal to the number of plague counters on it. At the beginning of your end step, if Thunderous Avulsor is tapped, remove a plague counter from it. It charges with the sickening sound of bones cracking.
3/6
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Put a plague counter on up to one target creature. Creatures you control that are Germs or have plague counters on them gain flying until end of turn.
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Enchant creature or planeswalker
Enchanted permanent can’t attack or block and its activated abilities can’t be activated. |
Equipped creature gets +1/+0.
Equipped creature can't be blocked except by creatures that share a color with it and/or colorless creatures. Equip ( : Attach to target creature you control. Equip only as a sorcery.) |
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When Ominous Chrysalis enters the battlefield, draw two cards.
Befoul ( , Sacrifice this permanent: Create a 2/2 colorless Zombie creature token. Befoul only as a sorcery.) |
You draw two cards, then you lose 2 life unless your life total is 10 or less.
Even if there were worse planes in the Multiverse, he obviously didn't know.
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Menace (This creature can't be blocked except by two or more creatures.)
Solitary — At the beginning of combat during your turn, if you control no other creatures, Scarred Berserker gets +2/+0. Could be battle-scars, maybe something caused by burns. But when you look like old blisters, you have people step aside.
1/1
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As an additional cost to cast this spell, sacrifice a creature or pay
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Target creature you control gets +0/+3 until end of turn, then fights target creature you don't control. "We are a people with everything to lose by fighting, yet we will never hesitate to give our lives to avenge one of our own."
-Kentumn, Thornharrow mayor |
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As an additional cost to cast Corpse Birth, pay
or sacrifice a creature.
Create three 1/1 green Saproling creature tokens. |
Stagnant Creek enters the battlefield tapped.
: Add or .
Befoul ( , Sacrifice this permanent: Create a 2/2 colorless Zombie creature token. Befoul only as a sorcery.) |
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0/0
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Time for Reflection
(rare)
Trezic Quarantine
(uncommon)
Moldpelt Alpha
(uncommon)
Abandoned Barricade
(uncommon)
Thunderous Avulsor
(common)
Go Airborne
(common)
Constriction
(common)
Shroud of Doubt
(common)
Ominous Chrysalis
(common)
Kislan's Concern
(common)
Scarred Berserker
(common)
Tenacious Vengeance
(common)
Corpse Birth
(common)
Stagnant Creek
(common)
Forest
(basic)
Germ
(token)





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