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Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 M 
Creature – Ooze Hydra
When Mucus Hydra enters the battlefield, create X 0/0 black Germ creature tokens.
Mucus Hydra gets +2/+2 for each Germ you control.
Germs you control get +2/+2 and have trample.
3/3
 U 
Artifact – Equipment
When Doramino's Landmine enters the battlefield, attach it to target creature you don't control.
If equipped creature attacks or blocks, sacrifice Doramino's Landmine. If you do, deal 2 damage to it.
He always thought it ironic that they would freeze before they burned.
 U 
Sorcery
Create two 2/2 black Carrier creature tokens with deathtouch.
 U 
Sorcery
As an additional cost to cast Feverdream, discard a card.
Draw two cards, then exile the top two cards of your library. You may play the exiled cards until the end of your next turn.
 C 
Creature – Crab
At the beginning of your upkeep, return another creature you control to its owner’s hand.
4/5
 C 
Creature – Merfolk Nomad
From coastline to coastline the Jaklovim travel in search for a place untouched by the Foulness that has destroyed their ancestral home.
2/3
 C 
Creature – Mutant Shaman
When Deformed Missionary dies, target creature an opponent controls gets -1/-1 until end of turn. Its controller loses 1 life.
She brings a blessing none is willing to accept.
1/1
 C 
Creature – Snake Beast
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
{2}{g}: Untap Springing Tsuchinoko.
"The alchemist Bralus writes that tsuchinoko venom can be made into a nostrum. Unlikely, but who's caught a tsuchinoko to find out?"
-Doramino, Trezic bomb-captain
3/1
 C 
Creature – Carrier
Blind Shambler enters the battlefield with a plague counter on it.
Other creatures get -1/-0 as long as Blind Shambler has a plague counter on it.
At the beginning of your end step, if Blind Shambler is tapped, remove a plague counter from it.
4/3
 C 
Creature – Human Soldier
When Nabarec Harrier enters the battlefield, tap target creature an opponent controls.
{w}, Sacrifice Nabarec Harrier: Tap target creature an opponent controls.
The plague seeping through the Nabarec city defenses has brought low the population, so nowadays the survivors strive to divert beastly disease carriers from even getting close.
2/1
 C 
Creature – Human Rogue
Solitary — As long as you control no other creature, Scarred Outcast has menace.
Fire cleansed him of the infliction, but the scarring keeps everyone at distance.
2/2
 C 
Land
Eerie Meadow enters the battlefield tapped.
{t}: Add {g} or {w}.
Befoul {3} ({3}, Sacrifice this permanent: Create a 2/2 colorless Zombie creature token. Befoul only as a sorcery.)
 C 
Creature – Human
When Reclusive Vagabond enters the battlefield, tap target creature an opponent controls.
Solitary — When Reclusive Vagabond enters the battlefield, if you control no other creatures, return target tapped creature to its owner's hand.
I said, GO AWAY!
2/2
 C 
Creature – Wolf
Haste
Rabid Wolf attacks each turn if able.
Not all sickness stems from the planar plague; many a mundane disease will befall beast and man alike.
2/2
 
 B 
Basic Land – Forest
 T 
Token Creature – Carrier
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
2/2

Mucus Hydra (mythic)
Doramino's Landmine (uncommon)
Virulent Predation (uncommon)
Feverdream (uncommon)
Repulsive Brachix (common)
Merfolk Nomad (common)
Deformed Missionary (common)
Springing Tsuchinoko (common)
Blind Shambler (common)
Nabarec Harrier (common)
Scarred Outcast (common)
Eerie Meadow (common)
Reclusive Vagabond (common)
Rabid Wolf (common)
Forest (basic)
Carrier (token)