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Mechanics | Released Booster | Cycles | Mechanical Themes | Stats | Alternate Visual Spoiler
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 M 
Creature – Ooze Hydra
When Mucus Hydra enters the battlefield, create X 0/0 black Germ creature tokens.
Mucus Hydra gets +2/+2 for each Germ you control.
Germs you control get +2/+2 and have trample.
3/3
 U 
Enchantment
When Throes of Torment enters the battlefield, target creature gets -2/-2 until end of turn.
Whenever a creature dies, if its toughness was 0 or less, creatures you control get +1/+0 until end of turn.
"Screaming and struggling is the best way to die. Not for us, of course, but for our enemies."
-Asuad-Dengizik, lich pestimancer
 U 
Creature – Wall
Defender (This creature can't attack.)
Protection from creatures with plague counters on them
Trezic war camps employed much simpler yet more effective methods of protection than Nabarec outpost city.
0/5
 U 
Instant
Counter target spell.
Solitary — If you control exactly one creature, draw a card.
 C 
Artifact – Chrysalis
When Ruinous Chrysalis enters the battlefield, it deals 2 damage to any target.
Befoul {3} ({3}, Sacrifice this permanent: Create a 2/2 colorless Zombie creature token. Befoul only as a sorcery.)
The hibernating unlife is kept safe by static necrotic energ that will discharge on contact.
 C 
Creature – Treefolk Mutant
Reach
Each creature with flying must block Warped Branchwhipper if able.
3/4
 C 
Artifact – Equipment
Equipped creature gets +1/+0.
Equipped creature can't be blocked except by creatures that share a color with it and/or colorless creatures.
Equip {u/b} ({u/b}: Attach to target creature you control. Equip only as a sorcery.)
 C 
Land
Eerie Meadow enters the battlefield tapped.
{t}: Add {g} or {w}.
Befoul {3} ({3}, Sacrifice this permanent: Create a 2/2 colorless Zombie creature token. Befoul only as a sorcery.)
 C 
Creature – Mutant Druid
When Druid of Everchange enters the battlefield, if you control another creature with power or toughness 3 or greater, draw a card.
They are twisted beyond recognizable species, but they are just something new and rever nature in their own way, meditating on the aspects of adaptation.
2/3
 C 
Creature – Crab
At the beginning of your upkeep, return another creature you control to its owner’s hand.
4/5
 C 
Instant
Kicker {r} (You may pay an additional {r} as you cast this spell.)
Counter target creature or planeswalker spell. If Quarantine Enforcement was kicked, it deals 2 damage to the spell's controller.
"And stay out!"
 C 
Enchantment – Aura
Enchant creature or planeswalker
Enchanted permanent can’t attack or block and its activated abilities can’t be activated.
 C 
Enchantment – Aura
Enchant creature
Enchanted creature gets +1/+1.
Sacrifice a creature: Tap enchanted creature. It gains indestructible until end of turn.
"Unclean or not. My blade has no patience for such dicussions. You leave the Sanctuary, you do not return."
—Evaan, cleanse-blade master
 C 
Sorcery
As an additional cost to cast this spell, sacrifice a creature or pay {2}.
You gain 9 life.
Stories are told in the camps of Jaklovim about a selfless, nameless hero and his final sacrifice.
 
 B 
Basic Land – Forest
 T 
Token Creature – Germ
0/0

Mucus Hydra (mythic)
Throes of Torment (uncommon)
Trezic Quarantine (uncommon)
No Other Voices (uncommon)
Ruinous Chrysalis (common)
Warped Branchwhipper (common)
Shroud of Doubt (common)
Eerie Meadow (common)
Druid of Everchange (common)
Repulsive Brachix (common)
Quarantine Enforcement (common)
Constriction (common)
Mercy of the Slasher (common)
Plague Martyrdom (common)
Forest (basic)
Germ (token)