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Mechanics | Released Booster | Cycles | Mechanical Themes | Stats | Alternate Visual Spoiler
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Angel
Flying, vigilance
When Quarantine Angel enters the battlefield, exile target creature until Quarantine Angel leaves the battlefield.
 U 
Artifact – Equipment
Equipped creature gets +2/+2 and has ward {2}.
Solitary — Whenever a creature enters the battlefield under your control, if you control exactly one creature, you may attach Isolation Suit to that creature.
Equip {3}
 U 
Creature – Human
When Student of Infectants enters the battlefield, create a 0/0 black Germ creature token.
Germs you control get +1/+1.
2/2
 U 
Creature – Fungus Wolf
Whenever you gain life, create a 1/1 green Saproling creature token. This ability triggers only once each turn.
{3}{g}, Sacrifice a creature: Draw a card.
3/2
 C 
Creature – Human Rogue
Solitary — As long as you control no other creature, Scarred Outcast has menace.
Fire cleansed him of the infliction, but the scarring keeps everyone at distance.
2/2
 C 
Creature – Insect
Flying
Whenever a plague counter is removed from a creature you control, each opponent loses 1 life.
Where there is suffering, there are pestwings.
1/1
 C 
Instant
Tap target creature. You may remove a counter from it.
Scry 1.
 C 
Creature – Wolf
Haste
Rabid Wolf attacks each turn if able.
Not all sickness stems from the planar plague; many a mundane disease will befall beast and man alike.
2/2
 C 
Creature – Human Wizard
When Malady Cultivator enters the battlefield, create a 0/0 black Germ creature token.
Germs you control get +0/+1.
1/2
 C 
Enchantment – Aura
Enchant creature
Enchanted creature gets +2/+2 and gains menace.
Contagion (If it is ever unattached and hasn't been attached to a Germ this turn, create a 0/0 black Germ token and attach this Aura to that token.)
 C 
Instant
Counter target spell that targets a creature. Each creature controlled by an opponent that spell targeted gets -2/-0 until end of turn.
Draw a card.
One of the most futile methods that have been employed against the Planar Plague came from the outpost-city of Nabarec, which covered itself in forcefields.
 C 
Artifact – Equipment
Equipped creature gets +1/+1.
When equipped creature dies, if it wasn't a token, create a 1/1 green Saproling creature token.
Equip {b/g} ({b/g}: Attach to target creature you control. Equip only as a sorcery.)
You have to wear additional masks to keep from inhaling the spores, but many vile creatures flee the secretions of the weird mold.
 C 
Instant
As an additional cost to cast this spell, sacrifice a creature or pay {2}.
Target creature you control gets +0/+3 until end of turn, then fights target creature you don't control.
"We are a people with everything to lose by fighting, yet we will never hesitate to give our lives to avenge one of our own."
-Kentumn, Thornharrow mayor
 C 
Land
Somber Bay enters the battlefield tapped.
{t}: Add {w} or {u}.
Befoul {3} ({3}, Sacrifice this permanent: Create a 2/2 colorless Zombie creature token. Befoul only as a sorcery.)
 
 B 
Basic Land – Plains
 T 
Token Creature – Zombie
2/2

Quarantine Angel (rare)
Isolation Suit (uncommon)
Student of Infectants (uncommon)
Moldpelt Alpha (uncommon)
Scarred Outcast (common)
Bloated Pestwing (common)
Purging Rest (common)
Rabid Wolf (common)
Malady Cultivator (common)
Disfiguring Parasite (common)
Dulling Bubble (common)
Fungal Robes (common)
Tenacious Vengeance (common)
Somber Bay (common)
Plains (basic)
Zombie (token)