[Tribute] Achadire: Virtual Booster

[Tribute] Achadire: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | Released Booster | Cycles | Mechanical Themes | Stats | Alternate Visual Spoiler
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Enchantment
When Fatal Contamination enters the battlefield, if you cast it, destroy all creatures, then create two 0/0 black Germ creature tokens.
Germs you control get +1/+1.
 U 
Sorcery
Create two 2/2 black Carrier creature tokens with deathtouch.
 U 
Sorcery
As an additional cost to cast Feverdream, discard a card.
Draw two cards, then exile the top two cards of your library. You may play the exiled cards until the end of your next turn.
 U 
Creature – Wall
Defender
When Abandoned Barricade enters the battlefield or dies, create a 2/2 colorless Zombie creature token.
Befoul {3} ({3}, Sacrifice this permanent: Create a 2/2 colorless Zombie creature token. Befoul only as a sorcery.)
0/4
 C 
Artifact – Chrysalis
When Ruinous Chrysalis enters the battlefield, it deals 2 damage to any target.
Befoul {3} ({3}, Sacrifice this permanent: Create a 2/2 colorless Zombie creature token. Befoul only as a sorcery.)
The hibernating unlife is kept safe by static necrotic energ that will discharge on contact.
 C 
Creature – Crab
At the beginning of your upkeep, return another creature you control to its owner’s hand.
4/5
 C 
Instant
You draw two cards, then you lose 2 life unless your life total is 10 or less.
Even if there were worse planes in the Multiverse, he obviously didn't know.
 C 
Creature – Human Rogue
Solitary — As long as you control no other creature, Scarred Outcast has menace.
Fire cleansed him of the infliction, but the scarring keeps everyone at distance.
2/2
 C 
Instant
As an additional cost to cast this spell, sacrifice a creature or pay {2}.
Target creature you control gets +0/+3 until end of turn, then fights target creature you don't control.
"We are a people with everything to lose by fighting, yet we will never hesitate to give our lives to avenge one of our own."
-Kentumn, Thornharrow mayor
 C 
Artifact – Chrysalis
When Ominous Chrysalis enters the battlefield, draw two cards.
Befoul {3} ({3}, Sacrifice this permanent: Create a 2/2 colorless Zombie creature token. Befoul only as a sorcery.)
 C 
Artifact – Equipment
Equipped creature gets +1/+1.
When equipped creature dies, if it wasn't a token, create a 1/1 green Saproling creature token.
Equip {b/g} ({b/g}: Attach to target creature you control. Equip only as a sorcery.)
You have to wear additional masks to keep from inhaling the spores, but many vile creatures flee the secretions of the weird mold.
 C 
Artifact – Equipment
Equipped creature gets +1/+0.
As long as it’s your turn, equipped creature has first strike.
Equip {r/w} ({r/w}: Attach to target creature you control. Equip only as a sorcery.)
Keeps the vile creepers at a distance.
 C 
Enchantment – Aura
Enchant creature or planeswalker
Enchanted permanent can’t attack or block and its activated abilities can’t be activated.
 C 
Sorcery
As an additional cost to cast this spell, sacrifice a creature or pay {2}.
You gain 9 life.
Stories are told in the camps of Jaklovim about a selfless, nameless hero and his final sacrifice.
 
 B 
Basic Land – Island
 T 
Token Creature – Saproling
1/1

Fatal Contamination (rare)
Virulent Predation (uncommon)
Feverdream (uncommon)
Abandoned Barricade (uncommon)
Ruinous Chrysalis (common)
Repulsive Brachix (common)
Kislan's Concern (common)
Scarred Outcast (common)
Tenacious Vengeance (common)
Ominous Chrysalis (common)
Fungal Robes (common)
Lignite Spear (common)
Constriction (common)
Plague Martyrdom (common)
Island (basic)
Saproling (token)