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Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Demon Mutant
Flying, menace
At the beginning of your upkeep, sacrifice another creature or remove two creature cards from your graveyard.
6/2
 U 
Creature – Fungus Wolf
Whenever you gain life, create a 1/1 green Saproling creature token. This ability triggers only once each turn.
{3}{g}, Sacrifice a creature: Draw a card.
3/2
 U 
Instant
As an additional cost to cast this spell, exile two creature cards from your graveyard.
Destroy target creature.
 U 
Artifact – Equipment
Equipped creature gets +2/+2 and has ward {2}.
Solitary — Whenever a creature enters the battlefield under your control, if you control exactly one creature, you may attach Isolation Suit to that creature.
Equip {3}
 C 
Sorcery
Whenever a creature dies this turn, its controller loses 3 life.
Target creature gets -3/-3.
 C 
Enchantment – Aura
Enchant creature
Enchanted creature gets +3/+3 and has trample.
Contagion (If it is ever unattached and hasn't been attached to a Germ this turn, create a 0/0 black Germ token and attach this Aura to that token.)
 C 
Artifact – Equipment
Equipped creature gets +1/+0.
Equip {1}
 C 
Creature – Bird Druid
{t}: Add {u}.
"Nature has left us to die, so we will leave nature behind."
1/1
 C 
Artifact – Chrysalis
When Ruinous Chrysalis enters the battlefield, it deals 2 damage to any target.
Befoul {3} ({3}, Sacrifice this permanent: Create a 2/2 colorless Zombie creature token. Befoul only as a sorcery.)
The hibernating unlife is kept safe by static necrotic energ that will discharge on contact.
 C 
Artifact – Equipment
Equipped creature gets +1/+0.
Equipped creature can't be blocked except by creatures that share a color with it and/or colorless creatures.
Equip {u/b} ({u/b}: Attach to target creature you control. Equip only as a sorcery.)
 C 
Creature – Carrier
Numbing Glob enters the battlefield with two plague counters on it.
At the beginning of your end step, if Numbing Glob is tapped, remove a plague counter from it. When you do, you gain 3 life.
2/3
 C 
Creature – Merfolk Nomad
From coastline to coastline the Jaklovim travel in search for a place untouched by the Foulness that has destroyed their ancestral home.
2/3
 C 
Sorcery
As an additional cost to cast Corpse Birth, pay {2} or sacrifice a creature.
Create three 1/1 green Saproling creature tokens.
 C 
Instant
Counter target spell that targets a creature. Each creature controlled by an opponent that spell targeted gets -2/-0 until end of turn.
Draw a card.
One of the most futile methods that have been employed against the Planar Plague came from the outpost-city of Nabarec, which covered itself in forcefields.
 
 B 
Basic Land – Island
 T 
Token Creature – Zombie
2/2

Disfigured Fiend (rare)
Moldpelt Alpha (uncommon)
Impale on Bones (uncommon)
Isolation Suit (uncommon)
Infectious Disease (common)
Invigorating Strain (common)
Bone Saw (common)
Indifferent Druid (common)
Ruinous Chrysalis (common)
Shroud of Doubt (common)
Numbing Glob (common)
Merfolk Nomad (common)
Corpse Birth (common)
Dulling Bubble (common)
Island (basic)
Zombie (token)