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Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Demon Mutant
Flying, menace
At the beginning of your upkeep, sacrifice another creature or remove two creature cards from your graveyard.
6/2
 U 
Sorcery
As an additional cost to cast Feverdream, discard a card.
Draw two cards, then exile the top two cards of your library. You may play the exiled cards until the end of your next turn.
 U 
Artifact Creature – Golem
When Elixir Transporter dies, you gain 4 life.
4/4
 U 
Creature – Wall
Defender (This creature can't attack.)
Protection from creatures with plague counters on them
Trezic war camps employed much simpler yet more effective methods of protection than Nabarec outpost city.
0/5
 C 
Sorcery
As an additional cost to cast Corpse Birth, pay {2} or sacrifice a creature.
Create three 1/1 green Saproling creature tokens.
 C 
Creature – Human
When Reclusive Vagabond enters the battlefield, tap target creature an opponent controls.
Solitary — When Reclusive Vagabond enters the battlefield, if you control no other creatures, return target tapped creature to its owner's hand.
I said, GO AWAY!
2/2
 C 
Instant
Counter target spell that targets a creature. Each creature controlled by an opponent that spell targeted gets -2/-0 until end of turn.
Draw a card.
One of the most futile methods that have been employed against the Planar Plague came from the outpost-city of Nabarec, which covered itself in forcefields.
 C 
Creature – Carrier
Numbing Glob enters the battlefield with two plague counters on it.
At the beginning of your end step, if Numbing Glob is tapped, remove a plague counter from it. When you do, you gain 3 life.
2/3
 C 
Creature – Bird Druid
{t}: Add {u}.
"Nature has left us to die, so we will leave nature behind."
1/1
 C 
Enchantment – Aura
Enchant creature
Enchanted creature gets +1/+1.
Sacrifice a creature: Tap enchanted creature. It gains indestructible until end of turn.
"Unclean or not. My blade has no patience for such dicussions. You leave the Sanctuary, you do not return."
—Evaan, cleanse-blade master
 C 
Artifact – Chrysalis
When Ominous Chrysalis enters the battlefield, draw two cards.
Befoul {3} ({3}, Sacrifice this permanent: Create a 2/2 colorless Zombie creature token. Befoul only as a sorcery.)
 C 
Artifact – Equipment
Equipped creature gets +1/+0.
As long as it’s your turn, equipped creature has first strike.
Equip {r/w} ({r/w}: Attach to target creature you control. Equip only as a sorcery.)
Keeps the vile creepers at a distance.
 C 
Creature – Ogre Mutant
The sickness would have wiped out any other species, but the mighty physique of an ogre is merely pushed to its breaking point. Feverish and scared it turns to a familiar remedy: lash out at the world in helpless rage.
5/1
 C 
Creature – Elk
Whenever you sacrifice a creature, you gain 2 life and Thornharrow Elk gets +1/+1 until end of turn.
5/5
 B 
Basic Land – Mountain
 T 
Token Creature – Zombie
2/2

Disfigured Fiend (rare)
Feverdream (uncommon)
Elixir Transporter (uncommon)
Trezic Quarantine (uncommon)
Corpse Birth (common)
Reclusive Vagabond (common)
Dulling Bubble (common)
Numbing Glob (common)
Indifferent Druid (common)
Mercy of the Slasher (common)
Ominous Chrysalis (common)
Lignite Spear (common)
Incurable Ogre (common)
Thornharrow Elk (common)
Mountain (basic)
Zombie (token)