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Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Enchantment
When Time for Reflection enters the battlefield, create a token that's a copy of target creature.
Solitary – At the beginning of your upkeep, if you only control one nontoken creature, create a token that's a copy of that creature.
"It's a terrible curse, to be left alone."
-Mipan, Kor Elder
 U 
Artifact – Equipment
Equipped creature gets +2/+2 and has ward {2}.
Solitary — Whenever a creature enters the battlefield under your control, if you control exactly one creature, you may attach Isolation Suit to that creature.
Equip {3}
 U 
Sorcery
Create two 2/2 black Carrier creature tokens with deathtouch.
 U 
Creature – Human Scout
When Drearmarsh Observer enters the battlefield or dies, draw a card.
Befoul {3} ({3}, Sacrifice this permanent: Create a 2/2 colorless Zombie creature token. Befoul only as a sorcery.)
2/2
 C 
Creature – Ogre Mutant
The sickness would have wiped out any other species, but the mighty physique of an ogre is merely pushed to its breaking point. Feverish and scared it turns to a familiar remedy: lash out at the world in helpless rage.
5/1
 C 
Land
Somber Bay enters the battlefield tapped.
{t}: Add {w} or {u}.
Befoul {3} ({3}, Sacrifice this permanent: Create a 2/2 colorless Zombie creature token. Befoul only as a sorcery.)
 C 
Creature – Kor Scout
Prevent all damage Warded Outrider would be dealt by Carriers.
Permanent immunity is never achieved, but the ward-weavers constantly restore the protection of those who must travel the plagued expanses.
2/3
 C 
Instant
As an additional cost to cast this spell, sacrifice a creature or pay {2}.
Target creature you control gets +0/+3 until end of turn, then fights target creature you don't control.
"We are a people with everything to lose by fighting, yet we will never hesitate to give our lives to avenge one of our own."
-Kentumn, Thornharrow mayor
 C 
Creature – Human
When Reclusive Vagabond enters the battlefield, tap target creature an opponent controls.
Solitary — When Reclusive Vagabond enters the battlefield, if you control no other creatures, return target tapped creature to its owner's hand.
I said, GO AWAY!
2/2
 C 
Creature – Carrier
Boilspotted Slouch enters the battlefield with two plague counters on it.
At the beginning of your end step, if Boilspotted Slouch is tapped, remove a plague counter from it. When you do, each opponent loses 1 life.
2/1
 C 
Creature – Merfolk Nomad
From coastline to coastline the Jaklovim travel in search for a place untouched by the Foulness that has destroyed their ancestral home.
2/3
 C 
Sorcery
Whenever a creature dies this turn, its controller loses 3 life.
Target creature gets -3/-3.
 C 
Creature – Human Rogue
Solitary — As long as you control no other creature, Scarred Outcast has menace.
Fire cleansed him of the infliction, but the scarring keeps everyone at distance.
2/2
 C 
Creature – Carrier
Numbing Glob enters the battlefield with two plague counters on it.
At the beginning of your end step, if Numbing Glob is tapped, remove a plague counter from it. When you do, you gain 3 life.
2/3
 
 B 
Basic Land – Swamp
 T 
Token Creature – Saproling
1/1

Time for Reflection (rare)
Isolation Suit (uncommon)
Virulent Predation (uncommon)
Drearmarsh Observer (uncommon)
Incurable Ogre (common)
Somber Bay (common)
Warded Outrider (common)
Tenacious Vengeance (common)
Reclusive Vagabond (common)
Boilspotted Slouch (common)
Merfolk Nomad (common)
Infectious Disease (common)
Scarred Outcast (common)
Numbing Glob (common)
Swamp (basic)
Saproling (token)