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Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 M 
Creature – Ooze Hydra
When Mucus Hydra enters the battlefield, create X 0/0 black Germ creature tokens.
Mucus Hydra gets +2/+2 for each Germ you control.
Germs you control get +2/+2 and have trample.
3/3
 U 
Instant
Counter target spell.
Solitary — If you control exactly one creature, draw a card.
 U 
Creature – Ooze Elemental
Kicker {1}{b} (You may pay an additional {1}{b} as you cast this spell.)
When Slouching Composter enters the battlefield, each opponent sacrifices a permanent.
3/4
 U 
Creature – Mutant Shaman
Whenever another creature dies, it its toughness was 0 or less, draw a card.
Achadire's life not just used to the plague – it learned to benefit from it.
3/3
 C 
Creature – Merfolk Nomad
Kicker {w} (You may pay an additional {w} as you cast this spell.)
Flash
When Jaklovim Interceptor enters the battlefield, if it was kicked, target unblocked attacking creature becomes blocked.
"My net's not for fishing."
2/1
 C 
Creature – Wolf
Haste
Rabid Wolf attacks each turn if able.
Not all sickness stems from the planar plague; many a mundane disease will befall beast and man alike.
2/2
 C 
Creature – Mutant Shaman
When Deformed Missionary dies, target creature an opponent controls gets -1/-1 until end of turn. Its controller loses 1 life.
She brings a blessing none is willing to accept.
1/1
 C 
Creature – Kor Scout
Prevent all damage Warded Outrider would be dealt by Carriers.
Permanent immunity is never achieved, but the ward-weavers constantly restore the protection of those who must travel the plagued expanses.
2/3
 C 
Enchantment – Aura
Enchant creature
Enchanted creature gets +3/+3 and has trample.
Contagion (If it is ever unattached and hasn't been attached to a Germ this turn, create a 0/0 black Germ token and attach this Aura to that token.)
 C 
Creature – Human Rogue
Solitary — As long as you control no other creature, Scarred Outcast has menace.
Fire cleansed him of the infliction, but the scarring keeps everyone at distance.
2/2
 C 
Land
Eerie Meadow enters the battlefield tapped.
{t}: Add {g} or {w}.
Befoul {3} ({3}, Sacrifice this permanent: Create a 2/2 colorless Zombie creature token. Befoul only as a sorcery.)
 C 
Sorcery
Whenever a creature dies this turn, its controller loses 3 life.
Target creature gets -3/-3.
 C 
Artifact – Equipment
Equipped creature gets +1/+0.
Equipped creature can't be blocked except by creatures that share a color with it and/or colorless creatures.
Equip {u/b} ({u/b}: Attach to target creature you control. Equip only as a sorcery.)
 C 
Creature – Human Cleric
When Forlorn Caretaker dies, you gain 2 life.
Compassion has brought her to proficiency in treating the symptoms of the sick and identifying the moment it was to late for herself.
2/2
 
 B 
Basic Land – Forest
 T 
Token Creature – Germ
0/0

Mucus Hydra (mythic)
No Other Voices (uncommon)
Slouching Composter (uncommon)
Sleek Sporky (uncommon)
Jaklovim Interceptor (common)
Rabid Wolf (common)
Deformed Missionary (common)
Warded Outrider (common)
Invigorating Strain (common)
Scarred Outcast (common)
Eerie Meadow (common)
Infectious Disease (common)
Shroud of Doubt (common)
Forlorn Caretaker (common)
Forest (basic)
Germ (token)