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Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Demon Mutant
Flying, menace
At the beginning of your upkeep, sacrifice another creature or remove two creature cards from your graveyard.
6/2
 U 
Creature – Human Warlock
{t}, Discard a card: Draw a card.
{t}, Exile two creature cards from your graveyard: Draw a card.
2/3
 U 
Creature – Wall
Defender (This creature can't attack.)
Protection from creatures with plague counters on them
Trezic war camps employed much simpler yet more effective methods of protection than Nabarec outpost city.
0/5
 U 
Instant
As an additional cost to cast this spell, exile two creature cards from your graveyard.
Destroy target creature.
 C 
Creature – Merfolk Nomad
Kicker {w} (You may pay an additional {w} as you cast this spell.)
Flash
When Jaklovim Interceptor enters the battlefield, if it was kicked, target unblocked attacking creature becomes blocked.
"My net's not for fishing."
2/1
 C 
Artifact – Equipment
Equipped creature gets +1/+0.
Equipped creature can't be blocked except by creatures that share a color with it and/or colorless creatures.
Equip {u/b} ({u/b}: Attach to target creature you control. Equip only as a sorcery.)
 C 
Creature – Kor Scout
Prevent all damage Warded Outrider would be dealt by Carriers.
Permanent immunity is never achieved, but the ward-weavers constantly restore the protection of those who must travel the plagued expanses.
2/3
 C 
Creature – Human Rogue
Solitary — As long as you control no other creature, Scarred Outcast has menace.
Fire cleansed him of the infliction, but the scarring keeps everyone at distance.
2/2
 C 
Creature – Human Cleric
When Forlorn Caretaker dies, you gain 2 life.
Compassion has brought her to proficiency in treating the symptoms of the sick and identifying the moment it was to late for herself.
2/2
 C 
Enchantment – Aura
Enchant creature
Enchanted creature gets +3/+3 and has trample.
Contagion (If it is ever unattached and hasn't been attached to a Germ this turn, create a 0/0 black Germ token and attach this Aura to that token.)
 C 
Artifact – Equipment
Equipped creature gets +1/+0.
Equip {1}
 C 
Sorcery
Whenever a creature dies this turn, its controller loses 3 life.
Target creature gets -3/-3.
 C 
Enchantment
Solitary — At the beginning of combat, you control exactly one creature, tap target creature an opponent controls.
Befoul {3} ({3}, Sacrifice this permanent: Create a 2/2 colorless Zombie creature token. Befoul only as a sorcery.)
The Foul Ones give no moan or sound other than a low shuffling of bare feet as a warning of their approach.
 C 
Creature – Human Warrior
When Pyre Dancer enters the battlefield, you may exile a creature card from your graveyard. If you do, Pyre Dancer gets +1/+0 and gains trample and haste until end of turn.
3/2
 B 
Basic Land – Mountain
 T 
Token Creature – Bird
Flying (This creature can't be blocked except by creatures with flying or reach.)
1/1

Disfigured Fiend (rare)
Cleansing Witch (uncommon)
Trezic Quarantine (uncommon)
Impale on Bones (uncommon)
Jaklovim Interceptor (common)
Shroud of Doubt (common)
Warded Outrider (common)
Scarred Outcast (common)
Forlorn Caretaker (common)
Invigorating Strain (common)
Bone Saw (common)
Infectious Disease (common)
Unnerving Quiet (common)
Pyre Dancer (common)
Mountain (basic)
Bird (token)