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Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Demon Mutant
Flying, menace
At the beginning of your upkeep, sacrifice another creature or remove two creature cards from your graveyard.
6/2
 U 
Artifact Creature – Golem
When Elixir Transporter dies, you gain 4 life.
4/4
 U 
Creature – Ooze Elemental
Kicker {1}{b} (You may pay an additional {1}{b} as you cast this spell.)
When Slouching Composter enters the battlefield, each opponent sacrifices a permanent.
3/4
 U 
Land
Abandoned Campsite enters the battlefield tapped.
{t}: Add {c} to your mana pool.
Solitary – {t}: If you control no creatures, add {c}{c} to your mana pool.
Kislan stepped out from the throes of a dying world, and into a dead one.
 C 
Creature – Mutant Warrior
Whenever you cast a creature spell, Pulsating Prowler gets +1/+1 until end of turn.
1/1
 C 
Artifact – Chrysalis
When Ruinous Chrysalis enters the battlefield, it deals 2 damage to any target.
Befoul {3} ({3}, Sacrifice this permanent: Create a 2/2 colorless Zombie creature token. Befoul only as a sorcery.)
The hibernating unlife is kept safe by static necrotic energ that will discharge on contact.
 C 
Creature – Bird Druid
{t}: Add {u}.
"Nature has left us to die, so we will leave nature behind."
1/1
 C 
Creature – Carrier
Boilspotted Slouch enters the battlefield with two plague counters on it.
At the beginning of your end step, if Boilspotted Slouch is tapped, remove a plague counter from it. When you do, each opponent loses 1 life.
2/1
 C 
Creature – Human Druid
When Trezic Mycologist enters the battlefield, if a creature died this turn, create a 1/1 green Saproling creature token.
1/1
 C 
Creature – Orc Rogue
Kicker {u} (You may pay an additional {u} as you cast this spell.)
When Wasteland Scavenger enters the battlefield, if it was kicked, draw a card.
Wandering the wastes is not done by choice. Survival as an exile requires skill and resourcefulness.
3/2
 C 
Creature – Human Soldier
When Nabarec Harrier enters the battlefield, tap target creature an opponent controls.
{w}, Sacrifice Nabarec Harrier: Tap target creature an opponent controls.
The plague seeping through the Nabarec city defenses has brought low the population, so nowadays the survivors strive to divert beastly disease carriers from even getting close.
2/1
 C 
Instant
Put a plague counter on up to one target creature. Creatures you control that are Germs or have plague counters on them gain flying until end of turn.
 C 
Artifact – Equipment
Equipped creature gets +1/+0.
As long as it’s your turn, equipped creature has first strike.
Equip {r/w} ({r/w}: Attach to target creature you control. Equip only as a sorcery.)
Keeps the vile creepers at a distance.
 C 
Creature – Treefolk Mutant
Reach
Each creature with flying must block Warped Branchwhipper if able.
3/4
 
 B 
Basic Land – Plains
 T 
Token Creature – Zombie
2/2

Disfigured Fiend (rare)
Elixir Transporter (uncommon)
Slouching Composter (uncommon)
Abandoned Campsite (uncommon)
Pulsating Prowler (common)
Ruinous Chrysalis (common)
Indifferent Druid (common)
Boilspotted Slouch (common)
Trezic Mycologist (common)
Wasteland Scavenger (common)
Nabarec Harrier (common)
Go Airborne (common)
Lignite Spear (common)
Warped Branchwhipper (common)
Plains (basic)
Zombie (token)