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Mechanics | Released Booster | Cycles | Mechanical Themes | Stats | Alternate Visual Spoiler
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Legendary Creature – Human Soldier
When Bedro, Stern Incinerator attacks, sacrifice a creature or pay {2}. If you do, attacking creatures you control get +2/+0 and gain first strike until end of turn.
3/3
 U 
Creature – Human Scout
When Drearmarsh Observer enters the battlefield or dies, draw a card.
Befoul {3} ({3}, Sacrifice this permanent: Create a 2/2 colorless Zombie creature token. Befoul only as a sorcery.)
2/2
 U 
Artifact – Equipment
Equipped creature gets +2/+2 and has ward {2}.
Solitary — Whenever a creature enters the battlefield under your control, if you control exactly one creature, you may attach Isolation Suit to that creature.
Equip {3}
 U 
Creature – Wall
Defender (This creature can't attack.)
Protection from creatures with plague counters on them
Trezic war camps employed much simpler yet more effective methods of protection than Nabarec outpost city.
0/5
 C 
Enchantment – Aura
Enchant creature or planeswalker
Enchanted permanent can’t attack or block and its activated abilities can’t be activated.
 C 
Creature – Treefolk Mutant
Reach
Each creature with flying must block Warped Branchwhipper if able.
3/4
 C 
Creature – Human Wizard
When Outpost Ornithologist enters the battlefield, draw a card, then discard a card.
When Outpost Ornithologist dies, create a 1/1 blue Bird creature token with flying.
"Though not immune to the sickness, some avian specimen react in a peculiar way. Worth investigating."
—Arfono, research notes
1/1
 C 
Instant
Kicker {b} (You may pay an additional {b} as you cast this spell.)
Caustic Smoke deals 4 damage to any target.
If Caustic Smoke was kicked, it has deathtouch.
"How deadly you want it to be?" Doramino asked.
"Yes." Votrumn replied.
 C 
Enchantment
Solitary — At the beginning of combat, you control exactly one creature, tap target creature an opponent controls.
Befoul {3} ({3}, Sacrifice this permanent: Create a 2/2 colorless Zombie creature token. Befoul only as a sorcery.)
The Foul Ones give no moan or sound other than a low shuffling of bare feet as a warning of their approach.
 C 
Artifact – Equipment
Equipped creature gets +1/+0.
Equipped creature can't be blocked except by creatures that share a color with it and/or colorless creatures.
Equip {u/b} ({u/b}: Attach to target creature you control. Equip only as a sorcery.)
 C 
Sorcery
As an additional cost to cast this spell, sacrifice a creature or pay {2}.
You gain 9 life.
Stories are told in the camps of Jaklovim about a selfless, nameless hero and his final sacrifice.
 C 
Land
Somber Bay enters the battlefield tapped.
{t}: Add {w} or {u}.
Befoul {3} ({3}, Sacrifice this permanent: Create a 2/2 colorless Zombie creature token. Befoul only as a sorcery.)
 C 
Creature – Mutant Druid
When Druid of Everchange enters the battlefield, if you control another creature with power or toughness 3 or greater, draw a card.
They are twisted beyond recognizable species, but they are just something new and rever nature in their own way, meditating on the aspects of adaptation.
2/3
 C 
Enchantment – Aura
Enchant creature
Enchanted creature gets +2/+2 and gains menace.
Contagion (If it is ever unattached and hasn't been attached to a Germ this turn, create a 0/0 black Germ token and attach this Aura to that token.)
 
 B 
Basic Land – Forest
 T 
Token Creature – Saproling
1/1

Bedro, Stern Incinerator (rare)
Drearmarsh Observer (uncommon)
Isolation Suit (uncommon)
Trezic Quarantine (uncommon)
Constriction (common)
Warped Branchwhipper (common)
Outpost Ornithologist (common)
Caustic Smoke (common)
Unnerving Quiet (common)
Shroud of Doubt (common)
Plague Martyrdom (common)
Somber Bay (common)
Druid of Everchange (common)
Disfiguring Parasite (common)
Forest (basic)
Saproling (token)