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Mechanics | Released Booster | Cycles | Mechanical Themes | Stats | Alternate Visual Spoiler
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Enchantment
When Fatal Contamination enters the battlefield, if you cast it, destroy all creatures, then create two 0/0 black Germ creature tokens.
Germs you control get +1/+1.
 U 
Sorcery
Create two 2/2 black Carrier creature tokens with deathtouch.
 U 
Instant
As an additional cost to cast this spell, exile two creature cards from your graveyard.
Destroy target creature.
 U 
Creature – Crocodile Mutant
At the beginning of your upkeep, another target creature you control gets -5/-5 until end of turn.
5/5
 C 
Creature – Bear Mutant
{3}{g}: Cankerous Grizzly gets +3/+3 until end of turn. Activate this ability only once each turn.
2/2
 C 
Enchantment – Aura
Enchant creature
Enchanted creature gets +2/+2 and gains menace.
Contagion (If it is ever unattached and hasn't been attached to a Germ this turn, create a 0/0 black Germ token and attach this Aura to that token.)
 C 
Creature – Elk
Whenever you sacrifice a creature, you gain 2 life and Thornharrow Elk gets +1/+1 until end of turn.
5/5
 C 
Artifact – Equipment
Equipped creature gets +1/+0.
As long as it’s your turn, equipped creature has first strike.
Equip {r/w} ({r/w}: Attach to target creature you control. Equip only as a sorcery.)
Keeps the vile creepers at a distance.
 C 
Enchantment
Solitary — At the beginning of combat, you control exactly one creature, tap target creature an opponent controls.
Befoul {3} ({3}, Sacrifice this permanent: Create a 2/2 colorless Zombie creature token. Befoul only as a sorcery.)
The Foul Ones give no moan or sound other than a low shuffling of bare feet as a warning of their approach.
 C 
Creature – Wolf
Haste
Rabid Wolf attacks each turn if able.
Not all sickness stems from the planar plague; many a mundane disease will befall beast and man alike.
2/2
 C 
Creature – Human Soldier
When Nabarec Harrier enters the battlefield, tap target creature an opponent controls.
{w}, Sacrifice Nabarec Harrier: Tap target creature an opponent controls.
The plague seeping through the Nabarec city defenses has brought low the population, so nowadays the survivors strive to divert beastly disease carriers from even getting close.
2/1
 C 
Creature – Horse
When Pale Mare enters the battlefield or dies, create a 0/0 black Germ creature token, then put a +1/+1 counter on a creature you control.
2/2
 C 
Artifact – Equipment
Equipped creature gets +1/+1.
When equipped creature dies, if it wasn't a token, create a 1/1 green Saproling creature token.
Equip {b/g} ({b/g}: Attach to target creature you control. Equip only as a sorcery.)
You have to wear additional masks to keep from inhaling the spores, but many vile creatures flee the secretions of the weird mold.
 C 
Instant
Tap target creature. You may remove a counter from it.
Scry 1.
 
 B 
Basic Land – Plains
 T 
Token Creature – Zombie
2/2

Fatal Contamination (rare)
Virulent Predation (uncommon)
Impale on Bones (uncommon)
Terrortooth Mauler (uncommon)
Cankerous Grizzly (common)
Disfiguring Parasite (common)
Thornharrow Elk (common)
Lignite Spear (common)
Unnerving Quiet (common)
Rabid Wolf (common)
Nabarec Harrier (common)
Pale Mare (common)
Fungal Robes (common)
Purging Rest (common)
Plains (basic)
Zombie (token)