[Tribute] Achadire: Virtual Booster
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| Mechanics | Released Booster | Cycles | Mechanical Themes | Stats | Alternate Visual Spoiler |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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When Mucus Hydra enters the battlefield, create X 0/0 black Germ creature tokens.
Mucus Hydra gets +2/+2 for each Germ you control. Germs you control get +2/+2 and have trample. 3/3
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Defender (This creature can't attack.)
Protection from creatures with plague counters on them Trezic war camps employed much simpler yet more effective methods of protection than Nabarec outpost city.
0/5
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Equipped creature gets +2/+2 and has ward
.
Solitary — Whenever a creature enters the battlefield under your control, if you control exactly one creature, you may attach Isolation Suit to that creature. Equip ![]() |
Defender
When Abandoned Barricade enters the battlefield or dies, create a 2/2 colorless Zombie creature token. Befoul ( , Sacrifice this permanent: Create a 2/2 colorless Zombie creature token. Befoul only as a sorcery.)0/4
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Whenever a creature dies this turn, its controller loses 3 life.
Target creature gets -3/-3. |
Bitter Thistlebrush enters the battlefield tapped.
: Add or .
Befoul ( , Sacrifice this permanent: Create a 2/2 colorless Zombie creature token. Befoul only as a sorcery.) |
As an additional cost to cast this spell, sacrifice a creature or pay
.
You gain 9 life. Stories are told in the camps of Jaklovim about a selfless, nameless hero and his final sacrifice.
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Numbing Glob enters the battlefield with two plague counters on it.
At the beginning of your end step, if Numbing Glob is tapped, remove a plague counter from it. When you do, you gain 3 life. 2/3
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Kicker
(You may pay an additional as you cast this spell.)
Flash When Jaklovim Interceptor enters the battlefield, if it was kicked, target unblocked attacking creature becomes blocked. "My net's not for fishing."
2/1
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Menace (This creature can't be blocked except by two or more creatures.)
Solitary — At the beginning of combat during your turn, if you control no other creatures, Scarred Berserker gets +2/+0. Could be battle-scars, maybe something caused by burns. But when you look like old blisters, you have people step aside.
1/1
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When Reclusive Vagabond enters the battlefield, tap target creature an opponent controls.
Solitary — When Reclusive Vagabond enters the battlefield, if you control no other creatures, return target tapped creature to its owner's hand. I said, GO AWAY!
2/2
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Flying
Whenever a plague counter is removed from a creature you control, each opponent loses 1 life. Where there is suffering, there are pestwings.
1/1
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Solitary — As long as you control no other creature, Scarred Outcast has menace.
Fire cleansed him of the infliction, but the scarring keeps everyone at distance.
2/2
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Whenever you sacrifice a creature, you gain 2 life and Thornharrow Elk gets +1/+1 until end of turn.
5/5
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Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
2/2
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Mucus Hydra
(mythic)
Trezic Quarantine
(uncommon)
Isolation Suit
(uncommon)
Abandoned Barricade
(uncommon)
Infectious Disease
(common)
Bitter Thistlebrush
(common)
Plague Martyrdom
(common)
Numbing Glob
(common)
Jaklovim Interceptor
(common)
Scarred Berserker
(common)
Reclusive Vagabond
(common)
Bloated Pestwing
(common)
Scarred Outcast
(common)
Thornharrow Elk
(common)
Plains
(basic)
Carrier
(token)



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