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Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Demon Mutant
Flying, menace
At the beginning of your upkeep, sacrifice another creature or remove two creature cards from your graveyard.
6/2
 U 
Enchantment
When Throes of Torment enters the battlefield, target creature gets -2/-2 until end of turn.
Whenever a creature dies, if its toughness was 0 or less, creatures you control get +1/+0 until end of turn.
"Screaming and struggling is the best way to die. Not for us, of course, but for our enemies."
-Asuad-Dengizik, lich pestimancer
 U 
Creature – Mutant Shaman
Whenever another creature dies, it its toughness was 0 or less, draw a card.
Achadire's life not just used to the plague – it learned to benefit from it.
3/3
 U 
Creature – Wall
Defender (This creature can't attack.)
Protection from creatures with plague counters on them
Trezic war camps employed much simpler yet more effective methods of protection than Nabarec outpost city.
0/5
 C 
Land
Stagnant Creek enters the battlefield tapped.
{t}: Add {u} or {b}.
Befoul {3} ({3}, Sacrifice this permanent: Create a 2/2 colorless Zombie creature token. Befoul only as a sorcery.)
 C 
Creature – Bird Druid
{t}: Add {u}.
"Nature has left us to die, so we will leave nature behind."
1/1
 C 
Instant
Put a plague counter on up to one target creature. Creatures you control that are Germs or have plague counters on them gain flying until end of turn.
 C 
Instant
Target creature you control deals damage equal to its power to an attacking creature of your choice.
Solitary — If you control exactly one creature, it deals that much damage to each attacking creature instead.
 C 
Artifact – Equipment
Equipped creature gets +1/+1.
When equipped creature dies, if it wasn't a token, create a 1/1 green Saproling creature token.
Equip {b/g} ({b/g}: Attach to target creature you control. Equip only as a sorcery.)
You have to wear additional masks to keep from inhaling the spores, but many vile creatures flee the secretions of the weird mold.
 C 
Creature – Ogre Mutant
The sickness would have wiped out any other species, but the mighty physique of an ogre is merely pushed to its breaking point. Feverish and scared it turns to a familiar remedy: lash out at the world in helpless rage.
5/1
 C 
Creature – Orc Rogue
Kicker {u} (You may pay an additional {u} as you cast this spell.)
When Wasteland Scavenger enters the battlefield, if it was kicked, draw a card.
Wandering the wastes is not done by choice. Survival as an exile requires skill and resourcefulness.
3/2
 C 
Creature – Carrier
Slimey Regurgitator enters the battlefield with three plague counters on it.
At the beginning of each player's upkeep, you gain an amount of life equal to the number of plague counters on Slimey Regurgitator.
At the beginning of your end step, if Slimey Regurgitator is tapped, remove a plague counter from it.
5/7
 C 
Creature – Human Cleric
When Forlorn Caretaker dies, you gain 2 life.
Compassion has brought her to proficiency in treating the symptoms of the sick and identifying the moment it was to late for herself.
2/2
 C 
Creature – Crab
At the beginning of your upkeep, return another creature you control to its owner’s hand.
4/5
 B 
Basic Land – Mountain
 T 
Token Creature – Carrier
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
2/2

Disfigured Fiend (rare)
Throes of Torment (uncommon)
Sleek Sporky (uncommon)
Trezic Quarantine (uncommon)
Stagnant Creek (common)
Indifferent Druid (common)
Go Airborne (common)
Unapproachable Ambush (common)
Fungal Robes (common)
Incurable Ogre (common)
Wasteland Scavenger (common)
Slimey Regurgitator (common)
Forlorn Caretaker (common)
Repulsive Brachix (common)
Mountain (basic)
Carrier (token)