[Tribute] Achadire: Virtual Booster
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| Mechanics | Released Booster | Cycles | Mechanical Themes | Stats | Alternate Visual Spoiler |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Flying, menace
At the beginning of your upkeep, sacrifice another creature or remove two creature cards from your graveyard. 6/2
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Equipped creature gets +2/+2 and has ward
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Solitary — Whenever a creature enters the battlefield under your control, if you control exactly one creature, you may attach Isolation Suit to that creature. Equip ![]() |
Whenever you gain life, create a 1/1 green Saproling creature token. This ability triggers only once each turn.
![]() , Sacrifice a creature: Draw a card.3/2
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When Throes of Torment enters the battlefield, target creature gets -2/-2 until end of turn.
Whenever a creature dies, if its toughness was 0 or less, creatures you control get +1/+0 until end of turn. "Screaming and struggling is the best way to die. Not for us, of course, but for our enemies."
-Asuad-Dengizik, lich pestimancer |
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Kicker
(You may pay an additional as you cast this spell.)
When Wasteland Scavenger enters the battlefield, if it was kicked, draw a card. Wandering the wastes is not done by choice. Survival as an exile requires skill and resourcefulness.
3/2
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When Ominous Chrysalis enters the battlefield, draw two cards.
Befoul ( , Sacrifice this permanent: Create a 2/2 colorless Zombie creature token. Befoul only as a sorcery.) |
Enchant creature or planeswalker
Enchanted permanent can’t attack or block and its activated abilities can’t be activated. |
When Reclusive Vagabond enters the battlefield, tap target creature an opponent controls.
Solitary — When Reclusive Vagabond enters the battlefield, if you control no other creatures, return target tapped creature to its owner's hand. I said, GO AWAY!
2/2
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Thunderous Avulsor enters the battlefield with two plague counters on it.
At the beginning of each player's upkeep, Thunderous Avulsor deals damage to that player equal to the number of plague counters on it. At the beginning of your end step, if Thunderous Avulsor is tapped, remove a plague counter from it. It charges with the sickening sound of bones cracking.
3/6
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Solitary — At the beginning of combat, you control exactly one creature, tap target creature an opponent controls.
Befoul ( , Sacrifice this permanent: Create a 2/2 colorless Zombie creature token. Befoul only as a sorcery.)The Foul Ones give no moan or sound other than a low shuffling of bare feet as a warning of their approach.
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When Ruinous Chrysalis enters the battlefield, it deals 2 damage to any target.
Befoul ( , Sacrifice this permanent: Create a 2/2 colorless Zombie creature token. Befoul only as a sorcery.)The hibernating unlife is kept safe by static necrotic energ that will discharge on contact.
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Whenever you cast a creature spell, Pulsating Prowler gets +1/+1 until end of turn.
1/1
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Bitter Thistlebrush enters the battlefield tapped.
: Add or .
Befoul ( , Sacrifice this permanent: Create a 2/2 colorless Zombie creature token. Befoul only as a sorcery.) |
Prevent all damage Warded Outrider would be dealt by Carriers.
Permanent immunity is never achieved, but the ward-weavers constantly restore the protection of those who must travel the plagued expanses.
2/3
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1/1
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Disfigured Fiend
(rare)
Isolation Suit
(uncommon)
Moldpelt Alpha
(uncommon)
Throes of Torment
(uncommon)
Wasteland Scavenger
(common)
Ominous Chrysalis
(common)
Constriction
(common)
Reclusive Vagabond
(common)
Thunderous Avulsor
(common)
Unnerving Quiet
(common)
Ruinous Chrysalis
(common)
Pulsating Prowler
(common)
Bitter Thistlebrush
(common)
Warded Outrider
(common)
Forest
(basic)
Saproling
(token)


(You may pay an additional


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