[Tribute] Achadire: Virtual Booster
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| Mechanics | Released Booster | Cycles | Mechanical Themes | Stats | Alternate Visual Spoiler |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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As an additional cost to cast Corpse Birth, pay
or sacrifice a creature.
Create three 1/1 green Saproling creature tokens. |
When Mucus Hydra enters the battlefield, create X 0/0 black Germ creature tokens.
Mucus Hydra gets +2/+2 for each Germ you control. Germs you control get +2/+2 and have trample. 3/3
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Abandoned Campsite enters the battlefield tapped.
: Add to your mana pool.
Solitary – : If you control no creatures, add ![]() to your mana pool.Kislan stepped out from the throes of a dying world, and into a dead one.
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As an additional cost to cast Feverdream, discard a card.
Draw two cards, then exile the top two cards of your library. You may play the exiled cards until the end of your next turn. |
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Menace
Whenever Snarling Bloodhowler attacks, you may sacrifice a creature. If you do, Snarling Bloodhowler deals 4 damage to target creature the defending player controls. 4/3
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Kicker
(You may pay an additional as you cast this spell.)
Counter target creature or planeswalker spell. If Quarantine Enforcement was kicked, it deals 2 damage to the spell's controller. "And stay out!"
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Flying
Whenever a plague counter is removed from a creature you control, each opponent loses 1 life. Where there is suffering, there are pestwings.
1/1
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When Druid of Everchange enters the battlefield, if you control another creature with power or toughness 3 or greater, draw a card.
They are twisted beyond recognizable species, but they are just something new and rever nature in their own way, meditating on the aspects of adaptation.
2/3
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Menace (This creature can't be blocked except by two or more creatures.)
Solitary — At the beginning of combat during your turn, if you control no other creatures, Scarred Berserker gets +2/+0. Could be battle-scars, maybe something caused by burns. But when you look like old blisters, you have people step aside.
1/1
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Target creature you control deals damage equal to its power to an attacking creature of your choice.
Solitary — If you control exactly one creature, it deals that much damage to each attacking creature instead. |
When Pale Mare enters the battlefield or dies, create a 0/0 black Germ creature token, then put a +1/+1 counter on a creature you control.
2/2
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Kicker
(You may pay an additional as you cast this spell.)
When Wasteland Scavenger enters the battlefield, if it was kicked, draw a card. Wandering the wastes is not done by choice. Survival as an exile requires skill and resourcefulness.
3/2
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Equipped creature gets +1/+0.
Equip ![]() |
Whenever you sacrifice a creature, you gain 2 life and Thornharrow Elk gets +1/+1 until end of turn.
5/5
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Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
2/2
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Corpse Birth
(common, foil)
Mucus Hydra
(mythic)
Abandoned Campsite
(uncommon)
Feverdream
(uncommon)
Snarling Bloodhowler
(uncommon)
Quarantine Enforcement
(common)
Bloated Pestwing
(common)
Druid of Everchange
(common)
Scarred Berserker
(common)
Unapproachable Ambush
(common)
Pale Mare
(common)
Wasteland Scavenger
(common)
Bone Saw
(common)
Thornharrow Elk
(common)
Plains
(basic)
Carrier
(token)

or sacrifice a creature.


: Add
to your mana pool.


