[Tribute] Achadire: Virtual Booster
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| Mechanics | Released Booster | Cycles | Mechanical Themes | Stats | Alternate Visual Spoiler |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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When Time for Reflection enters the battlefield, create a token that's a copy of target creature.
Solitary – At the beginning of your upkeep, if you only control one nontoken creature, create a token that's a copy of that creature. "It's a terrible curse, to be left alone."
-Mipan, Kor Elder |
Whenever another creature dies, it its toughness was 0 or less, draw a card.
Achadire's life not just used to the plague – it learned to benefit from it.
3/3
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When Ailing Host dies, create a 2/2 black Carrier creature token with deathtouch.
"I probably don't have to tell you that, but definitely don't go near that writhing pile of boils! It only gets worse from there."
—Ozzen, outrider instructor 2/2
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When Doramino's Landmine enters the battlefield, attach it to target creature you don't control.
If equipped creature attacks or blocks, sacrifice Doramino's Landmine. If you do, deal 2 damage to it. He always thought it ironic that they would freeze before they burned.
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Choose one —
• Exile target creature with power 2 or less. • Exile target enchantment. Even belief dies easily on Achadire.
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Solitary — At the beginning of combat, you control exactly one creature, tap target creature an opponent controls.
Befoul ( , Sacrifice this permanent: Create a 2/2 colorless Zombie creature token. Befoul only as a sorcery.)The Foul Ones give no moan or sound other than a low shuffling of bare feet as a warning of their approach.
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Enchant creature
Enchanted creature gets +2/+2 and gains menace. Contagion (If it is ever unattached and hasn't been attached to a Germ this turn, create a 0/0 black Germ token and attach this Aura to that token.) |
Target creature you control deals damage equal to its power to an attacking creature of your choice.
Solitary — If you control exactly one creature, it deals that much damage to each attacking creature instead. |
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Whenever you sacrifice a creature, you gain 2 life and Thornharrow Elk gets +1/+1 until end of turn.
5/5
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When Pyre Dancer enters the battlefield, you may exile a creature card from your graveyard. If you do, Pyre Dancer gets +1/+0 and gains trample and haste until end of turn.
3/2
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When Outpost Ornithologist enters the battlefield, draw a card, then discard a card.
When Outpost Ornithologist dies, create a 1/1 blue Bird creature token with flying. "Though not immune to the sickness, some avian specimen react in a peculiar way. Worth investigating."
—Arfono, research notes 1/1
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Solitary — As long as you control no other creature, Scarred Outcast has menace.
Fire cleansed him of the infliction, but the scarring keeps everyone at distance.
2/2
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When Nabarec Harrier enters the battlefield, tap target creature an opponent controls.
, Sacrifice Nabarec Harrier: Tap target creature an opponent controls.The plague seeping through the Nabarec city defenses has brought low the population, so nowadays the survivors strive to divert beastly disease carriers from even getting close.
2/1
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Eerie Meadow enters the battlefield tapped.
: Add or .
Befoul ( , Sacrifice this permanent: Create a 2/2 colorless Zombie creature token. Befoul only as a sorcery.) |
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Flying (This creature can't be blocked except by creatures with flying or reach.)
1/1
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Time for Reflection
(rare)
Sleek Sporky
(uncommon)
Ailing Host
(uncommon)
Doramino's Landmine
(uncommon)
Mist of Despair
(common)
Unnerving Quiet
(common)
Disfiguring Parasite
(common)
Unapproachable Ambush
(common)
Thornharrow Elk
(common)
Pyre Dancer
(common)
Outpost Ornithologist
(common)
Scarred Outcast
(common)
Nabarec Harrier
(common)
Eerie Meadow
(common)
Island
(basic)
Bird
(token)





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