[Tribute] Achadire: Virtual Booster
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| Mechanics | Released Booster | Cycles | Mechanical Themes | Stats | Alternate Visual Spoiler |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Choose one —
• Exile target creature with power 2 or less. • Exile target enchantment. Even belief dies easily on Achadire.
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Flying, vigilance
When Quarantine Angel enters the battlefield, exile target creature until Quarantine Angel leaves the battlefield. |
At the beginning of your upkeep, another target creature you control gets -5/-5 until end of turn.
5/5
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Whenever you gain life, create a 1/1 green Saproling creature token. This ability triggers only once each turn.
![]() , Sacrifice a creature: Draw a card.3/2
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When Drearmarsh Observer enters the battlefield or dies, draw a card.
Befoul ( , Sacrifice this permanent: Create a 2/2 colorless Zombie creature token. Befoul only as a sorcery.)2/2
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Create a 0/0 black Germ creature token. Put X +1/+1 counters on it, where X is the number of creature cards in your graveyard.
"The liquid seeping from the bodies is recognizable by its terrible odor. It appeared suddenly and weirdly seems to pool away drom drain pipes."
—final field-notes of Rayia, Trezic mortician |
Prevent all damage Warded Outrider would be dealt by Carriers.
Permanent immunity is never achieved, but the ward-weavers constantly restore the protection of those who must travel the plagued expanses.
2/3
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Sterilize deals 3 damage to target creature or planeswalker. If a permanent dealt damage this way would be put into a graveyard, exile it instead.
“Fire cleanses.”
—words of the Trezic incinerators 2/2
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From coastline to coastline the Jaklovim travel in search for a place untouched by the Foulness that has destroyed their ancestral home.
2/3
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When Druid of Everchange enters the battlefield, if you control another creature with power or toughness 3 or greater, draw a card.
They are twisted beyond recognizable species, but they are just something new and rever nature in their own way, meditating on the aspects of adaptation.
2/3
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Flying
Whenever a plague counter is removed from a creature you control, each opponent loses 1 life. Where there is suffering, there are pestwings.
1/1
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Numbing Glob enters the battlefield with two plague counters on it.
At the beginning of your end step, if Numbing Glob is tapped, remove a plague counter from it. When you do, you gain 3 life. 2/3
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Flying (This creature can't be blocked except by creatures with flying or reach.)
When Nesting Tern dies, create a 1/1 blue Bird creature token with flying. 1/1
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Equipped creature gets +1/+1.
When equipped creature dies, if it wasn't a token, create a 1/1 green Saproling creature token. Equip ( : Attach to target creature you control. Equip only as a sorcery.)You have to wear additional masks to keep from inhaling the spores, but many vile creatures flee the secretions of the weird mold.
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2/2
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Mist of Despair
(common, foil)
Quarantine Angel
(rare)
Terrortooth Mauler
(uncommon)
Moldpelt Alpha
(uncommon)
Drearmarsh Observer
(uncommon)
Morticians' Bane
(common)
Warded Outrider
(common)
Sterilize
(common)
Merfolk Nomad
(common)
Druid of Everchange
(common)
Bloated Pestwing
(common)
Numbing Glob
(common)
Nesting Tern
(common)
Fungal Robes
(common)
Forest
(basic)
Zombie
(token)




