[Tribute] Achadire: Virtual Booster

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Mechanics | Released Booster | Cycles | Mechanical Themes | Stats | Alternate Visual Spoiler
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 C 
Land
Stagnant Creek enters the battlefield tapped.
{t}: Add {u} or {b}.
Befoul {3} ({3}, Sacrifice this permanent: Create a 2/2 colorless Zombie creature token. Befoul only as a sorcery.)
 
 R 
Creature – Angel
Flying, vigilance
When Quarantine Angel enters the battlefield, exile target creature until Quarantine Angel leaves the battlefield.
 U 
Instant
Counter target spell.
Solitary — If you control exactly one creature, draw a card.
 U 
Creature – Fungus Wolf
Whenever you gain life, create a 1/1 green Saproling creature token. This ability triggers only once each turn.
{3}{g}, Sacrifice a creature: Draw a card.
3/2
 U 
Creature – Beast Carrier
When Ailing Host dies, create a 2/2 black Carrier creature token with deathtouch.
"I probably don't have to tell you that, but definitely don't go near that writhing pile of boils! It only gets worse from there."
—Ozzen, outrider instructor
2/2
 C 
Instant
You draw two cards, then you lose 2 life unless your life total is 10 or less.
Even if there were worse planes in the Multiverse, he obviously didn't know.
 C 
Creature – Human Wizard
When Malady Cultivator enters the battlefield, create a 0/0 black Germ creature token.
Germs you control get +0/+1.
1/2
 C 
Instant
Put a plague counter on up to one target creature. Creatures you control that are Germs or have plague counters on them gain flying until end of turn.
 C 
Instant
Kicker {r} (You may pay an additional {r} as you cast this spell.)
Counter target creature or planeswalker spell. If Quarantine Enforcement was kicked, it deals 2 damage to the spell's controller.
"And stay out!"
 C 
Sorcery
Create a 0/0 black Germ creature token. Put X +1/+1 counters on it, where X is the number of creature cards in your graveyard.
"The liquid seeping from the bodies is recognizable by its terrible odor. It appeared suddenly and weirdly seems to pool away drom drain pipes."
—final field-notes of Rayia, Trezic mortician
 C 
Creature – Mutant Druid
When Druid of Everchange enters the battlefield, if you control another creature with power or toughness 3 or greater, draw a card.
They are twisted beyond recognizable species, but they are just something new and rever nature in their own way, meditating on the aspects of adaptation.
2/3
 C 
Artifact – Equipment
Equipped creature gets +1/+0.
Equip {1}
 C 
Creature – Bird
Flying (This creature can't be blocked except by creatures with flying or reach.)
When Nesting Tern dies, create a 1/1 blue Bird creature token with flying.
1/1
 C 
Creature – Human Rogue
Solitary — As long as you control no other creature, Scarred Outcast has menace.
Fire cleansed him of the infliction, but the scarring keeps everyone at distance.
2/2
 
 B 
Basic Land – Plains
 T 
Token Creature – Saproling
1/1

Stagnant Creek (common, foil)
Quarantine Angel (rare)
No Other Voices (uncommon)
Moldpelt Alpha (uncommon)
Ailing Host (uncommon)
Kislan's Concern (common)
Malady Cultivator (common)
Go Airborne (common)
Quarantine Enforcement (common)
Morticians' Bane (common)
Druid of Everchange (common)
Bone Saw (common)
Nesting Tern (common)
Scarred Outcast (common)
Plains (basic)
Saproling (token)