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Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Enchantment
When Time for Reflection enters the battlefield, create a token that's a copy of target creature.
Solitary – At the beginning of your upkeep, if you only control one nontoken creature, create a token that's a copy of that creature.
"It's a terrible curse, to be left alone."
-Mipan, Kor Elder
 U 
Land
Abandoned Campsite enters the battlefield tapped.
{t}: Add {c} to your mana pool.
Solitary – {t}: If you control no creatures, add {c}{c} to your mana pool.
Kislan stepped out from the throes of a dying world, and into a dead one.
 U 
Creature – Beast Carrier
When Ailing Host dies, create a 2/2 black Carrier creature token with deathtouch.
"I probably don't have to tell you that, but definitely don't go near that writhing pile of boils! It only gets worse from there."
—Ozzen, outrider instructor
2/2
 U 
Sorcery
Create two 2/2 black Carrier creature tokens with deathtouch.
 C 
Creature – Mutant Warrior
Whenever you cast a creature spell, Pulsating Prowler gets +1/+1 until end of turn.
1/1
 C 
Creature – Carrier
Boilspotted Slouch enters the battlefield with two plague counters on it.
At the beginning of your end step, if Boilspotted Slouch is tapped, remove a plague counter from it. When you do, each opponent loses 1 life.
2/1
 C 
Artifact – Chrysalis
When Ominous Chrysalis enters the battlefield, draw two cards.
Befoul {3} ({3}, Sacrifice this permanent: Create a 2/2 colorless Zombie creature token. Befoul only as a sorcery.)
 C 
Creature – Orc Rogue
Kicker {u} (You may pay an additional {u} as you cast this spell.)
When Wasteland Scavenger enters the battlefield, if it was kicked, draw a card.
Wandering the wastes is not done by choice. Survival as an exile requires skill and resourcefulness.
3/2
 C 
Creature – Spider
Whenever a creature enters the battlefield, it's controller may scry 1.
0/5
 C 
Artifact – Equipment
Equipped creature gets +1/+0.
Equip {1}
 C 
Creature – Bird Druid
{t}: Add {u}.
"Nature has left us to die, so we will leave nature behind."
1/1
 C 
Creature – Human Cleric
When Forlorn Caretaker dies, you gain 2 life.
Compassion has brought her to proficiency in treating the symptoms of the sick and identifying the moment it was to late for herself.
2/2
 C 
Creature – Wolf
Haste
Rabid Wolf attacks each turn if able.
Not all sickness stems from the planar plague; many a mundane disease will befall beast and man alike.
2/2
 C 
Sorcery
As an additional cost to cast this spell, sacrifice a creature or pay {2}.
You gain 9 life.
Stories are told in the camps of Jaklovim about a selfless, nameless hero and his final sacrifice.
 
 B 
Basic Land – Swamp
 T 
Token Creature – Zombie
2/2

Time for Reflection (rare)
Abandoned Campsite (uncommon)
Ailing Host (uncommon)
Virulent Predation (uncommon)
Pulsating Prowler (common)
Boilspotted Slouch (common)
Ominous Chrysalis (common)
Wasteland Scavenger (common)
Salticidae Spider (common)
Bone Saw (common)
Indifferent Druid (common)
Forlorn Caretaker (common)
Rabid Wolf (common)
Plague Martyrdom (common)
Swamp (basic)
Zombie (token)