[Tribute] Achadire: Virtual Booster
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| Mechanics | Released Booster | Cycles | Mechanical Themes | Stats | Alternate Visual Spoiler |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Flying
When Hellrazer Tyrant attacks, you may pay ![]() . If you do, put a creature card from your hand or graveyard onto the battlefield tapped an attacking. Sacrifice it at the end of combat.It roars, and the brood follows.
5/5
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As an additional cost to cast Feverdream, discard a card.
Draw two cards, then exile the top two cards of your library. You may play the exiled cards until the end of your next turn. |
Equipped creature gets +2/+2 and has ward
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Solitary — Whenever a creature enters the battlefield under your control, if you control exactly one creature, you may attach Isolation Suit to that creature. Equip ![]() |
When Drearmarsh Observer enters the battlefield or dies, draw a card.
Befoul ( , Sacrifice this permanent: Create a 2/2 colorless Zombie creature token. Befoul only as a sorcery.)2/2
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As an additional cost to cast Corpse Birth, pay
or sacrifice a creature.
Create three 1/1 green Saproling creature tokens. |
When Druid of Everchange enters the battlefield, if you control another creature with power or toughness 3 or greater, draw a card.
They are twisted beyond recognizable species, but they are just something new and rever nature in their own way, meditating on the aspects of adaptation.
2/3
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Enchant creature
Enchanted creature gets +3/+3 and has trample. Contagion (If it is ever unattached and hasn't been attached to a Germ this turn, create a 0/0 black Germ token and attach this Aura to that token.) |
Target creature you control deals damage equal to its power to an attacking creature of your choice.
Solitary — If you control exactly one creature, it deals that much damage to each attacking creature instead. |
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Numbing Glob enters the battlefield with two plague counters on it.
At the beginning of your end step, if Numbing Glob is tapped, remove a plague counter from it. When you do, you gain 3 life. 2/3
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Tap target creature. You may remove a counter from it.
Scry 1. |
Flying (This creature can't be blocked except by creatures with flying or reach.)
When Nesting Tern dies, create a 1/1 blue Bird creature token with flying. 1/1
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Somber Bay enters the battlefield tapped.
: Add or .
Befoul ( , Sacrifice this permanent: Create a 2/2 colorless Zombie creature token. Befoul only as a sorcery.) |
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Kicker
(You may pay an additional as you cast this spell.)
When Wasteland Scavenger enters the battlefield, if it was kicked, draw a card. Wandering the wastes is not done by choice. Survival as an exile requires skill and resourcefulness.
3/2
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When Ruinous Chrysalis enters the battlefield, it deals 2 damage to any target.
Befoul ( , Sacrifice this permanent: Create a 2/2 colorless Zombie creature token. Befoul only as a sorcery.)The hibernating unlife is kept safe by static necrotic energ that will discharge on contact.
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Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
2/2
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Hellrazer Tyrant
(rare)
Feverdream
(uncommon)
Isolation Suit
(uncommon)
Drearmarsh Observer
(uncommon)
Corpse Birth
(common)
Druid of Everchange
(common)
Invigorating Strain
(common)
Unapproachable Ambush
(common)
Numbing Glob
(common)
Purging Rest
(common)
Nesting Tern
(common)
Somber Bay
(common)
Wasteland Scavenger
(common)
Ruinous Chrysalis
(common)
Plains
(basic)
Carrier
(token)




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