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Mechanics | Released Booster | Cycles | Mechanical Themes | Stats | Alternate Visual Spoiler
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Demon Mutant
Flying, menace
At the beginning of your upkeep, sacrifice another creature or remove two creature cards from your graveyard.
6/2
 U 
Creature – Wall
Defender
When Abandoned Barricade enters the battlefield or dies, create a 2/2 colorless Zombie creature token.
Befoul {3} ({3}, Sacrifice this permanent: Create a 2/2 colorless Zombie creature token. Befoul only as a sorcery.)
0/4
 U 
Instant
Counter target spell.
Solitary — If you control exactly one creature, draw a card.
 U 
Creature – Crocodile Mutant
At the beginning of your upkeep, another target creature you control gets -5/-5 until end of turn.
5/5
 C 
Enchantment
Solitary — At the beginning of combat, you control exactly one creature, tap target creature an opponent controls.
Befoul {3} ({3}, Sacrifice this permanent: Create a 2/2 colorless Zombie creature token. Befoul only as a sorcery.)
The Foul Ones give no moan or sound other than a low shuffling of bare feet as a warning of their approach.
 C 
Sorcery
As an additional cost to cast this spell, sacrifice a creature or pay {2}.
You gain 9 life.
Stories are told in the camps of Jaklovim about a selfless, nameless hero and his final sacrifice.
 C 
Creature – Human Rogue
Solitary — As long as you control no other creature, Scarred Outcast has menace.
Fire cleansed him of the infliction, but the scarring keeps everyone at distance.
2/2
 C 
Artifact – Chrysalis
When Ominous Chrysalis enters the battlefield, draw two cards.
Befoul {3} ({3}, Sacrifice this permanent: Create a 2/2 colorless Zombie creature token. Befoul only as a sorcery.)
 C 
Sorcery
Create a 0/0 black Germ creature token. Put X +1/+1 counters on it, where X is the number of creature cards in your graveyard.
"The liquid seeping from the bodies is recognizable by its terrible odor. It appeared suddenly and weirdly seems to pool away drom drain pipes."
—final field-notes of Rayia, Trezic mortician
 C 
Enchantment – Aura
Enchant creature
You control enchanted creature. It doesn't untap during it controller's untap step.
"It's all so clear now."
 C 
Creature – Spider
Whenever a creature enters the battlefield, it's controller may scry 1.
0/5
 C 
Creature – Human Warrior
When Pyre Dancer enters the battlefield, you may exile a creature card from your graveyard. If you do, Pyre Dancer gets +1/+0 and gains trample and haste until end of turn.
3/2
 C 
Creature – Mutant Warrior
Whenever you cast a creature spell, Pulsating Prowler gets +1/+1 until end of turn.
1/1
 C 
Creature – Horse
When Pale Mare enters the battlefield or dies, create a 0/0 black Germ creature token, then put a +1/+1 counter on a creature you control.
2/2
 
 B 
Basic Land – Swamp
 T 
Token Creature – Carrier
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
2/2

Disfigured Fiend (rare)
Abandoned Barricade (uncommon)
No Other Voices (uncommon)
Terrortooth Mauler (uncommon)
Unnerving Quiet (common)
Plague Martyrdom (common)
Scarred Outcast (common)
Ominous Chrysalis (common)
Morticians' Bane (common)
Act of Nihilism (common)
Salticidae Spider (common)
Pyre Dancer (common)
Pulsating Prowler (common)
Pale Mare (common)
Swamp (basic)
Carrier (token)