[Tribute] Achadire: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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When Fatal Contamination enters the battlefield, if you cast it, destroy all creatures, then create two 0/0 black Germ creature tokens.
Germs you control get +1/+1. |
Whenever you gain life, create a 1/1 green Saproling creature token. This ability triggers only once each turn.
![]() , Sacrifice a creature: Draw a card.3/2
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When Throes of Torment enters the battlefield, target creature gets -2/-2 until end of turn.
Whenever a creature dies, if its toughness was 0 or less, creatures you control get +1/+0 until end of turn. "Screaming and struggling is the best way to die. Not for us, of course, but for our enemies."
-Asuad-Dengizik, lich pestimancer |
Menace
Whenever Snarling Bloodhowler attacks, you may sacrifice a creature. If you do, Snarling Bloodhowler deals 4 damage to target creature the defending player controls. 4/3
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When Forlorn Caretaker dies, you gain 2 life.
Compassion has brought her to proficiency in treating the symptoms of the sick and identifying the moment it was to late for herself.
2/2
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Enchant creature
Enchanted creature gets +2/+2 and gains menace. Contagion (If it is ever unattached and hasn't been attached to a Germ this turn, create a 0/0 black Germ token and attach this Aura to that token.) |
Whenever you cast a creature spell, Pulsating Prowler gets +1/+1 until end of turn.
1/1
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Boilspotted Slouch enters the battlefield with two plague counters on it.
At the beginning of your end step, if Boilspotted Slouch is tapped, remove a plague counter from it. When you do, each opponent loses 1 life. 2/1
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Put a plague counter on up to one target creature. Creatures you control that are Germs or have plague counters on them gain flying until end of turn.
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When Deformed Missionary dies, target creature an opponent controls gets -1/-1 until end of turn. Its controller loses 1 life.
She brings a blessing none is willing to accept.
1/1
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Solitary — As long as you control no other creature, Scarred Outcast has menace.
Fire cleansed him of the infliction, but the scarring keeps everyone at distance.
2/2
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Equipped creature gets +1/+0.
As long as it’s your turn, equipped creature has first strike. Equip ( : Attach to target creature you control. Equip only as a sorcery.)Keeps the vile creepers at a distance.
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When Ruinous Chrysalis enters the battlefield, it deals 2 damage to any target.
Befoul ( , Sacrifice this permanent: Create a 2/2 colorless Zombie creature token. Befoul only as a sorcery.)The hibernating unlife is kept safe by static necrotic energ that will discharge on contact.
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Whenever a creature enters the battlefield, it's controller may scry 1.
0/5
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2/2
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Fatal Contamination
(rare)
Moldpelt Alpha
(uncommon)
Throes of Torment
(uncommon)
Snarling Bloodhowler
(uncommon)
Forlorn Caretaker
(common)
Disfiguring Parasite
(common)
Pulsating Prowler
(common)
Boilspotted Slouch
(common)
Go Airborne
(common)
Deformed Missionary
(common)
Scarred Outcast
(common)
Lignite Spear
(common)
Ruinous Chrysalis
(common)
Salticidae Spider
(common)
Swamp
(basic)
Zombie
(token)






