[Tribute] Achadire: Virtual Booster
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| Mechanics | Released Booster | Cycles | Mechanical Themes | Stats | Alternate Visual Spoiler |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Flying, menace
At the beginning of your upkeep, sacrifice another creature or remove two creature cards from your graveyard. 6/2
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Counter target spell.
Solitary — If you control exactly one creature, draw a card. |
, Discard a card: Draw a card.
, Exile two creature cards from your graveyard: Draw a card.2/3
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When Ailing Host dies, create a 2/2 black Carrier creature token with deathtouch.
"I probably don't have to tell you that, but definitely don't go near that writhing pile of boils! It only gets worse from there."
—Ozzen, outrider instructor 2/2
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Equipped creature gets +1/+0.
As long as it’s your turn, equipped creature has first strike. Equip ( : Attach to target creature you control. Equip only as a sorcery.)Keeps the vile creepers at a distance.
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The sickness would have wiped out any other species, but the mighty physique of an ogre is merely pushed to its breaking point. Feverish and scared it turns to a familiar remedy: lash out at the world in helpless rage.
5/1
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When Pale Mare enters the battlefield or dies, create a 0/0 black Germ creature token, then put a +1/+1 counter on a creature you control.
2/2
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Solitary — At the beginning of combat, you control exactly one creature, tap target creature an opponent controls.
Befoul ( , Sacrifice this permanent: Create a 2/2 colorless Zombie creature token. Befoul only as a sorcery.)The Foul Ones give no moan or sound other than a low shuffling of bare feet as a warning of their approach.
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Choose one —
• Exile target creature with power 2 or less. • Exile target enchantment. Even belief dies easily on Achadire.
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Solitary — As long as you control no other creature, Scarred Outcast has menace.
Fire cleansed him of the infliction, but the scarring keeps everyone at distance.
2/2
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Enchant creature
Enchanted creature gets +1/+1. Sacrifice a creature: Tap enchanted creature. It gains indestructible until end of turn. "Unclean or not. My blade has no patience for such dicussions. You leave the Sanctuary, you do not return."
—Evaan, cleanse-blade master |
Whenever you cast a creature spell, Pulsating Prowler gets +1/+1 until end of turn.
1/1
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As an additional cost to cast this spell, sacrifice a creature or pay
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You gain 9 life. Stories are told in the camps of Jaklovim about a selfless, nameless hero and his final sacrifice.
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When Ominous Chrysalis enters the battlefield, draw two cards.
Befoul ( , Sacrifice this permanent: Create a 2/2 colorless Zombie creature token. Befoul only as a sorcery.) |
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2/2
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Disfigured Fiend
(rare)
No Other Voices
(uncommon)
Cleansing Witch
(uncommon)
Ailing Host
(uncommon)
Lignite Spear
(common)
Incurable Ogre
(common)
Pale Mare
(common)
Unnerving Quiet
(common)
Mist of Despair
(common)
Scarred Outcast
(common)
Mercy of the Slasher
(common)
Pulsating Prowler
(common)
Plague Martyrdom
(common)
Ominous Chrysalis
(common)
Plains
(basic)
Zombie
(token)




, Discard a card: Draw a card.
