[Tribute] Achadire: Virtual Booster
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| Mechanics | Released Booster | Cycles | Mechanical Themes | Stats | Alternate Visual Spoiler |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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When Time for Reflection enters the battlefield, create a token that's a copy of target creature.
Solitary – At the beginning of your upkeep, if you only control one nontoken creature, create a token that's a copy of that creature. "It's a terrible curse, to be left alone."
-Mipan, Kor Elder |
Counter target spell.
Solitary — If you control exactly one creature, draw a card. |
Equipped creature gets +2/+2 and has ward
.
Solitary — Whenever a creature enters the battlefield under your control, if you control exactly one creature, you may attach Isolation Suit to that creature. Equip ![]() |
At the beginning of your upkeep, another target creature you control gets -5/-5 until end of turn.
5/5
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Flying
Whenever a plague counter is removed from a creature you control, each opponent loses 1 life. Where there is suffering, there are pestwings.
1/1
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As an additional cost to cast this spell, sacrifice a creature or pay
.
Target creature you control gets +0/+3 until end of turn, then fights target creature you don't control. "We are a people with everything to lose by fighting, yet we will never hesitate to give our lives to avenge one of our own."
-Kentumn, Thornharrow mayor |
When Druid of Everchange enters the battlefield, if you control another creature with power or toughness 3 or greater, draw a card.
They are twisted beyond recognizable species, but they are just something new and rever nature in their own way, meditating on the aspects of adaptation.
2/3
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When Ominous Chrysalis enters the battlefield, draw two cards.
Befoul ( , Sacrifice this permanent: Create a 2/2 colorless Zombie creature token. Befoul only as a sorcery.) |
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Enchant creature or planeswalker
Enchanted permanent can’t attack or block and its activated abilities can’t be activated. |
Put a plague counter on up to one target creature. Creatures you control that are Germs or have plague counters on them gain flying until end of turn.
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Equipped creature gets +1/+1.
When equipped creature dies, if it wasn't a token, create a 1/1 green Saproling creature token. Equip ( : Attach to target creature you control. Equip only as a sorcery.)You have to wear additional masks to keep from inhaling the spores, but many vile creatures flee the secretions of the weird mold.
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Kicker
(You may pay an additional as you cast this spell.)
When Wasteland Scavenger enters the battlefield, if it was kicked, draw a card. Wandering the wastes is not done by choice. Survival as an exile requires skill and resourcefulness.
3/2
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Equipped creature gets +1/+0.
As long as it’s your turn, equipped creature has first strike. Equip ( : Attach to target creature you control. Equip only as a sorcery.)Keeps the vile creepers at a distance.
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Menace (This creature can't be blocked except by two or more creatures.)
Solitary — At the beginning of combat during your turn, if you control no other creatures, Scarred Berserker gets +2/+0. Could be battle-scars, maybe something caused by burns. But when you look like old blisters, you have people step aside.
1/1
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2/2
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Time for Reflection
(rare)
No Other Voices
(uncommon)
Isolation Suit
(uncommon)
Terrortooth Mauler
(uncommon)
Bloated Pestwing
(common)
Tenacious Vengeance
(common)
Druid of Everchange
(common)
Ominous Chrysalis
(common)
Constriction
(common)
Go Airborne
(common)
Fungal Robes
(common)
Wasteland Scavenger
(common)
Lignite Spear
(common)
Scarred Berserker
(common)
Swamp
(basic)
Zombie
(token)


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