[Tribute] Achadire: Virtual Booster
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| Mechanics | Released Booster | Cycles | Mechanical Themes | Stats | Alternate Visual Spoiler |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Flying, vigilance
When Quarantine Angel enters the battlefield, exile target creature until Quarantine Angel leaves the battlefield. |
Whenever another creature dies, it its toughness was 0 or less, draw a card.
Achadire's life not just used to the plague – it learned to benefit from it.
3/3
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As an additional cost to cast this spell, exile two creature cards from your graveyard.
Destroy target creature. |
When Throes of Torment enters the battlefield, target creature gets -2/-2 until end of turn.
Whenever a creature dies, if its toughness was 0 or less, creatures you control get +1/+0 until end of turn. "Screaming and struggling is the best way to die. Not for us, of course, but for our enemies."
-Asuad-Dengizik, lich pestimancer |
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As an additional cost to cast this spell, sacrifice a creature or pay
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You gain 9 life. Stories are told in the camps of Jaklovim about a selfless, nameless hero and his final sacrifice.
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You draw two cards, then you lose 2 life unless your life total is 10 or less.
Even if there were worse planes in the Multiverse, he obviously didn't know.
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When Outpost Ornithologist enters the battlefield, draw a card, then discard a card.
When Outpost Ornithologist dies, create a 1/1 blue Bird creature token with flying. "Though not immune to the sickness, some avian specimen react in a peculiar way. Worth investigating."
—Arfono, research notes 1/1
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Equipped creature gets +1/+1.
When equipped creature dies, if it wasn't a token, create a 1/1 green Saproling creature token. Equip ( : Attach to target creature you control. Equip only as a sorcery.)You have to wear additional masks to keep from inhaling the spores, but many vile creatures flee the secretions of the weird mold.
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Solitary — At the beginning of combat, you control exactly one creature, tap target creature an opponent controls.
Befoul ( , Sacrifice this permanent: Create a 2/2 colorless Zombie creature token. Befoul only as a sorcery.)The Foul Ones give no moan or sound other than a low shuffling of bare feet as a warning of their approach.
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When Nabarec Harrier enters the battlefield, tap target creature an opponent controls.
, Sacrifice Nabarec Harrier: Tap target creature an opponent controls.The plague seeping through the Nabarec city defenses has brought low the population, so nowadays the survivors strive to divert beastly disease carriers from even getting close.
2/1
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Solitary — As long as you control no other creature, Scarred Outcast has menace.
Fire cleansed him of the infliction, but the scarring keeps everyone at distance.
2/2
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Eerie Meadow enters the battlefield tapped.
: Add or .
Befoul ( , Sacrifice this permanent: Create a 2/2 colorless Zombie creature token. Befoul only as a sorcery.) |
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The sickness would have wiped out any other species, but the mighty physique of an ogre is merely pushed to its breaking point. Feverish and scared it turns to a familiar remedy: lash out at the world in helpless rage.
5/1
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Reach
Each creature with flying must block Warped Branchwhipper if able. 3/4
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0/0
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Quarantine Angel
(rare)
Sleek Sporky
(uncommon)
Impale on Bones
(uncommon)
Throes of Torment
(uncommon)
Plague Martyrdom
(common)
Kislan's Concern
(common)
Outpost Ornithologist
(common)
Fungal Robes
(common)
Unnerving Quiet
(common)
Nabarec Harrier
(common)
Scarred Outcast
(common)
Eerie Meadow
(common)
Incurable Ogre
(common)
Warped Branchwhipper
(common)
Island
(basic)
Germ
(token)




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