[Tribute] Achadire: Virtual Booster
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| Mechanics | Released Booster | Cycles | Mechanical Themes | Stats | Alternate Visual Spoiler |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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When Fatal Contamination enters the battlefield, if you cast it, destroy all creatures, then create two 0/0 black Germ creature tokens.
Germs you control get +1/+1. |
Defender (This creature can't attack.)
Protection from creatures with plague counters on them Trezic war camps employed much simpler yet more effective methods of protection than Nabarec outpost city.
0/5
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Menace
Whenever Snarling Bloodhowler attacks, you may sacrifice a creature. If you do, Snarling Bloodhowler deals 4 damage to target creature the defending player controls. 4/3
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As an additional cost to cast Feverdream, discard a card.
Draw two cards, then exile the top two cards of your library. You may play the exiled cards until the end of your next turn. |
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Put a plague counter on up to one target creature. Creatures you control that are Germs or have plague counters on them gain flying until end of turn.
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When Pyre Dancer enters the battlefield, you may exile a creature card from your graveyard. If you do, Pyre Dancer gets +1/+0 and gains trample and haste until end of turn.
3/2
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Counter target spell that targets a creature. Each creature controlled by an opponent that spell targeted gets -2/-0 until end of turn.
Draw a card. One of the most futile methods that have been employed against the Planar Plague came from the outpost-city of Nabarec, which covered itself in forcefields.
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Menace (This creature can't be blocked except by two or more creatures.)
Solitary — At the beginning of combat during your turn, if you control no other creatures, Scarred Berserker gets +2/+0. Could be battle-scars, maybe something caused by burns. But when you look like old blisters, you have people step aside.
1/1
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When Pale Mare enters the battlefield or dies, create a 0/0 black Germ creature token, then put a +1/+1 counter on a creature you control.
2/2
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Boilspotted Slouch enters the battlefield with two plague counters on it.
At the beginning of your end step, if Boilspotted Slouch is tapped, remove a plague counter from it. When you do, each opponent loses 1 life. 2/1
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Whenever you cast a creature spell, Pulsating Prowler gets +1/+1 until end of turn.
1/1
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Eerie Meadow enters the battlefield tapped.
: Add or .
Befoul ( , Sacrifice this permanent: Create a 2/2 colorless Zombie creature token. Befoul only as a sorcery.) |
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When Reclusive Vagabond enters the battlefield, tap target creature an opponent controls.
Solitary — When Reclusive Vagabond enters the battlefield, if you control no other creatures, return target tapped creature to its owner's hand. I said, GO AWAY!
2/2
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Enchant creature
Enchanted creature gets +2/+2 and gains menace. Contagion (If it is ever unattached and hasn't been attached to a Germ this turn, create a 0/0 black Germ token and attach this Aura to that token.) |
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0/0
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Fatal Contamination
(rare)
Trezic Quarantine
(uncommon)
Snarling Bloodhowler
(uncommon)
Feverdream
(uncommon)
Go Airborne
(common)
Pyre Dancer
(common)
Dulling Bubble
(common)
Scarred Berserker
(common)
Pale Mare
(common)
Boilspotted Slouch
(common)
Pulsating Prowler
(common)
Eerie Meadow
(common)
Reclusive Vagabond
(common)
Disfiguring Parasite
(common)
Forest
(basic)
Germ
(token)






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