[Tribute] Achadire: Virtual Booster
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| Mechanics | Released Booster | Cycles | Mechanical Themes | Stats | Alternate Visual Spoiler |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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When Bedro, Stern Incinerator attacks, sacrifice a creature or pay
. If you do, attacking creatures you control get +2/+0 and gain first strike until end of turn.3/3
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At the beginning of your upkeep, another target creature you control gets -5/-5 until end of turn.
5/5
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Whenever you gain life, create a 1/1 green Saproling creature token. This ability triggers only once each turn.
![]() , Sacrifice a creature: Draw a card.3/2
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Defender (This creature can't attack.)
Protection from creatures with plague counters on them Trezic war camps employed much simpler yet more effective methods of protection than Nabarec outpost city.
0/5
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Kicker
(You may pay an additional as you cast this spell.)
Flash When Jaklovim Interceptor enters the battlefield, if it was kicked, target unblocked attacking creature becomes blocked. "My net's not for fishing."
2/1
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Create a 0/0 black Germ creature token. Put X +1/+1 counters on it, where X is the number of creature cards in your graveyard.
"The liquid seeping from the bodies is recognizable by its terrible odor. It appeared suddenly and weirdly seems to pool away drom drain pipes."
—final field-notes of Rayia, Trezic mortician |
As an additional cost to cast this spell, sacrifice a creature or pay
.
Target creature you control gets +0/+3 until end of turn, then fights target creature you don't control. "We are a people with everything to lose by fighting, yet we will never hesitate to give our lives to avenge one of our own."
-Kentumn, Thornharrow mayor |
Solitary — As long as you control no other creature, Scarred Outcast has menace.
Fire cleansed him of the infliction, but the scarring keeps everyone at distance.
2/2
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Blind Shambler enters the battlefield with a plague counter on it.
Other creatures get -1/-0 as long as Blind Shambler has a plague counter on it. At the beginning of your end step, if Blind Shambler is tapped, remove a plague counter from it. 4/3
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When Malady Cultivator enters the battlefield, create a 0/0 black Germ creature token.
Germs you control get +0/+1. 1/2
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Solitary — At the beginning of combat, you control exactly one creature, tap target creature an opponent controls.
Befoul ( , Sacrifice this permanent: Create a 2/2 colorless Zombie creature token. Befoul only as a sorcery.)The Foul Ones give no moan or sound other than a low shuffling of bare feet as a warning of their approach.
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When Ruinous Chrysalis enters the battlefield, it deals 2 damage to any target.
Befoul ( , Sacrifice this permanent: Create a 2/2 colorless Zombie creature token. Befoul only as a sorcery.)The hibernating unlife is kept safe by static necrotic energ that will discharge on contact.
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Equipped creature gets +1/+0.
Equip ![]() |
Flying (This creature can't be blocked except by creatures with flying or reach.)
When Nesting Tern dies, create a 1/1 blue Bird creature token with flying. 1/1
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1/1
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Bedro, Stern Incinerator
(rare)
Terrortooth Mauler
(uncommon)
Moldpelt Alpha
(uncommon)
Trezic Quarantine
(uncommon)
Jaklovim Interceptor
(common)
Morticians' Bane
(common)
Tenacious Vengeance
(common)
Scarred Outcast
(common)
Blind Shambler
(common)
Malady Cultivator
(common)
Unnerving Quiet
(common)
Ruinous Chrysalis
(common)
Bone Saw
(common)
Nesting Tern
(common)
Mountain
(basic)
Saproling
(token)


. If you do, attacking creatures you control get +2/+0 and gain first strike until end of turn.

