[Tribute] Achadire: Virtual Booster
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| Mechanics | Released Booster | Cycles | Mechanical Themes | Stats | Alternate Visual Spoiler |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Flying, vigilance
When Quarantine Angel enters the battlefield, exile target creature until Quarantine Angel leaves the battlefield. |
, Discard a card: Draw a card.
, Exile two creature cards from your graveyard: Draw a card.2/3
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Equipped creature gets +2/+2 and has ward
.
Solitary — Whenever a creature enters the battlefield under your control, if you control exactly one creature, you may attach Isolation Suit to that creature. Equip ![]() |
When Drearmarsh Observer enters the battlefield or dies, draw a card.
Befoul ( , Sacrifice this permanent: Create a 2/2 colorless Zombie creature token. Befoul only as a sorcery.)2/2
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When Reclusive Vagabond enters the battlefield, tap target creature an opponent controls.
Solitary — When Reclusive Vagabond enters the battlefield, if you control no other creatures, return target tapped creature to its owner's hand. I said, GO AWAY!
2/2
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As an additional cost to cast this spell, sacrifice a creature or pay
.
Target creature you control gets +0/+3 until end of turn, then fights target creature you don't control. "We are a people with everything to lose by fighting, yet we will never hesitate to give our lives to avenge one of our own."
-Kentumn, Thornharrow mayor |
The sickness would have wiped out any other species, but the mighty physique of an ogre is merely pushed to its breaking point. Feverish and scared it turns to a familiar remedy: lash out at the world in helpless rage.
5/1
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Equipped creature gets +1/+0.
As long as it’s your turn, equipped creature has first strike. Equip ( : Attach to target creature you control. Equip only as a sorcery.)Keeps the vile creepers at a distance.
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Whenever a creature dies this turn, its controller loses 3 life.
Target creature gets -3/-3. |
When Outpost Ornithologist enters the battlefield, draw a card, then discard a card.
When Outpost Ornithologist dies, create a 1/1 blue Bird creature token with flying. "Though not immune to the sickness, some avian specimen react in a peculiar way. Worth investigating."
—Arfono, research notes 1/1
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As an additional cost to cast Corpse Birth, pay
or sacrifice a creature.
Create three 1/1 green Saproling creature tokens. |
When Druid of Everchange enters the battlefield, if you control another creature with power or toughness 3 or greater, draw a card.
They are twisted beyond recognizable species, but they are just something new and rever nature in their own way, meditating on the aspects of adaptation.
2/3
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When Malady Cultivator enters the battlefield, create a 0/0 black Germ creature token.
Germs you control get +0/+1. 1/2
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Target creature you control deals damage equal to its power to an attacking creature of your choice.
Solitary — If you control exactly one creature, it deals that much damage to each attacking creature instead. |
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Flying (This creature can't be blocked except by creatures with flying or reach.)
1/1
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Quarantine Angel
(rare)
Cleansing Witch
(uncommon)
Isolation Suit
(uncommon)
Drearmarsh Observer
(uncommon)
Reclusive Vagabond
(common)
Tenacious Vengeance
(common)
Incurable Ogre
(common)
Lignite Spear
(common)
Infectious Disease
(common)
Outpost Ornithologist
(common)
Corpse Birth
(common)
Druid of Everchange
(common)
Malady Cultivator
(common)
Unapproachable Ambush
(common)
Swamp
(basic)
Bird
(token)




, Discard a card: Draw a card.