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Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Enchantment
When Fatal Contamination enters the battlefield, if you cast it, destroy all creatures, then create two 0/0 black Germ creature tokens.
Germs you control get +1/+1.
 U 
Creature – Human Scout
When Drearmarsh Observer enters the battlefield or dies, draw a card.
Befoul {3} ({3}, Sacrifice this permanent: Create a 2/2 colorless Zombie creature token. Befoul only as a sorcery.)
2/2
 U 
Creature – Fungus Wolf
Whenever you gain life, create a 1/1 green Saproling creature token. This ability triggers only once each turn.
{3}{g}, Sacrifice a creature: Draw a card.
3/2
 U 
Creature – Wall
Defender (This creature can't attack.)
Protection from creatures with plague counters on them
Trezic war camps employed much simpler yet more effective methods of protection than Nabarec outpost city.
0/5
 C 
Sorcery
Whenever a creature dies this turn, its controller loses 3 life.
Target creature gets -3/-3.
 C 
Creature – Ogre Mutant
The sickness would have wiped out any other species, but the mighty physique of an ogre is merely pushed to its breaking point. Feverish and scared it turns to a familiar remedy: lash out at the world in helpless rage.
5/1
 C 
Creature – Treefolk Mutant
Reach
Each creature with flying must block Warped Branchwhipper if able.
3/4
 C 
Land
Bitter Thistlebrush enters the battlefield tapped.
{t}: Add {r} or {g}.
Befoul {3} ({3}, Sacrifice this permanent: Create a 2/2 colorless Zombie creature token. Befoul only as a sorcery.)
 C 
Creature – Mutant Warrior
{b}, Sacrifice a creature: Cankerous Cannibal gets +1/+1 until end of turn.
3/2
 C 
Creature – Merfolk Nomad
From coastline to coastline the Jaklovim travel in search for a place untouched by the Foulness that has destroyed their ancestral home.
2/3
 C 
Creature – Human Wizard
When Malady Cultivator enters the battlefield, create a 0/0 black Germ creature token.
Germs you control get +0/+1.
1/2
 C 
Creature – Carrier
Blind Shambler enters the battlefield with a plague counter on it.
Other creatures get -1/-0 as long as Blind Shambler has a plague counter on it.
At the beginning of your end step, if Blind Shambler is tapped, remove a plague counter from it.
4/3
 C 
Artifact – Equipment
Equipped creature gets +1/+0.
Equipped creature can't be blocked except by creatures that share a color with it and/or colorless creatures.
Equip {u/b} ({u/b}: Attach to target creature you control. Equip only as a sorcery.)
 C 
Creature – Bear Mutant
{3}{g}: Cankerous Grizzly gets +3/+3 until end of turn. Activate this ability only once each turn.
2/2
 
 B 
Basic Land – Swamp
 T 
Token Creature – Saproling
1/1

Fatal Contamination (rare)
Drearmarsh Observer (uncommon)
Moldpelt Alpha (uncommon)
Trezic Quarantine (uncommon)
Infectious Disease (common)
Incurable Ogre (common)
Warped Branchwhipper (common)
Bitter Thistlebrush (common)
Cankerous Cannibal (common)
Merfolk Nomad (common)
Malady Cultivator (common)
Blind Shambler (common)
Shroud of Doubt (common)
Cankerous Grizzly (common)
Swamp (basic)
Saproling (token)