[FEATURE] Revelations: Virtual Booster
[FEATURE] Revelations: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Cycles | Races of Revelations |
15 random cards from the set.
You could alternatively have a booster in the usual rarity pattern.
You could alternatively have a booster in the usual rarity pattern.
As an additional cost to cast Provocative Revelation, reveal a card from your hand.
Provocative Revelation deals up to 3 damage to target creature. That creature cannot block and must attack this turn. Truth is cruel, because it can hurt you and not let you know why.
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Whenever you reveal a card, if it's an instant or sorcery spell, you may exile it. When you do, Inventive Seeker deals X damage to target creature, where X is that spell's converted mana cost.
1/1
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As an additional cost to cast Unifying Revelation, reveal a card from your hand.
Creatures you control get +1/+1 until end of turn. Unity is an easy lock to pick, empathy is an impossible key to wield.
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Until your next turn, whenever a player casts an instant spell, that player copies it and may choose new targets for the copy.
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: Soulbreath Footman gets +1/+0 until end of turn for each creature you control.
Although it can no longer breathe fire, it now breathes the energy of the resolution of it's allies.
2/2
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Law-Book Library enters the battlefield tapped
: Add or , , Reveal a card from your hand: Spells you control that share a type cost less to cast until end of turn. |
Whenever you reveal a card, target creature you control gets +2/+2 and gains Vigilance until end of turn.
Peace of mind is more valuable to some than a peaceful life.
1/1
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Whenever Member of the Squadron and at least two other creatures attack, Member of the Squadron gains Lifelink and Vigilance until end of turn.
War is unforgiving. It makes friendships and then severs them with angry, bloody slashes.
3/2
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At the beginning of your upkeep, return target creature card with converted mana cost 2 or less from your graveyard to the battlefield tapped.
Nature does not waste, it only recycles.
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Whenever you reveal a card, target player loses 2 life.
Once you have found an ambition, you now must become ambitious.
1/1
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, Reveal a card from your hand: Scry 2. Activate this ability only once per turn.
Seeing beyond what you are shown is seeing the qualities of the abstract
1/2
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Until end of turn, players can't gain life or prevent damage and you may pay . When you do, target creature you control deals damage equal to it's power to target creature or player.
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Skin-Paper Laboratory enters the battlefield tapped
: Add or , , Reveal a card from your hand: Put X +1/+1 counters on target creature with no +1/+1 counters on it equal to the revealed card's converted mana cost plus one. |
Each player loses 1 life.
If you've attacked this turn, each player loses life equal to the number of creatures that attacked them this turn instead. All that matters to me is me
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Torn-Lexicon Shack enters the battlefield tapped
: Add or , , Reveal a card from your hand: Target creature you control fights another target creature you don't control. Your creature gets +X/+X where X is the revealed card's converted mana cost. |
Provocative Revelation
(common)
Inventive Seeker
(uncommon)
Unifying Revelation
(common)
Revelation of Creativity
(rare)
Soulbreath Footman
(common)
Law-Book Library
(uncommon)
Peace Seeker
(common)
Member of the Squadron
(common)
Nature's Renewals
(common)
Ambitious Seeker
(common)
Abstract Thinker
(common)
Revelation of Abandon
(rare)
Skin-Paper Laboratory
(uncommon)
Painful Purpose
(common)
Torn-Lexicon Shack
(uncommon)