[FEATURE] Revelations

[FEATURE] Revelations by Froggychum

70 cards in Multiverse

35 commons, 25 uncommons, 10 rares

8 white, 8 blue, 8 black, 8 red,
8 green, 20 multicolour, 10 land

25 comments total

ooo aaa

[FEATURE] Revelations: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Cycles | Races of Revelations

{w/u}

Perfect Order

Under Control

{w/b}

Absolute Corruption

Expanding Wealth

{w/r}

Personal and interpersonal peace

Fight for what's right

{w/g}

Perfect Harmony

Interpersonal Unity

Connection to Nature

Acceptance

{u/b}

Hide the Truth

Peer through illusions

Override senses

{u/r}

Creative/Inventive Epiphanies

{u/g}

Human potential

Evolution

Grow beyond the limits

{b/r}

Chaos & Comedy

Pain for Pleasure

Nihilism?

{b/g}

Life & Death are two ends of the same coin

Endless cyclical nature

{r/g}

Wildside

Cardset comments (3) | Add a comment on this cardset

Recently active cards: (all recent activity)

 C 
Sorcery
Tap target creature. It's controller mills a card. If a spell is milled this way, you may cast it this turn.
The rogue slipped behind the discourse, and stole the enemy's stirring plans right from their own mind.
 C 
Sorcery
Target creature you control gets +2/+2 and fights another target creature you don't control. If that creature dies, draw a card and you gain 2 life.
"The Beast does not consider, and it eats. Be like the Beast and you too will eat."
– Animalistic Belief
 C 
Instant
Target creature you control fights another target creature you don't control. If that creature dies this turn, Rage Against deals 3 damage to it's controller
To be calm is to be mindless
 C 
Enchantment
At the beginning of your upkeep, return target creature card with converted mana cost 2 or less from your graveyard to the battlefield tapped.
Nature does not waste, it only recycles.
 C 
Sorcery
Return target creature card from the graveyard to the battlefield with two -1/-1 counters on it.
Necromancers have no moral queue with raising those who wish to remain fallen.

Recent comments: (all recent activity)
On [FEATURE] Revelations:

th-th-that's all folks!

On Revelation of Abandon:

Yeah it is... I want something punishing that fits the cycle...

this is way too much. lemme redo it.

On Anarchic Seeker:

dunno... will probs change this

On Anarchic Seeker:

What's a seeker?

On Revelation of Mortality:

yeah this felt kind of red.

Maybe undying regenerate and return to hand?

On Revelation of Creativity:

Yeah it works like 1. I'll change it to 2.

On Revelation of Abandon:

That's convoluted and seems like quite an arbitrary assortment of abilities.

On Revelation of Mortality:

This is basically a better... almost every Zombify variant I can think of at two mana. Back in the day overpowered cards like Reanimate at least came with life loss.

I wonder whether this was already ment to sarifice the creature again. Maybe exile it? Well, that would feel more red, so does the mass sacrifice.

On Revelation of Creativity:

oh wait, does this work like 1 or 2?

1 - you cast your cards and your opponents 2 - you cast your own cards and your opponents cast their own.

If it is 2 you should rewrite it slightly differently so it doesnt sound like you are castinf your opponents spells. if it is 1 then you might want to change it to number 2, because that is way crazy for 2 mana. But maybe im wrong.

like i said before, the 2-sidedness makes it fair.

On Revelation of Creativity:

this is neato.

A lot like bonus round IMO.

I wouldn't call it a flavor fail. The dual-sidedness makes it okay for 2 mana i think, but still very strong with combo potential.

But i thin you are going for high power level in this set, so it is fine as is. If this were real it would go in my Mizzix EDH deck. :D

(All recent activity)
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