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Showing 15 of 15 Black cards
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Show rarities: C U R
At the beginning of each opponent's upkeep, that player loses 2 life for each tapped creature they control.
When Dreamfeaster enters the battlefield, each player mills three cards. You gain 1 life for each land card milled this way.
Some live to realize their dreams, while some are not satisfied until they have caused another's loss.
2/1
Inspired – Whenever Haunted Bandit becomes untapped, each player loses 1 life.
"No good urge springs from a wicked mind."
– Iadello, notion-smith
– Iadello, notion-smith
1/2
At the beginning of your end step, Haunting Shape phases out.
3/3
Flying, menace
As long as you control less than seven enchantments, Imaginary Fiend isn't a creature.
, Pay 2 life: Draw a card.
As long as you control less than seven enchantments, Imaginary Fiend isn't a creature.
, Pay 2 life: Draw a card.
5/5
Target creature phases out until the end of the game.
In a world where dreams come true, it takes only the smallest seed of fear to make you dream of what life would be if you were just vanish forever.
Enchant creature
Enchanted creature gets +3/-3 as long as it's tapped.
Enchanted creature gets +3/-3 as long as it's tapped.
Target player reveals a number of cards from their hand equal to the number of Swamps you control. You choose two of them. That player discards those cards.
Return target creature card from your graveyard to the battlefield tapped. It doesn’t untap during its controller’s next untap step.
When Slumbering Fear enters the battlefield, target opponent discards a card.
, Sacrifice Slumbering Fear: Target opponent discards a card.
, Sacrifice Slumbering Fear: Target opponent discards a card.
Your waking mind may have forgotten, but once you close your eyes, it haunts you.
Flash (You may cast this spell any time you could cast an instant.)
Other enchantment creatures you control get +1/+0.
Other enchantment creatures you control get +1/+0.
4/3
Whenever Twisted Nightmare attacks and isn't blocked, it deals damage to defending player equal to the number of cards in his or her hand.
0/2
Scry 3, then draw three cards. You lose 3 life.
The subconscious is not as discerning as the awake mind and, deep within, darker desires are biding their time.
Wakeless Walker enters the battlefield tapped.
When Wakeless Walker dies, create a tapped 2/2 black Wraith enchantment creature token with menace.
When Wakeless Walker dies, create a tapped 2/2 black Wraith enchantment creature token with menace.
Again and again we drift to sleep, but at some point we won't be getting up again. At times though, something else will.
2/2
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Draw a card.
2020-11-27 14:24:27 by SecretInfiltrator