[Tribute] Dreamvale: Virtual Booster
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| Released Booster | Creative | Cycles | Mechanical Themes | Stats | Alternate Visual Spoiler |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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When Oblivious Amalgam enters the battlefield, phase out another creature each player controls. They don't phase in as long as you control Oblivious Amalgam.
Oblivious Amalgam gets +2/+2 for each player. "When the dreamer awakens, the dream would cease. In this world it is often the dream that awakens. So what of the dreamer?"
–Evva 0/0
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Whenever Enigmatic Oneirolisk or another creature you control phases in, draw a card.
![]() ![]() : Enigmatic Oneirolisk phases out.Some creatures of the Dreamvale appear almost sapient from their ability to react to the unconscious of other beings.
4/4
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Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.)
Whenever Echoing Awakening enters the battlefield or phases in, you may pay ![]() . If you do, create a 2/2 blue Illusion enchantment creature token with flying.The more of the young girl saw of their shimmering rainbow-wings, the more she hoed and dreamed and wished to see more.
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Flying
When you cast Dreadwing Imago, phase out up to two target creatures. 2/1
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At the beginning of your end step, Haunting Shape phases out.
3/3
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As an additional cost to cast Fever Dreams, discard X cards from your hand.
Draw X cards. |
Target player reveals a number of cards from their hand equal to the number of Swamps you control. You choose two of them. That player discards those cards.
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Counter target spell. If a spell is countered this way, exile all cards that share a card type with the spell from that spell’s controller’s graveyard.
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Whenever Mirthful Thaumatoad or another enchantment enters the battlefield under your control, scry 1.
2/3
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When Slumbering Power enters the battlefield, target creature gets +2/+2 until end of turn.
, Sacrifice Slumbering Power: Target creature gets +2/+2 until end of turn. |
Flying
Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.) Whenever Guardian of the Dormant enters the battlefield or phases in, you gain 3 life. 3/3
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Flying
They are born at the edge of perception from minds striving to perceive the entire complexity of the world through imperfect lenses.
3/3
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, Sacrifice a creature: You gain 1 life.The High Towers also have deep dungeons, and these are guarded by manifestations of forgotten fears.
2/1
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Whenever an enchantment enters the battlefield under your control, you may discard a card. If you do, draw a card.
Her single eye rolled wildly and the valley filled with the echo of her bronze laughter. Jamed realized there was no reason to fear this giant.
4/4
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Menace (This creature can't be blocked except by two or more creatures.)
2/2
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Oblivious Amalgam
(rare)
Enigmatic Oneirolisk
(uncommon)
Echoing Awakening
(uncommon)
Dreadwing Imago
(uncommon)
Haunting Shape
(common)
Fever Dreams
(common)
Nightmarish Hallucination
(common)
Unremember
(common)
Mirthful Thaumatoad
(common)
Slumbering Power
(common)
Guardian of the Dormant
(common)
Lucent Liminid
(common)
Hoardwraith
(common)
Jolly Cyclops
(common)
Swamp
(basic)
Wraith
(token)






