[Tribute] Dreamvale: Virtual Booster
| [Tribute] Dreamvale: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Released Booster | Creative | Cycles | Mechanical Themes | Stats | Alternate Visual Spoiler |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
|
When Oblivious Amalgam enters the battlefield, phase out another creature each player controls. They don't phase in as long as you control Oblivious Amalgam.
Oblivious Amalgam gets +2/+2 for each player. "When the dreamer awakens, the dream would cease. In this world it is often the dream that awakens. So what of the dreamer?"
–Evva 0/0
|
Whenever Enigmatic Oneirolisk or another creature you control phases in, draw a card.
![]() ![]() : Enigmatic Oneirolisk phases out.Some creatures of the Dreamvale appear almost sapient from their ability to react to the unconscious of other beings.
4/4
|
Return target instant or sorcery card from your graveyard to your hand.
|
Whenever Dreamless Baloth attacks, untap up to two target creatures and/or lands.
![]() : Dreamless Baloth gets +2/+2 until end of turn. Activate this ability only once each turn.4/4
|
|
Wakeless Walker enters the battlefield tapped.
When Wakeless Walker dies, create a tapped 2/2 black Wraith enchantment creature token with menace. Again and again we drift to sleep, but at some point we won't be getting up again. At times though, something else will.
2/2
|
Whenever Mirthful Thaumatoad or another enchantment enters the battlefield under your control, scry 1.
2/3
|
Counter target spell. If a spell is countered this way, exile all cards that share a card type with the spell from that spell’s controller’s graveyard.
|
Flying
They are born at the edge of perception from minds striving to perceive the entire complexity of the world through imperfect lenses.
3/3
|
, Sacrifice a creature: You gain 1 life.The High Towers also have deep dungeons, and these are guarded by manifestations of forgotten fears.
2/1
|
Choose a number of creatures up to the number of Plains you control. Untap those creatures. They get +1/+1 until end of turn.
|
Enchant creature
Enchanted creature gets +3/-3 as long as it's tapped. |
Enchant creature
Enchanted creature has " , Discard a card: Draw a card."
Whenever you cast a red spell, untap enchanted creature. |
|
When Slumbering Power enters the battlefield, target creature gets +2/+2 until end of turn.
, Sacrifice Slumbering Power: Target creature gets +2/+2 until end of turn. |
Up to X target creatures can't block this turn, where X is the number of Mountains you control.
On the one hand, every guard for miles was alerted to their coming. On the other hand, they were to busy plugging their ears to stop them.
|
|
Menace (This creature can't be blocked except by two or more creatures.)
2/2
|
Oblivious Amalgam
(rare)
Enigmatic Oneirolisk
(uncommon)
Reemerging Memory
(uncommon)
Dreamless Baloth
(uncommon)
Wakeless Walker
(common)
Mirthful Thaumatoad
(common)
Unremember
(common)
Lucent Liminid
(common)
Hoardwraith
(common)
Always Present
(common)
Nightmare Chains
(common)
Pyrosomatic Visions
(common)
Slumbering Power
(common)
Echoing Cacophony
(common)
Island
(basic)
Wraith
(token)







, Discard a card: Draw a card."