[Tribute] Dreamvale: Virtual Booster

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Released Booster | Creative | Cycles | Mechanical Themes | Stats | Alternate Visual Spoiler
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 C 
Enchantment Creature – Frog Wizard
Whenever Mirthful Thaumatoad or another enchantment enters the battlefield under your control, scry 1.
2/3
 
 R 
Enchantment Creature – Demon
Flying, menace
As long as you control less than seven enchantments, Imaginary Fiend isn't a creature.
{1}{b}, Pay 2 life: Draw a card.
5/5
 U 
Creature – Human
When Dusk Connoisseur enters the battlefield, create a 1/1 white Spirit creature token with flying for each card named Dusk Connoisseur in your graveyard.
2/1
 U 
Creature – Beast
Whenever Enigmatic Oneirolisk or another creature you control phases in, draw a card.
{1}{g}{u}: Enigmatic Oneirolisk phases out.
Some creatures of the Dreamvale appear almost sapient from their ability to react to the unconscious of other beings.
4/4
 U 
Enchantment
Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.)
Whenever Echoing Awakening enters the battlefield or phases in, you may pay {1}{u}. If you do, create a 2/2 blue Illusion enchantment creature token with flying.
The more of the young girl saw of their shimmering rainbow-wings, the more she hoed and dreamed and wished to see more.
 C 
Enchantment Creature – Wraith
{w/b}, Sacrifice a creature: You gain 1 life.
The High Towers also have deep dungeons, and these are guarded by manifestations of forgotten fears.
2/1
 C 
Creature – Wolf Beast
Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.)
When Dawnstalker enters the battlefield, destroy up to one target enchantment.
Constantly switching between the physical realm and the cognitive, they hunt in both.
3/2
 C 
Instant
Choose a number of creatures up to the number of Plains you control. Untap those creatures. They get +1/+1 until end of turn.
 C 
Sorcery
Tap any number of target untapped permanents. Those permanents don't untap during their controller's next untap phase.
 C 
Creature – Drake
Flying (This creature can't be blocked except by creatures with flying or reach.)
Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.)
Fantastic beasts step out from the dreamstate into reality, but some beings seem to fade away on an inverse journey.
2/3
{u}
 
 C 
Sorcery
Mill a card.
Scry 1.
Draw a card.
 C 
Sorcery
As an additional cost to cast this spell, discard a card and tap an untapped creature you control.
Scry 2, then draw two cards.
 C 
Enchantment Creature – Nightmare
Whenever Twisted Nightmare attacks and isn't blocked, it deals damage to defending player equal to the number of cards in his or her hand.
0/2
 C 
Sorcery
Dreams Ablaze deals damage to each player equal to the number of tapped creatures he or she controls.
 
 B 
Basic Land – Plains
 T 
Creature – Spirit
Flying (This creature can't be blocked except by creatures with flying or reach.)
1/1

Mirthful Thaumatoad (common, foil)
Imaginary Fiend (rare)
Dusk Connoisseur (uncommon)
Enigmatic Oneirolisk (uncommon)
Echoing Awakening (uncommon)
Hoardwraith (common)
Dawnstalker (common)
Always Present (common)
Fade to Mist (common)
Mist Drake (common)
Trance (common)
Follow a Fancy (common)
Twisted Nightmare (common)
Dreams Ablaze (common)
Plains (basic)
Spirit (token)