[Tribute] Dreamvale: Virtual Booster
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| Released Booster | Creative | Cycles | Mechanical Themes | Stats | Alternate Visual Spoiler |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Flying
![]() , Discard a card: Kormoran, Shadowhunter gets +2/+0 until end of turn.
At the beginning of each end step, if you discarded three or more cards this turn, draw three cards. 3/5
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Fireflicker deals 2 damage to target creature or player.
Exile target creature then return it to play under its owner's control. |
When Adventurous Aspiration enters the battlefield or phases in, create a 3/3 green Beast enchantment creature token with vigilance.
During the waking hours she toils away on the field, but after dusk she rides with a horde of notions.
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Scry 3, then draw three cards. You lose 3 life.
The subconscious is not as discerning as the awake mind and, deep within, darker desires are biding their time.
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Flying (This creature can't be blocked except by creatures with flying or reach.)
Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.) Fantastic beasts step out from the dreamstate into reality, but some beings seem to fade away on an inverse journey.
2/3
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Whenever a creature phases in, put a +1/+1 counter on Fogstalker.
4/3
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Inspired — Whenever Emboldened Adventurer becomes untapped, another target creature you control gets +1/+1 until end of turn.
2/2
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At the beginning of each opponent's upkeep, that player loses 2 life for each tapped creature they control.
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Whenever Fervent Delver attacks, target attacking creature with power 2 or less can't be blocked this combat.
"Explore your mind deep enough and you'll cross over into the common unconsciousness and ultimately the minds of others."
— Tsesheer, dream guide 3/3
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When Lost in Thoughts enters the battlefield, target creature phases out. It doesn’t phase in as long as you control Lost in Thoughts.
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Wide-Eyed Dreamchaser enters the battlefield tapped.
Inspired — Whenever Wide-Eyed Dreamchaser becomes untapped, it gets +2/+0 until end of turn. 1/2
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, Sacrifice a creature: You gain 1 life.The High Towers also have deep dungeons, and these are guarded by manifestations of forgotten fears.
2/1
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When Slumbering Fear enters the battlefield, target opponent discards a card.
![]() , Sacrifice Slumbering Fear: Target opponent discards a card.Your waking mind may have forgotten, but once you close your eyes, it haunts you.
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Mill a card.
Scry 1. Draw a card. |
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Flying (This creature can't be blocked except by creatures with flying or reach.)
2/2
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Kormoran, Shadowhunter
(rare)
Fireflicker
(uncommon)
Adventurous Aspiration
(uncommon)
Unsettling Craving
(uncommon)
Mist Drake
(common)
Fogstalker
(common)
Emboldened Adventurer
(common)
Dark Around the Edges
(common)
Fervent Delver
(common)
Lost in Thoughts
(common)
Wide-Eyed Dreamchaser
(common)
Hoardwraith
(common)
Slumbering Fear
(common)
Trance
(common)
Mountain
(basic)
Illusion
(token)






