[Tribute] Dreamvale: Virtual Booster
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| Released Booster | Creative | Cycles | Mechanical Themes | Stats | Alternate Visual Spoiler |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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When Oblivious Amalgam enters the battlefield, phase out another creature each player controls. They don't phase in as long as you control Oblivious Amalgam.
Oblivious Amalgam gets +2/+2 for each player. "When the dreamer awakens, the dream would cease. In this world it is often the dream that awakens. So what of the dreamer?"
–Evva 0/0
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Fireflicker deals 2 damage to target creature or player.
Exile target creature then return it to play under its owner's control. |
Flash (You may cast this spell any time you could cast an instant.)
Other enchantment creatures you control get +1/+0. 4/3
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Flying
Whenever a nontoken creature you control dies or phases in, create a 1/1 white Spirit creature token with flying. 1/1
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Mill a card.
Scry 1. Draw a card. |
Sacrifice Dreamcatcher Jar: Return target creature card from your graveyard to your hand.
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First strike
As long as it's not your turn, Fickle Warform isn't a creature. 2/1
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Whenever Cheerful Forcemage or another enchantment enters the battlefield under your control, target creature gets +1/+1 until end of turn.
2/1
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Choose a number of creatures up to the number of Plains you control. Untap those creatures. They get +1/+1 until end of turn.
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Flying
They are born at the edge of perception from minds striving to perceive the entire complexity of the world through imperfect lenses.
3/3
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Tap any number of target untapped permanents. Those permanents don't untap during their controller's next untap phase.
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When Dreamfeaster enters the battlefield, each player mills three cards. You gain 1 life for each land card milled this way.
Some live to realize their dreams, while some are not satisfied until they have caused another's loss.
2/1
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Put a +1/+1 counter on each tapped creature you control.
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Target player reveals a number of cards from their hand equal to the number of Swamps you control. You choose two of them. That player discards those cards.
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Menace (This creature can't be blocked except by two or more creatures.)
2/2
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Oblivious Amalgam
(rare)
Fireflicker
(uncommon)
Startling Scare
(uncommon)
Mistweaver
(uncommon)
Trance
(common)
Dreamcatcher Jar
(common)
Fickle Warform
(common)
Cheerful Forcemage
(common)
Always Present
(common)
Lucent Liminid
(common)
Fade to Mist
(common)
Dreamfeaster
(common)
Invigorating Rest
(common)
Nightmarish Hallucination
(common)
Forest
(basic)
Wraith
(token)




