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Released Booster | Creative | Cycles | Mechanical Themes | Stats | Alternate Visual Spoiler
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 C 
Sorcery
Dreams Ablaze deals damage to each player equal to the number of tapped creatures he or she controls.
 
 R 
Legendary Creature – Nightstalker Demon
Flying
{1}{b/r}, Discard a card: Kormoran, Shadowhunter gets +2/+0 until end of turn.
At the beginning of each end step, if you discarded three or more cards this turn, draw three cards.
3/5
 U 
Enchantment – Aura
Enchant Creature
Enchanted creature can't attack or block.
Enchanted creature has “At the beginning of your upkeep, you lose 1 life.”
 U 
Enchantment Creature – Nightmare
Flash (You may cast this spell any time you could cast an instant.)
Other enchantment creatures you control get +1/+0.
4/3
 U 
Enchantment Creature – Nightmare
When Faceless Thing enters the battlefield, each player sacrifices a nonenchantment creature.
3/3
 C 
Sorcery
Tap any number of target untapped permanents. Those permanents don't untap during their controller's next untap phase.
 C 
Instant
Counter target spell. If a spell is countered this way, exile all cards that share a card type with the spell from that spell’s controller’s graveyard.
 C 
Enchantment – Aura
Enchant creature
Enchanted creature has "{t}, Discard a card: Draw a card."
Whenever you cast a red spell, untap enchanted creature.
 C 
Enchantment Creature – Wraith
{w/b}, Sacrifice a creature: You gain 1 life.
The High Towers also have deep dungeons, and these are guarded by manifestations of forgotten fears.
2/1
 C 
Creature – Wolf
Whenever a creature phases in, put a +1/+1 counter on Fogstalker.
4/3
 C 
Enchantment Creature – Mole
Whenever Fervent Delver attacks, target attacking creature with power 2 or less can't be blocked this combat.
"Explore your mind deep enough and you'll cross over into the common unconsciousness and ultimately the minds of others."
— Tsesheer, dream guide
3/3
 C 
Instant
Target creature phases out until the end of the game.
In a world where dreams come true, it takes only the smallest seed of fear to make you dream of what life would be if you were just vanish forever.
 C 
Creature – Drake
Flying (This creature can't be blocked except by creatures with flying or reach.)
Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.)
Fantastic beasts step out from the dreamstate into reality, but some beings seem to fade away on an inverse journey.
2/3
 C 
Enchantment Creature – Bird
Flying
When Cheerfeather Dove enters the battlefield, put a +1/+1 counter on each of up to two other creatures.
The sight of its gaudy plumes bring smiles to weary faces, the air of its flutter breathes new hope into drained souls.
1/1
 
 B 
Basic Land – Plains
 T 
Token Enchantment Creature – Illusion
Flying (This creature can't be blocked except by creatures with flying or reach.)
2/2

Dreams Ablaze (common, foil)
Kormoran, Shadowhunter (rare)
Pillory of the Sleepless (uncommon)
Startling Scare (uncommon)
Faceless Thing (uncommon)
Fade to Mist (common)
Unremember (common)
Pyrosomatic Visions (common)
Hoardwraith (common)
Fogstalker (common)
Fervent Delver (common)
Lost in Dreams (common)
Mist Drake (common)
Cheerfeather Dove (common)
Plains (basic)
Illusion (token)