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Released Booster | Creative | Cycles | Mechanical Themes | Stats | Alternate Visual Spoiler
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Legendary Creature – Nightstalker Demon
Flying
{1}{b/r}, Discard a card: Kormoran, Shadowhunter gets +2/+0 until end of turn.
At the beginning of each end step, if you discarded three or more cards this turn, draw three cards.
3/5
 U 
Sorcery
Search your library for three land cards, reveal those cards, put one onto the battlefield tapped, put one into your hand and put one into your graveyard. Then shuffle your library.
 U 
Instant
Fireflicker deals 2 damage to target creature or player.
Exile target creature then return it to play under its owner's control.
 U 
Enchantment – Dream
When Adventurous Aspiration enters the battlefield or phases in, create a 3/3 green Beast enchantment creature token with vigilance.
During the waking hours she toils away on the field, but after dusk she rides with a horde of notions.
 C 
Creature – Elemental Ox
Haste, trample
Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.)
4/2
 C 
Enchantment
When Lost in Thoughts enters the battlefield, target creature phases out. It doesn’t phase in as long as you control Lost in Thoughts.
 C 
Enchantment – Aura
Enchant creature or land
When Glimpse of Paradise enters the battlefield, you gain 4 life.
Enchanted permanent has "{t}: Add two mana of any one color."
One morning Eldira woke from a dream of such a beautiful lush garden that she immediately started to work on making it a reality.
 C 
Creature – Human Rogue
Inspired — Whenever Inspired Infiltrator becomes untapped, it can't be blocked this turn.
1/2
 C 
Instant
Choose a number of creatures up to the number of Plains you control. Untap those creatures. They get +1/+1 until end of turn.
 C 
Creature – Vampire Warlock
When Dreamfeaster enters the battlefield, each player mills three cards. You gain 1 life for each land card milled this way.
Some live to realize their dreams, while some are not satisfied until they have caused another's loss.
2/1
 C 
Enchantment – Aura
Enchant creature
Enchanted creature has "{t}, Discard a card: Draw a card."
Whenever you cast a red spell, untap enchanted creature.
 C 
Creature – Human Wizard
At the beginning of each combat, you may tap or untap target creature.
2/1
 C 
Enchantment Creature – Mole
Whenever Fervent Delver attacks, target attacking creature with power 2 or less can't be blocked this combat.
"Explore your mind deep enough and you'll cross over into the common unconsciousness and ultimately the minds of others."
— Tsesheer, dream guide
3/3
 C 
Enchantment Creature – Wraith
{w/b}, Sacrifice a creature: You gain 1 life.
The High Towers also have deep dungeons, and these are guarded by manifestations of forgotten fears.
2/1
 B 
Basic Land – Mountain
 T 
Token Enchantment Creature – Beast
Vigilance (Attacking doesn't cause this creature to tap.)
3/3

Kormoran, Shadowhunter (rare)
Regaining Reality (uncommon)
Fireflicker (uncommon)
Adventurous Aspiration (uncommon)
Bounding Bull (common)
Lost in Thoughts (common)
Glimpse of Paradise (common)
Inspired Infiltrator (common)
Always Present (common)
Dreamfeaster (common)
Pyrosomatic Visions (common)
Somnabulist Mage (common)
Fervent Delver (common)
Hoardwraith (common)
Mountain (basic)
Beast (token)