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| Released Booster | Creative | Cycles | Mechanical Themes | Stats | Alternate Visual Spoiler |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Enchant creature
Enchanted creature gets +3/-3 as long as it's tapped. |
Whenever Aspiring Hellkite attacks, exile the top card of your library.
Whenever you exile a card, you may cast it. 6/6
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Enchant Creature
Enchanted creature can't attack or block. Enchanted creature has βAt the beginning of your upkeep, you lose 1 life.β |
When Faceless Thing enters the battlefield, each player sacrifices a nonenchantment creature.
3/3
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Flash (You may cast this spell any time you could cast an instant.)
Other enchantment creatures you control get +1/+0. 4/3
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Whenever Mirthful Thaumatoad or another enchantment enters the battlefield under your control, scry 1.
2/3
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Whenever Fervent Delver attacks, target attacking creature with power 2 or less can't be blocked this combat.
"Explore your mind deep enough and you'll cross over into the common unconsciousness and ultimately the minds of others."
β Tsesheer, dream guide 3/3
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Tap any number of target untapped permanents. Those permanents don't untap during their controller's next untap phase.
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Target player loses 3 life and mills three cards.
Draw a card. The nightmare has ended, but she could swear for a moment there was still the sound of a final wheezing breath from the dark corner across the room.
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Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.)
When Dawnstalker enters the battlefield, destroy up to one target enchantment. Constantly switching between the physical realm and the cognitive, they hunt in both.
3/2
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Enchant creature
Enchanted creature has " , Discard a card: Draw a card."
Whenever you cast a red spell, untap enchanted creature. |
Choose a number of creatures up to the number of Plains you control. Untap those creatures. They get +1/+1 until end of turn.
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Vigilance (Attacking doesn't cause this creature to tap.)
Reach (This creature can block creatures with flying.) 1/2
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Target player reveals a number of cards from their hand equal to the number of Swamps you control. You choose two of them. That player discards those cards.
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Menace (This creature can't be blocked except by two or more creatures.)
2/2
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Nightmare Chains
(common, foil)
Aspiring Hellkite
(mythic)
Pillory of the Sleepless
(uncommon)
Faceless Thing
(uncommon)
Startling Scare
(uncommon)
Mirthful Thaumatoad
(common)
Fervent Delver
(common)
Fade to Mist
(common)
Anxious Shudder
(common)
Dawnstalker
(common)
Pyrosomatic Visions
(common)
Always Present
(common)
Vigil Keeper
(common)
Nightmarish Hallucination
(common)
Mountain
(basic)
Wraith
(token)






, Discard a card: Draw a card."