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Released Booster | Creative | Cycles | Mechanical Themes | Stats | Alternate Visual Spoiler
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Enchantment Creature – Incarnation
When Oblivious Amalgam enters the battlefield, phase out another creature each player controls. They don't phase in as long as you control Oblivious Amalgam.
Oblivious Amalgam gets +2/+2 for each player.
"When the dreamer awakens, the dream would cease. In this world it is often the dream that awakens. So what of the dreamer?"
–Evva
0/0
 U 
Enchantment Creature – Nightmare
When Faceless Thing enters the battlefield, each player sacrifices a nonenchantment creature.
3/3
 U 
Enchantment – Aura
Enchant Creature
Enchanted creature can't attack or block.
Enchanted creature has “At the beginning of your upkeep, you lose 1 life.”
 U 
Creature – Nightmare
Flying
When you cast Dreadwing Imago, phase out up to two target creatures.
2/1
 C 
Enchantment Creature – Mole
Whenever Fervent Delver attacks, target attacking creature with power 2 or less can't be blocked this combat.
"Explore your mind deep enough and you'll cross over into the common unconsciousness and ultimately the minds of others."
— Tsesheer, dream guide
3/3
 C 
Creature – Wolf
Whenever a creature phases in, put a +1/+1 counter on Fogstalker.
4/3
 C 
Instant
Choose a number of creatures up to the number of Plains you control. Untap those creatures. They get +1/+1 until end of turn.
 C 
Instant
Counter target spell. If a spell is countered this way, exile all cards that share a card type with the spell from that spell’s controller’s graveyard.
 C 
Instant
Target creature phases out until the end of the game.
In a world where dreams come true, it takes only the smallest seed of fear to make you dream of what life would be if you were just vanish forever.
 C 
Enchantment Creature – Wraith
{w/b}, Sacrifice a creature: You gain 1 life.
The High Towers also have deep dungeons, and these are guarded by manifestations of forgotten fears.
2/1
 C 
Instant
As an additional cost to cast this spell, tap an untapped creature you control.
Tap up to two target creatures. Those creatures don’t untap during their controller’s next untap step.
 C 
Creature – Human Warrior
Wide-Eyed Dreamchaser enters the battlefield tapped.
Inspired — Whenever Wide-Eyed Dreamchaser becomes untapped, it gets +2/+0 until end of turn.
1/2
 C 
Sorcery
Return target creature card from your graveyard to the battlefield tapped. It doesn’t untap during its controller’s next untap step.
 C 
Creature – Angel Cleric
Flying
Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.)
Whenever Guardian of the Dormant enters the battlefield or phases in, you gain 3 life.
3/3
 B 
Basic Land – Mountain
 T 
Token Enchantment Creature – Beast
Vigilance (Attacking doesn't cause this creature to tap.)
3/3

Oblivious Amalgam (rare)
Faceless Thing (uncommon)
Pillory of the Sleepless (uncommon)
Dreadwing Imago (uncommon)
Fervent Delver (common)
Fogstalker (common)
Always Present (common)
Unremember (common)
Lost in Dreams (common)
Hoardwraith (common)
Mystic Lullaby (common)
Wide-Eyed Dreamchaser (common)
Slow Awakening (common)
Guardian of the Dormant (common)
Mountain (basic)
Beast (token)