[Tribute] Dreamvale: Virtual Booster
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| Released Booster | Creative | Cycles | Mechanical Themes | Stats | Alternate Visual Spoiler |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Flying, menace
As long as you control less than seven enchantments, Imaginary Fiend isn't a creature. ![]() , Pay 2 life: Draw a card.5/5
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Search your library for three land cards, reveal those cards, put one onto the battlefield tapped, put one into your hand and put one into your graveyard. Then shuffle your library.
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When Adventurous Aspiration enters the battlefield or phases in, create a 3/3 green Beast enchantment creature token with vigilance.
During the waking hours she toils away on the field, but after dusk she rides with a horde of notions.
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Whenever Enigmatic Oneirolisk or another creature you control phases in, draw a card.
![]() ![]() : Enigmatic Oneirolisk phases out.Some creatures of the Dreamvale appear almost sapient from their ability to react to the unconscious of other beings.
4/4
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When Dreamfeaster enters the battlefield, each player mills three cards. You gain 1 life for each land card milled this way.
Some live to realize their dreams, while some are not satisfied until they have caused another's loss.
2/1
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Whenever Cheerful Forcemage or another enchantment enters the battlefield under your control, target creature gets +1/+1 until end of turn.
2/1
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Vigilance (Attacking doesn't cause this creature to tap.)
Reach (This creature can block creatures with flying.) 1/2
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As an additional cost to cast this spell, tap an untapped creature you control.
Tap up to two target creatures. Those creatures don’t untap during their controller’s next untap step. |
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First strike
As long as it's not your turn, Fickle Warform isn't a creature. 2/1
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Enchant creature
Enchanted creature has " , : You gain 2 life."
Whenever you cast a white spell, untap enchanted creature. |
Target player reveals a number of cards from their hand equal to the number of Swamps you control. You choose two of them. That player discards those cards.
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At the beginning of each combat, you may tap or untap target creature.
2/1
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Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.)
When Dawnstalker enters the battlefield, destroy up to one target enchantment. Constantly switching between the physical realm and the cognitive, they hunt in both.
3/2
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Flying
They are born at the edge of perception from minds striving to perceive the entire complexity of the world through imperfect lenses.
3/3
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Menace (This creature can't be blocked except by two or more creatures.)
2/2
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Imaginary Fiend
(rare)
Regaining Reality
(uncommon)
Adventurous Aspiration
(uncommon)
Enigmatic Oneirolisk
(uncommon)
Dreamfeaster
(common)
Cheerful Forcemage
(common)
Vigil Keeper
(common)
Mystic Lullaby
(common)
Fickle Warform
(common)
Gift of Restfulness
(common)
Nightmarish Hallucination
(common)
Somnabulist Mage
(common)
Dawnstalker
(common)
Lucent Liminid
(common)
Swamp
(basic)
Wraith
(token)






: You gain 2 life."