[Tribute] Dreamvale: Virtual Booster
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| Released Booster | Creative | Cycles | Mechanical Themes | Stats | Alternate Visual Spoiler |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Whenever an enchantment enters the battlefield under your control, you may discard a card. If you do, draw a card.
Her single eye rolled wildly and the valley filled with the echo of her bronze laughter. Jamed realized there was no reason to fear this giant.
4/4
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Whenever Aspiring Hellkite attacks, exile the top card of your library.
Whenever you exile a card, you may cast it. 6/6
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Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.)
Whenever Echoing Awakening enters the battlefield or phases in, you may pay ![]() . If you do, create a 2/2 blue Illusion enchantment creature token with flying.The more of the young girl saw of their shimmering rainbow-wings, the more she hoed and dreamed and wished to see more.
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When Adventurous Aspiration enters the battlefield or phases in, create a 3/3 green Beast enchantment creature token with vigilance.
During the waking hours she toils away on the field, but after dusk she rides with a horde of notions.
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Whenever Dreamless Baloth attacks, untap up to two target creatures and/or lands.
![]() : Dreamless Baloth gets +2/+2 until end of turn. Activate this ability only once each turn.4/4
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Sacrifice Dreamcatcher Jar: Return target creature card from your graveyard to your hand.
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At the beginning of your end step, Haunting Shape phases out.
3/3
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When Slumbering Power enters the battlefield, target creature gets +2/+2 until end of turn.
, Sacrifice Slumbering Power: Target creature gets +2/+2 until end of turn. |
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As an additional cost to cast Fever Dreams, discard X cards from your hand.
Draw X cards. |
Inspired — Whenever Inspired Infiltrator becomes untapped, it can't be blocked this turn.
1/2
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Choose a number of creatures up to the number of Plains you control. Untap those creatures. They get +1/+1 until end of turn.
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As an additional cost to cast this spell, tap an untapped creature you control.
Tap up to two target creatures. Those creatures don’t untap during their controller’s next untap step. |
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Dreams Ablaze deals damage to each player equal to the number of tapped creatures he or she controls.
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When Dreamfeaster enters the battlefield, each player mills three cards. You gain 1 life for each land card milled this way.
Some live to realize their dreams, while some are not satisfied until they have caused another's loss.
2/1
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Flying (This creature can't be blocked except by creatures with flying or reach.)
1/1
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Jolly Cyclops
(common, foil)
Aspiring Hellkite
(mythic)
Echoing Awakening
(uncommon)
Adventurous Aspiration
(uncommon)
Dreamless Baloth
(uncommon)
Dreamcatcher Jar
(common)
Haunting Shape
(common)
Slumbering Power
(common)
Fever Dreams
(common)
Inspired Infiltrator
(common)
Always Present
(common)
Mystic Lullaby
(common)
Dreams Ablaze
(common)
Dreamfeaster
(common)
Plains
(basic)
Spirit
(token)




