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| Released Booster | Creative | Cycles | Mechanical Themes | Stats | Alternate Visual Spoiler |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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When Oblivious Amalgam enters the battlefield, phase out another creature each player controls. They don't phase in as long as you control Oblivious Amalgam.
Oblivious Amalgam gets +2/+2 for each player. "When the dreamer awakens, the dream would cease. In this world it is often the dream that awakens. So what of the dreamer?"
–Evva 0/0
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Search your library for three land cards, reveal those cards, put one onto the battlefield tapped, put one into your hand and put one into your graveyard. Then shuffle your library.
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Flying
When you cast Dreadwing Imago, phase out up to two target creatures. 2/1
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When Faceless Thing enters the battlefield, each player sacrifices a nonenchantment creature.
3/3
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Flying (This creature can't be blocked except by creatures with flying or reach.)
Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.) Fantastic beasts step out from the dreamstate into reality, but some beings seem to fade away on an inverse journey.
2/3
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Inspired – Whenever Haunted Bandit becomes untapped, each player loses 1 life.
"No good urge springs from a wicked mind."
– Iadello, notion-smith 1/2
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Whenever Fervent Delver attacks, target attacking creature with power 2 or less can't be blocked this combat.
"Explore your mind deep enough and you'll cross over into the common unconsciousness and ultimately the minds of others."
— Tsesheer, dream guide 3/3
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As an additional cost to cast this spell, discard a card and tap an untapped creature you control.
Scry 2, then draw two cards. |
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Sacrifice Dreamcatcher Jar: Return target creature card from your graveyard to your hand.
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Wakeless Walker enters the battlefield tapped.
When Wakeless Walker dies, create a tapped 2/2 black Wraith enchantment creature token with menace. Again and again we drift to sleep, but at some point we won't be getting up again. At times though, something else will.
2/2
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At the beginning of each combat, you may tap or untap target creature.
2/1
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As long as you control no other enchantment, Surreal Soldier isn’t a creature.
3/2
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Enchant creature or land
When Glimpse of Paradise enters the battlefield, you gain 4 life. Enchanted permanent has " : Add two mana of any one color."One morning Eldira woke from a dream of such a beautiful lush garden that she immediately started to work on making it a reality.
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Flying
When Cheerfeather Dove enters the battlefield, put a +1/+1 counter on each of up to two other creatures. The sight of its gaudy plumes bring smiles to weary faces, the air of its flutter breathes new hope into drained souls.
1/1
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Flying (This creature can't be blocked except by creatures with flying or reach.)
1/1
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Oblivious Amalgam
(rare)
Regaining Reality
(uncommon)
Dreadwing Imago
(uncommon)
Faceless Thing
(uncommon)
Mist Drake
(common)
Haunted Bandit
(common)
Fervent Delver
(common)
Follow a Fancy
(common)
Dreamcatcher Jar
(common)
Wakeless Walker
(common)
Somnabulist Mage
(common)
Surreal Soldier
(common)
Glimpse of Paradise
(common)
Cheerfeather Dove
(common)
Plains
(basic)
Spirit
(token)








: Add two mana of any one color."