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Released Booster | Creative | Cycles | Mechanical Themes | Stats | Alternate Visual Spoiler
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Legendary Creature – Nightstalker Demon
Flying
{1}{b/r}, Discard a card: Kormoran, Shadowhunter gets +2/+0 until end of turn.
At the beginning of each end step, if you discarded three or more cards this turn, draw three cards.
3/5
 U 
Enchantment – Dream
When Adventurous Aspiration enters the battlefield or phases in, create a 3/3 green Beast enchantment creature token with vigilance.
During the waking hours she toils away on the field, but after dusk she rides with a horde of notions.
 U 
Sorcery
Search your library for three land cards, reveal those cards, put one onto the battlefield tapped, put one into your hand and put one into your graveyard. Then shuffle your library.
 U 
Enchantment Creature – Nightmare
Flash (You may cast this spell any time you could cast an instant.)
Other enchantment creatures you control get +1/+0.
4/3
 C 
Creature – Angel Cleric
Flying
Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.)
Whenever Guardian of the Dormant enters the battlefield or phases in, you gain 3 life.
3/3
 C 
Sorcery
Target player reveals a number of cards from their hand equal to the number of Swamps you control. You choose two of them. That player discards those cards.
 C 
Enchantment Creature – Mole
Whenever Fervent Delver attacks, target attacking creature with power 2 or less can't be blocked this combat.
"Explore your mind deep enough and you'll cross over into the common unconsciousness and ultimately the minds of others."
— Tsesheer, dream guide
3/3
 C 
Creature – Wolf
Whenever a creature phases in, put a +1/+1 counter on Fogstalker.
4/3
 C 
Enchantment
At the beginning of each opponent's upkeep, that player loses 2 life for each tapped creature they control.
 C 
Sorcery
Tap any number of target untapped permanents. Those permanents don't untap during their controller's next untap phase.
 C 
Creature – Human Wizard
At the beginning of each combat, you may tap or untap target creature.
2/1
 C 
Artifact Enchantment – Equipment Aura
Enchant creature
Enchanted creature gets +1/+2 and vigilance.
Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
 C 
Sorcery
As an additional cost to cast this spell, tap an untapped creature you control.
Gain 4 life. Put a +1/+1 counter on the creature tapped to pay this spell’s additional cost.
 C 
Instant
Target creature gets +1/+1 and haste until end of turn. You may discard a card. If you do, draw a card.
The figments of sleep still dancing in her head, she dashed out the door, struggling not to stumble over strewn about thoughts nor ill-placed chairs.
 
 B 
Basic Land – Forest
 T 
Token Enchantment Creature – Beast
Vigilance (Attacking doesn't cause this creature to tap.)
3/3

Kormoran, Shadowhunter (rare)
Adventurous Aspiration (uncommon)
Regaining Reality (uncommon)
Startling Scare (uncommon)
Guardian of the Dormant (common)
Nightmarish Hallucination (common)
Fervent Delver (common)
Fogstalker (common)
Dark Around the Edges (common)
Fade to Mist (common)
Somnabulist Mage (common)
Liminal Cloak (common)
Rest Well (common)
Startled Awake (common)
Forest (basic)
Beast (token)