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| Released Booster | Creative | Cycles | Mechanical Themes | Stats | Alternate Visual Spoiler |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Flying
![]() , Discard a card: Kormoran, Shadowhunter gets +2/+0 until end of turn.
At the beginning of each end step, if you discarded three or more cards this turn, draw three cards. 3/5
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When Adventurous Aspiration enters the battlefield or phases in, create a 3/3 green Beast enchantment creature token with vigilance.
During the waking hours she toils away on the field, but after dusk she rides with a horde of notions.
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Choose one or both —
• Return target creature card from your graveyard to your hand. • Return target enchantment card from your graveyard to your hand. Birdsong rouses the body and the soul. To its chipper tune, wake from slumber and bring your dreams along.
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Whenever you cast your first spell during each opponent’s turn, Dreamstalker Manticore deals 1 damage to any target.
The eerie feeling of being followed was bad, but the panicked hunt was worse.
4/2
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At the beginning of your end step, Haunting Shape phases out.
3/3
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Whenever Mirthful Thaumatoad or another enchantment enters the battlefield under your control, scry 1.
2/3
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Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.)
When Dawnstalker enters the battlefield, destroy up to one target enchantment. Constantly switching between the physical realm and the cognitive, they hunt in both.
3/2
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First strike
As long as it's not your turn, Fickle Warform isn't a creature. 2/1
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When Somnomancer enters the battlefield, you may tap target creature.
“Sweet dreams!”
2/1
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Counter target spell. If a spell is countered this way, exile all cards that share a card type with the spell from that spell’s controller’s graveyard.
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Target player reveals a number of cards from their hand equal to the number of Swamps you control. You choose two of them. That player discards those cards.
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Enchant creature
Enchanted creature has " , : You gain 2 life."
Whenever you cast a white spell, untap enchanted creature. |
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When Slumbering Power enters the battlefield, target creature gets +2/+2 until end of turn.
, Sacrifice Slumbering Power: Target creature gets +2/+2 until end of turn. |
Whenever an opponent casts a spell, you may phase out Mistward Lago.
1/2
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Menace (This creature can't be blocked except by two or more creatures.)
2/2
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Kormoran, Shadowhunter
(rare)
Adventurous Aspiration
(uncommon)
Reviving Melody
(uncommon)
Dreamstalker Manticore
(uncommon)
Haunting Shape
(common)
Mirthful Thaumatoad
(common)
Dawnstalker
(common)
Fickle Warform
(common)
Somnomancer
(common)
Unremember
(common)
Nightmarish Hallucination
(common)
Gift of Restfulness
(common)
Slumbering Power
(common)
Mistward Lago
(common)
Island
(basic)
Wraith
(token)





: You gain 2 life."