[Tribute] Dreamvale: Virtual Booster
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| Released Booster | Creative | Cycles | Mechanical Themes | Stats | Alternate Visual Spoiler |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Target creature phases out until the end of the game.
In a world where dreams come true, it takes only the smallest seed of fear to make you dream of what life would be if you were just vanish forever.
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When Oblivious Amalgam enters the battlefield, phase out another creature each player controls. They don't phase in as long as you control Oblivious Amalgam.
Oblivious Amalgam gets +2/+2 for each player. "When the dreamer awakens, the dream would cease. In this world it is often the dream that awakens. So what of the dreamer?"
–Evva 0/0
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Flash (You may cast this spell any time you could cast an instant.)
Other enchantment creatures you control get +1/+0. 4/3
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When Faceless Thing enters the battlefield, each player sacrifices a nonenchantment creature.
3/3
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Flying
When you cast Dreadwing Imago, phase out up to two target creatures. 2/1
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When Slumbering Thought enters the battlefield, draw a card.
![]() , Sacrifice Slumbering Thought: Draw a card. |
Flying
Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.) Whenever Guardian of the Dormant enters the battlefield or phases in, you gain 3 life. 3/3
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Whenever Cheerful Forcemage or another enchantment enters the battlefield under your control, target creature gets +1/+1 until end of turn.
2/1
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As an additional cost to cast this spell, tap an untapped creature you control.
Gain 4 life. Put a +1/+1 counter on the creature tapped to pay this spell’s additional cost. |
Dreams Ablaze deals damage to each player equal to the number of tapped creatures he or she controls.
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At the beginning of each combat, you may tap or untap target creature.
2/1
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Inspired – Whenever Haunted Bandit becomes untapped, each player loses 1 life.
"No good urge springs from a wicked mind."
– Iadello, notion-smith 1/2
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Enchant creature
Enchanted creature gets +1/+2 and vigilance. Equip ( : Attach to target creature you control. Equip only as a sorcery.) |
As an additional cost to cast this spell, discard a card and tap an untapped creature you control.
Scry 2, then draw two cards. |
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Flying (This creature can't be blocked except by creatures with flying or reach.)
1/1
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Lost in Dreams
(common, foil)
Oblivious Amalgam
(rare)
Startling Scare
(uncommon)
Faceless Thing
(uncommon)
Dreadwing Imago
(uncommon)
Slumbering Thought
(common)
Guardian of the Dormant
(common)
Cheerful Forcemage
(common)
Rest Well
(common)
Dreams Ablaze
(common)
Somnabulist Mage
(common)
Haunted Bandit
(common)
Liminal Cloak
(common)
Follow a Fancy
(common)
Island
(basic)
Spirit
(token)





