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| Released Booster | Creative | Cycles | Mechanical Themes | Stats | Alternate Visual Spoiler |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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When Slumbering Thought enters the battlefield, draw a card.
![]() , Sacrifice Slumbering Thought: Draw a card. |
Flying, menace
As long as you control less than seven enchantments, Imaginary Fiend isn't a creature. ![]() , Pay 2 life: Draw a card.5/5
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Flying
Whenever a nontoken creature you control dies or phases in, create a 1/1 white Spirit creature token with flying. 1/1
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Choose one or both —
• Return target creature card from your graveyard to your hand. • Return target enchantment card from your graveyard to your hand. Birdsong rouses the body and the soul. To its chipper tune, wake from slumber and bring your dreams along.
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Whenever you cast your first spell during each opponent’s turn, Dreamstalker Manticore deals 1 damage to any target.
The eerie feeling of being followed was bad, but the panicked hunt was worse.
4/2
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Haste, trample
Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.) 4/2
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First strike
As long as it's not your turn, Fickle Warform isn't a creature. 2/1
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Target player loses 3 life and mills three cards.
Draw a card. The nightmare has ended, but she could swear for a moment there was still the sound of a final wheezing breath from the dark corner across the room.
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Inspired — Whenever Inspired Infiltrator becomes untapped, it can't be blocked this turn.
1/2
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Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.)
When Dawnstalker enters the battlefield, destroy up to one target enchantment. Constantly switching between the physical realm and the cognitive, they hunt in both.
3/2
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Enchant creature
Enchanted creature has " , : You gain 2 life."
Whenever you cast a white spell, untap enchanted creature. |
When Slumbering Thought enters the battlefield, draw a card.
![]() , Sacrifice Slumbering Thought: Draw a card. |
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When Slumbering Fear enters the battlefield, target opponent discards a card.
![]() , Sacrifice Slumbering Fear: Target opponent discards a card.Your waking mind may have forgotten, but once you close your eyes, it haunts you.
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, Sacrifice a creature: You gain 1 life.The High Towers also have deep dungeons, and these are guarded by manifestations of forgotten fears.
2/1
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Menace (This creature can't be blocked except by two or more creatures.)
2/2
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Slumbering Thought
(common, foil)
Imaginary Fiend
(rare)
Mistweaver
(uncommon)
Reviving Melody
(uncommon)
Dreamstalker Manticore
(uncommon)
Bounding Bull
(common)
Fickle Warform
(common)
Anxious Shudder
(common)
Inspired Infiltrator
(common)
Dawnstalker
(common)
Gift of Restfulness
(common)
Slumbering Thought
(common)
Slumbering Fear
(common)
Hoardwraith
(common)
Forest
(basic)
Wraith
(token)



: You gain 2 life."