[Tribute] Dreamvale: Virtual Booster
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| Released Booster | Creative | Cycles | Mechanical Themes | Stats | Alternate Visual Spoiler |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Flying, menace
As long as you control less than seven enchantments, Imaginary Fiend isn't a creature. ![]() , Pay 2 life: Draw a card.5/5
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Whenever Enigmatic Oneirolisk or another creature you control phases in, draw a card.
![]() ![]() : Enigmatic Oneirolisk phases out.Some creatures of the Dreamvale appear almost sapient from their ability to react to the unconscious of other beings.
4/4
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Return target instant or sorcery card from your graveyard to your hand.
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When Adventurous Aspiration enters the battlefield or phases in, create a 3/3 green Beast enchantment creature token with vigilance.
During the waking hours she toils away on the field, but after dusk she rides with a horde of notions.
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Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.)
When Dawnstalker enters the battlefield, destroy up to one target enchantment. Constantly switching between the physical realm and the cognitive, they hunt in both.
3/2
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Wakeless Walker enters the battlefield tapped.
When Wakeless Walker dies, create a tapped 2/2 black Wraith enchantment creature token with menace. Again and again we drift to sleep, but at some point we won't be getting up again. At times though, something else will.
2/2
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Wide-Eyed Dreamchaser enters the battlefield tapped.
Inspired — Whenever Wide-Eyed Dreamchaser becomes untapped, it gets +2/+0 until end of turn. 1/2
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, Sacrifice a creature: You gain 1 life.The High Towers also have deep dungeons, and these are guarded by manifestations of forgotten fears.
2/1
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As an additional cost to cast this spell, tap an untapped creature you control.
Gain 4 life. Put a +1/+1 counter on the creature tapped to pay this spell’s additional cost. |
Inspired — Whenever Inspired Infiltrator becomes untapped, it can't be blocked this turn.
1/2
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Enchant Creature
Enchanted creature doesn't untap unless it's controller has an opponent gain 2 life. |
Up to X target creatures can't block this turn, where X is the number of Mountains you control.
On the one hand, every guard for miles was alerted to their coming. On the other hand, they were to busy plugging their ears to stop them.
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Mill a card.
Scry 1. Draw a card. |
Inspired – Whenever Haunted Bandit becomes untapped, each player loses 1 life.
"No good urge springs from a wicked mind."
– Iadello, notion-smith 1/2
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Menace (This creature can't be blocked except by two or more creatures.)
2/2
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Imaginary Fiend
(rare)
Enigmatic Oneirolisk
(uncommon)
Reemerging Memory
(uncommon)
Adventurous Aspiration
(uncommon)
Dawnstalker
(common)
Wakeless Walker
(common)
Wide-Eyed Dreamchaser
(common)
Hoardwraith
(common)
Rest Well
(common)
Inspired Infiltrator
(common)
Blissful Sleep
(common)
Echoing Cacophony
(common)
Trance
(common)
Haunted Bandit
(common)
Forest
(basic)
Wraith
(token)






