[Tribute] Dreamvale: Virtual Booster
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| Released Booster | Creative | Cycles | Mechanical Themes | Stats | Alternate Visual Spoiler |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Flying, menace
As long as you control less than seven enchantments, Imaginary Fiend isn't a creature. ![]() , Pay 2 life: Draw a card.5/5
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Flying
When you cast Dreadwing Imago, phase out up to two target creatures. 2/1
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Search your library for three land cards, reveal those cards, put one onto the battlefield tapped, put one into your hand and put one into your graveyard. Then shuffle your library.
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Choose one or both —
• Return target creature card from your graveyard to your hand. • Return target enchantment card from your graveyard to your hand. Birdsong rouses the body and the soul. To its chipper tune, wake from slumber and bring your dreams along.
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Flying
They are born at the edge of perception from minds striving to perceive the entire complexity of the world through imperfect lenses.
3/3
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Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.)
When Dawnstalker enters the battlefield, destroy up to one target enchantment. Constantly switching between the physical realm and the cognitive, they hunt in both.
3/2
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Vigilance (Attacking doesn't cause this creature to tap.)
Reach (This creature can block creatures with flying.) 1/2
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Mill a card.
Scry 1. Draw a card. |
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Tap any number of target untapped permanents. Those permanents don't untap during their controller's next untap phase.
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As an additional cost to cast this spell, discard a card and tap an untapped creature you control.
Scry 2, then draw two cards. |
Enchant Creature
Enchanted creature doesn't untap unless it's controller has an opponent gain 2 life. |
Put a +1/+1 counter on each tapped creature you control.
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Whenever Twisted Nightmare attacks and isn't blocked, it deals damage to defending player equal to the number of cards in his or her hand.
0/2
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At the beginning of your end step, Haunting Shape phases out.
3/3
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Vigilance (Attacking doesn't cause this creature to tap.)
3/3
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Imaginary Fiend
(rare)
Dreadwing Imago
(uncommon)
Regaining Reality
(uncommon)
Reviving Melody
(uncommon)
Lucent Liminid
(common)
Dawnstalker
(common)
Vigil Keeper
(common)
Trance
(common)
Fade to Mist
(common)
Follow a Fancy
(common)
Blissful Sleep
(common)
Invigorating Rest
(common)
Twisted Nightmare
(common)
Haunting Shape
(common)
Island
(basic)
Beast
(token)







