[Tribute] Dreamvale: Virtual Booster
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| Released Booster | Creative | Cycles | Mechanical Themes | Stats | Alternate Visual Spoiler |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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When Oblivious Amalgam enters the battlefield, phase out another creature each player controls. They don't phase in as long as you control Oblivious Amalgam.
Oblivious Amalgam gets +2/+2 for each player. "When the dreamer awakens, the dream would cease. In this world it is often the dream that awakens. So what of the dreamer?"
–Evva 0/0
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When Faceless Thing enters the battlefield, each player sacrifices a nonenchantment creature.
3/3
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Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.)
Whenever Echoing Awakening enters the battlefield or phases in, you may pay ![]() . If you do, create a 2/2 blue Illusion enchantment creature token with flying.The more of the young girl saw of their shimmering rainbow-wings, the more she hoed and dreamed and wished to see more.
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Return target instant or sorcery card from your graveyard to your hand.
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Tap any number of target untapped permanents. Those permanents don't untap during their controller's next untap phase.
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Dreams Ablaze deals damage to each player equal to the number of tapped creatures he or she controls.
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Target player reveals a number of cards from their hand equal to the number of Swamps you control. You choose two of them. That player discards those cards.
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Inspired – Whenever Haunted Bandit becomes untapped, each player loses 1 life.
"No good urge springs from a wicked mind."
– Iadello, notion-smith 1/2
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Enchant Creature
Enchanted creature doesn't untap unless it's controller has an opponent gain 2 life. |
Inspired — Whenever Inspired Infiltrator becomes untapped, it can't be blocked this turn.
1/2
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Whenever an enchantment enters the battlefield under your control, you may discard a card. If you do, draw a card.
Her single eye rolled wildly and the valley filled with the echo of her bronze laughter. Jamed realized there was no reason to fear this giant.
4/4
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Mill a card.
Scry 1. Draw a card. |
, Sacrifice a creature: You gain 1 life.The High Towers also have deep dungeons, and these are guarded by manifestations of forgotten fears.
2/1
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When Slumbering Power enters the battlefield, target creature gets +2/+2 until end of turn.
, Sacrifice Slumbering Power: Target creature gets +2/+2 until end of turn. |
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Menace (This creature can't be blocked except by two or more creatures.)
2/2
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Oblivious Amalgam
(rare)
Faceless Thing
(uncommon)
Echoing Awakening
(uncommon)
Reemerging Memory
(uncommon)
Fade to Mist
(common)
Dreams Ablaze
(common)
Nightmarish Hallucination
(common)
Haunted Bandit
(common)
Blissful Sleep
(common)
Inspired Infiltrator
(common)
Jolly Cyclops
(common)
Trance
(common)
Hoardwraith
(common)
Slumbering Power
(common)
Swamp
(basic)
Wraith
(token)





