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| Released Booster | Creative | Cycles | Mechanical Themes | Stats | Alternate Visual Spoiler |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Flying
![]() , Discard a card: Kormoran, Shadowhunter gets +2/+0 until end of turn.
At the beginning of each end step, if you discarded three or more cards this turn, draw three cards. 3/5
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Flying
When you cast Dreadwing Imago, phase out up to two target creatures. 2/1
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Fireflicker deals 2 damage to target creature or player.
Exile target creature then return it to play under its owner's control. |
When Dusk Connoisseur enters the battlefield, create a 1/1 white Spirit creature token with flying for each card named Dusk Connoisseur in your graveyard.
2/1
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When Slumbering Power enters the battlefield, target creature gets +2/+2 until end of turn.
, Sacrifice Slumbering Power: Target creature gets +2/+2 until end of turn. |
As an additional cost to cast Fever Dreams, discard X cards from your hand.
Draw X cards. |
At the beginning of your end step, Haunting Shape phases out.
3/3
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At the beginning of each combat, you may tap or untap target creature.
2/1
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Whenever an opponent casts a spell, you may phase out Mistward Lago.
1/2
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Whenever Cheerful Forcemage or another enchantment enters the battlefield under your control, target creature gets +1/+1 until end of turn.
2/1
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When Somnomancer enters the battlefield, you may tap target creature.
“Sweet dreams!”
2/1
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Return target creature card from your graveyard to the battlefield tapped. It doesn’t untap during its controller’s next untap step.
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Flying (This creature can't be blocked except by creatures with flying or reach.)
When Mistkin Entrancer enters the battlefield, phase out target creature. It doesn't phase in during its controller's next untap step. Your own dreams are an enticingly pleasant prison.
2/2
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Flying
When Cheerfeather Dove enters the battlefield, put a +1/+1 counter on each of up to two other creatures. The sight of its gaudy plumes bring smiles to weary faces, the air of its flutter breathes new hope into drained souls.
1/1
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Menace (This creature can't be blocked except by two or more creatures.)
2/2
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Kormoran, Shadowhunter
(rare)
Dreadwing Imago
(uncommon)
Fireflicker
(uncommon)
Dusk Connoisseur
(uncommon)
Slumbering Power
(common)
Fever Dreams
(common)
Haunting Shape
(common)
Somnabulist Mage
(common)
Mistward Lago
(common)
Cheerful Forcemage
(common)
Somnomancer
(common)
Slow Awakening
(common)
Mistkin Entrancer
(common)
Cheerfeather Dove
(common)
Swamp
(basic)
Wraith
(token)





