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| Released Booster | Creative | Cycles | Mechanical Themes | Stats | Alternate Visual Spoiler |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Flying
![]() , Discard a card: Kormoran, Shadowhunter gets +2/+0 until end of turn.
At the beginning of each end step, if you discarded three or more cards this turn, draw three cards. 3/5
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Search your library for three land cards, reveal those cards, put one onto the battlefield tapped, put one into your hand and put one into your graveyard. Then shuffle your library.
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Return target instant or sorcery card from your graveyard to your hand.
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Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.)
Whenever Echoing Awakening enters the battlefield or phases in, you may pay ![]() . If you do, create a 2/2 blue Illusion enchantment creature token with flying.The more of the young girl saw of their shimmering rainbow-wings, the more she hoed and dreamed and wished to see more.
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Put a +1/+1 counter on each tapped creature you control.
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Whenever Cheerful Forcemage or another enchantment enters the battlefield under your control, target creature gets +1/+1 until end of turn.
2/1
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Enchant creature
Enchanted creature gets +1/+2 and vigilance. Equip ( : Attach to target creature you control. Equip only as a sorcery.) |
As long as you control no other enchantment, Surreal Soldier isn’t a creature.
3/2
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Whenever Mirthful Thaumatoad or another enchantment enters the battlefield under your control, scry 1.
2/3
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Up to X target creatures can't block this turn, where X is the number of Mountains you control.
On the one hand, every guard for miles was alerted to their coming. On the other hand, they were to busy plugging their ears to stop them.
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Wakeless Walker enters the battlefield tapped.
When Wakeless Walker dies, create a tapped 2/2 black Wraith enchantment creature token with menace. Again and again we drift to sleep, but at some point we won't be getting up again. At times though, something else will.
2/2
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Target player loses 3 life and mills three cards.
Draw a card. The nightmare has ended, but she could swear for a moment there was still the sound of a final wheezing breath from the dark corner across the room.
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Inspired — Whenever Emboldened Adventurer becomes untapped, another target creature you control gets +1/+1 until end of turn.
2/2
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At the beginning of your end step, Haunting Shape phases out.
3/3
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Flying (This creature can't be blocked except by creatures with flying or reach.)
1/1
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Kormoran, Shadowhunter
(rare)
Regaining Reality
(uncommon)
Reemerging Memory
(uncommon)
Echoing Awakening
(uncommon)
Invigorating Rest
(common)
Cheerful Forcemage
(common)
Liminal Cloak
(common)
Surreal Soldier
(common)
Mirthful Thaumatoad
(common)
Echoing Cacophony
(common)
Wakeless Walker
(common)
Anxious Shudder
(common)
Emboldened Adventurer
(common)
Haunting Shape
(common)
Swamp
(basic)
Spirit
(token)





