[Tribute] Dreamvale: Virtual Booster
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| Released Booster | Creative | Cycles | Mechanical Themes | Stats | Alternate Visual Spoiler |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Flying, menace
As long as you control less than seven enchantments, Imaginary Fiend isn't a creature. ![]() , Pay 2 life: Draw a card.5/5
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Return target instant or sorcery card from your graveyard to your hand.
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Search your library for three land cards, reveal those cards, put one onto the battlefield tapped, put one into your hand and put one into your graveyard. Then shuffle your library.
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Whenever Enigmatic Oneirolisk or another creature you control phases in, draw a card.
![]() ![]() : Enigmatic Oneirolisk phases out.Some creatures of the Dreamvale appear almost sapient from their ability to react to the unconscious of other beings.
4/4
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Whenever an enchantment enters the battlefield under your control, you may discard a card. If you do, draw a card.
Her single eye rolled wildly and the valley filled with the echo of her bronze laughter. Jamed realized there was no reason to fear this giant.
4/4
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Up to X target creatures can't block this turn, where X is the number of Mountains you control.
On the one hand, every guard for miles was alerted to their coming. On the other hand, they were to busy plugging their ears to stop them.
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Return target creature card from your graveyard to the battlefield tapped. It doesn’t untap during its controller’s next untap step.
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Tap two untapped creatures you control: Scry 1.
To treat with the wake world, the threshold must be passed.
2/3
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Flying
Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.) Whenever Guardian of the Dormant enters the battlefield or phases in, you gain 3 life. 3/3
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Reveal the top four cards of your library. Put a land card revealed this way onto the battlefield tapped. If you can't, put a card revealed this way into your hand. Put the remaining cards on the bottom of your library in any order.
She dreamed of exploring exotic places, but didn't expect to one day find them in her front yard.
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Tap any number of target untapped permanents. Those permanents don't untap during their controller's next untap phase.
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Flying (This creature can't be blocked except by creatures with flying or reach.)
Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.) Fantastic beasts step out from the dreamstate into reality, but some beings seem to fade away on an inverse journey.
2/3
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, Sacrifice a creature: You gain 1 life.The High Towers also have deep dungeons, and these are guarded by manifestations of forgotten fears.
2/1
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Enchant creature
Enchanted creature gets +3/-3 as long as it's tapped. |
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Vigilance (Attacking doesn't cause this creature to tap.)
3/3
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Imaginary Fiend
(rare)
Reemerging Memory
(uncommon)
Regaining Reality
(uncommon)
Enigmatic Oneirolisk
(uncommon)
Jolly Cyclops
(common)
Echoing Cacophony
(common)
Slow Awakening
(common)
Phantasmal Counsellor
(common)
Guardian of the Dormant
(common)
Mirages to Realms
(common)
Fade to Mist
(common)
Mist Drake
(common)
Hoardwraith
(common)
Nightmare Chains
(common)
Forest
(basic)
Beast
(token)






