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| Released Booster | Creative | Cycles | Mechanical Themes | Stats | Alternate Visual Spoiler |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Flying
![]() , Discard a card: Kormoran, Shadowhunter gets +2/+0 until end of turn.
At the beginning of each end step, if you discarded three or more cards this turn, draw three cards. 3/5
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Flying
When you cast Dreadwing Imago, phase out up to two target creatures. 2/1
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When Faceless Thing enters the battlefield, each player sacrifices a nonenchantment creature.
3/3
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When Dusk Connoisseur enters the battlefield, create a 1/1 white Spirit creature token with flying for each card named Dusk Connoisseur in your graveyard.
2/1
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When Dreamfeaster enters the battlefield, each player mills three cards. You gain 1 life for each land card milled this way.
Some live to realize their dreams, while some are not satisfied until they have caused another's loss.
2/1
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Enchant creature
Enchanted creature has " , : You gain 2 life."
Whenever you cast a white spell, untap enchanted creature. |
Wakeless Walker enters the battlefield tapped.
When Wakeless Walker dies, create a tapped 2/2 black Wraith enchantment creature token with menace. Again and again we drift to sleep, but at some point we won't be getting up again. At times though, something else will.
2/2
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When Lost in Thoughts enters the battlefield, target creature phases out. It doesn’t phase in as long as you control Lost in Thoughts.
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, Sacrifice a creature: You gain 1 life.The High Towers also have deep dungeons, and these are guarded by manifestations of forgotten fears.
2/1
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Whenever Mirthful Thaumatoad or another enchantment enters the battlefield under your control, scry 1.
2/3
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Dreams Ablaze deals damage to each player equal to the number of tapped creatures he or she controls.
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Reveal the top four cards of your library. Put a land card revealed this way onto the battlefield tapped. If you can't, put a card revealed this way into your hand. Put the remaining cards on the bottom of your library in any order.
She dreamed of exploring exotic places, but didn't expect to one day find them in her front yard.
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Target creature gets +1/+1 and haste until end of turn. You may discard a card. If you do, draw a card.
The figments of sleep still dancing in her head, she dashed out the door, struggling not to stumble over strewn about thoughts nor ill-placed chairs.
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At the beginning of each combat, you may tap or untap target creature.
2/1
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Menace (This creature can't be blocked except by two or more creatures.)
2/2
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Kormoran, Shadowhunter
(rare)
Dreadwing Imago
(uncommon)
Faceless Thing
(uncommon)
Dusk Connoisseur
(uncommon)
Dreamfeaster
(common)
Gift of Restfulness
(common)
Wakeless Walker
(common)
Lost in Thoughts
(common)
Hoardwraith
(common)
Mirthful Thaumatoad
(common)
Dreams Ablaze
(common)
Mirages to Realms
(common)
Startled Awake
(common)
Somnabulist Mage
(common)
Island
(basic)
Wraith
(token)






: You gain 2 life."