[Tribute] Dreamvale: Virtual Booster
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| Released Booster | Creative | Cycles | Mechanical Themes | Stats | Alternate Visual Spoiler |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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When Dusk Connoisseur enters the battlefield, create a 1/1 white Spirit creature token with flying for each card named Dusk Connoisseur in your graveyard.
2/1
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Flying
![]() , Discard a card: Kormoran, Shadowhunter gets +2/+0 until end of turn.
At the beginning of each end step, if you discarded three or more cards this turn, draw three cards. 3/5
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Whenever Enigmatic Oneirolisk or another creature you control phases in, draw a card.
![]() ![]() : Enigmatic Oneirolisk phases out.Some creatures of the Dreamvale appear almost sapient from their ability to react to the unconscious of other beings.
4/4
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Scry 3, then draw three cards. You lose 3 life.
The subconscious is not as discerning as the awake mind and, deep within, darker desires are biding their time.
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Return target instant or sorcery card from your graveyard to your hand.
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First strike
As long as it's not your turn, Fickle Warform isn't a creature. 2/1
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Enchant creature
Enchanted creature has " , : You gain 2 life."
Whenever you cast a white spell, untap enchanted creature. |
Enchant creature
Enchanted creature gets +3/-3 as long as it's tapped. |
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Vigilance (Attacking doesn't cause this creature to tap.)
Reach (This creature can block creatures with flying.) 1/2
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Whenever Cheerful Forcemage or another enchantment enters the battlefield under your control, target creature gets +1/+1 until end of turn.
2/1
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Inspired – Whenever Haunted Bandit becomes untapped, each player loses 1 life.
"No good urge springs from a wicked mind."
– Iadello, notion-smith 1/2
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Tap two untapped creatures you control: Scry 1.
To treat with the wake world, the threshold must be passed.
2/3
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Dreams Ablaze deals damage to each player equal to the number of tapped creatures he or she controls.
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Inspired — Whenever Inspired Infiltrator becomes untapped, it can't be blocked this turn.
1/2
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Flying (This creature can't be blocked except by creatures with flying or reach.)
1/1
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Dusk Connoisseur
(uncommon, foil)
Kormoran, Shadowhunter
(rare)
Enigmatic Oneirolisk
(uncommon)
Unsettling Craving
(uncommon)
Reemerging Memory
(uncommon)
Fickle Warform
(common)
Gift of Restfulness
(common)
Nightmare Chains
(common)
Vigil Keeper
(common)
Cheerful Forcemage
(common)
Haunted Bandit
(common)
Phantasmal Counsellor
(common)
Dreams Ablaze
(common)
Inspired Infiltrator
(common)
Swamp
(basic)
Spirit
(token)







: You gain 2 life."