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Released Booster | Creative | Cycles | Mechanical Themes | Stats | Alternate Visual Spoiler
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Enchantment Creature – Incarnation
When Oblivious Amalgam enters the battlefield, phase out another creature each player controls. They don't phase in as long as you control Oblivious Amalgam.
Oblivious Amalgam gets +2/+2 for each player.
"When the dreamer awakens, the dream would cease. In this world it is often the dream that awakens. So what of the dreamer?"
–Evva
0/0
 U 
Enchantment
Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.)
Whenever Echoing Awakening enters the battlefield or phases in, you may pay {1}{u}. If you do, create a 2/2 blue Illusion enchantment creature token with flying.
The more of the young girl saw of their shimmering rainbow-wings, the more she hoed and dreamed and wished to see more.
 U 
Creature – Spirit
Flying
Whenever a nontoken creature you control dies or phases in, create a 1/1 white Spirit creature token with flying.
1/1
 U 
Creature – Nightmare
Flying
When you cast Dreadwing Imago, phase out up to two target creatures.
2/1
 C 
Enchantment Creature – Rabbit Wizard
Whenever an opponent casts a spell, you may phase out Mistward Lago.
1/2
 C 
Creature – Human Scout
Inspired — Whenever Emboldened Adventurer becomes untapped, another target creature you control gets +1/+1 until end of turn.
2/2
 C 
Instant
Counter target spell. If a spell is countered this way, exile all cards that share a card type with the spell from that spell’s controller’s graveyard.
 C 
Sorcery
Dreams Ablaze deals damage to each player equal to the number of tapped creatures he or she controls.
 C 
Creature – Human Rogue
Inspired — Whenever Inspired Infiltrator becomes untapped, it can't be blocked this turn.
1/2
 C 
Enchantment Creature – Wraith
{w/b}, Sacrifice a creature: You gain 1 life.
The High Towers also have deep dungeons, and these are guarded by manifestations of forgotten fears.
2/1
 C 
Enchantment
At the beginning of each opponent's upkeep, that player loses 2 life for each tapped creature they control.
 C 
Enchantment Creature – Cyclops
Whenever an enchantment enters the battlefield under your control, you may discard a card. If you do, draw a card.
Her single eye rolled wildly and the valley filled with the echo of her bronze laughter. Jamed realized there was no reason to fear this giant.
4/4
 C 
Enchantment
When Slumbering Power enters the battlefield, target creature gets +2/+2 until end of turn.
{g}, Sacrifice Slumbering Power: Target creature gets +2/+2 until end of turn.
 C 
Sorcery
Target player reveals a number of cards from their hand equal to the number of Swamps you control. You choose two of them. That player discards those cards.
 
 B 
Basic Land – Swamp
 T 
Creature – Spirit
Flying (This creature can't be blocked except by creatures with flying or reach.)
1/1

Oblivious Amalgam (rare)
Echoing Awakening (uncommon)
Mistweaver (uncommon)
Dreadwing Imago (uncommon)
Mistward Lago (common)
Emboldened Adventurer (common)
Unremember (common)
Dreams Ablaze (common)
Inspired Infiltrator (common)
Hoardwraith (common)
Dark Around the Edges (common)
Jolly Cyclops (common)
Slumbering Power (common)
Nightmarish Hallucination (common)
Swamp (basic)
Spirit (token)