[Tribute] Dreamvale: Virtual Booster
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| Released Booster | Creative | Cycles | Mechanical Themes | Stats | Alternate Visual Spoiler |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Flying
When Leonora, Guardian of Dreams enters the battlefield, shuffle all cards in your graveyard into your library. You cannot discard cards from spells and abilities opponents control. 4/5
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When Adventurous Aspiration enters the battlefield or phases in, create a 3/3 green Beast enchantment creature token with vigilance.
During the waking hours she toils away on the field, but after dusk she rides with a horde of notions.
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Scry 3, then draw three cards. You lose 3 life.
The subconscious is not as discerning as the awake mind and, deep within, darker desires are biding their time.
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Flying
When you cast Dreadwing Imago, phase out up to two target creatures. 2/1
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As an additional cost to cast Fever Dreams, discard X cards from your hand.
Draw X cards. |
When Slumbering Fear enters the battlefield, target opponent discards a card.
![]() , Sacrifice Slumbering Fear: Target opponent discards a card.Your waking mind may have forgotten, but once you close your eyes, it haunts you.
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Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.)
The Dreamvale is populated by both hidden predators and prey that doesn't take lightly to being hunted.
4/4
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Tap any number of target untapped permanents. Those permanents don't untap during their controller's next untap phase.
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Counter target spell. If a spell is countered this way, exile all cards that share a card type with the spell from that spell’s controller’s graveyard.
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Target creature gets +1/+1 and haste until end of turn. You may discard a card. If you do, draw a card.
The figments of sleep still dancing in her head, she dashed out the door, struggling not to stumble over strewn about thoughts nor ill-placed chairs.
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Flying
When Cheerfeather Dove enters the battlefield, put a +1/+1 counter on each of up to two other creatures. The sight of its gaudy plumes bring smiles to weary faces, the air of its flutter breathes new hope into drained souls.
1/1
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When Dreamfeaster enters the battlefield, each player mills three cards. You gain 1 life for each land card milled this way.
Some live to realize their dreams, while some are not satisfied until they have caused another's loss.
2/1
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Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.)
When Dawnstalker enters the battlefield, destroy up to one target enchantment. Constantly switching between the physical realm and the cognitive, they hunt in both.
3/2
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Inspired — Whenever Inspired Infiltrator becomes untapped, it can't be blocked this turn.
1/2
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Flying (This creature can't be blocked except by creatures with flying or reach.)
1/1
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Leonora, Guardian of Dreams
(rare)
Adventurous Aspiration
(uncommon)
Unsettling Craving
(uncommon)
Dreadwing Imago
(uncommon)
Fever Dreams
(common)
Slumbering Fear
(common)
Somnodon
(common)
Fade to Mist
(common)
Unremember
(common)
Startled Awake
(common)
Cheerfeather Dove
(common)
Dreamfeaster
(common)
Dawnstalker
(common)
Inspired Infiltrator
(common)
Plains
(basic)
Spirit
(token)






