[Tribute] Dreamvale: Virtual Booster
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| Released Booster | Creative | Cycles | Mechanical Themes | Stats | Alternate Visual Spoiler |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Inspired — Whenever Inspired Infiltrator becomes untapped, it can't be blocked this turn.
1/2
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Flying
When Leonora, Guardian of Dreams enters the battlefield, shuffle all cards in your graveyard into your library. You cannot discard cards from spells and abilities opponents control. 4/5
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Search your library for three land cards, reveal those cards, put one onto the battlefield tapped, put one into your hand and put one into your graveyard. Then shuffle your library.
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Return target instant or sorcery card from your graveyard to your hand.
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Whenever you cast your first spell during each opponent’s turn, Dreamstalker Manticore deals 1 damage to any target.
The eerie feeling of being followed was bad, but the panicked hunt was worse.
4/2
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Flying (This creature can't be blocked except by creatures with flying or reach.)
When Mistkin Entrancer enters the battlefield, phase out target creature. It doesn't phase in during its controller's next untap step. Your own dreams are an enticingly pleasant prison.
2/2
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Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.)
The Dreamvale is populated by both hidden predators and prey that doesn't take lightly to being hunted.
4/4
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As an additional cost to cast this spell, tap an untapped creature you control.
Gain 4 life. Put a +1/+1 counter on the creature tapped to pay this spell’s additional cost. |
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Wakeless Walker enters the battlefield tapped.
When Wakeless Walker dies, create a tapped 2/2 black Wraith enchantment creature token with menace. Again and again we drift to sleep, but at some point we won't be getting up again. At times though, something else will.
2/2
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Return target creature card from your graveyard to the battlefield tapped. It doesn’t untap during its controller’s next untap step.
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Flying
When Cheerfeather Dove enters the battlefield, put a +1/+1 counter on each of up to two other creatures. The sight of its gaudy plumes bring smiles to weary faces, the air of its flutter breathes new hope into drained souls.
1/1
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At the beginning of each combat, you may tap or untap target creature.
2/1
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Reveal the top four cards of your library. Put a land card revealed this way onto the battlefield tapped. If you can't, put a card revealed this way into your hand. Put the remaining cards on the bottom of your library in any order.
She dreamed of exploring exotic places, but didn't expect to one day find them in her front yard.
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Whenever Cheerful Forcemage or another enchantment enters the battlefield under your control, target creature gets +1/+1 until end of turn.
2/1
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Vigilance (Attacking doesn't cause this creature to tap.)
3/3
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Inspired Infiltrator
(common, foil)
Leonora, Guardian of Dreams
(rare)
Regaining Reality
(uncommon)
Reemerging Memory
(uncommon)
Dreamstalker Manticore
(uncommon)
Mistkin Entrancer
(common)
Somnodon
(common)
Rest Well
(common)
Wakeless Walker
(common)
Slow Awakening
(common)
Cheerfeather Dove
(common)
Somnabulist Mage
(common)
Mirages to Realms
(common)
Cheerful Forcemage
(common)
Plains
(basic)
Beast
(token)






