[Tribute] Dreamvale: Virtual Booster
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| Released Booster | Creative | Cycles | Mechanical Themes | Stats | Alternate Visual Spoiler |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Whenever Aspiring Hellkite attacks, exile the top card of your library.
Whenever you exile a card, you may cast it. 6/6
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Fireflicker deals 2 damage to target creature or player.
Exile target creature then return it to play under its owner's control. |
Whenever Enigmatic Oneirolisk or another creature you control phases in, draw a card.
![]() ![]() : Enigmatic Oneirolisk phases out.Some creatures of the Dreamvale appear almost sapient from their ability to react to the unconscious of other beings.
4/4
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Flying
When you cast Dreadwing Imago, phase out up to two target creatures. 2/1
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As an additional cost to cast Fever Dreams, discard X cards from your hand.
Draw X cards. |
When Somnomancer enters the battlefield, you may tap target creature.
“Sweet dreams!”
2/1
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Inspired – Whenever Haunted Bandit becomes untapped, each player loses 1 life.
"No good urge springs from a wicked mind."
– Iadello, notion-smith 1/2
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Flying
They are born at the edge of perception from minds striving to perceive the entire complexity of the world through imperfect lenses.
3/3
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Enchant creature
Enchanted creature has " , Discard a card: Draw a card."
Whenever you cast a red spell, untap enchanted creature. |
Inspired — Whenever Emboldened Adventurer becomes untapped, another target creature you control gets +1/+1 until end of turn.
2/2
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Tap two untapped creatures you control: Scry 1.
To treat with the wake world, the threshold must be passed.
2/3
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When Slumbering Power enters the battlefield, target creature gets +2/+2 until end of turn.
, Sacrifice Slumbering Power: Target creature gets +2/+2 until end of turn. |
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Inspired — Whenever Inspired Infiltrator becomes untapped, it can't be blocked this turn.
1/2
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Wakeless Walker enters the battlefield tapped.
When Wakeless Walker dies, create a tapped 2/2 black Wraith enchantment creature token with menace. Again and again we drift to sleep, but at some point we won't be getting up again. At times though, something else will.
2/2
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Vigilance (Attacking doesn't cause this creature to tap.)
3/3
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Aspiring Hellkite
(mythic)
Fireflicker
(uncommon)
Enigmatic Oneirolisk
(uncommon)
Dreadwing Imago
(uncommon)
Fever Dreams
(common)
Somnomancer
(common)
Haunted Bandit
(common)
Lucent Liminid
(common)
Pyrosomatic Visions
(common)
Emboldened Adventurer
(common)
Phantasmal Counsellor
(common)
Slumbering Power
(common)
Inspired Infiltrator
(common)
Wakeless Walker
(common)
Forest
(basic)
Beast
(token)







, Discard a card: Draw a card."