[Tribute] Dreamvale: Virtual Booster
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| Released Booster | Creative | Cycles | Mechanical Themes | Stats | Alternate Visual Spoiler |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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When Oblivious Amalgam enters the battlefield, phase out another creature each player controls. They don't phase in as long as you control Oblivious Amalgam.
Oblivious Amalgam gets +2/+2 for each player. "When the dreamer awakens, the dream would cease. In this world it is often the dream that awakens. So what of the dreamer?"
–Evva 0/0
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Search your library for three land cards, reveal those cards, put one onto the battlefield tapped, put one into your hand and put one into your graveyard. Then shuffle your library.
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When Dusk Connoisseur enters the battlefield, create a 1/1 white Spirit creature token with flying for each card named Dusk Connoisseur in your graveyard.
2/1
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Whenever Dreamless Baloth attacks, untap up to two target creatures and/or lands.
![]() : Dreamless Baloth gets +2/+2 until end of turn. Activate this ability only once each turn.4/4
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Flying
They are born at the edge of perception from minds striving to perceive the entire complexity of the world through imperfect lenses.
3/3
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As an additional cost to cast this spell, discard a card and tap an untapped creature you control.
Scry 2, then draw two cards. |
Flying (This creature can't be blocked except by creatures with flying or reach.)
Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.) Fantastic beasts step out from the dreamstate into reality, but some beings seem to fade away on an inverse journey.
2/3
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When Slumbering Power enters the battlefield, target creature gets +2/+2 until end of turn.
, Sacrifice Slumbering Power: Target creature gets +2/+2 until end of turn. |
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Vigilance (Attacking doesn't cause this creature to tap.)
Reach (This creature can block creatures with flying.) 1/2
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Inspired – Whenever Haunted Bandit becomes untapped, each player loses 1 life.
"No good urge springs from a wicked mind."
– Iadello, notion-smith 1/2
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Enchant Creature
Enchanted creature doesn't untap unless it's controller has an opponent gain 2 life. |
When Slumbering Thought enters the battlefield, draw a card.
![]() , Sacrifice Slumbering Thought: Draw a card. |
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Target creature gets +1/+1 and haste until end of turn. You may discard a card. If you do, draw a card.
The figments of sleep still dancing in her head, she dashed out the door, struggling not to stumble over strewn about thoughts nor ill-placed chairs.
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When Slumbering Fear enters the battlefield, target opponent discards a card.
![]() , Sacrifice Slumbering Fear: Target opponent discards a card.Your waking mind may have forgotten, but once you close your eyes, it haunts you.
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Flying (This creature can't be blocked except by creatures with flying or reach.)
2/2
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Oblivious Amalgam
(rare)
Regaining Reality
(uncommon)
Dusk Connoisseur
(uncommon)
Dreamless Baloth
(uncommon)
Lucent Liminid
(common)
Follow a Fancy
(common)
Mist Drake
(common)
Slumbering Power
(common)
Vigil Keeper
(common)
Haunted Bandit
(common)
Blissful Sleep
(common)
Slumbering Thought
(common)
Startled Awake
(common)
Slumbering Fear
(common)
Forest
(basic)
Illusion
(token)





