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Released Booster | Creative | Cycles | Mechanical Themes | Stats | Alternate Visual Spoiler
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Enchantment Creature – Incarnation
When Oblivious Amalgam enters the battlefield, phase out another creature each player controls. They don't phase in as long as you control Oblivious Amalgam.
Oblivious Amalgam gets +2/+2 for each player.
"When the dreamer awakens, the dream would cease. In this world it is often the dream that awakens. So what of the dreamer?"
–Evva
0/0
 U 
Creature – Nightmare
Flying
When you cast Dreadwing Imago, phase out up to two target creatures.
2/1
 U 
Sorcery
Search your library for three land cards, reveal those cards, put one onto the battlefield tapped, put one into your hand and put one into your graveyard. Then shuffle your library.
 U 
Creature – Spirit
Flying
Whenever a nontoken creature you control dies or phases in, create a 1/1 white Spirit creature token with flying.
1/1
 C 
Enchantment Creature – Cyclops
Whenever an enchantment enters the battlefield under your control, you may discard a card. If you do, draw a card.
Her single eye rolled wildly and the valley filled with the echo of her bronze laughter. Jamed realized there was no reason to fear this giant.
4/4
 C 
Enchantment – Aura
Enchant creature
Enchanted creature has "{w}, {t}: You gain 2 life."
Whenever you cast a white spell, untap enchanted creature.
 C 
Creature – Kithkin Wizard
When Somnomancer enters the battlefield, you may tap target creature.
“Sweet dreams!”
2/1
 C 
Creature – Human Wizard
At the beginning of each combat, you may tap or untap target creature.
2/1
 C 
Enchantment Creature – Reflection Warrior
First strike
As long as it's not your turn, Fickle Warform isn't a creature.
2/1
 C 
Sorcery
As an additional cost to cast this spell, tap an untapped creature you control.
Gain 4 life. Put a +1/+1 counter on the creature tapped to pay this spell’s additional cost.
 C 
Creature – Horror
At the beginning of your end step, Haunting Shape phases out.
3/3
 C 
Sorcery
Target player reveals a number of cards from their hand equal to the number of Swamps you control. You choose two of them. That player discards those cards.
 C 
Creature – Wolf
Whenever a creature phases in, put a +1/+1 counter on Fogstalker.
4/3
 C 
Creature – Human Rogue
Inspired — Whenever Inspired Infiltrator becomes untapped, it can't be blocked this turn.
1/2
 
 B 
Basic Land – Swamp
 T 
Creature – Spirit
Flying (This creature can't be blocked except by creatures with flying or reach.)
1/1

Oblivious Amalgam (rare)
Dreadwing Imago (uncommon)
Regaining Reality (uncommon)
Mistweaver (uncommon)
Jolly Cyclops (common)
Gift of Restfulness (common)
Somnomancer (common)
Somnabulist Mage (common)
Fickle Warform (common)
Rest Well (common)
Haunting Shape (common)
Nightmarish Hallucination (common)
Fogstalker (common)
Inspired Infiltrator (common)
Swamp (basic)
Spirit (token)