[Tribute] Dreamvale: Virtual Booster

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Released Booster | Creative | Cycles | Mechanical Themes | Stats | Alternate Visual Spoiler
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Legendary Creature – Nightstalker Demon
Flying
{1}{b/r}, Discard a card: Kormoran, Shadowhunter gets +2/+0 until end of turn.
At the beginning of each end step, if you discarded three or more cards this turn, draw three cards.
3/5
 U 
Instant
Fireflicker deals 2 damage to target creature or player.
Exile target creature then return it to play under its owner's control.
 U 
Creature – Beast
Whenever Dreamless Baloth attacks, untap up to two target creatures and/or lands.
{1}{g}: Dreamless Baloth gets +2/+2 until end of turn. Activate this ability only once each turn.
4/4
 U 
Enchantment – Aura
Enchant Creature
Enchanted creature can't attack or block.
Enchanted creature has β€œAt the beginning of your upkeep, you lose 1 life.”
 C 
Sorcery
Put a +1/+1 counter on each tapped creature you control.
 C 
Creature – Beast
Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.)
The Dreamvale is populated by both hidden predators and prey that doesn't take lightly to being hunted.
4/4
 C 
Sorcery
Tap any number of target untapped permanents. Those permanents don't untap during their controller's next untap phase.
 C 
Instant
Target creature gets +1/+1 and haste until end of turn. You may discard a card. If you do, draw a card.
The figments of sleep still dancing in her head, she dashed out the door, struggling not to stumble over strewn about thoughts nor ill-placed chairs.
 C 
Enchantment
At the beginning of each opponent's upkeep, that player loses 2 life for each tapped creature they control.
 C 
Enchantment Creature – Illusion Advisor
Tap two untapped creatures you control: Scry 1.
To treat with the wake world, the threshold must be passed.
2/3
 C 
Sorcery
Target player reveals a number of cards from their hand equal to the number of Swamps you control. You choose two of them. That player discards those cards.
 C 
Enchantment Creature – Elemental
Flying
They are born at the edge of perception from minds striving to perceive the entire complexity of the world through imperfect lenses.
3/3
 C 
Sorcery
Up to X target creatures can't block this turn, where X is the number of Mountains you control.
On the one hand, every guard for miles was alerted to their coming. On the other hand, they were to busy plugging their ears to stop them.
 C 
Creature – Human Scout
Inspired β€” Whenever Emboldened Adventurer becomes untapped, another target creature you control gets +1/+1 until end of turn.
2/2
 B 
Basic Land – Mountain
 T 
Token Enchantment Creature – Illusion
Flying (This creature can't be blocked except by creatures with flying or reach.)
2/2

Kormoran, Shadowhunter (rare)
Fireflicker (uncommon)
Dreamless Baloth (uncommon)
Pillory of the Sleepless (uncommon)
Invigorating Rest (common)
Somnodon (common)
Fade to Mist (common)
Startled Awake (common)
Dark Around the Edges (common)
Phantasmal Counsellor (common)
Nightmarish Hallucination (common)
Lucent Liminid (common)
Echoing Cacophony (common)
Emboldened Adventurer (common)
Mountain (basic)
Illusion (token)