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Released Booster | Creative | Cycles | Mechanical Themes | Stats | Alternate Visual Spoiler
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Enchantment Creature – Demon
Flying, menace
As long as you control less than seven enchantments, Imaginary Fiend isn't a creature.
{1}{b}, Pay 2 life: Draw a card.
5/5
 U 
Enchantment Creature – Nightmare
When Faceless Thing enters the battlefield, each player sacrifices a nonenchantment creature.
3/3
 U 
Enchantment – Aura
Enchant Creature
Enchanted creature can't attack or block.
Enchanted creature has “At the beginning of your upkeep, you lose 1 life.”
 U 
Instant
Fireflicker deals 2 damage to target creature or player.
Exile target creature then return it to play under its owner's control.
 C 
Instant
Choose a number of creatures up to the number of Plains you control. Untap those creatures. They get +1/+1 until end of turn.
 C 
Sorcery
Tap any number of target untapped permanents. Those permanents don't untap during their controller's next untap phase.
 C 
Artifact Enchantment – Equipment Aura
Enchant creature
Enchanted creature gets +1/+2 and vigilance.
Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
 C 
Creature – Elemental Ox
Haste, trample
Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.)
4/2
 C 
Enchantment – Aura
Enchant creature or land
When Glimpse of Paradise enters the battlefield, you gain 4 life.
Enchanted permanent has "{t}: Add two mana of any one color."
One morning Eldira woke from a dream of such a beautiful lush garden that she immediately started to work on making it a reality.
 C 
Enchantment Creature – Satyr Druid
Whenever Cheerful Forcemage or another enchantment enters the battlefield under your control, target creature gets +1/+1 until end of turn.
2/1
 C 
Creature – Horror
At the beginning of your end step, Haunting Shape phases out.
3/3
 C 
Creature – Elemental Wizard
Flying (This creature can't be blocked except by creatures with flying or reach.)
When Mistkin Entrancer enters the battlefield, phase out target creature. It doesn't phase in during its controller's next untap step.
Your own dreams are an enticingly pleasant prison.
2/2
 C 
Sorcery
Up to X target creatures can't block this turn, where X is the number of Mountains you control.
On the one hand, every guard for miles was alerted to their coming. On the other hand, they were to busy plugging their ears to stop them.
 C 
Sorcery
Target player loses 3 life and mills three cards.
Draw a card.
The nightmare has ended, but she could swear for a moment there was still the sound of a final wheezing breath from the dark corner across the room.
 
 B 
Basic Land – Plains
 T 
Token Enchantment Creature – Wraith
Menace (This creature can't be blocked except by two or more creatures.)
2/2

Imaginary Fiend (rare)
Faceless Thing (uncommon)
Pillory of the Sleepless (uncommon)
Fireflicker (uncommon)
Always Present (common)
Fade to Mist (common)
Liminal Cloak (common)
Bounding Bull (common)
Glimpse of Paradise (common)
Cheerful Forcemage (common)
Haunting Shape (common)
Mistkin Entrancer (common)
Echoing Cacophony (common)
Anxious Shudder (common)
Plains (basic)
Wraith (token)