[Tribute] Dreamvale: Virtual Booster
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| Released Booster | Creative | Cycles | Mechanical Themes | Stats | Alternate Visual Spoiler |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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When Oblivious Amalgam enters the battlefield, phase out another creature each player controls. They don't phase in as long as you control Oblivious Amalgam.
Oblivious Amalgam gets +2/+2 for each player. "When the dreamer awakens, the dream would cease. In this world it is often the dream that awakens. So what of the dreamer?"
–Evva 0/0
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Choose one or both —
• Return target creature card from your graveyard to your hand. • Return target enchantment card from your graveyard to your hand. Birdsong rouses the body and the soul. To its chipper tune, wake from slumber and bring your dreams along.
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Whenever Enigmatic Oneirolisk or another creature you control phases in, draw a card.
![]() ![]() : Enigmatic Oneirolisk phases out.Some creatures of the Dreamvale appear almost sapient from their ability to react to the unconscious of other beings.
4/4
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Counter target artifact, enchantment, instant or sorcery spell.
Draw a card. Semella reveled in crushing dreams.
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Inspired — Whenever Inspired Infiltrator becomes untapped, it can't be blocked this turn.
1/2
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Whenever an enchantment enters the battlefield under your control, you may discard a card. If you do, draw a card.
Her single eye rolled wildly and the valley filled with the echo of her bronze laughter. Jamed realized there was no reason to fear this giant.
4/4
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Sacrifice Dreamcatcher Jar: Return target creature card from your graveyard to your hand.
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Whenever Fervent Delver attacks, target attacking creature with power 2 or less can't be blocked this combat.
"Explore your mind deep enough and you'll cross over into the common unconsciousness and ultimately the minds of others."
— Tsesheer, dream guide 3/3
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Put a +1/+1 counter on each tapped creature you control.
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Target creature phases out until the end of the game.
In a world where dreams come true, it takes only the smallest seed of fear to make you dream of what life would be if you were just vanish forever.
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Tap two untapped creatures you control: Scry 1.
To treat with the wake world, the threshold must be passed.
2/3
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Target player reveals a number of cards from their hand equal to the number of Swamps you control. You choose two of them. That player discards those cards.
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Flying
Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.) Whenever Guardian of the Dormant enters the battlefield or phases in, you gain 3 life. 3/3
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Flying
When Cheerfeather Dove enters the battlefield, put a +1/+1 counter on each of up to two other creatures. The sight of its gaudy plumes bring smiles to weary faces, the air of its flutter breathes new hope into drained souls.
1/1
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Menace (This creature can't be blocked except by two or more creatures.)
2/2
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Oblivious Amalgam
(rare)
Reviving Melody
(uncommon)
Enigmatic Oneirolisk
(uncommon)
Desires Dissolved
(uncommon)
Inspired Infiltrator
(common)
Jolly Cyclops
(common)
Dreamcatcher Jar
(common)
Fervent Delver
(common)
Invigorating Rest
(common)
Lost in Dreams
(common)
Phantasmal Counsellor
(common)
Nightmarish Hallucination
(common)
Guardian of the Dormant
(common)
Cheerfeather Dove
(common)
Plains
(basic)
Wraith
(token)



