[Tribute] Dreamvale: Virtual Booster
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| Released Booster | Creative | Cycles | Mechanical Themes | Stats | Alternate Visual Spoiler |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Flying, menace
As long as you control less than seven enchantments, Imaginary Fiend isn't a creature. ![]() , Pay 2 life: Draw a card.5/5
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Scry 3, then draw three cards. You lose 3 life.
The subconscious is not as discerning as the awake mind and, deep within, darker desires are biding their time.
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Whenever Enigmatic Oneirolisk or another creature you control phases in, draw a card.
![]() ![]() : Enigmatic Oneirolisk phases out.Some creatures of the Dreamvale appear almost sapient from their ability to react to the unconscious of other beings.
4/4
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When Adventurous Aspiration enters the battlefield or phases in, create a 3/3 green Beast enchantment creature token with vigilance.
During the waking hours she toils away on the field, but after dusk she rides with a horde of notions.
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Whenever Twisted Nightmare attacks and isn't blocked, it deals damage to defending player equal to the number of cards in his or her hand.
0/2
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Up to X target creatures can't block this turn, where X is the number of Mountains you control.
On the one hand, every guard for miles was alerted to their coming. On the other hand, they were to busy plugging their ears to stop them.
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Enchant creature
Enchanted creature gets +1/+2 and vigilance. Equip ( : Attach to target creature you control. Equip only as a sorcery.) |
When Slumbering Power enters the battlefield, target creature gets +2/+2 until end of turn.
, Sacrifice Slumbering Power: Target creature gets +2/+2 until end of turn. |
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At the beginning of your end step, Haunting Shape phases out.
3/3
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Enchant creature
Enchanted creature has " , : You gain 2 life."
Whenever you cast a white spell, untap enchanted creature. |
At the beginning of each combat, you may tap or untap target creature.
2/1
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Enchant creature
Enchanted creature has " , Discard a card: Draw a card."
Whenever you cast a red spell, untap enchanted creature. |
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Flying (This creature can't be blocked except by creatures with flying or reach.)
Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.) Fantastic beasts step out from the dreamstate into reality, but some beings seem to fade away on an inverse journey.
2/3
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When Lost in Thoughts enters the battlefield, target creature phases out. It doesn’t phase in as long as you control Lost in Thoughts.
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Menace (This creature can't be blocked except by two or more creatures.)
2/2
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Imaginary Fiend
(rare)
Unsettling Craving
(uncommon)
Enigmatic Oneirolisk
(uncommon)
Adventurous Aspiration
(uncommon)
Twisted Nightmare
(common)
Echoing Cacophony
(common)
Liminal Cloak
(common)
Slumbering Power
(common)
Haunting Shape
(common)
Gift of Restfulness
(common)
Somnabulist Mage
(common)
Pyrosomatic Visions
(common)
Mist Drake
(common)
Lost in Thoughts
(common)
Swamp
(basic)
Wraith
(token)






: You gain 2 life."