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Released Booster | Creative | Cycles | Mechanical Themes | Stats | Alternate Visual Spoiler
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 M 
Creature – Dragon
Whenever Aspiring Hellkite attacks, exile the top card of your library.
Whenever you exile a card, you may cast it.
6/6
 U 
Sorcery
Scry 3, then draw three cards. You lose 3 life.
The subconscious is not as discerning as the awake mind and, deep within, darker desires are biding their time.
 U 
Sorcery
Choose one or both —
• Return target creature card from your graveyard to your hand.
• Return target enchantment card from your graveyard to your hand.
Birdsong rouses the body and the soul. To its chipper tune, wake from slumber and bring your dreams along.
 U 
Creature – Nightmare
Flying
When you cast Dreadwing Imago, phase out up to two target creatures.
2/1
 C 
Enchantment Creature – Reflection Warrior
First strike
As long as it's not your turn, Fickle Warform isn't a creature.
2/1
 C 
Creature – Human Scout
Inspired — Whenever Emboldened Adventurer becomes untapped, another target creature you control gets +1/+1 until end of turn.
2/2
 C 
Sorcery
Tap any number of target untapped permanents. Those permanents don't untap during their controller's next untap phase.
 C 
Artifact
Sacrifice Dreamcatcher Jar: Return target creature card from your graveyard to your hand.
 C 
Enchantment – Aura
Enchant creature
Enchanted creature gets +3/-3 as long as it's tapped.
 C 
Creature – Drake
Flying (This creature can't be blocked except by creatures with flying or reach.)
Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.)
Fantastic beasts step out from the dreamstate into reality, but some beings seem to fade away on an inverse journey.
2/3
 C 
Creature – Human Wizard
At the beginning of each combat, you may tap or untap target creature.
2/1
 C 
Sorcery
Reveal the top four cards of your library. Put a land card revealed this way onto the battlefield tapped. If you can't, put a card revealed this way into your hand. Put the remaining cards on the bottom of your library in any order.
She dreamed of exploring exotic places, but didn't expect to one day find them in her front yard.
 C 
Enchantment Creature – Satyr Druid
Whenever Cheerful Forcemage or another enchantment enters the battlefield under your control, target creature gets +1/+1 until end of turn.
2/1
 C 
Enchantment Creature – Nightmare
Whenever Twisted Nightmare attacks and isn't blocked, it deals damage to defending player equal to the number of cards in his or her hand.
0/2
 
 B 
Basic Land – Island
 T 
Token Enchantment Creature – Wraith
Menace (This creature can't be blocked except by two or more creatures.)
2/2

Aspiring Hellkite (mythic)
Unsettling Craving (uncommon)
Reviving Melody (uncommon)
Dreadwing Imago (uncommon)
Fickle Warform (common)
Emboldened Adventurer (common)
Fade to Mist (common)
Dreamcatcher Jar (common)
Nightmare Chains (common)
Mist Drake (common)
Somnabulist Mage (common)
Mirages to Realms (common)
Cheerful Forcemage (common)
Twisted Nightmare (common)
Island (basic)
Wraith (token)