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Released Booster | Creative | Cycles | Mechanical Themes | Stats | Alternate Visual Spoiler
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 C 
Instant
Target creature gets +1/+1 and haste until end of turn. You may discard a card. If you do, draw a card.
The figments of sleep still dancing in her head, she dashed out the door, struggling not to stumble over strewn about thoughts nor ill-placed chairs.
 
 M 
Creature – Dragon
Whenever Aspiring Hellkite attacks, exile the top card of your library.
Whenever you exile a card, you may cast it.
6/6
 U 
Creature – Spirit
Flying
Whenever a nontoken creature you control dies or phases in, create a 1/1 white Spirit creature token with flying.
1/1
 U 
Creature – Human
When Dusk Connoisseur enters the battlefield, create a 1/1 white Spirit creature token with flying for each card named Dusk Connoisseur in your graveyard.
2/1
 U 
Creature – Nightmare
Flying
When you cast Dreadwing Imago, phase out up to two target creatures.
2/1
 C 
Instant
As an additional cost to cast this spell, tap an untapped creature you control.
Tap up to two target creatures. Those creatures don’t untap during their controller’s next untap step.
 C 
Enchantment Creature – Reflection Warrior
First strike
As long as it's not your turn, Fickle Warform isn't a creature.
2/1
 C 
Enchantment Creature – Nightmare
Whenever Twisted Nightmare attacks and isn't blocked, it deals damage to defending player equal to the number of cards in his or her hand.
0/2
 C 
Instant
Target creature phases out until the end of the game.
In a world where dreams come true, it takes only the smallest seed of fear to make you dream of what life would be if you were just vanish forever.
 C 
Creature – Vampire Warlock
When Dreamfeaster enters the battlefield, each player mills three cards. You gain 1 life for each land card milled this way.
Some live to realize their dreams, while some are not satisfied until they have caused another's loss.
2/1
 C 
Enchantment Creature – Satyr Druid
Whenever Cheerful Forcemage or another enchantment enters the battlefield under your control, target creature gets +1/+1 until end of turn.
2/1
 C 
Enchantment Creature – Reflection Soldier
As long as you control no other enchantment, Surreal Soldier isn’t a creature.
3/2
 C 
Creature – Human Scout
Inspired — Whenever Emboldened Adventurer becomes untapped, another target creature you control gets +1/+1 until end of turn.
2/2
 C 
Creature – Elf Warrior
Vigilance (Attacking doesn't cause this creature to tap.)
Reach (This creature can block creatures with flying.)
1/2
 B 
Basic Land – Mountain
 T 
Creature – Spirit
Flying (This creature can't be blocked except by creatures with flying or reach.)
1/1

Startled Awake (common, foil)
Aspiring Hellkite (mythic)
Mistweaver (uncommon)
Dusk Connoisseur (uncommon)
Dreadwing Imago (uncommon)
Mystic Lullaby (common)
Fickle Warform (common)
Twisted Nightmare (common)
Lost in Dreams (common)
Dreamfeaster (common)
Cheerful Forcemage (common)
Surreal Soldier (common)
Emboldened Adventurer (common)
Vigil Keeper (common)
Mountain (basic)
Spirit (token)