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Released Booster | Creative | Cycles | Mechanical Themes | Stats | Alternate Visual Spoiler
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Legendary Creature – Angel
Flying
When Leonora, Guardian of Dreams enters the battlefield, shuffle all cards in your graveyard into your library.
You cannot discard cards from spells and abilities opponents control.
4/5
 U 
Sorcery
Scry 3, then draw three cards. You lose 3 life.
The subconscious is not as discerning as the awake mind and, deep within, darker desires are biding their time.
 U 
Creature – Human
When Dusk Connoisseur enters the battlefield, create a 1/1 white Spirit creature token with flying for each card named Dusk Connoisseur in your graveyard.
2/1
 U 
Sorcery
Search your library for three land cards, reveal those cards, put one onto the battlefield tapped, put one into your hand and put one into your graveyard. Then shuffle your library.
 C 
Enchantment – Aura
Enchant Creature
Enchanted creature doesn't untap unless it's controller has an opponent gain 2 life.
 C 
Sorcery
Dreams Ablaze deals damage to each player equal to the number of tapped creatures he or she controls.
 C 
Sorcery
Target player loses 3 life and mills three cards.
Draw a card.
The nightmare has ended, but she could swear for a moment there was still the sound of a final wheezing breath from the dark corner across the room.
 C 
Creature – Wolf
Whenever a creature phases in, put a +1/+1 counter on Fogstalker.
4/3
 C 
Creature – Elemental Wizard
Flying (This creature can't be blocked except by creatures with flying or reach.)
When Mistkin Entrancer enters the battlefield, phase out target creature. It doesn't phase in during its controller's next untap step.
Your own dreams are an enticingly pleasant prison.
2/2
 C 
Creature – Elf Warrior
Vigilance (Attacking doesn't cause this creature to tap.)
Reach (This creature can block creatures with flying.)
1/2
 C 
Sorcery
Target player reveals a number of cards from their hand equal to the number of Swamps you control. You choose two of them. That player discards those cards.
 C 
Sorcery
As an additional cost to cast this spell, tap an untapped creature you control.
Gain 4 life. Put a +1/+1 counter on the creature tapped to pay this spell’s additional cost.
 C 
Enchantment Creature – Satyr Druid
Whenever Cheerful Forcemage or another enchantment enters the battlefield under your control, target creature gets +1/+1 until end of turn.
2/1
 C 
Enchantment – Aura
Enchant creature
Enchanted creature gets +3/-3 as long as it's tapped.
 
 B 
Basic Land – Swamp
 T 
Creature – Spirit
Flying (This creature can't be blocked except by creatures with flying or reach.)
1/1

Leonora, Guardian of Dreams (rare)
Unsettling Craving (uncommon)
Dusk Connoisseur (uncommon)
Regaining Reality (uncommon)
Blissful Sleep (common)
Dreams Ablaze (common)
Anxious Shudder (common)
Fogstalker (common)
Mistkin Entrancer (common)
Vigil Keeper (common)
Nightmarish Hallucination (common)
Rest Well (common)
Cheerful Forcemage (common)
Nightmare Chains (common)
Swamp (basic)
Spirit (token)