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| Released Booster | Creative | Cycles | Mechanical Themes | Stats | Alternate Visual Spoiler |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Whenever you cast your first spell during each opponent’s turn, Dreamstalker Manticore deals 1 damage to any target.
The eerie feeling of being followed was bad, but the panicked hunt was worse.
4/2
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Flying
![]() , Discard a card: Kormoran, Shadowhunter gets +2/+0 until end of turn.
At the beginning of each end step, if you discarded three or more cards this turn, draw three cards. 3/5
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When Adventurous Aspiration enters the battlefield or phases in, create a 3/3 green Beast enchantment creature token with vigilance.
During the waking hours she toils away on the field, but after dusk she rides with a horde of notions.
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Return target instant or sorcery card from your graveyard to your hand.
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Scry 3, then draw three cards. You lose 3 life.
The subconscious is not as discerning as the awake mind and, deep within, darker desires are biding their time.
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Whenever Cheerful Forcemage or another enchantment enters the battlefield under your control, target creature gets +1/+1 until end of turn.
2/1
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Flying
When Cheerfeather Dove enters the battlefield, put a +1/+1 counter on each of up to two other creatures. The sight of its gaudy plumes bring smiles to weary faces, the air of its flutter breathes new hope into drained souls.
1/1
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Sacrifice Dreamcatcher Jar: Return target creature card from your graveyard to your hand.
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When Slumbering Fear enters the battlefield, target opponent discards a card.
![]() , Sacrifice Slumbering Fear: Target opponent discards a card.Your waking mind may have forgotten, but once you close your eyes, it haunts you.
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At the beginning of each opponent's upkeep, that player loses 2 life for each tapped creature they control.
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Flying (This creature can't be blocked except by creatures with flying or reach.)
Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.) Fantastic beasts step out from the dreamstate into reality, but some beings seem to fade away on an inverse journey.
2/3
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First strike
As long as it's not your turn, Fickle Warform isn't a creature. 2/1
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Dreams Ablaze deals damage to each player equal to the number of tapped creatures he or she controls.
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Inspired — Whenever Inspired Infiltrator becomes untapped, it can't be blocked this turn.
1/2
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Vigilance (Attacking doesn't cause this creature to tap.)
3/3
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Dreamstalker Manticore
(uncommon, foil)
Kormoran, Shadowhunter
(rare)
Adventurous Aspiration
(uncommon)
Reemerging Memory
(uncommon)
Unsettling Craving
(uncommon)
Cheerful Forcemage
(common)
Cheerfeather Dove
(common)
Dreamcatcher Jar
(common)
Slumbering Fear
(common)
Dark Around the Edges
(common)
Mist Drake
(common)
Fickle Warform
(common)
Dreams Ablaze
(common)
Inspired Infiltrator
(common)
Swamp
(basic)
Beast
(token)






