[Tribute] Dreamvale: Virtual Booster
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| Released Booster | Creative | Cycles | Mechanical Themes | Stats | Alternate Visual Spoiler |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Flying
When Leonora, Guardian of Dreams enters the battlefield, shuffle all cards in your graveyard into your library. You cannot discard cards from spells and abilities opponents control. 4/5
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When Faceless Thing enters the battlefield, each player sacrifices a nonenchantment creature.
3/3
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Choose one or both —
• Return target creature card from your graveyard to your hand. • Return target enchantment card from your graveyard to your hand. Birdsong rouses the body and the soul. To its chipper tune, wake from slumber and bring your dreams along.
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Flying
When you cast Dreadwing Imago, phase out up to two target creatures. 2/1
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Enchant Creature
Enchanted creature doesn't untap unless it's controller has an opponent gain 2 life. |
Counter target spell. If a spell is countered this way, exile all cards that share a card type with the spell from that spell’s controller’s graveyard.
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Target player reveals a number of cards from their hand equal to the number of Swamps you control. You choose two of them. That player discards those cards.
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Whenever Cheerful Forcemage or another enchantment enters the battlefield under your control, target creature gets +1/+1 until end of turn.
2/1
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At the beginning of each opponent's upkeep, that player loses 2 life for each tapped creature they control.
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When Lost in Thoughts enters the battlefield, target creature phases out. It doesn’t phase in as long as you control Lost in Thoughts.
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Sacrifice Dreamcatcher Jar: Return target creature card from your graveyard to your hand.
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When Slumbering Power enters the battlefield, target creature gets +2/+2 until end of turn.
, Sacrifice Slumbering Power: Target creature gets +2/+2 until end of turn. |
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Whenever Fervent Delver attacks, target attacking creature with power 2 or less can't be blocked this combat.
"Explore your mind deep enough and you'll cross over into the common unconsciousness and ultimately the minds of others."
— Tsesheer, dream guide 3/3
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Flying (This creature can't be blocked except by creatures with flying or reach.)
Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.) Fantastic beasts step out from the dreamstate into reality, but some beings seem to fade away on an inverse journey.
2/3
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Flying (This creature can't be blocked except by creatures with flying or reach.)
2/2
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Leonora, Guardian of Dreams
(rare)
Faceless Thing
(uncommon)
Reviving Melody
(uncommon)
Dreadwing Imago
(uncommon)
Blissful Sleep
(common)
Unremember
(common)
Nightmarish Hallucination
(common)
Cheerful Forcemage
(common)
Dark Around the Edges
(common)
Lost in Thoughts
(common)
Dreamcatcher Jar
(common)
Slumbering Power
(common)
Fervent Delver
(common)
Mist Drake
(common)
Mountain
(basic)
Illusion
(token)






