[Tribute] Dreamvale: Virtual Booster
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| Released Booster | Creative | Cycles | Mechanical Themes | Stats | Alternate Visual Spoiler |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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When Oblivious Amalgam enters the battlefield, phase out another creature each player controls. They don't phase in as long as you control Oblivious Amalgam.
Oblivious Amalgam gets +2/+2 for each player. "When the dreamer awakens, the dream would cease. In this world it is often the dream that awakens. So what of the dreamer?"
–Evva 0/0
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Whenever Dreamless Baloth attacks, untap up to two target creatures and/or lands.
![]() : Dreamless Baloth gets +2/+2 until end of turn. Activate this ability only once each turn.4/4
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Whenever you cast your first spell during each opponent’s turn, Dreamstalker Manticore deals 1 damage to any target.
The eerie feeling of being followed was bad, but the panicked hunt was worse.
4/2
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Whenever Enigmatic Oneirolisk or another creature you control phases in, draw a card.
![]() ![]() : Enigmatic Oneirolisk phases out.Some creatures of the Dreamvale appear almost sapient from their ability to react to the unconscious of other beings.
4/4
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Put a +1/+1 counter on each tapped creature you control.
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Whenever an enchantment enters the battlefield under your control, you may discard a card. If you do, draw a card.
Her single eye rolled wildly and the valley filled with the echo of her bronze laughter. Jamed realized there was no reason to fear this giant.
4/4
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Flying
They are born at the edge of perception from minds striving to perceive the entire complexity of the world through imperfect lenses.
3/3
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Enchant creature
Enchanted creature gets +1/+2 and vigilance. Equip ( : Attach to target creature you control. Equip only as a sorcery.) |
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Counter target spell. If a spell is countered this way, exile all cards that share a card type with the spell from that spell’s controller’s graveyard.
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Flying
When Cheerfeather Dove enters the battlefield, put a +1/+1 counter on each of up to two other creatures. The sight of its gaudy plumes bring smiles to weary faces, the air of its flutter breathes new hope into drained souls.
1/1
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When Dreamfeaster enters the battlefield, each player mills three cards. You gain 1 life for each land card milled this way.
Some live to realize their dreams, while some are not satisfied until they have caused another's loss.
2/1
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Flying (This creature can't be blocked except by creatures with flying or reach.)
When Mistkin Entrancer enters the battlefield, phase out target creature. It doesn't phase in during its controller's next untap step. Your own dreams are an enticingly pleasant prison.
2/2
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Return target creature card from your graveyard to the battlefield tapped. It doesn’t untap during its controller’s next untap step.
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Whenever Fervent Delver attacks, target attacking creature with power 2 or less can't be blocked this combat.
"Explore your mind deep enough and you'll cross over into the common unconsciousness and ultimately the minds of others."
— Tsesheer, dream guide 3/3
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Menace (This creature can't be blocked except by two or more creatures.)
2/2
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Oblivious Amalgam
(rare)
Dreamless Baloth
(uncommon)
Dreamstalker Manticore
(uncommon)
Enigmatic Oneirolisk
(uncommon)
Invigorating Rest
(common)
Jolly Cyclops
(common)
Lucent Liminid
(common)
Liminal Cloak
(common)
Unremember
(common)
Cheerfeather Dove
(common)
Dreamfeaster
(common)
Mistkin Entrancer
(common)
Slow Awakening
(common)
Fervent Delver
(common)
Swamp
(basic)
Wraith
(token)





