Pyrulea (Branch 2): Recent Activity
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Mechanics | Pyrulea Details | Skeleton |
Recent updates to Pyrulea (Branch 2): (Generated at 2025-07-17 00:35:58)
That is true. Legendary creature it is then.
As an enchantment it would need to be even more expensive, because creatures are easy to kill
I put the cost up to

to be safe for now. Almost makes me wonder if this should just be an enchantment at that point.
Increased cost to 2UG, toughness to 3.
It's a better Burgeoning plus part of a Seedborn Muse. Burgeoning is powerful, but you run out of lands to play pretty fast. The untap side is super powerful, especially in blue. I'd start this at 4 mana
Increased mana cost by 1.
Altered text to your suggestion. Still potentially too OP at 2 mana? It's definitely more powerful than Asusa, Lost but Seeking, so maybe I should increase it to

.
The timing ia iffy (e. g. Does the "empty stack" rule still apply?) and the ability is directly contradicted by the current rules anyway.
How about "Once during each opponent's turn you may put a land card from your hand onto the battlefield any time you could cast an instant."? It would be even easier on complexity as an upkeep trigger.
Sure, there are "spell lands" that you want to push out with certain timing in mind, but the pure ramp this already provides is potentially insane.
Trying to clarify how this works, originally I just said "you may play an additional land during each player's turn", but it isn't specific that you can play a land during an opponent's turn. But flash technically is a term for spells, so I'm not sure on this wording. But the idea is a bit like a Prophet of Kruphix just for lands.
An artifact with unbound, and a way to get damage with unbound. Balanced?
Removed "nontoken" clause.
A straight forward colorless unbound land?
I feel that "nontoken" actually takes away from the appeal.
Eventually running this (and other unbound tappers) just on the Insects you created is where I would want to be able to take this.
I think a little parallel development is a good idea. I've been curating the old set for a while - with playtests for it scheduled at "sometime, promised". :)
I've featured a link to this on the front page in the main set. If you want to add your actual cards into that set you can eventually move the cards over IIRC.