Pyrulea (Branch 2): Recent Activity
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Mechanics | Pyrulea Details | Skeleton |
Recent updates to Pyrulea (Branch 2): (Generated at 2025-07-17 14:49:01)
Fixed to add Discoery rules text.
I'm wondering how this stacks up with Stirring Forest in the main set now though. It's sort of trying to do much the same thing at uncommon, Stirring Forest just has higher toughness and says "untap it", and it's life loss instead of entering tapped.
Changed 2nd side from creature to land forest creature.
True, it could go that route (Land -> Land Creature). Which would make it more compatible with Discovery.
It's actually close to how manlands usually work (since they are removal resistant), but without the amount of mana tied up in animating the land.
In the main branch I'd probably just make the back-side a Forest Treefolk land creature. ^^
I more desire it to fulfill the inverse role/niche.
Actually, my initial design of this was to add recursion transform to it on the second side, like "When Awakened Oak dies, return it to the battlefield transformed". That's a different idea, though hard to figure the balance of.
That was my suggestion for Epiphyte Elder once - the issue is the interaction with discovery. But you care less about that, so that's probably fine with you.
I believe that cards that can be found in your deck as nonbasic lands with basic land types are a must for a discovery set though.
Changed from common to uncommon.
A different, fairly simple approach approach to a DFC land that turns into a creature.
It's this that came out as a win in the recent batch of cycling enabled cards, though for a rare slot.
I changed it to cost 1 to activate, though it does not count discard and I don't know if it should.
Edited to cost 1.
Changed to cost 1.