Marswell: Card List
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# | Name | Colour | Rarity | Cost | Type | P | T | Card text | Comments | Recent comment |
---|---|---|---|---|---|---|---|---|---|---|
1 | Centon Cleric | White | Common | Creature – Centaur Cleric | 2 | 2 | Lifelink | 0 | ||
2 | Choke on Air | White | Rare | Instant |
Kicker – Sacrifice a Bird you control
Exile target creature. If Choke on Air's kicker cost wasn't paid, return that creature to the battlefield under it's owners control at the end of turn |
0 | ||||
3 | Cloud Rift | White | Uncommon | Instant |
Cloud Rift costs less to cast if you control a Bird
Exile target creature until end of turn |
0 | ||||
4 | Elephantine Cleric | White | Uncommon | Creature – Elephant Cleric | 2 | 3 | Whenever you gain life, untap Elephantine Cleric or another target creature you control | 0 | ||
5 | Flickering Fog | White | Common | Instant | Exile up to two target creatures until end of turn | 0 | ||||
6 | Hieromantic Vedalken | White | Uncommon | Creature – Vedalken Wizard | 2 | 2 | : Target creature gains Indestructible until end of turn | 0 | ||
7 | Knight of Mars | White | Uncommon | Creature – Human Knight | 4 | 4 | Vigilance, Lifelink | 0 | ||
8 | Lustrous Sphinx | White | Rare | Creature – Sphinx | 6 | 6 |
Flying
When Lustrous Sphinx enters the battlefield destroy all other creatures |
0 | ||
9 | Mars Angel | White | Rare | Creature – Angel | 6 | 6 |
Flying, Vigilance
Creatures you control have Lifelink |
0 | ||
10 | Northern Skywatch | White | Uncommon | Creature – Bird | 3 | 4 |
Flying
When Northern Skywatch enters the battlefield, exile target creature for as long as Northern Skywatch remains in play |
0 | ||
11 | Northwall Aven | White | Common | Creature – Bird | 2 | 2 | Flying | 0 | ||
12 | Northwall Elder | White | Rare | Creature – Bird | 3 | 4 |
Flying
: Another target Bird you control gets +0/+2 until end of turn. Untap that creature. |
0 | ||
13 | Northwall Patriot | White | Common | Creature – Bird | 2 | 3 |
Flying
Northwall Patriot has +1/+1 as long as you control another Bird |
0 | ||
14 | Northwall Skywalker | White | Uncommon | Creature – Bird Wizard | 3 | 3 | Flying, Vigilance | 0 | ||
15 | Rite of Flight | White | Uncommon | Enchantment – Aura |
Enchant creature
Enchanted creature gets +1/+1, gains Flying and is a Bird in addition to it's other types |
0 | ||||
16 | The Northwall | White | Mythic | Legendary Artifact Creature – Wall | 6 | 8 |
Defender
At the beginning of combat, if you control three or more white creatures, exile target creature. When The Northwall leaves play, return all creatures exiled with it to the battlefield tapped under their owners control. |
0 | ||
17 | Vedalken Disciplinarian | White | Common | Creature – Vedalken Wizard | 2 | 3 | When Vedalken Disciplinarian enters the battlefield, exile target creature you control until end of turn | 0 | ||
18 | Vedalken Wardcrafter | White | Common | Creature – Vedalken Wizard | 2 | 2 |
Flash
When Vedalken Wardcrafter enters the battlefield prevent the next 3 damage that would be dealt to a creature that entered the battlefield this turn |
0 | ||
19 | Wedley the Young | White | Mythic | Legendary Planeswalker – Wedley | 3 |
+1: Target Warrior you control gets +2/+2 and gains Indestructible until end of turn
0: Create a 2/2 white Elephant Warrior Ally creature token with First Strike -2: Prevent all damage that would be dealt to Warriors you control this turn. You gain that much life. |
3 | on 24 Aug 2018 by Froggychum | ||
20 | Blue Drake's Call | Blue | Common | Instant | Tap target creature. It doesn't untap during it's controllers next untap step. | 0 | ||||
21 | Cascading Sphinx | Blue | Rare | Creature – Sphinx | 4 | 6 |
Flying
When Cascading Sphinx enters the battlefield, return all creatures you dont control to their owners hands |
0 | ||
22 | Drown in Water | Blue | Rare | Instant |
Kicker – Sacrifice a Merfolk
Put target creature on top of it's owners library. If Drown in Water's kicker cost was paid, put it third from the top instead |
0 | ||||
23 | Eastern Scholar | Blue | Uncommon | Creature – Merfolk | 2 | 4 | When Eastern Scholar enters the battlefield Scry 3 | 0 | ||
24 | Eastwall Elder | Blue | Rare | Creature – Merfolk | 1 | 4 | : Another target Merfolk gains Hexproof until end of turn. Untap that creature. | 0 | ||
25 | Eastwall Merfolk | Blue | Common | Creature – Merfolk | 1 | 2 | Hexproof | 0 | ||
26 | Eastwall Patriot | Blue | Common | Creature – Merfolk | 2 | 3 | Eastwall Patriot gets +1/+1 as long as you control another Merfolk | 0 | ||
27 | Eastwall Waterwalker | Blue | Uncommon | Creature – Merfolk Wizard | 2 | 3 | Hexproof, Flash | 0 | ||
28 | Rite of Sleight | Blue | Uncommon | Enchantment – Aura |
Enchant creature
Enchanted creature gets +1/+1, gains Hexproof and is a Merfolk in addition to it's other types |
0 | ||||
29 | Telepathic Viashino | Blue | Common | Creature – Viashino Wizard | 2 | 2 | When Telepathic Viashino enters the battlefield, target player mills three cards. | 0 | ||
30 | Temporal Vedalken | Blue | Uncommon | Creature – Vedalken Wizard | 1 | 2 | : Counter target noncreature spell unless it's controller returns all creatures they control to their hand | 0 | ||
31 | The Eastwall | Blue | Mythic | Legendary Artifact Creature – Wall | 4 | 10 |
Defender
At the beginning of combat on opponent's turns, if you control three or more blue creatures, target opponent choose a creature, then returns all other ones to their hand When The Eastwall leaves the battlefield, you may cast a spell with converted mana cost X or less from your hand without paying it's mana cost, where X is the number of cards in the largest hand. |
0 | ||
32 | Tidal Bounce | Blue | Common | Instant | Return up to two target creatures to their owner's hands | 0 | ||||
33 | Vedalken Genealogist | Blue | Common | Creature – Vedalken Wizard | 2 | 2 |
Flash
When Vedalken Genealogist enters the battlefield, untap target creature that entered the battlefield this turn |
0 | ||
34 | Vedalken Hydromage | Blue | Common | Creature – Vedalken Wizard | 2 | 3 | When Vedalken Hydromage enters the battlefield, untap any target | 0 | ||
35 | Washwater Blast | Blue | Uncommon | Instant | Put target creature into it's owners library fourth from the top. That player mills three cards. | 0 | ||||
36 | Wave Rift | Blue | Uncommon | Instant |
Wave Rift costs less to cast if you control a Merfolk
Return target creature to it's owners hand |
0 | ||||
37 | Abducted in Darkness | Black | Rare | Instant | Gain control of target creature you don't own. When it deals combat damage to it's owner this turn, that player sacrifices a nonenchantment permanent | 0 | ||||
38 | Abysmal Lingering | Black | Uncommon | Instant | Create two black 1/1 black Spirit creatures with Flying | 0 | ||||
39 | Champion of Mars | Black | Uncommon | Creature – Human Warrior | 4 | 4 | Deathtouch, Menace | 0 | ||
40 | Chitterless Rat | Black | Common | Creature – Rat | 1 | 1 | Chitterless Rat can't block and can't be blocked | 0 | ||
41 | Curse of Silence | Black | Rare | Enchantment – Aura Curse |
Enchant player
Enchanted player cannot gain life |
0 | ||||
42 | Cycle's End Dread | Black | Mythic | Legendary Enchantment |
Cumulative End Step – Each player sacrifices a permanent
When Cycle's End Dread leaves the battlefield, each player loses 10 life |
0 | ||||
43 | Hush | Black | Uncommon | Instant |
Target creature gets -1/-1 until end of turn
Draw a card |
0 | ||||
44 | Mars Demon | Black | Rare | Creature – Demon | 6 | 6 |
Flying, Menace
Creatures you control have Deathtouch |
0 | ||
45 | Mute Nightmare | Black | Uncommon | Creature – Nightmare | 2 | 3 | Whenever a player gains life, each opponent loses 1 life | 0 | ||
46 | Paranoid Tremblings | Black | Rare | Sorcery | Target player discards their hand | 0 | ||||
47 | Quietien Skeleton | Black | Common | Creature – Skeleton | 2 | 2 | First Strike | 0 | ||
48 | Quietien Zombie | Black | Common | Creature – Zombie | 2 | 2 | Deathtouch | 0 | ||
49 | Sanity Breach | Black | Uncommon | Instant | Destroy target creature. It's controller loses life equal to the number of creatures you control | 0 | ||||
50 | Sewnmouth Scarecrow | Black | Common | Creature – Scarecrow | 1 | 4 | Deathtouch | 0 | ||
51 | Spectating Specter | Black | Uncommon | Creature – Specter | 4 | 3 | Spectating Specter can't block | 0 | ||
52 | Squawkless Crow | Black | Common | Creature – Bird | 1 | 1 | Flying | 0 | ||
53 | Whisper Shade | Black | Common | Creature – Shade | 2 | 2 | : +1/+1 until end of turn | 0 | ||
54 | Behemothene Berserker | Red | Uncommon | Creature – Giant Berserker | 5 | 4 |
Haste, Trample
Behemothene Berserker attacks each turn if able |
0 | ||
55 | Bury under Ashes | Red | Rare | Instant |
Kicker – Sacrifice a Dwarf
Bury under Ashes deals 2 damage to any target. If Bury under Ashes's kicker cost was paid, it deals 4 damage to that target instead. |
0 | ||||
56 | Dazzling Fawn | Red | Uncommon | Creature – Satyr Druid | 2 | 2 | When Dazzling Fawn enters the battlefield, take control of target creature until end of turn, untap it, it gains Haste. | 0 | ||
57 | Duelist of Mars | Red | Uncommon | Creature – Human Rogue | 4 | 2 | Haste, First Strike | 0 | ||
58 | Mars Dragon | Red | Rare | Creature – Dragon | 6 | 6 |
Flying, Haste
Creatures you control have First Strike |
0 | ||
59 | Marstone Fling | Red | Uncommon | Instant | Marstone Fling deals 5 damage to target creature. It cannot block and must attack if able this turn | 0 | ||||
60 | Pyromantic Viashino | Red | Common | Creature – Viashino Wizard | 2 | 2 | When Pyromantic Viashino enters the battlefield it deals 2 damage to target creature or player | 0 | ||
61 | Raging Cleftfoot | Red | Common | Creature – Satyr | 2 | 1 | Haste | 0 | ||
62 | Red Drake's Call | Red | Common | Instant | Red Drake's Call deals 4 damage to target creature | 0 | ||||
63 | Rite of Dynamite | Red | Uncommon | Enchantment – Aura |
Enchant creature
Enchanted creature gets +1/+1, gains First Strike and is a Dwarf in addition to it's other types |
0 | ||||
64 | Southern Shovelsmith | Red | Uncommon | Creature – Dwarf Artificer | 4 | 2 | When Southern Shovelsmith enters the battlefield, creatures you control with power 2 or less cannot be blocked this turn | 0 | ||
65 | Southwall Dwarf | Red | Common | Creature – Dwarf | 2 | 2 | First Strike | 0 | ||
66 | Southwall Elder | Red | Rare | Creature – Dwarf | 4 | 3 | : Another target Dwarf with power 2 or less cannot be blocked this turn | 0 | ||
67 | Southwall Patriot | Red | Common | Creature – Dwarf | 3 | 2 | Southwall Patriot gets +1/+1 as long as you control another Dwarf | 0 | ||
68 | Southwall Stonewalker | Red | Uncommon | Creature – Dwarf Wizard | 2 | 3 | Haste, Southwall Stonewalker must attack each turn if able | 0 | ||
69 | Stone Burrowing | Red | Common | Instant | Up to two target creatures with power 2 or less cannot be blocked this turn | 0 | ||||
70 | The Southwall | Red | Mythic | Legendary Artifact Creature – Wall | 8 | 6 |
Defender
At the beginning of combat, if you control three or more red creatures, The Southwall deals 1 damage to each creature. Those creatures cannot block this turn When The Southwall leaves the battlefield, untap all creatures you control. They get +1/+0 and gain Haste. |
0 | ||
71 | Vivid Impulse | Red | Common | Instant | Target creature gets +2/+0 until end of turn | 0 | ||||
72 | Volcanic Tunnel | Red | Uncommon | Instant |
Volcanic Tunnel costs less to cast if you control a Dwarf
Target creature with power 2 or less cannot be blocked this turn |
0 | ||||
73 | Centon Archer | Green | Common | Creature – Centaur Archer | 2 | 2 | Reach | 0 | ||
74 | Centon Wolf | Green | Common | Creature – Wolf | 2 | 2 | 0 | |||
75 | Energizing Surge | Green | Common | Instant | Up to two target creatures each get +2/+2 until end of turn | 0 | ||||
76 | Geggehlaus | Green | Rare | Legendary Creature – Cyclopes Berserker | 6 | 6 |
Trample
Other Giants and Cyclopes get +2/+2 and gain Trample |
0 | ||
77 | Goliathene Wise-Giant | Green | Uncommon | Creature – Giant Shaman | 3 | 4 | When Goliathene Wise-Giant enters the battlefield, you may look at the top four cards of your library. You may put a creature card from among them into your hand, then put the rest on the bottom of your library in any order | 0 | ||
78 | Rhinocerine Fighter | Green | Common | Creature – Rhino Warrior | 3 | 3 | 0 | |||
79 | Rite of Might | Green | Uncommon | Enchantment – Aura |
Enchant creature
Enchanted creature gets +1/+2, gains Vigilance and is an Elf in addition to it's other types |
0 | ||||
80 | Satirical Goatman | Green | Common | Creature – Satyr Druid | 2 | 2 | When Satirical Goatman enters the battlefield, gain 3 life | 0 | ||
81 | Suffocate with Roots | Green | Rare | Instant |
Kicker – Sacrifice an Elf
Destroy target artifact or enchantment. If Suffocate with Roots's kicker cost was paid, destroy target noncreature permanent instead. |
0 | ||||
82 | Surge Root | Green | Uncommon | Instant |
Surge Root costs less to cast if you control an Elf
target creature gets +3/+3 until end of turn |
0 | ||||
83 | The Westwall | Green | Mythic | Legendary Artifact Creature – Wall | 7 | 7 |
Defender
At the beginning of combat on your turn, if you control three or more green creatures, creatures you control get +3/+3 until end of turn When The Westwall leaves the battlefield, draw a card for each creature you control. |
0 | ||
84 | Vivid Instinct | Green | Common | Instant | Search your library for a basic land and put it onto the battlefield tapped | 0 | ||||
85 | Western Root-Druid | Green | Uncommon | Creature – Elf Druid | 3 | 3 | When Western Root-Druid enters the battlefield, reveal the top four cards of your library, you may put a land or creature card from among them into your hand, then put the rest on the bottom of your library in any order. | 0 | ||
86 | Westwall Elder | Green | Rare | Creature – Elf | 4 | 4 | : Another target Elf gets +4/+4 until end of turn | 0 | ||
87 | Westwall Elf | Green | Common | Creature – Elf | 2 | 2 | Vigilance | 0 | ||
88 | Westwall Patriot | Green | Common | Creature – Elf | 3 | 3 | Westwall Patriot gets +1/+1 as long as you control another Elf | 0 | ||
89 | Westwall Rootwalker | Green | Uncommon | Creature – Elf Wizard | 3 | 3 | Trample, Vigilance | 0 | ||
90 | Rhox Battlemage | Multicolour | Rare | Creature – Rhino Warrior Shaman | 4 | 4 | Whenever a creature you control attacks, put a +1/+1 counter on it | 0 | ||
91 | Vigilant Centennial | Multicolour | Uncommon | Creature – Centaur Warrior | 3 | 4 | Vigilance | 0 | ||
92 | Kaotic Elemental | Multicolour | Rare | Creature – Elemental | 4 | 4 | When Kaotic Elemental enters the battlefield flip a coin. If it lands on heads, return a red instant or sorcery spell from your graveyard to your hand, otherwise do the same for a blue spell | 0 | ||
93 | Koby the Weird | Multicolour | Rare | Legendary Creature – Weird | 2 | 3 | : Return X target instant or sorcery cards from your graveyard to your hand | 0 |
Marswell: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |