Marswell: Virtual Booster
Marswell: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
Defender
At the beginning of combat, if you control three or more white creatures, exile target creature. When The Northwall leaves play, return all creatures exiled with it to the battlefield tapped under their owners control. 6/8
|
Deathtouch, Menace
4/4
|
Enchant creature
Enchanted creature gets +1/+1, gains Hexproof and is a Merfolk in addition to it's other types |
When Western Root-Druid enters the battlefield, reveal the top four cards of your library, you may put a land or creature card from among them into your hand, then put the rest on the bottom of your library in any order.
3/3
|
When Vedalken Disciplinarian enters the battlefield, exile target creature you control until end of turn
2/3
|
Vigilance
2/2
|
: +1/+1 until end of turn
2/2
|
Deathtouch
2/2
|
First Strike
2/2
|
3/3
|
Flying
Northwall Patriot has +1/+1 as long as you control another Bird 2/3
|
Return up to two target creatures to their owner's hands
|
Hexproof
1/2
|
Up to two target creatures with power 2 or less cannot be blocked this turn
|
|
The Northwall
(mythic)
Champion of Mars
(uncommon)
Rite of Sleight
(uncommon)
Western Root-Druid
(uncommon)
Vedalken Disciplinarian
(common)
Westwall Elf
(common)
Whisper Shade
(common)
Quietien Zombie
(common)
Southwall Dwarf
(common)
Rhinocerine Fighter
(common)
Northwall Patriot
(common)
Tidal Bounce
(common)
Eastwall Merfolk
(common)
Stone Burrowing
(common)
Mountain
(basic)