Dindou: Virtual Booster

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Mechanics | Inverse magic | Dangers of Dindou
Printable
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
 
 
No more rares or mythics
{2}{g}
 
 U 
Sorcery
Return target card in your graveyard to your hand.
Pack
{g}{r/w}{u/b}
 
 U 
Sorcery
Create two 2/2 green Wolf Illusion Horror creature tokens with first strike and "Whenever this creature becomes the target of a spell or ability, sacrifice it."
Nit
{1}{b}
 
 U 
Instant
Up to one target creature gets -1/-1 until end of turn. Create a 1/1 black Insect creature token.
Wit
{b}{r/u}{g/w}
 
 U 
Instant
Discard a card, draw two cards, and gain 3 life.
Hot
{2}{r}
 
 U 
Sorcery
Hot deals 1 damage to each damageable.
Shot
{r}{b/g}{w/u}
 
 U 
Sorcery
Until end of turn, target creature you control gains flying and demise and double its power. (Next end step sacrifice it.)
 
 
No more commons
 
 
No more commons
 
 
No more commons
 
 
No more commons
 
 
No more commons
 C 
Creature – Horror Illusion
Menace (This creature can't be blocked except by two or more creatures.)

Deathprone (Any damage dealt to this permanent is enough to destroy it.)
3/3
 
 
No more commons
 
 
No more commons
 
 
No more commons
 C 
Enchantment – Aura
Enchant creature or planeswalker

Enchanted permanent has deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) and deathprone (Any damage dealt to this permanent is enough to destroy it.).
 
 
No more commons

Back // Pack (uncommon)
Nit // Wit (uncommon)
Hot // Shot (uncommon)
Black Horror Illusion (common)
Dying Wish (common)