Dindou: Virtual Booster

[-] [+]
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
 
 
No more rares or mythics
Hob
{1}{u}
 
 U 
Instant
Counter target spell unless its controller pays {x}, where X is the number of creatures you control.
Nob
{u}{w/b}{r/g}
 
 U 
Sorcery
Target artifact you control becomes an artifact creature with base power and toughness 5/3 with lifelink and "This creature can't block".
{1}{w}
 
 U 
Instant
Until end of turn, whenever a player plays a card, you gain 1 life.
Trap
{w}{g/u}{b/r}
 
 U 
Instant
Destroy target attacking or blocking creature. Trap deals 3 damage to you.

Draw a card.
Hot
{2}{r}
 
 U 
Sorcery
Hot deals 1 damage to each damageable.
Shot
{r}{b/g}{w/u}
 
 U 
Sorcery
Until end of turn, target creature you control gains flying and demise and double its power. (Next end step sacrifice it.)
 
 
No more commons
 
 
No more commons
 C 
Creature – Horror Illusion
Menace (This creature can't be blocked except by two or more creatures.)

Deathprone (Any damage dealt to this permanent is enough to destroy it.)
3/3
 
 
No more commons
 
 
No more commons
 
 
No more commons
 
 
No more commons
 
 
No more commons
 C 
Enchantment – Aura
Enchant creature or planeswalker

Enchanted permanent has deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) and deathprone (Any damage dealt to this permanent is enough to destroy it.).
 
 
No more commons
 
 
No more commons

Hob // Nob (uncommon)
Clap // Trap (uncommon)
Hot // Shot (uncommon)
Black Horror Illusion (common)
Dying Wish (common)