GDS 3: Design Challenge: Design Challenge #3

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Design Challenge #3
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DESIGN CHALLENGE #3 – "FINDING A GOOD MECHANIC" For the design test and the first two challenges, we didn't let you design any new mechanics. This design challenge is all about designing a new mechanic. Here's your assignment:

>You are going to design a brand-new keyword mechanic or ability word.

>You will have to name it and figure out its rules text and reminder text. Note it's more important that our judges can understand what it's supposed to do than its templating be 100% technically accurate.

>You will have to design three commons, two uncommons, two rares, and one mythic rare.

>You must use at least three colors.

>No more than two of your cards may be multicolored.

>Assume all the cards you are designing are in the same Standard-legal expansion.

>Other than your new mechanic, you may use only evergreen mechanics.

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Created on 24 May 2018 by Mal