Necronomicon: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
Six Shots by Midnight deals 6 damage to target creature if it attacked or blocked this turn.
My friend suddenly, excitedly, and unnecessarily emptied all six chambers of his revolver into the nocturnal visitor.
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When you cast Revenge of the Reanimated, each opponent copies it and may choose new targets for the copy.
Choose an opponent. Put all creature cards from your graveyard onto the battlefield under that player's control. Those victims who could recall the event without hysteria swore that the creatures had acted less like men than like unthinkable automata guided by the wax-faced leader.
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Equipped creature gets +1/+1.
When equipped creature dies, you may return Key to the Tomb to your hand. If you do, draw a card. Equip ![]() My key to the vault I kept suspended from a cord about my neck, its presence known only to me.
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At the beginning of each player's upkeep, that player sacrifices a nonland permanent unless they pay
![]() These beings were like the waters of the river Than, not to be understood. Their deeds I recall not, for they were but of the moment. These beings of yesterday were called Man.
4/3
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Defender
When Prodigious Olive Tree enters the battlefield, destroy target artifact. The tree by the tomb had attained amazing proportions, exceeding all other trees of its kind, and sending out a singularly heavy branch.
0/8
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Target land you control becomes a 3/3 Spirit creature that's still a land until end of turn. It fights target creature.
Nor did anything that had been alive come alive from the ruins.
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Exile target tapped creature.
Disintegration is quite painless, I assure you.
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As Treacherous Moonlight enters the battlefield, choose a color.
All nonland permanents are the chosen color. When it shines on certain scenes familiar and loved it sometimes makes them unfamiliar and hideous.
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When Plague-Daemon dies, it deals damage equal to its power to you.
For it had been a man. This much was clear despite the nauseous eyes, the voiceless simianism, and the daemoniac savagery.
4/3
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Destroy target non-Lizard creature.
Put a +1/+1 counter on each Lizard creature you control. In the fiendish clawing of the swirling currents there seemed to abide a vindictive rage.
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Counter target spell that targets a spell or permanent you control.
I have no fear, not even from the prophecies of the madman.
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Enchant creature
Enchanted creature doesn't untap during its controller's untap step. When enchanted creature dies, return Unconsciousness to your hand. Chaos supervened, and I knew the peace of oblivion.
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![]() ![]() Only his eyes stayed whole, and they glared with a propulsive, dilated incandescence which grew as the face around them charred and dwindled.
1/1
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Victim of Decapitation can't block.
The headless thing threw out its arms in a gesture which was unmistakably one of desperation.
2/2
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Six Shots by Midnight
(common, foil)
Revenge of the Reanimated
(mythic)
Key to the Tomb
(uncommon)
Daemon of the Valley
(uncommon)
Prodigious Olive Tree
(uncommon)
Purify the Street
(common)
Dissolve
(common)
Treacherous Moonlight
(common)
Plague-Daemon
(common)
Furious Gale
(common)
Certainty
(common)
Unconsciousness
(common)
Frantic Magician
(common)
Victim of Decapitation
(common)
Forest
(basic)