Necronomicon: Virtual Booster
Necronomicon: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
First strike
![]() ![]() 2/2
|
Enchant land an opponent controls
Whenever enchanted land becomes tapped, create a black Rat creature token with "This creature's power and toughness are each equal to the number of Rats on the battlefield." |
Mountainwalk
Lurking Fear's power and toughness are each equal to the number of Mountains on the battlefield. A loathsome night-spawned flood of organic corruption more devastatingly hideous than the blackest conjurations of mortal madness and morbidity.
*/*
|
Search your library for a creature card and put it onto the battlefield, then shuffle. Sacrifice X creatures, where X is the mana value of the creature put onto the battlefield this way.
But the fact remained that on a summer night a bolt had come out of the heavens and left a dead village whose corpses were horribly mangled, chewed, and clawed.
|
Enchant creature
At the beginning of your upkeep, put a -1/-1 counter on enchanted creature. The ugly trifles of existence began to drive me to madness like the small drops of water that torturers let fall ceaselessly upon one spot of their victim’s body.
|
Flying
Celestial Bird attacks each turn if able. And the bird of heaven flew before, and led us toward the basalt pillars of the West.
2/1
|
Counter target spell that targets a spell or permanent you control.
I have no fear, not even from the prophecies of the madman.
|
Any number of target players each mill X cards, where X is the number of colors among permanents you control.
Noiseless infinity eddied around the dreamer and wafted him away.
|
Exile target tapped creature.
Disintegration is quite painless, I assure you.
|
Whenever a creature enters the battlefield, Mountain Squatters gets -1/-1 until end of turn.
They feared outsiders, but slowly grew accustomed to us.
3/3
|
Destroy target non-Lizard creature.
Put a +1/+1 counter on each Lizard creature you control. In the fiendish clawing of the swirling currents there seemed to abide a vindictive rage.
|
Intimidate
Whenever Stranger Among Men attacks or blocks, discard a card. I stretched out my fingers to the abomination within that great gilded frame; stretched out my fingers and touched a cold and unyielding surface of polished glass.
3/2
|
Target land you control becomes a 3/3 Spirit creature that's still a land until end of turn. It fights target creature.
Nor did anything that had been alive come alive from the ruins.
|
Destroy target nonblack creature that entered the battlefield this turn.
On what remained of his chewed and gouged head there was no longer a face.
|
|
Primordial Reptiles
(rare)
Rats in the Walls
(uncommon)
Lurking Fear
(uncommon)
Summoning Bolt
(uncommon)
Water Torture
(common)
Celestial Bird
(common)
Certainty
(common)
Escape to Dreams
(common)
Dissolve
(common)
Mountain Squatters
(common)
Furious Gale
(common)
Stranger Among Men
(common)
Purify the Street
(common)
Deface
(common)
Forest
(basic)