Necronomicon: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Whenever a creature dealt damage by Exotic Emanation this turn dies, put X +1/+1 counters on Exotic Emanation, where X is that creature's power.
Out of the fungus-ridden earth steamed up a vaporous corpse-light, yellow and diseased, which bubbled and lapped to a gigantic height.
2/2
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Equipped creature has first strike and "
: This creature gets +1/+0 until end of turn."
Equip ![]() For like the superstitious Exeter rustics, we were prepared to burn the thing's heart out if heart existed to burn.
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At the beginning of each player's upkeep, that player sacrifices a nonland permanent unless they pay
.These beings were like the waters of the river Than, not to be understood. Their deeds I recall not, for they were but of the moment. These beings of yesterday were called Man.
4/3
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When Sleeplessness enters the battlefield, tap all creatures you control.
Whenever a creature becomes tapped, put a -1/-1 counter on it at end of turn. After each short and inevitable sleep I seemed older, whilst my friend aged with a rapidity almost shocking.
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Any number of target players each mill X cards, where X is the number of colors among permanents you control.
Noiseless infinity eddied around the dreamer and wafted him away.
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Exile target tapped creature.
Disintegration is quite painless, I assure you.
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Flying
Celestial Bird attacks each turn if able. And the bird of heaven flew before, and led us toward the basalt pillars of the West.
2/1
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Counter target spell that targets a spell or permanent you control.
I have no fear, not even from the prophecies of the madman.
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As Treacherous Moonlight enters the battlefield, choose a color.
All nonland permanents are the chosen color. When it shines on certain scenes familiar and loved it sometimes makes them unfamiliar and hideous.
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Victim of Decapitation can't block.
The headless thing threw out its arms in a gesture which was unmistakably one of desperation.
2/2
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Target player discards two cards unless they sacrifice a creature.
His prayers were neither uttered at the proper time nor directed toward the proper object.
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When Plague-Daemon dies, it deals damage equal to its power to you.
For it had been a man. This much was clear despite the nauseous eyes, the voiceless simianism, and the daemoniac savagery.
4/3
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Target land you control becomes a 3/3 Spirit creature that's still a land until end of turn. It fights target creature.
Nor did anything that had been alive come alive from the ruins.
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, : Target player reveals the top card of their library and puts it into their hand. Frantic Magician deals damage to that player equal to the card's mana value.Only his eyes stayed whole, and they glared with a propulsive, dilated incandescence which grew as the face around them charred and dwindled.
1/1
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Exotic Emanation
(rare)
Flamethrower
(uncommon)
Daemon of the Valley
(uncommon)
Sleeplessness
(uncommon)
Escape to Dreams
(common)
Dissolve
(common)
Celestial Bird
(common)
Certainty
(common)
Treacherous Moonlight
(common)
Victim of Decapitation
(common)
Prayers to Below
(common)
Plague-Daemon
(common)
Purify the Street
(common)
Frantic Magician
(common)
Swamp
(basic)


: This creature gets +1/+0 until end of turn."

) 
: Target player reveals the top card of their library and puts it into their hand. Frantic Magician deals damage to that player equal to the card's mana value.