Necronomicon: Virtual Booster

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Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Sorcery
Exile all permanents. Starting with you, each player chooses one of the exiled cards at random and puts it onto the battlefield tapped under their control. Repeat this process until all cards exiled this way have been chosen.
At first I beheld nothing but a seething blur of luminosity; but then shapes, all infinitely distant, began to detach themselves from the confusion, and I saw—but God! I dare not tell you what I saw!
 U 
Enchantment – Aura
Enchant land an opponent controls
Whenever enchanted land becomes tapped, create a black Rat creature token with "This creature's power and toughness are each equal to the number of Rats on the battlefield."
 U 
Creature – Jellyfish
Unblockable
Immaterial Jellyfish can block only creatures with unblockable, and can block them as though they didn't have that ability.
They were semi-fluid and capable of passing through one another and through what we know as solids.
1/1
 U 
Artifact
At the beginning of each combat step, you may create a 1/1 blue Human Pirate creature token. Exile that token at end of combat.
They say that the Terrible Old Man talks to these bottles, and that whenever he speaks to a bottle the little lead pendulum within makes certain definite vibrations as if in answer.
 C 
Artifact
Whenever a player casts a spell, put a charge counter on Hindoo Ring.
{u}, {t}, Remove 5 charge counters from Hindoo Ring: Counter target spell.
The ancient ring on my finger was glowing with eerie radiance, diffusing a pallid lustre through the damp, heavy air around.
{b}
 
 C 
Instant
Destroy target nonblack creature that entered the battlefield this turn.
On what remained of his chewed and gouged head there was no longer a face.
 C 
Instant
Target land you control becomes a 3/3 Spirit creature that's still a land until end of turn. It fights target creature.
Nor did anything that had been alive come alive from the ruins.
 C 
Creature – Bird
Flying
Celestial Bird attacks each turn if able.
And the bird of heaven flew before, and led us toward the basalt pillars of the West.
2/1
 C 
Instant
Counter target spell that targets a spell or permanent you control.
I have no fear, not even from the prophecies of the madman.
 C 
Creature – Zombie
When Plague-Daemon dies, it deals damage equal to its power to you.
For it had been a man. This much was clear despite the nauseous eyes, the voiceless simianism, and the daemoniac savagery.
4/3
 C 
Enchantment – Aura
Enchant creature
At the beginning of your upkeep, put a -1/-1 counter on enchanted creature.
The ugly trifles of existence began to drive me to madness like the small drops of water that torturers let fall ceaselessly upon one spot of their victim’s body.
 C 
Kindred Instant – Lizard
Destroy target non-Lizard creature.
Put a +1/+1 counter on each Lizard creature you control.
In the fiendish clawing of the swirling currents there seemed to abide a vindictive rage.
 C 
Creature – Human Zombie
Intimidate
Whenever Stranger Among Men attacks or blocks, discard a card.
I stretched out my fingers to the abomination within that great gilded frame; stretched out my fingers and touched a cold and unyielding surface of polished glass.
3/2
 C 
Instant
Six Shots by Midnight deals 6 damage to target creature if it attacked or blocked this turn.
My friend suddenly, excitedly, and unnecessarily emptied all six chambers of his revolver into the nocturnal visitor.
Swamp
 
 B 
Basic Land – Swamp

Chaotic Confusion (rare)
Rats in the Walls (uncommon)
Immaterial Jellyfish (uncommon)
Pirate Bottle (uncommon)
Hindoo Ring (common)
Deface (common)
Purify the Street (common)
Celestial Bird (common)
Certainty (common)
Plague-Daemon (common)
Water Torture (common)
Furious Gale (common)
Stranger Among Men (common)
Six Shots by Midnight (common)
Swamp (basic)