Necronomicon: Virtual Booster

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Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Land
{t}: Add {c}.
{5}{b}, {t}, Sacrifice Ghostly Mansion: Each player returns all creature cards from their graveyard to the battlefield. They gain haste. Exile them at the beginning of the next end step or if they would leave the battlefield.
The mansion, gone for a century, once more reared its stately height to the raptured vision.
 U 
Instant
Until end of turn, whenever a player draws a card, that player discards a card and loses life equal to the discarded card's mana value.
My scream could not be heard above that hideous viol.
 U 
Creature – Lizard
Whenever a creature deals damage to Water-Lizard of Ib, that creature's controller sacrifices it at the beginning of the next end step.
Where once had dwelt fifty millions of men now crawled only the detestable green water-lizard.
2/3
 U 
Enchantment
When Sleeplessness enters the battlefield, tap all creatures you control.
Whenever a creature becomes tapped, put a -1/-1 counter on it at end of turn.
After each short and inevitable sleep I seemed older, whilst my friend aged with a rapidity almost shocking.
 C 
Enchantment – Aura
Enchant creature
At the beginning of your upkeep, put a -1/-1 counter on enchanted creature.
The ugly trifles of existence began to drive me to madness like the small drops of water that torturers let fall ceaselessly upon one spot of their victim’s body.
 C 
Enchantment – Aura
Enchant creature
Enchanted creature doesn't untap during its controller's untap step.
When enchanted creature dies, return Unconsciousness to your hand.
Chaos supervened, and I knew the peace of oblivion.
 C 
Instant
Target land you control becomes a 3/3 Spirit creature that's still a land until end of turn. It fights target creature.
Nor did anything that had been alive come alive from the ruins.
 C 
Artifact
Whenever a player casts a spell, put a charge counter on Hindoo Ring.
{u}, {t}, Remove 5 charge counters from Hindoo Ring: Counter target spell.
The ancient ring on my finger was glowing with eerie radiance, diffusing a pallid lustre through the damp, heavy air around.
 C 
Creature – Zombie
When Plague-Daemon dies, it deals damage equal to its power to you.
For it had been a man. This much was clear despite the nauseous eyes, the voiceless simianism, and the daemoniac savagery.
4/3
 C 
Kindred Instant – Lizard
Destroy target non-Lizard creature.
Put a +1/+1 counter on each Lizard creature you control.
In the fiendish clawing of the swirling currents there seemed to abide a vindictive rage.
 C 
Sorcery
Target player discards two cards unless they sacrifice a creature.
His prayers were neither uttered at the proper time nor directed toward the proper object.
 C 
Enchantment
As Treacherous Moonlight enters the battlefield, choose a color.
All nonland permanents are the chosen color.
When it shines on certain scenes familiar and loved it sometimes makes them unfamiliar and hideous.
 C 
Creature – Zombie
Victim of Decapitation can't block.
The headless thing threw out its arms in a gesture which was unmistakably one of desperation.
2/2
 C 
Instant
Counter target spell that targets a spell or permanent you control.
I have no fear, not even from the prophecies of the madman.
Plains
 
 B 
Basic Land – Plains

Ghostly Mansion (rare)
Music of the Night (uncommon)
Water-Lizard of Ib (uncommon)
Sleeplessness (uncommon)
Water Torture (common)
Unconsciousness (common)
Purify the Street (common)
Hindoo Ring (common)
Plague-Daemon (common)
Furious Gale (common)
Prayers to Below (common)
Treacherous Moonlight (common)
Victim of Decapitation (common)
Certainty (common)
Plains (basic)