Necronomicon: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Exile all permanents. Starting with you, each player chooses one of the exiled cards at random and puts it onto the battlefield tapped under their control. Repeat this process until all cards exiled this way have been chosen.
At first I beheld nothing but a seething blur of luminosity; but then shapes, all infinitely distant, began to detach themselves from the confusion, and I saw—but God! I dare not tell you what I saw!
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As an additional cost to cast Self-Sacrifice, sacrifice a creature.
Choose one or both — • Destroy target black permanent. • Destroy target Swamp. As the pusher collapsed to a muddy blotch of corruption the pedestal he had pushed tottered, tipped, and finally careened from its onyx base.
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Swampwalk
Swamps you control are indestructible and have hexproof. On the ghastly red-litten plain was moving a procession of beings in such a manner as none ever saw before save in nightmares.
2/2
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At the beginning of each combat step, you may create a 1/1 blue Human Pirate creature token. Exile that token at end of combat.
They say that the Terrible Old Man talks to these bottles, and that whenever he speaks to a bottle the little lead pendulum within makes certain definite vibrations as if in answer.
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Destroy target nonblack creature that entered the battlefield this turn.
On what remained of his chewed and gouged head there was no longer a face.
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Whenever a creature enters the battlefield, Mountain Squatters gets -1/-1 until end of turn.
They feared outsiders, but slowly grew accustomed to us.
3/3
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Any number of target players each mill X cards, where X is the number of colors among permanents you control.
Noiseless infinity eddied around the dreamer and wafted him away.
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Victim of Decapitation can't block.
The headless thing threw out its arms in a gesture which was unmistakably one of desperation.
2/2
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Six Shots by Midnight deals 6 damage to target creature if it attacked or blocked this turn.
My friend suddenly, excitedly, and unnecessarily emptied all six chambers of his revolver into the nocturnal visitor.
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When Plague-Daemon dies, it deals damage equal to its power to you.
For it had been a man. This much was clear despite the nauseous eyes, the voiceless simianism, and the daemoniac savagery.
4/3
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, : Target player reveals the top card of their library and puts it into their hand. Frantic Magician deals damage to that player equal to the card's mana value.Only his eyes stayed whole, and they glared with a propulsive, dilated incandescence which grew as the face around them charred and dwindled.
1/1
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Flying
Celestial Bird attacks each turn if able. And the bird of heaven flew before, and led us toward the basalt pillars of the West.
2/1
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Intimidate
Whenever Stranger Among Men attacks or blocks, discard a card. I stretched out my fingers to the abomination within that great gilded frame; stretched out my fingers and touched a cold and unyielding surface of polished glass.
3/2
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Exile target tapped creature.
Disintegration is quite painless, I assure you.
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Chaotic Confusion
(rare)
Self-Sacrifice
(uncommon)
Bog Protector
(uncommon)
Pirate Bottle
(uncommon)
Deface
(common)
Mountain Squatters
(common)
Escape to Dreams
(common)
Victim of Decapitation
(common)
Six Shots by Midnight
(common)
Plague-Daemon
(common)
Frantic Magician
(common)
Celestial Bird
(common)
Stranger Among Men
(common)
Dissolve
(common)
Island
(basic)




: Target player reveals the top card of their library and puts it into their hand. Frantic Magician deals damage to that player equal to the card's mana value.
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