Necronomicon: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Terrible Old Man is indestructible.
Whenever a creature deals damage to Terrible Old Man, exile that creature. His colleagues were not there at all, but only the Terrible Old Man leaning quietly on his knotted cane and smiling hideously.
1/1
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As an additional cost to cast Self-Sacrifice, sacrifice a creature.
Choose one or both — • Destroy target black permanent. • Destroy target Swamp. As the pusher collapsed to a muddy blotch of corruption the pedestal he had pushed tottered, tipped, and finally careened from its onyx base.
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Enchant land an opponent controls
Whenever enchanted land becomes tapped, create a black Rat creature token with "This creature's power and toughness are each equal to the number of Rats on the battlefield." |
Certainty can't be countered.
Spells and abilities can't be countered by spells or abilities. He was almost sure that nothing can be really "unnamable".
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Any number of target players each mill X cards, where X is the number of colors among permanents you control.
Noiseless infinity eddied around the dreamer and wafted him away.
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Exile target tapped creature.
Disintegration is quite painless, I assure you.
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Victim of Decapitation can't block.
The headless thing threw out its arms in a gesture which was unmistakably one of desperation.
2/2
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Target player discards two cards unless they sacrifice a creature.
His prayers were neither uttered at the proper time nor directed toward the proper object.
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Target land you control becomes a 3/3 Spirit creature that's still a land until end of turn. It fights target creature.
Nor did anything that had been alive come alive from the ruins.
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, : Target player reveals the top card of their library and puts it into their hand. Frantic Magician deals damage to that player equal to the card's mana value.Only his eyes stayed whole, and they glared with a propulsive, dilated incandescence which grew as the face around them charred and dwindled.
1/1
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Six Shots by Midnight deals 6 damage to target creature if it attacked or blocked this turn.
My friend suddenly, excitedly, and unnecessarily emptied all six chambers of his revolver into the nocturnal visitor.
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Destroy target nonblack creature that entered the battlefield this turn.
On what remained of his chewed and gouged head there was no longer a face.
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Enchant creature
Enchanted creature doesn't untap during its controller's untap step. When enchanted creature dies, return Unconsciousness to your hand. Chaos supervened, and I knew the peace of oblivion.
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When Plague-Daemon dies, it deals damage equal to its power to you.
For it had been a man. This much was clear despite the nauseous eyes, the voiceless simianism, and the daemoniac savagery.
4/3
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Terrible Old Man
(rare)
Self-Sacrifice
(uncommon)
Rats in the Walls
(uncommon)
Certainty
(uncommon)
Escape to Dreams
(common)
Dissolve
(common)
Victim of Decapitation
(common)
Prayers to Below
(common)
Purify the Street
(common)
Frantic Magician
(common)
Six Shots by Midnight
(common)
Deface
(common)
Unconsciousness
(common)
Plague-Daemon
(common)
Island
(basic)




) 
: Target player reveals the top card of their library and puts it into their hand. Frantic Magician deals damage to that player equal to the card's mana value.