Necronomicon: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Terrible Old Man is indestructible.
Whenever a creature deals damage to Terrible Old Man, exile that creature. His colleagues were not there at all, but only the Terrible Old Man leaning quietly on his knotted cane and smiling hideously.
1/1
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Swampwalk
Swamps you control are indestructible and have hexproof. On the ghastly red-litten plain was moving a procession of beings in such a manner as none ever saw before save in nightmares.
2/2
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At the beginning of the end step, if a creature became tapped this turn, exile Crystal Oblivion and all tapped creatures.
In that new realm was neither land nor sea, but only the white void of unpeopled and illimitable space.
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Equipped creature has first strike and "
: This creature gets +1/+0 until end of turn."
Equip ![]() For like the superstitious Exeter rustics, we were prepared to burn the thing's heart out if heart existed to burn.
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Flying
Celestial Bird attacks each turn if able. And the bird of heaven flew before, and led us toward the basalt pillars of the West.
2/1
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, : Target player reveals the top card of their library and puts it into their hand. Frantic Magician deals damage to that player equal to the card's mana value.Only his eyes stayed whole, and they glared with a propulsive, dilated incandescence which grew as the face around them charred and dwindled.
1/1
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Destroy target nonblack creature that entered the battlefield this turn.
On what remained of his chewed and gouged head there was no longer a face.
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Target player discards two cards unless they sacrifice a creature.
His prayers were neither uttered at the proper time nor directed toward the proper object.
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Whenever a creature enters the battlefield, Mountain Squatters gets -1/-1 until end of turn.
They feared outsiders, but slowly grew accustomed to us.
3/3
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Six Shots by Midnight deals 6 damage to target creature if it attacked or blocked this turn.
My friend suddenly, excitedly, and unnecessarily emptied all six chambers of his revolver into the nocturnal visitor.
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Enchant creature
At the beginning of your upkeep, put a -1/-1 counter on enchanted creature. The ugly trifles of existence began to drive me to madness like the small drops of water that torturers let fall ceaselessly upon one spot of their victim’s body.
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Whenever a player casts a spell, put a charge counter on Hindoo Ring.
, , Remove 5 charge counters from Hindoo Ring: Counter target spell.The ancient ring on my finger was glowing with eerie radiance, diffusing a pallid lustre through the damp, heavy air around.
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As Treacherous Moonlight enters the battlefield, choose a color.
All nonland permanents are the chosen color. When it shines on certain scenes familiar and loved it sometimes makes them unfamiliar and hideous.
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When Plague-Daemon dies, it deals damage equal to its power to you.
For it had been a man. This much was clear despite the nauseous eyes, the voiceless simianism, and the daemoniac savagery.
4/3
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Terrible Old Man
(rare)
Bog Protector
(uncommon)
Crystal Oblivion
(uncommon)
Flamethrower
(uncommon)
Celestial Bird
(common)
Frantic Magician
(common)
Deface
(common)
Prayers to Below
(common)
Mountain Squatters
(common)
Six Shots by Midnight
(common)
Water Torture
(common)
Hindoo Ring
(common)
Treacherous Moonlight
(common)
Plague-Daemon
(common)
Swamp
(basic)




: This creature gets +1/+0 until end of turn."

: Target player reveals the top card of their library and puts it into their hand. Frantic Magician deals damage to that player equal to the card's mana value.