Necronomicon: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Flying
Whenever a creature you control dies, Grave Protector deals damage equal to its power to target player. The expression on its features was repellent in the extreme, savouring at once of death, bestiality, and malevolence.
4/6
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Put target exiled creature card onto the battlefield tapped under its owner's control.
From the pitch-black room we had left there burst the most appalling and daemoniac succession of cries that either of us had ever heard.
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When Sleeplessness enters the battlefield, tap all creatures you control.
Whenever a creature becomes tapped, put a -1/-1 counter on it at end of turn. After each short and inevitable sleep I seemed older, whilst my friend aged with a rapidity almost shocking.
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Merfolk creatures you control get +2/+2 and have hexproof.
I cannot think of the deep sea without shuddering at the nameless things that may at this very moment be crawling and floundering on its slimy bed.
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Enchant creature
At the beginning of your upkeep, put a -1/-1 counter on enchanted creature. The ugly trifles of existence began to drive me to madness like the small drops of water that torturers let fall ceaselessly upon one spot of their victim’s body.
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Target land you control becomes a 3/3 Spirit creature that's still a land until end of turn. It fights target creature.
Nor did anything that had been alive come alive from the ruins.
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, : Target player reveals the top card of their library and puts it into their hand. Frantic Magician deals damage to that player equal to the card's mana value.Only his eyes stayed whole, and they glared with a propulsive, dilated incandescence which grew as the face around them charred and dwindled.
1/1
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Exile target tapped creature.
Disintegration is quite painless, I assure you.
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When Plague-Daemon dies, it deals damage equal to its power to you.
For it had been a man. This much was clear despite the nauseous eyes, the voiceless simianism, and the daemoniac savagery.
4/3
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Six Shots by Midnight deals 6 damage to target creature if it attacked or blocked this turn.
My friend suddenly, excitedly, and unnecessarily emptied all six chambers of his revolver into the nocturnal visitor.
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Destroy target non-Lizard creature.
Put a +1/+1 counter on each Lizard creature you control. In the fiendish clawing of the swirling currents there seemed to abide a vindictive rage.
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Enchant creature
Enchanted creature doesn't untap during its controller's untap step. When enchanted creature dies, return Unconsciousness to your hand. Chaos supervened, and I knew the peace of oblivion.
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As Treacherous Moonlight enters the battlefield, choose a color.
All nonland permanents are the chosen color. When it shines on certain scenes familiar and loved it sometimes makes them unfamiliar and hideous.
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Target player discards two cards unless they sacrifice a creature.
His prayers were neither uttered at the proper time nor directed toward the proper object.
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Grave Protector
(rare)
From the Dark
(uncommon)
Sleeplessness
(uncommon)
Cyclopean Monolith
(uncommon)
Water Torture
(common)
Purify the Street
(common)
Frantic Magician
(common)
Dissolve
(common)
Plague-Daemon
(common)
Six Shots by Midnight
(common)
Furious Gale
(common)
Unconsciousness
(common)
Treacherous Moonlight
(common)
Prayers to Below
(common)
Island
(basic)





: Target player reveals the top card of their library and puts it into their hand. Frantic Magician deals damage to that player equal to the card's mana value.
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