Necronomicon: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Flying
Celestial Bird attacks each turn if able. And the bird of heaven flew before, and led us toward the basalt pillars of the West.
2/1
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![]() : Algol, the Daemon-Star deals 1 damage to each other creature. Creatures dealt damage this way can't be regenerated this turn.How little does the earth-self know of life and its extent! How little, indeed, ought it to know for its own tranquillity!
5/5
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When Sleeplessness enters the battlefield, tap all creatures you control.
Whenever a creature becomes tapped, put a -1/-1 counter on it at end of turn. After each short and inevitable sleep I seemed older, whilst my friend aged with a rapidity almost shocking.
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Flash
When Vengeance of Other Gods enters the battlefield, return target creature to its owner's hand. Players can't cast spells with the same name as the permanent returned with Vengeance of Other Gods. "Merciful gods of earth, I am falling into the sky!"
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Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.)
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Whenever a player casts a spell, put a charge counter on Hindoo Ring.
, , Remove 5 charge counters from Hindoo Ring: Counter target spell.The ancient ring on my finger was glowing with eerie radiance, diffusing a pallid lustre through the damp, heavy air around.
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When Plague-Daemon dies, it deals damage equal to its power to you.
For it had been a man. This much was clear despite the nauseous eyes, the voiceless simianism, and the daemoniac savagery.
4/3
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Victim of Decapitation can't block.
The headless thing threw out its arms in a gesture which was unmistakably one of desperation.
2/2
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Counter target spell that targets a spell or permanent you control.
I have no fear, not even from the prophecies of the madman.
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Flying
Celestial Bird attacks each turn if able. And the bird of heaven flew before, and led us toward the basalt pillars of the West.
2/1
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Target land you control becomes a 3/3 Spirit creature that's still a land until end of turn. It fights target creature.
Nor did anything that had been alive come alive from the ruins.
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, : Target player reveals the top card of their library and puts it into their hand. Frantic Magician deals damage to that player equal to the card's mana value.Only his eyes stayed whole, and they glared with a propulsive, dilated incandescence which grew as the face around them charred and dwindled.
1/1
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Destroy target non-Lizard creature.
Put a +1/+1 counter on each Lizard creature you control. In the fiendish clawing of the swirling currents there seemed to abide a vindictive rage.
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Any number of target players each mill X cards, where X is the number of colors among permanents you control.
Noiseless infinity eddied around the dreamer and wafted him away.
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Celestial Bird
(common, foil)
Algol, the Daemon-Star
(rare)
Sleeplessness
(uncommon)
Vengeance of Other Gods
(uncommon)
Ooth-Nargai, Land of Dreams
(uncommon)
Hindoo Ring
(common)
Plague-Daemon
(common)
Victim of Decapitation
(common)
Certainty
(common)
Celestial Bird
(common)
Purify the Street
(common)
Frantic Magician
(common)
Furious Gale
(common)
Escape to Dreams
(common)
Mountain
(basic)






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, Remove 5 charge counters from Hindoo Ring: Counter target spell.