Necronomicon: Virtual Booster
| Necronomicon: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
|
Pay 3 life: Exile target creature card from a graveyard. The Unnamable becomes a copy of that card and gains this ability.
It had shapes, a thousand shapes of horror beyond all memory.
3/3
|
Equipped creature has first strike and "
: This creature gets +1/+0 until end of turn."
Equip ![]() For like the superstitious Exeter rustics, we were prepared to burn the thing's heart out if heart existed to burn.
|
Mountainwalk
Lurking Fear's power and toughness are each equal to the number of Mountains on the battlefield. A loathsome night-spawned flood of organic corruption more devastatingly hideous than the blackest conjurations of mortal madness and morbidity.
*/*
|
Flash
When Vengeance of Other Gods enters the battlefield, return target creature to its owner's hand. Players can't cast spells with the same name as the permanent returned with Vengeance of Other Gods. "Merciful gods of earth, I am falling into the sky!"
|
Enchant creature
At the beginning of your upkeep, put a -1/-1 counter on enchanted creature. The ugly trifles of existence began to drive me to madness like the small drops of water that torturers let fall ceaselessly upon one spot of their victim’s body.
|
|
Whenever a creature enters the battlefield, Mountain Squatters gets -1/-1 until end of turn.
They feared outsiders, but slowly grew accustomed to us.
3/3
|
Six Shots by Midnight deals 6 damage to target creature if it attacked or blocked this turn.
My friend suddenly, excitedly, and unnecessarily emptied all six chambers of his revolver into the nocturnal visitor.
|
Destroy target non-Lizard creature.
Put a +1/+1 counter on each Lizard creature you control. In the fiendish clawing of the swirling currents there seemed to abide a vindictive rage.
|
Flying
Celestial Bird attacks each turn if able. And the bird of heaven flew before, and led us toward the basalt pillars of the West.
2/1
|
Target land you control becomes a 3/3 Spirit creature that's still a land until end of turn. It fights target creature.
Nor did anything that had been alive come alive from the ruins.
|
|
Target player discards two cards unless they sacrifice a creature.
His prayers were neither uttered at the proper time nor directed toward the proper object.
|
Destroy target nonblack creature that entered the battlefield this turn.
On what remained of his chewed and gouged head there was no longer a face.
|
Exile target tapped creature.
Disintegration is quite painless, I assure you.
|
Victim of Decapitation can't block.
The headless thing threw out its arms in a gesture which was unmistakably one of desperation.
2/2
|
|
The Unnamable
(rare)
Flamethrower
(uncommon)
Lurking Fear
(uncommon)
Vengeance of Other Gods
(uncommon)
Water Torture
(common)
Mountain Squatters
(common)
Six Shots by Midnight
(common)
Furious Gale
(common)
Celestial Bird
(common)
Purify the Street
(common)
Prayers to Below
(common)
Deface
(common)
Dissolve
(common)
Victim of Decapitation
(common)
Island
(basic)


: This creature gets +1/+0 until end of turn."


)