Necronomicon: Virtual Booster

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Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Enchantment
Lands you control are 1/2 Spirit creatures that are still lands.
When a land you control dies, sacrifice Living Street.
There be those who say that things and places have souls, and there be those who say they have not; I dare not say, myself, but I have told you of The Street.
 U 
Enchantment
Certainty can't be countered.
Spells and abilities can't be countered by spells or abilities.
He was almost sure that nothing can be really "unnamable".
 U 
Creature – Demon
At the beginning of each player's upkeep, that player sacrifices a nonland permanent unless they pay {2}.
These beings were like the waters of the river Than, not to be understood. Their deeds I recall not, for they were but of the moment. These beings of yesterday were called Man.
4/3
 U 
Enchantment
Flash
When Vengeance of Other Gods enters the battlefield, return target creature to its owner's hand.
Players can't cast spells with the same name as the permanent returned with Vengeance of Other Gods.
"Merciful gods of earth, I am falling into the sky!"
 C 
Enchantment – Aura
Enchant creature
Enchanted creature doesn't untap during its controller's untap step.
When enchanted creature dies, return Unconsciousness to your hand.
Chaos supervened, and I knew the peace of oblivion.
 C 
Instant
Any number of target players each mill X cards, where X is the number of colors among permanents you control.
Noiseless infinity eddied around the dreamer and wafted him away.
{b}
 
 C 
Instant
Destroy target nonblack creature that entered the battlefield this turn.
On what remained of his chewed and gouged head there was no longer a face.
 C 
Artifact
Whenever a player casts a spell, put a charge counter on Hindoo Ring.
{u}, {t}, Remove 5 charge counters from Hindoo Ring: Counter target spell.
The ancient ring on my finger was glowing with eerie radiance, diffusing a pallid lustre through the damp, heavy air around.
 C 
Creature – Zombie
Victim of Decapitation can't block.
The headless thing threw out its arms in a gesture which was unmistakably one of desperation.
2/2
 C 
Sorcery
Target player discards two cards unless they sacrifice a creature.
His prayers were neither uttered at the proper time nor directed toward the proper object.
 C 
Creature – Human Wizard
{r}, {t}: Target player reveals the top card of their library and puts it into their hand. Frantic Magician deals damage to that player equal to the card's mana value.
Only his eyes stayed whole, and they glared with a propulsive, dilated incandescence which grew as the face around them charred and dwindled.
1/1
 C 
Instant
Target land you control becomes a 3/3 Spirit creature that's still a land until end of turn. It fights target creature.
Nor did anything that had been alive come alive from the ruins.
 C 
Creature – Zombie
When Plague-Daemon dies, it deals damage equal to its power to you.
For it had been a man. This much was clear despite the nauseous eyes, the voiceless simianism, and the daemoniac savagery.
4/3
 C 
Instant
Six Shots by Midnight deals 6 damage to target creature if it attacked or blocked this turn.
My friend suddenly, excitedly, and unnecessarily emptied all six chambers of his revolver into the nocturnal visitor.
Mountain
 
 B 
Basic Land – Mountain

Living Street (rare)
Certainty (uncommon)
Daemon of the Valley (uncommon)
Vengeance of Other Gods (uncommon)
Unconsciousness (common)
Escape to Dreams (common)
Deface (common)
Hindoo Ring (common)
Victim of Decapitation (common)
Prayers to Below (common)
Frantic Magician (common)
Purify the Street (common)
Plague-Daemon (common)
Six Shots by Midnight (common)
Mountain (basic)