Necronomicon: Virtual Booster

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Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Enchantment
Lands you control are 1/2 Spirit creatures that are still lands.
When a land you control dies, sacrifice Living Street.
There be those who say that things and places have souls, and there be those who say they have not; I dare not say, myself, but I have told you of The Street.
 U 
Instant
Each player discards their hand, then draws cards equal to the greatest number of cards a player discarded this way.
In the supreme horror of that second I forgot what had horrified me.
 U 
Enchantment
At the beginning of the end step, if a creature became tapped this turn, exile Crystal Oblivion and all tapped creatures.
In that new realm was neither land nor sea, but only the white void of unpeopled and illimitable space.
 U 
Artifact
At the beginning of each combat step, you may create a 1/1 blue Human Pirate creature token. Exile that token at end of combat.
They say that the Terrible Old Man talks to these bottles, and that whenever he speaks to a bottle the little lead pendulum within makes certain definite vibrations as if in answer.
{b}
 
 C 
Instant
Destroy target nonblack creature that entered the battlefield this turn.
On what remained of his chewed and gouged head there was no longer a face.
 C 
Sorcery
Target player discards two cards unless they sacrifice a creature.
His prayers were neither uttered at the proper time nor directed toward the proper object.
{2}({w/b})
 
 C 
Instant
Exile target tapped creature.
Disintegration is quite painless, I assure you.
 C 
Enchantment – Aura
Enchant creature
Enchanted creature doesn't untap during its controller's untap step.
When enchanted creature dies, return Unconsciousness to your hand.
Chaos supervened, and I knew the peace of oblivion.
 C 
Creature – Human
Whenever a creature enters the battlefield, Mountain Squatters gets -1/-1 until end of turn.
They feared outsiders, but slowly grew accustomed to us.
3/3
 C 
Enchantment – Aura
Enchant creature
At the beginning of your upkeep, put a -1/-1 counter on enchanted creature.
The ugly trifles of existence began to drive me to madness like the small drops of water that torturers let fall ceaselessly upon one spot of their victim’s body.
 C 
Creature – Zombie
When Plague-Daemon dies, it deals damage equal to its power to you.
For it had been a man. This much was clear despite the nauseous eyes, the voiceless simianism, and the daemoniac savagery.
4/3
 C 
Creature – Bird
Flying
Celestial Bird attacks each turn if able.
And the bird of heaven flew before, and led us toward the basalt pillars of the West.
2/1
 C 
Instant
Six Shots by Midnight deals 6 damage to target creature if it attacked or blocked this turn.
My friend suddenly, excitedly, and unnecessarily emptied all six chambers of his revolver into the nocturnal visitor.
 C 
Instant
Any number of target players each mill X cards, where X is the number of colors among permanents you control.
Noiseless infinity eddied around the dreamer and wafted him away.
Plains
 
 B 
Basic Land – Plains

Living Street (rare)
Nepenthe (uncommon)
Crystal Oblivion (uncommon)
Pirate Bottle (uncommon)
Deface (common)
Prayers to Below (common)
Dissolve (common)
Unconsciousness (common)
Mountain Squatters (common)
Water Torture (common)
Plague-Daemon (common)
Celestial Bird (common)
Six Shots by Midnight (common)
Escape to Dreams (common)
Plains (basic)