Necronomicon: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Target player skips their next turn unless they pay half their life, rounded up.
That night something of youth and beauty died in the elder world.
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Flash
When Vengeance of Other Gods enters the battlefield, return target creature to its owner's hand. Players can't cast spells with the same name as the permanent returned with Vengeance of Other Gods. "Merciful gods of earth, I am falling into the sky!"
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At the beginning of each combat step, you may create a 1/1 blue Human Pirate creature token. Exile that token at end of combat.
They say that the Terrible Old Man talks to these bottles, and that whenever he speaks to a bottle the little lead pendulum within makes certain definite vibrations as if in answer.
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Target player discards two cards. Then that player may sacrifice a permanent. If they do, they may copy this spell and may choose a new target for the copy.
Taran-Ish had scrawled upon the altar of chrysolite with coarse shaky strokes the sign of DOOM.
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Exile target tapped creature.
Disintegration is quite painless, I assure you.
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Any number of target players each mill X cards, where X is the number of colors among permanents you control.
Noiseless infinity eddied around the dreamer and wafted him away.
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Target player discards two cards unless they sacrifice a creature.
His prayers were neither uttered at the proper time nor directed toward the proper object.
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Enchant creature
Enchanted creature doesn't untap during its controller's untap step. When enchanted creature dies, return Unconsciousness to your hand. Chaos supervened, and I knew the peace of oblivion.
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As Treacherous Moonlight enters the battlefield, choose a color.
All nonland permanents are the chosen color. When it shines on certain scenes familiar and loved it sometimes makes them unfamiliar and hideous.
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, : Target player reveals the top card of their library and puts it into their hand. Frantic Magician deals damage to that player equal to the card's mana value.Only his eyes stayed whole, and they glared with a propulsive, dilated incandescence which grew as the face around them charred and dwindled.
1/1
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Victim of Decapitation can't block.
The headless thing threw out its arms in a gesture which was unmistakably one of desperation.
2/2
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Counter target spell that targets a spell or permanent you control.
I have no fear, not even from the prophecies of the madman.
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Destroy target non-Lizard creature.
Put a +1/+1 counter on each Lizard creature you control. In the fiendish clawing of the swirling currents there seemed to abide a vindictive rage.
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Target land you control becomes a 3/3 Spirit creature that's still a land until end of turn. It fights target creature.
Nor did anything that had been alive come alive from the ruins.
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Crush Dreams
(rare)
Vengeance of Other Gods
(uncommon)
Pirate Bottle
(uncommon)
Doom of Sarnath
(uncommon)
Dissolve
(common)
Escape to Dreams
(common)
Prayers to Below
(common)
Unconsciousness
(common)
Treacherous Moonlight
(common)
Frantic Magician
(common)
Victim of Decapitation
(common)
Certainty
(common)
Furious Gale
(common)
Purify the Street
(common)
Plains
(basic)




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: Target player reveals the top card of their library and puts it into their hand. Frantic Magician deals damage to that player equal to the card's mana value.