Necronomicon: Virtual Booster

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Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Land
{t}: Add {c}.
At the beginning of each player's upkeep, that player may pay {1}. If they don't, they sacrifice a creature, then put a +1/+1 counter on each creature they control.
More people enter Red Hook than leave it on the landward side.
 U 
Enchantment
Opponents play with the top card of their library revealed.
Whenever an opponent draws a card, you gain life equal to its mana value.
Each transmitted idea formed rapidly in my mind, and though no actual language was employed, my habitual association of conception and expression was so great that I seemed to be receiving the message in ordinary English.
 U 
Sorcery
Put target exiled creature card onto the battlefield tapped under its owner's control.
From the pitch-black room we had left there burst the most appalling and daemoniac succession of cries that either of us had ever heard.
 U 
Artifact
Merfolk creatures you control get +2/+2 and have hexproof.
I cannot think of the deep sea without shuddering at the nameless things that may at this very moment be crawling and floundering on its slimy bed.
 C 
Creature – Zombie
Victim of Decapitation can't block.
The headless thing threw out its arms in a gesture which was unmistakably one of desperation.
2/2
 C 
Creature – Human Wizard
{r}, {t}: Target player reveals the top card of their library and puts it into their hand. Frantic Magician deals damage to that player equal to the card's mana value.
Only his eyes stayed whole, and they glared with a propulsive, dilated incandescence which grew as the face around them charred and dwindled.
1/1
 C 
Enchantment – Aura
Enchant creature
Enchanted creature doesn't untap during its controller's untap step.
When enchanted creature dies, return Unconsciousness to your hand.
Chaos supervened, and I knew the peace of oblivion.
 C 
Artifact
Whenever a player casts a spell, put a charge counter on Hindoo Ring.
{u}, {t}, Remove 5 charge counters from Hindoo Ring: Counter target spell.
The ancient ring on my finger was glowing with eerie radiance, diffusing a pallid lustre through the damp, heavy air around.
 C 
Enchantment
As Treacherous Moonlight enters the battlefield, choose a color.
All nonland permanents are the chosen color.
When it shines on certain scenes familiar and loved it sometimes makes them unfamiliar and hideous.
 C 
Creature – Human
Whenever a creature enters the battlefield, Mountain Squatters gets -1/-1 until end of turn.
They feared outsiders, but slowly grew accustomed to us.
3/3
 C 
Creature – Zombie
When Plague-Daemon dies, it deals damage equal to its power to you.
For it had been a man. This much was clear despite the nauseous eyes, the voiceless simianism, and the daemoniac savagery.
4/3
{b}
 
 C 
Instant
Destroy target nonblack creature that entered the battlefield this turn.
On what remained of his chewed and gouged head there was no longer a face.
 C 
Sorcery
Target player discards two cards unless they sacrifice a creature.
His prayers were neither uttered at the proper time nor directed toward the proper object.
 C 
Instant
Counter target spell that targets a spell or permanent you control.
I have no fear, not even from the prophecies of the madman.
Island
 
 B 
Basic Land – Island

Red Hook District (rare)
Mental Message (uncommon)
From the Dark (uncommon)
Cyclopean Monolith (uncommon)
Victim of Decapitation (common)
Frantic Magician (common)
Unconsciousness (common)
Hindoo Ring (common)
Treacherous Moonlight (common)
Mountain Squatters (common)
Plague-Daemon (common)
Deface (common)
Prayers to Below (common)
Certainty (common)
Island (basic)