Necronomicon: Virtual Booster

Necronomicon: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 M 
Legendary Creature – Demon Avatar
At the beginning of each player's upkeep, that player may pay {x}, where X is the number of chaos counters on Nyarlathotep, the Crawling Chaos. If they do, put a chaos counter on Nyarlathotep, then destroy each other permanent with mana value equal to the number of chaos counters on Nyarlathotep. Otherwise, that player sacrifices twice X permanents.
Illus. erkanerturk
6/6
 U 
Artifact – Equipment
Equipped creature has first strike and "{r}: This creature gets +1/+0 until end of turn."
Equip {2}
For like the superstitious Exeter rustics, we were prepared to burn the thing's heart out if heart existed to burn.
 U 
Artifact
Merfolk creatures you control get +2/+2 and have hexproof.
I cannot think of the deep sea without shuddering at the nameless things that may at this very moment be crawling and floundering on its slimy bed.
 U 
Creature – Jellyfish
Unblockable
Immaterial Jellyfish can block only creatures with unblockable, and can block them as though they didn't have that ability.
They were semi-fluid and capable of passing through one another and through what we know as solids.
1/1
 C 
Sorcery
Target player discards two cards unless they sacrifice a creature.
His prayers were neither uttered at the proper time nor directed toward the proper object.
 C 
Creature – Zombie
When Plague-Daemon dies, it deals damage equal to its power to you.
For it had been a man. This much was clear despite the nauseous eyes, the voiceless simianism, and the daemoniac savagery.
4/3
{2}({w/b})
 
 C 
Instant
Exile target tapped creature.
Disintegration is quite painless, I assure you.
 C 
Instant
Target land you control becomes a 3/3 Spirit creature that's still a land until end of turn. It fights target creature.
Nor did anything that had been alive come alive from the ruins.
 C 
Enchantment – Aura
Enchant creature
At the beginning of your upkeep, put a -1/-1 counter on enchanted creature.
The ugly trifles of existence began to drive me to madness like the small drops of water that torturers let fall ceaselessly upon one spot of their victim’s body.
 C 
Instant
Six Shots by Midnight deals 6 damage to target creature if it attacked or blocked this turn.
My friend suddenly, excitedly, and unnecessarily emptied all six chambers of his revolver into the nocturnal visitor.
 C 
Creature – Human
Whenever a creature enters the battlefield, Mountain Squatters gets -1/-1 until end of turn.
They feared outsiders, but slowly grew accustomed to us.
3/3
 C 
Creature – Bird
Flying
Celestial Bird attacks each turn if able.
And the bird of heaven flew before, and led us toward the basalt pillars of the West.
2/1
 C 
Instant
Any number of target players each mill X cards, where X is the number of colors among permanents you control.
Noiseless infinity eddied around the dreamer and wafted him away.
{b}
 
 C 
Instant
Destroy target nonblack creature that entered the battlefield this turn.
On what remained of his chewed and gouged head there was no longer a face.
Mountain
 
 B 
Basic Land – Mountain

Nyarlathotep, the Crawling Chaos (mythic)
Flamethrower (uncommon)
Cyclopean Monolith (uncommon)
Immaterial Jellyfish (uncommon)
Prayers to Below (common)
Plague-Daemon (common)
Dissolve (common)
Purify the Street (common)
Water Torture (common)
Six Shots by Midnight (common)
Mountain Squatters (common)
Celestial Bird (common)
Escape to Dreams (common)
Deface (common)
Mountain (basic)