Necronomicon: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Whenever a player casts a spell, put a charge counter on Hindoo Ring.
, , Remove 5 charge counters from Hindoo Ring: Counter target spell.The ancient ring on my finger was glowing with eerie radiance, diffusing a pallid lustre through the damp, heavy air around.
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Each player shuffles their graveyard into their library.
For the rest of the game, if a card would be put into a graveyard from anywhere, exile that card instead. Where dwell all the dreams and thoughts of beauty that come to men once and then are forgotten.
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Certainty can't be countered.
Spells and abilities can't be countered by spells or abilities. He was almost sure that nothing can be really "unnamable".
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Swampwalk
Swamps you control are indestructible and have hexproof. On the ghastly red-litten plain was moving a procession of beings in such a manner as none ever saw before save in nightmares.
2/2
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Defender
When Prodigious Olive Tree enters the battlefield, destroy target artifact. The tree by the tomb had attained amazing proportions, exceeding all other trees of its kind, and sending out a singularly heavy branch.
0/8
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Destroy target non-Lizard creature.
Put a +1/+1 counter on each Lizard creature you control. In the fiendish clawing of the swirling currents there seemed to abide a vindictive rage.
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Enchant creature
At the beginning of your upkeep, put a -1/-1 counter on enchanted creature. The ugly trifles of existence began to drive me to madness like the small drops of water that torturers let fall ceaselessly upon one spot of their victim’s body.
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Victim of Decapitation can't block.
The headless thing threw out its arms in a gesture which was unmistakably one of desperation.
2/2
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Whenever a player casts a spell, put a charge counter on Hindoo Ring.
, , Remove 5 charge counters from Hindoo Ring: Counter target spell.The ancient ring on my finger was glowing with eerie radiance, diffusing a pallid lustre through the damp, heavy air around.
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Target land you control becomes a 3/3 Spirit creature that's still a land until end of turn. It fights target creature.
Nor did anything that had been alive come alive from the ruins.
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Flying
Celestial Bird attacks each turn if able. And the bird of heaven flew before, and led us toward the basalt pillars of the West.
2/1
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Counter target spell that targets a spell or permanent you control.
I have no fear, not even from the prophecies of the madman.
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Any number of target players each mill X cards, where X is the number of colors among permanents you control.
Noiseless infinity eddied around the dreamer and wafted him away.
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When Plague-Daemon dies, it deals damage equal to its power to you.
For it had been a man. This much was clear despite the nauseous eyes, the voiceless simianism, and the daemoniac savagery.
4/3
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Hindoo Ring
(common, foil)
Land of Zar
(rare)
Certainty
(uncommon)
Bog Protector
(uncommon)
Prodigious Olive Tree
(uncommon)
Furious Gale
(common)
Water Torture
(common)
Victim of Decapitation
(common)
Hindoo Ring
(common)
Purify the Street
(common)
Celestial Bird
(common)
Certainty
(common)
Escape to Dreams
(common)
Plague-Daemon
(common)
Swamp
(basic)
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, Remove 5 charge counters from Hindoo Ring: Counter target spell.


