Necronomicon: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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At the beginning of each player's upkeep, that player may pay
, where X is the number of chaos counters on Nyarlathotep, the Crawling Chaos. If they do, put a chaos counter on Nyarlathotep, then destroy each other permanent with mana value equal to the number of chaos counters on Nyarlathotep. Otherwise, that player sacrifices twice X permanents.
Illus. erkanerturk
6/6
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Equipped creature gets +1/+1.
When equipped creature dies, you may return Key to the Tomb to your hand. If you do, draw a card. Equip ![]() My key to the vault I kept suspended from a cord about my neck, its presence known only to me.
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Whenever a creature you control dies, you may exile it.
![]() , Sacrifice Ancestral Summons: Return all creature cards exiled with Ancestral Summons to the battlefield tapped."Cursed the ground where dead thoughts live new and oddly bodied, and evil the mind that is held by no head." - Abdul Alhazred
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Swampwalk
Swamps you control are indestructible and have hexproof. On the ghastly red-litten plain was moving a procession of beings in such a manner as none ever saw before save in nightmares.
2/2
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Six Shots by Midnight deals 6 damage to target creature if it attacked or blocked this turn.
My friend suddenly, excitedly, and unnecessarily emptied all six chambers of his revolver into the nocturnal visitor.
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When Plague-Daemon dies, it deals damage equal to its power to you.
For it had been a man. This much was clear despite the nauseous eyes, the voiceless simianism, and the daemoniac savagery.
4/3
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Intimidate
Whenever Stranger Among Men attacks or blocks, discard a card. I stretched out my fingers to the abomination within that great gilded frame; stretched out my fingers and touched a cold and unyielding surface of polished glass.
3/2
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Enchant creature
At the beginning of your upkeep, put a -1/-1 counter on enchanted creature. The ugly trifles of existence began to drive me to madness like the small drops of water that torturers let fall ceaselessly upon one spot of their victim’s body.
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, : Target player reveals the top card of their library and puts it into their hand. Frantic Magician deals damage to that player equal to the card's mana value.Only his eyes stayed whole, and they glared with a propulsive, dilated incandescence which grew as the face around them charred and dwindled.
1/1
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Enchant creature
Enchanted creature doesn't untap during its controller's untap step. When enchanted creature dies, return Unconsciousness to your hand. Chaos supervened, and I knew the peace of oblivion.
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Whenever a creature enters the battlefield, Mountain Squatters gets -1/-1 until end of turn.
They feared outsiders, but slowly grew accustomed to us.
3/3
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Destroy target non-Lizard creature.
Put a +1/+1 counter on each Lizard creature you control. In the fiendish clawing of the swirling currents there seemed to abide a vindictive rage.
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Exile target tapped creature.
Disintegration is quite painless, I assure you.
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Any number of target players each mill X cards, where X is the number of colors among permanents you control.
Noiseless infinity eddied around the dreamer and wafted him away.
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Nyarlathotep, the Crawling Chaos
(mythic)
Key to the Tomb
(uncommon)
Ancestral Summons
(uncommon)
Bog Protector
(uncommon)
Six Shots by Midnight
(common)
Plague-Daemon
(common)
Stranger Among Men
(common)
Water Torture
(common)
Frantic Magician
(common)
Unconsciousness
(common)
Mountain Squatters
(common)
Furious Gale
(common)
Dissolve
(common)
Escape to Dreams
(common)
Swamp
(basic)



, where X is the number of chaos counters on Nyarlathotep, the Crawling Chaos. If they do, put a chaos counter on Nyarlathotep, then destroy each other permanent with mana value equal to the number of chaos counters on Nyarlathotep. Otherwise, that player sacrifices twice X permanents.

: Target player reveals the top card of their library and puts it into their hand. Frantic Magician deals damage to that player equal to the card's mana value.
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