Necronomicon: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
, Sacrifice a creature: Add one mana of any color.
, : Target creature gains indestructible until end of turn."That is not dead which can eternal lie, / And with strange aeons even death may die." – Abdul Alhazred
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Defender
When Prodigious Olive Tree enters the battlefield, destroy target artifact. The tree by the tomb had attained amazing proportions, exceeding all other trees of its kind, and sending out a singularly heavy branch.
0/8
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Mountainwalk
Lurking Fear's power and toughness are each equal to the number of Mountains on the battlefield. A loathsome night-spawned flood of organic corruption more devastatingly hideous than the blackest conjurations of mortal madness and morbidity.
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Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.)
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Target player discards two cards unless they sacrifice a creature.
His prayers were neither uttered at the proper time nor directed toward the proper object.
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Counter target spell that targets a spell or permanent you control.
I have no fear, not even from the prophecies of the madman.
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Destroy target non-Lizard creature.
Put a +1/+1 counter on each Lizard creature you control. In the fiendish clawing of the swirling currents there seemed to abide a vindictive rage.
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Any number of target players each mill X cards, where X is the number of colors among permanents you control.
Noiseless infinity eddied around the dreamer and wafted him away.
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Whenever a player casts a spell, put a charge counter on Hindoo Ring.
, , Remove 5 charge counters from Hindoo Ring: Counter target spell.The ancient ring on my finger was glowing with eerie radiance, diffusing a pallid lustre through the damp, heavy air around.
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Flying
Celestial Bird attacks each turn if able. And the bird of heaven flew before, and led us toward the basalt pillars of the West.
2/1
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Target land you control becomes a 3/3 Spirit creature that's still a land until end of turn. It fights target creature.
Nor did anything that had been alive come alive from the ruins.
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Whenever a creature enters the battlefield, Mountain Squatters gets -1/-1 until end of turn.
They feared outsiders, but slowly grew accustomed to us.
3/3
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Enchant creature
Enchanted creature doesn't untap during its controller's untap step. When enchanted creature dies, return Unconsciousness to your hand. Chaos supervened, and I knew the peace of oblivion.
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Intimidate
Whenever Stranger Among Men attacks or blocks, discard a card. I stretched out my fingers to the abomination within that great gilded frame; stretched out my fingers and touched a cold and unyielding surface of polished glass.
3/2
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Nameless City
(rare)
Prodigious Olive Tree
(uncommon)
Lurking Fear
(uncommon)
Ooth-Nargai, Land of Dreams
(uncommon)
Prayers to Below
(common)
Certainty
(common)
Furious Gale
(common)
Escape to Dreams
(common)
Hindoo Ring
(common)
Celestial Bird
(common)
Purify the Street
(common)
Mountain Squatters
(common)
Unconsciousness
(common)
Stranger Among Men
(common)
Swamp
(basic)
, Sacrifice a creature: Add one mana of any color.
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