Necronomicon: Virtual Booster

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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Human Wizard
Terrible Old Man is indestructible.
Whenever a creature deals damage to Terrible Old Man, exile that creature.
His colleagues were not there at all, but only the Terrible Old Man leaning quietly on his knotted cane and smiling hideously.
1/1
 U 
Enchantment
Flash
When Vengeance of Other Gods enters the battlefield, return target creature to its owner's hand.
Players can't cast spells with the same name as the permanent returned with Vengeance of Other Gods.
"Merciful gods of earth, I am falling into the sky!"
 U 
Enchantment
Whenever a creature you control dies, you may exile it.
{b}{g}, Sacrifice Ancestral Summons: Return all creature cards exiled with Ancestral Summons to the battlefield tapped.
"Cursed the ground where dead thoughts live new and oddly bodied, and evil the mind that is held by no head." - Abdul Alhazred
 U 
Artifact
At the beginning of each combat step, you may create a 1/1 blue Human Pirate creature token. Exile that token at end of combat.
They say that the Terrible Old Man talks to these bottles, and that whenever he speaks to a bottle the little lead pendulum within makes certain definite vibrations as if in answer.
 C 
Enchantment – Aura
Enchant creature
Enchanted creature doesn't untap during its controller's untap step.
When enchanted creature dies, return Unconsciousness to your hand.
Chaos supervened, and I knew the peace of oblivion.
 C 
Enchantment
As Treacherous Moonlight enters the battlefield, choose a color.
All nonland permanents are the chosen color.
When it shines on certain scenes familiar and loved it sometimes makes them unfamiliar and hideous.
 C 
Enchantment – Aura
Enchant creature
At the beginning of your upkeep, put a -1/-1 counter on enchanted creature.
The ugly trifles of existence began to drive me to madness like the small drops of water that torturers let fall ceaselessly upon one spot of their victim’s body.
 C 
Instant
Target land you control becomes a 3/3 Spirit creature that's still a land until end of turn. It fights target creature.
Nor did anything that had been alive come alive from the ruins.
 C 
Instant
Counter target spell that targets a spell or permanent you control.
I have no fear, not even from the prophecies of the madman.
 C 
Instant
Any number of target players each mill X cards, where X is the number of colors among permanents you control.
Noiseless infinity eddied around the dreamer and wafted him away.
 C 
Creature – Human
Whenever a creature enters the battlefield, Mountain Squatters gets -1/-1 until end of turn.
They feared outsiders, but slowly grew accustomed to us.
3/3
 C 
Kindred Instant – Lizard
Destroy target non-Lizard creature.
Put a +1/+1 counter on each Lizard creature you control.
In the fiendish clawing of the swirling currents there seemed to abide a vindictive rage.
{2}({w/b})
 
 C 
Instant
Exile target tapped creature.
Disintegration is quite painless, I assure you.
 C 
Creature – Human Zombie
Intimidate
Whenever Stranger Among Men attacks or blocks, discard a card.
I stretched out my fingers to the abomination within that great gilded frame; stretched out my fingers and touched a cold and unyielding surface of polished glass.
3/2
Plains
 
 B 
Basic Land – Plains

Terrible Old Man (rare)
Vengeance of Other Gods (uncommon)
Ancestral Summons (uncommon)
Pirate Bottle (uncommon)
Unconsciousness (common)
Treacherous Moonlight (common)
Water Torture (common)
Purify the Street (common)
Certainty (common)
Escape to Dreams (common)
Mountain Squatters (common)
Furious Gale (common)
Dissolve (common)
Stranger Among Men (common)
Plains (basic)