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Mechanics | Shiftrrs | Mechanics 2.0 | Set symbol | Grey Mana | Yellow Cards in this Set | Sins & Virtues | Basic Animal Groups | junk | verbosity gone wrong | Finishing Move Series | my shitpost | high quality shitpost 2
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 M 
Creature – Human Lord
Royal (Queen of Hearts is Gold, and has Indestructible and Hexproof)
When Queen of Hearts enters the battlefield, you may choose to make it pink for the remainder of the game
All creatures gain "{r/w}: Breed this creature with another target creature that shares a type or color with it" and "{t}: Tap all creatures breeding with this creature, create three Baby tokens for each creature tapped this way, then gain 3 life for each Baby token you control, activate this ability only once per game"
Old and wise, and long since peacefully-passed
 U 
Creature – Tnaig Mutant
When Two-Headed Tnaig enters the battlefield, create a token that is a copy of it, the combine them
0.5/0.5
 U 
Creature – Human Cleric
When Bad Doctor enters the battlefield, return target creature card from your graveyard to the battlefield. Exile it at the end of turn.
1/3
 U 
Creature – Turtle
When Turtle-Man enters the battlefield, draw two cards.
3/4
 C 
Instant
Tap any target for the remainder of the game, create an IceCream token
 C 
Creature – Human Peasant
{1}{g}, {t}: Trade Block (You and target opponent each put a Block card from your hands into the other player's hand.)
2/2
!
{r}
 
 C 
Enchantment – Aura
Enchant creature
Enchanted creature gets +3/+0 as long as it's attacking.
He exclaimed something in the midst of the battle, they were his last words, and they were lost to the noise.
 C 
Creature – Piyf
{s}: +1/+1 until end of turn
{t}: Add {s}{s}{s}{s} to spend only on Snow things
2/2
Ebb
{u}
 
 C 
Sorcery
Kicker {2}{u}
Move target Island up to two centimeters. If Ebb was kicked, you may move it up to one meter instead. When you do, any permanents it touched are returned to their owners hands.
 C 
Sorcery
Kicker – {2}{b}
If Hellfyre Shot was kicked, it has Deathtouch.
Hellfyre Shot deals 2 damage to target creature.
 C 
Sorcery
Choose one:
-Destroy target Historic permanent
-Counter target Historic spell
-Exile target Historic card
-Target card is not Historic this turn
-Target card with converted mana cost 100 or less is not Historic for the remainder of the game
 C 
Creature – Fyip
Deathlink (Damage dealt by Sin Fyip causes it's controller to lose that much life)
4/3
{0}
 
 C 
Artifact – Lego
You may have any number of cards in your deck named LEGO
{x}: Combine X cards named LEGO, you may play a card from your hand with converted mana cost equal to X
 C 
Creature – Germ
When Speck of Potential enters the battlefield, you may put a creature card with converted mana cost 1 or less from your hand onto the battlefield tapped.
0/1
Thriving Speck
{1}{g}
 
 C 
Creature – Germ
When Thriving Speck enters the battlefield, put a +1/+1 counter on it or another target creature with converted mana cost 1 or less.
0/1
{5}{0}{0} LIF{e} POIN{t}{s}
 
 B 
Winged Beast/Synchro/Effect
Cast this spell only if you could.
Whenever you cast another nonland spell, choose ((((15-14)x36)/((9+9)x2)+(3-3))):
– Refresh your Hero Power
– Your opponent's Active Pokemon is now Confused.
Pay three {chaos}: Untap your library. Activate this ability only while Draconic Dragon is a token on your Bench.
-1/2500
 T 
Creature – Kangaroo
Jump Boost 5, Storage 2
4/2

Queen of Hearts (mythic)
Two-Headed Tnaig (uncommon)
Bad Doctor (uncommon)
Turtle-Man (uncommon)
Ice Scream (common)
MC Villager (common)
! (common)
Winter Piyf (common)
Ebb (common)
Hellfyre Shot (common)
Erase from History (common)
Sin Fyip (common)
LEGO (common)
Speck of Potential // Thriving Speck (common)
Draconic Dragon (basic)
Kangaroo (token)