Districts of Kestner: Virtual Booster

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Mechanics | Districts of Kestner
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Enchantment
Creatures you control that are under cover have hexproof. (A creature is under cover as long as no opponent controls a creature with less power.)
At the beginning of combat on your turn, target creature you control gets -2/-0 until end of turn and can’t be blocked this turn.
Illus. Ibrahem Swaid
 U 
Sorcery
Create a token that’s a copy of target creature you control. If you’re not experienced, that token gains “Whenever this creature becomes the target of a spell or ability, sacrifice it.” Then, you get two experience counters. (A player with one or more experience counters is experienced.)
Illus. heaven-send-me on DeviantArt
 U 
Instant
Return target spell to its owner’s hand. If you are experienced, counter that spell instead. Then, you get an experience counter. (A player with one or more experience counters is experienced.)
Illus. yinfaowei on DeviantArt
 U 
Creature – Human Knight
Hexproof from multicolored
As long as any player controls a multicolored permanent, Castaway Knight gets +1/+0.
This man understands that adversity and existence are one and the same.
Illus. theartofl.tumblr.com
2/2
 C 
Enchantment
Sacrifice Seal of Verdure: It deals 2 damage to target creature with flying.
 C 
Sorcery
Target creature gets +2/+0 and gains vigilance until end of turn.
Draw a card.
“Forget not that our errand is holy and just! Light will prevail!”
Illus. Mike Azevedo
 C 
Sorcery
Each opponent sacrifices two lands.
 C 
Instant
Tap or untap target creature, then you may tap or untap another target creature. Creatures tapped this way don’t untap during their controller’s next untap step.
“Did you feel that chill? We journey through darkness itself!”
Illus. Hugh Pindur
 C 
Artifact
{t}: Add {w}, {b}, or {g} to your mana pool.
{w}{b}{g}, {t}: Target creature blocks this turn if able.
 C 
Instant
All creatures get -1/-1 until end of turn.
Great is the weapon that cuts on its own.
 C 
Sorcery
Howling Screech deals X damage to any target, where X is the number of colors among permanents you control.
 C 
Artifact
{t}: Add {g}, {u}, or {r} to your mana pool.
{g}{u}{r}, {t}: Target creature you control gains ulterior motive until end of turn. (If that creature would deal combat damage to a player, you may instead have it fight target creature that player controls.)
 C 
Creature – Human Soldier
Defender
2/6
 C 
Creature – Bird
Flying
When Glittering Roc enters the battlefield, if {r} was spent to cast it, it gain haste until end of turn.
Illus. Artem Cheshirsky
3/3
Mountain
 
 B 
Basic Land – Mountain

Dungeon Fatigue (rare)
Twin Shades (uncommon)
Bend Time (uncommon)
Castaway Knight (uncommon)
Seal of Verdure (common)
Zealous Speech (common)
Magmatic Collapse (common)
Emanating Chill (common)
Trinket of Disdain (common)
Dishearten (common)
Howling Screech (common)
Trinket of Possibility (common)
Draugh Guard (common)
Glittering Roc (common)
Mountain (basic)