Districts of Kestner: Virtual Booster

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Mechanics | Districts of Kestner
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 M 
Legendary Land
{t}: Add {c}.
You may choose not to untap The Encroaching Void during your untap step.
{2}, {t}: Target land becomes a Waste for as long as The Encroaching Void v2 remains tapped. (It loses all other types and abilities and has “{t}: Add {c}.”)
{1}{w}
 
 U 
Instant
Exile target creature. If you’re not experienced, return that card to the battlefield under its owner’s control at the beginning of the next end step. When that creature enters the battlefield this turn, you get an experience counter. (A player with one or more experience counters is experienced.)
Illus. Ecsian on DeviantArt
 U 
Instant
Exile target creature unless its controller exiles the top X cards of their library, where X is equal to that creature’s converted mana cost.
 U 
Sorcery
Search your library for up to three basic land cards with different names, reveal them, and put them into your hand. Then shuffle your library.
Illus. Schrifter on DeviantArt
 C 
Creature – Drake
Flying
Whenever Aerial Steed attacks, another target attacking creature gains flying until end of turn.
1/5
 C 
Enchantment – Aura
Enchant creature
Enchanted creature gets +1/-1 and has haste and menace.
“I fear no demon, for the greatest monster lies inside!”
 C 
Artifact
{t}: Add {g}, {u}, or {r} to your mana pool.
{g}{u}{r}, {t}: Target creature you control gains ulterior motive until end of turn. (If that creature would deal combat damage to a player, you may instead have it fight target creature that player controls.)
 C 
Creature – Human Wizard
Whenever Novice Combatant deals combat damage to a player, you get that many experience counters.
2/2
 C 
Sorcery
Destroy target tapped creature.
“There’s blood on all the coins that pass through here.”
Illus. bone36 on DeviantArt
 C 
Sorcery
Add {u} or {b}. If a creature you control is under cover, add an additional {c}. (A creature is under cover as long as no opponent controls a creature with less power.)
 C 
Enchantment
When you cast Mighty Chorus, if {u} was spent to cast it, draw a card.
Sacrifice Mighty Chorus: Target creature gets +5/+5 and gains trample until end of turn. Activate this ability only as a sorcery.
Illus. blackyjunkgallery.tumblr.com
 C 
Sorcery
Creatures you control gain lifelink until end of turn.
 C 
Artifact
{t}: Add {w}, {u}, or {r} to your mana pool.
{w}{u}{r}, {t}: Tap target artifact or creature.
 C 
Creature – Elemental
Ulterior motive (If this creature would deal combat damage to a player, you may instead have it fight target creature that player controls.)
4/1
Forest
 
 B 
Basic Land – Forest

The Encroaching Void (mythic)
Blink (uncommon)
Outsider's Influence (uncommon)
Preliminary Expedition (uncommon)
Aerial Steed (common)
Predator's Grace (common)
Trinket of Possibility (common)
Novice Combatant (common)
Assassinate (common)
Secret Ritual (common)
Mighty Chorus (common)
Emily's Preparations (common)
Trinket of Ambition (common)
Freakish Lightning (common)
Forest (basic)