Districts of Kestner: Virtual Booster
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| Mechanics | Districts of Kestner |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Target creature gets +2/+2 until end of turn. Another target creature gets -2/-2 until end of turn.
Creatures in the flooded district live by one rule: consume or be consumed.
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+2 Until end of turn, whenever a creature you control deals combat damage to a player, draw a card.
-3 Create a token that’s a copy of target nontoken creature you control except it has hexproof. -8 You get an emblem with “Whenever you cast a noncreature spell, creatures you control can’t be blocked this turn.” 4
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Exile target creature unless its controller exiles the top X cards of their library, where X is equal to that creature’s converted mana cost.
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As Oppressive Atmosphere enters the battlefield, choose a color.
Creatures of the chosen color can’t attack you or a planeswalker you control unless their controller pays for each of those creatures. |
Vigilance
Spare (Whenever a creature dealt damage by this one this turn dies, you may return that creature to its owner’s hand. If you do, you gain life equal to that creature’s toughness.) Whenever City Watch Recruiter spares a creature, create a 2/2 white Soldier creature token with vigilance.
Illus. Arkane Studios
4/4
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Enchant creature
When Tyvian Patriotism enters the battlefield, creatures you control get +2/+1 until end of turn. When Tyvian Patriotism is put into a graveyard from the battlefield, return it to its owner’s hand. |
When Unclean Zombie enters the battlefield, you lose 2 life unless it's under cover (A creature is under cover as long as no opponent controls a creature with less power.)
2/3
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: Add . If a creature you control spared another creature this turn, add ![]() instead.
Illus. Angelika Kruczek
0/3
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Defender
Adumbral Fortress has hexproof as long as it’s your turn. 0/5
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When Void Shard enters the battlefield, draw a card.
, , Discard a card, Sacrifice Void Shard: Destroy target nonland permanent an opponent controls. |
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Untap target creature and gain control of it until end of turn. It gains haste. If you are experienced, it also gets +2/+0 until end of turn. (A player with one or more experience counters is experienced.)
You get an experience counter. |
Flying, trample
Ulterior motive (If this creature would deal combat damage to a player, you may instead have it fight target creature that player controls.)
Illus. Ricardo Pérez Rosete
2/2
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Defender
When Obstructing Rubble enters the battlefield, target opponent reveals a card from their hand. 0/4
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When Vagarious Mystic enters the battlefield, if it's under cover, draw a card. (A creature is under cover as long as no opponent controls a creature with less power.)
“The way is lit. The path is clear.”
1/1
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Consume Strength
(common, foil)
Jay Loperth
(mythic)
Outsider's Influence
(uncommon)
Oppressive Atmosphere
(uncommon)
City Watch Recruiter
(uncommon)
Tyvian Patriotism
(common)
Unclean Zombie
(common)
Advocate of Accord
(common)
Adumbral Fortress
(common)
Void Shard
(common)
Temporary Custody
(common)
Fungal Floater
(common)
Obstructing Rubble
(common)
Vagarious Mystic
(common)
Mountain
(basic)






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