Districts of Kestner: Virtual Booster

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Mechanics | Districts of Kestner
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 C 
Creature – Fungus Mutant
Flying, trample
Ulterior motive (If this creature would deal combat damage to a player, you may instead have it fight target creature that player controls.)
Illus. Ricardo Pérez Rosete
2/2
 
 R 
Creature – Human
Trample, haste
Ulterior motive (If this creature would deal combat damage to a player, you may instead have it fight target creature that player controls.)
6/6
 U 
Sorcery
Choose two —
• Up to two target creatures can’t block this turn.
• Put target artifact on top of it’s owner’s library.
• Exile target creature. Return it to the battlefield under it’s owner’s control at the beginning of the next end step.
 U 
Instant
Return target spell to its owner’s hand. If you are experienced, counter that spell instead. Then, you get an experience counter. (A player with one or more experience counters is experienced.)
Illus. yinfaowei on DeviantArt
 U 
Creature – Human Knight
Hexproof from multicolored
As long as any player controls a multicolored permanent, Castaway Knight gets +1/+0.
This man understands that adversity and existence are one and the same.
Illus. theartofl.tumblr.com
2/2
 C 
Instant
Target creature gains deathtouch and lifelink until end of turn.
Rats that so commonly swarm through the city carry a sickness so virulent it is more a curse than a mere disease.
 C 
Instant
Target creature gets +1/+3 and gains reach until end of turn.
Some mutations spread blight. Others spread vigor.
 C 
Sorcery
Untap target creature and gain control of it until end of turn. It gains haste. If you are experienced, it also gets +2/+0 until end of turn. (A player with one or more experience counters is experienced.)
You get an experience counter.
 C 
Land
Laboratory Ruins enters the battlefield tapped.
When Laboratory Ruins enters the battlefield, return a land you control to its owner’s hand.
{t}: Add {r}, {w}, or {u}.
 C 
Instant
Untap target creature. It gains hexproof until end of turn.
Some species of poppy thrive in the soil of underground caverns, much to the pleasure of those who would venture into dungeons for profit.
 C 
Artifact – Equipment
Level up 2 (2: Put a level counter on this. Level up only as a sorcery.)
Equip 2 (2: Attach to target creature you control. Equip only as a sorcery.)
Equipped creature has first strike.
2+ Equipped creature gets +2/+0.
Illus. Cribs on DeviantArt
 C 
Creature – Human
Fleet-Footed Scamp can't be blocked by creatures with power 2 or greater.
Ulterior motive (If this creature would deal combat damage to a player, you may instead have it fight target creature that player controls.)
Illus. Jon Foster
1/1
 C 
Creature – Centaur Beast
Spare (Whenever a creature dealt damage by this one this turn dies, you may return that creature to its owner’s hand. If you do, you gain life equal to that creature’s toughness.)
4/5
 C 
Creature – Human
Vigilance, prowess
Illus. viaestelar on DeviantArt
1/3
Plains
 
 B 
Basic Land – Plains

Fungal Floater (common, foil)
Bulky Conspirator (rare)
Flurrying Strike (uncommon)
Bend Time (uncommon)
Castaway Knight (uncommon)
Blood Thirst (common)
Spitter's Mutation (common)
Temporary Custody (common)
Laboratory Ruins (common)
Poppy Serum (common)
Steady Mace (common)
Fleet-Footed Scamp (common)
Gentle Courser (common)
Overseer Initiate (common)
Plains (basic)