Districts of Kestner: Virtual Booster

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Mechanics | Districts of Kestner
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
{1}{w}{b}{r}
 
 R 
Enchantment
Whenever you put one or more counters on a creature you control, Regency deals 1 damage to each opponent.
At the beginning of your end step, if an opponent lost life this turn, draw a card and lose 1 life.
Illus. Sergey Kolesov
 U 
Creature – Human Soldier
First strike
Spare (Whenever a creature dealt damage by this one this turn dies, you may return that creature to its owner’s hand. If you do, you gain life equal to that creature’s toughness.)
Whenever Attention Diverter spares a creature, target creature gets +2/+2 until end of turn.
Illus. silent-hippo on DeviantArt
3/2
 U 
Sorcery
Exile target creature with power 3 or greater. You gain life equal to that creature’s toughness.
Monstrous size has no intrinsic merit— unless inordinate exsanguination be considered a virtue.
Illus. Benjamin Callahan
 U 
Instant
When target creature an opponent controls dies this turn, you gain 4 life. Target creature you control fights that creature.
 C 
Creature – Beast Skeleton
When Insatiable Swine enters the battlefield, return target instant or sorcery card from your graveyard to your hand.
Illus. betawho on Reddit
3/3
 C 
Instant
Target creature gets -2/-2 until end of turn. Then if a creature you control is under cover, gain 1 life and draw a card. (A creature is under cover as long as no opponent controls a creature with less power.)
 C 
Instant
Target creature gets +2/+2 until end of turn. Another target creature gets -2/-2 until end of turn.
Creatures in the flooded district live by one rule: consume or be consumed.
 C 
Land
{t}: Add {c}.
{5}, {t}: Add three mana in any combination of colors.
As the quarry aged, more and more workers began to report hallucinations due to the increasingly degrading air quality of the surroundings.
 C 
Enchantment – Aura
Enchant creature
Enchanted creature gets +2/+2.
A parasitic bond forged by the hunt.
 C 
Sorcery
If {b} was spent to cast this spell, you may have target creature get -2/-2 until end of turn.
Create two 2/2 white Knight tokens with vigilance.
 C 
Creature – Ooze
Ulterior motive (If this creature would deal combat damage to a player, you may instead have it fight target creature that player controls.)
Illus. HyeRim Hwang
1/1
 C 
Creature – Spirit
Flying
Despite the power of Sthan’s charms, not one could save him from the eternal grasp of death.
2/1
 C 
Artifact
{t}: Add {w}, {u}, or {r} to your mana pool.
{w}{u}{r}, {t}: Tap target artifact or creature.
 C 
Instant
If you are experienced, scry 1. (A player with one or more experience counters is experienced.)
Draw a card.
Swamp
 
 B 
Basic Land – Swamp

Regency (rare)
Attention Diverter (uncommon)
Valiant Verdict (uncommon)
Primal Contention (uncommon)
Insatiable Swine (common)
Carnal Hunger (common)
Consume Strength (common)
Secluded Quarry (common)
Feral Call (common)
Timely Rescue (common)
Pigmented Ooze (common)
Fallen Hero (common)
Trinket of Ambition (common)
Dark Vision (common)
Swamp (basic)