Districts of Kestner: Virtual Booster
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| Mechanics | Districts of Kestner |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Whenever a creature you control dies, exile it.
As long as a card exiled with Heart of Longing has flying, creatures you control have flying. The same is true for haste, lifelink, menace, reach, trample, and vigilance. Creatures you control have all activated abilities of cards exiled with Heart of Longing.
Illus. dishonored.tumblr.com
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Choose two —
• Target creature loses all abilities until end of turn. • Critical Strike deals 2 damage to any target. • Target opponent discards a card at random. |
Hexproof from black and from white
Keeping its home safe is of utmost importance to this octopus-resembling beast.
Illus. Tyler Coombes
2/3
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Choose two —
• Target opponent loses 2 life. • Target creature gets +2/+2 and gains trample until end of turn. • Create a 2/2 white Human Knight creature token with vigilance.
Illus. Sergey Kolesov
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Laboratory Ruins enters the battlefield tapped.
When Laboratory Ruins enters the battlefield, return a land you control to its owner’s hand. : Add , , or . |
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Spare (Whenever a creature dealt damage by this one this turn dies, you may return that creature to its owner’s hand. If you do, you gain life equal to that creature’s toughness.)
4/5
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Ulterior motive (If this creature would deal combat damage to a player, you may instead have it fight target creature that player controls.)
Illus. HyeRim Hwang
1/1
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Flying, deathtouch
“After initial reports from the Draughian Watch stating the ‘Bloodfly Concern’ was under control, authorities here in Tyvia now concede that the situation has worsened.” — excerpt from an article in Kestnian Muse
1/2
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Whenever Novice Combatant deals combat damage to a player, you get that many experience counters.
2/2
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When Unclean Zombie enters the battlefield, you lose 2 life unless it's under cover (A creature is under cover as long as no opponent controls a creature with less power.)
2/3
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Flying
Whenever you cast a multicolored spell, scry 1. The risks a magpie takes to appease its greed are often kept in check by its desire to stay alive.
1/1
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Flying
Despite the power of Sthan’s charms, not one could save him from the eternal grasp of death.
2/1
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: You gain 1 life.
, , Sacrifice Glowing Elixir: You gain 5 life. |
Return target creature card from your graveyard to your hand. If it’s multicolored, draw a card.
“Wind blow us over this inky black wave,
Brother protect us from a watery grave.” — folk rhyme for luck
Illus. Chris Bourassa
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Heart of Longing
(mythic)
Critical Strike
(uncommon)
Reef Guardian
(uncommon)
Chivalrous Strike
(uncommon)
Laboratory Ruins
(common)
Gentle Courser
(common)
Pigmented Ooze
(common)
Bloodfly
(common)
Novice Combatant
(common)
Unclean Zombie
(common)
Mad-Eyed Magpie
(common)
Fallen Hero
(common)
Glowing Elixir
(common)
Enigmatic Recovery
(common)
Forest
(basic)




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