Districts of Kestner: Virtual Booster
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| Mechanics | Districts of Kestner |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Creatures you control that are under cover have hexproof. (A creature is under cover as long as no opponent controls a creature with less power.)
At the beginning of combat on your turn, target creature you control gets -2/-0 until end of turn and can’t be blocked this turn.
Illus. Ibrahem Swaid
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Create a token that’s a copy of target creature you control. If you’re not experienced, that token gains “Whenever this creature becomes the target of a spell or ability, sacrifice it.” Then, you get two experience counters. (A player with one or more experience counters is experienced.)
Illus. heaven-send-me on DeviantArt
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Return target spell to its owner’s hand. If you are experienced, counter that spell instead. Then, you get an experience counter. (A player with one or more experience counters is experienced.)
Illus. yinfaowei on DeviantArt
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Hexproof from multicolored
As long as any player controls a multicolored permanent, Castaway Knight gets +1/+0. This man understands that adversity and existence are one and the same.
Illus. theartofl.tumblr.com
2/2
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Sacrifice Seal of Verdure: It deals 2 damage to target creature with flying.
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Target creature gets +2/+0 and gains vigilance until end of turn.
Draw a card. “Forget not that our errand is holy and just! Light will prevail!”
Illus. Mike Azevedo
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Each opponent sacrifices two lands.
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Tap or untap target creature, then you may tap or untap another target creature. Creatures tapped this way don’t untap during their controller’s next untap step.
“Did you feel that chill? We journey through darkness itself!”
Illus. Hugh Pindur
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: Add , , or to your mana pool.
![]() ![]() , : Target creature blocks this turn if able. |
All creatures get -1/-1 until end of turn.
Great is the weapon that cuts on its own.
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Howling Screech deals X damage to any target, where X is the number of colors among permanents you control.
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: Add , , or to your mana pool.
![]() ![]() , : Target creature you control gains ulterior motive until end of turn. (If that creature would deal combat damage to a player, you may instead have it fight target creature that player controls.) |
Defender
2/6
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Flying
When Glittering Roc enters the battlefield, if was spent to cast it, it gain haste until end of turn.
Illus. Artem Cheshirsky
3/3
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Dungeon Fatigue
(rare)
Twin Shades
(uncommon)
Bend Time
(uncommon)
Castaway Knight
(uncommon)
Seal of Verdure
(common)
Zealous Speech
(common)
Magmatic Collapse
(common)
Emanating Chill
(common)
Trinket of Disdain
(common)
Dishearten
(common)
Howling Screech
(common)
Trinket of Possibility
(common)
Draugh Guard
(common)
Glittering Roc
(common)
Mountain
(basic)







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