Districts of Kestner: Virtual Booster
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| Mechanics | Districts of Kestner |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Target creature gets +6/+0 until end of turn. If it’s multicolored, it also gains trample until end of turn.
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![]() : Target creature gains deathtouch until end of turn.
![]() : Prevent all combat damage that would be dealt to target creature this turn.
Illus. goingloco.tumblr.com
3/2
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When Kestnian Augur enters the battlefield, look at the top three cards of your library. You may reveal a multicolored card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
Illus. Eva Soulu
1/2
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Search your library for up to three basic land cards with different names, reveal them, and put them into your hand. Then shuffle your library.
Illus. Schrifter on DeviantArt
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Target creature gets +2/+2 until end of turn. Another target creature gets -2/-2 until end of turn.
Creatures in the flooded district live by one rule: consume or be consumed.
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Enchant creature
Enchanted creature gets +3/+2. When Fearsome Piety enters the battlefield, if was spent to cast it, creatures you control gain vigilance until end of turn. |
: Add , , or to your mana pool.
![]() ![]() , : Tap target artifact or creature. |
Each opponent sacrifices two lands.
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When Void Shard enters the battlefield, draw a card.
, , Discard a card, Sacrifice Void Shard: Destroy target nonland permanent an opponent controls. |
At the beginning of your end step, if you didn’t attack with a creature this turn, sacrifice Flesh-Eating Mongrel.
5/2
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Spare (Whenever a creature dealt damage by this one this turn dies, you may return that creature to its owner’s hand. If you do, you gain life equal to that creature’s toughness.)
![]() : Serpentile Spitter gets +2/+2 until end of turn. Activate this ability only once each turn.
Illus. White-Mantis on DeviantArt
2/3
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Choose a card type. Draw a card, then reveal the top card of your library. If the revealed card is the card type you chose, put it into your hand.
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Flying
Whenever you cast a multicolored spell, scry 1. The risks a magpie takes to appease its greed are often kept in check by its desire to stay alive.
1/1
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Vigilance, prowess
Illus. viaestelar on DeviantArt
1/3
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Torch's Blaze
(rare)
Plague Doctor
(uncommon)
Kestnian Augur
(uncommon)
Preliminary Expedition
(uncommon)
Consume Strength
(common)
Fearsome Piety
(common)
Trinket of Ambition
(common)
Magmatic Collapse
(common)
Void Shard
(common)
Flesh-Eating Mongrel
(common)
Serpentile Spitter
(common)
Tarot Game
(common)
Mad-Eyed Magpie
(common)
Overseer Initiate
(common)
Forest
(basic)




was spent to cast it, creatures you control gain vigilance until end of turn.
: Add 
,