CMS One
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Showing 15 of 15 White cards
Go to section: Colourless (10) White (15) Artifact (13) Land (2)
Show rarities: C U R
Plainswalk
When Diligent spy deals combat damage to an opponent, you can Explore. (Look at the top card of your library. You can put it on the bottom of your library. If it is a land card, you can put it into play tapped.)
When Diligent spy deals combat damage to an opponent, you can Explore. (Look at the top card of your library. You can put it on the bottom of your library. If it is a land card, you can put it into play tapped.)
1/1
Fight (This spell costs
less to cast for each attacking creature you control.)
Create three 2/2 white Griffin tokens with Flying.

Create three 2/2 white Griffin tokens with Flying.
Enchant land
Enchanted land has "
: You gain 2 lives. Put a +1/+1 counter on a creature you control. Activate this ability only once per turn."
Enchanted land has "

Flying, Vigilance
Purity – If the only color of the permanents you control is white, the creatures you control gain Flying, Lifelink and Double strike.
Purity – If the only color of the permanents you control is white, the creatures you control gain Flying, Lifelink and Double strike.
5/5
Create X 1/1 white Soldier tokens. At the beginning of your final phase, you gain 1 live for each creature you control.
Vigilance
Landing – When a land enters the battlefield under your control, Knight of Roxbury gains Double strike until end of turn.
Landing – When a land enters the battlefield under your control, Knight of Roxbury gains Double strike until end of turn.
2/2
Vigilance
Despair – Whenever Knight of the golden sun is the only creature you control, it gains +1/+2 and can block two additional creatures.
Despair – Whenever Knight of the golden sun is the only creature you control, it gains +1/+2 and can block two additional creatures.
2/5

When Sacred crusader dies, if doesn't have a +1/+1 counter on it, exile it.

: Return Sacred crusader from exile to the battlefield with two +1/+1 counters on it.


2/2
Prism – When this equipment enters the battlefield, choose a color. The creatures of the choosen color gain Lifelink until end of turn.
Enchanted creature has protection from black.
Equip
Enchanted creature has protection from black.
Equip

First strike
Scourge of Battle enters the battlefield with X +1/+0 counters on it.
Scourge of Battle enters the battlefield with X +1/+0 counters on it.
0/2
First strike
Prism – When this creature enters the battlefield, choose a color. The creatures of the choosen color gains +1/+1 counter.
Prism – When this creature enters the battlefield, choose a color. The creatures of the choosen color gains +1/+1 counter.
2/2
Untap all creatures you control.
Draw a card.
Draw a card.
Witch of the martyrs has protection from white.
When Witch of the martyrs dies, put a +1/+1 counter on target creature.
When Witch of the martyrs dies, put a +1/+1 counter on target creature.
1/1
Go to section: Colourless (10) White (15) Artifact (13) Land (2)
Show rarities: C U R
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Enchanted creature gains First strike and Vigilance.
Landing – Whenever a land enters the battlefield under your control, enchanted creature gains +2/+2 until end of turn.