CMS One: Virtual Booster
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This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Equipped creature can't untapped and its activated abilities can't be activated.
Whenever a creature deals combat damage to you, you can pay . If you do, add Submission necklace to that creature.
Equip ![]() |
Defender, Vigilance
Reactive golem has no Defender if you cast an instant or sorcery spell this turn. 4/5
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Vigilance
Despair – Whenever Knight of the golden sun is the only creature you control, it gains +1/+2 and can block two additional creatures. 2/5
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Create X 1/1 white Soldier tokens. At the beginning of your final phase, you gain 1 live for each creature you control.
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Witch of the martyrs has protection from white.
When Witch of the martyrs dies, put a +1/+1 counter on target creature. 1/1
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When Sacred crusader dies, if doesn't have a +1/+1 counter on it, exile it.
![]() : Return Sacred crusader from exile to the battlefield with two +1/+1 counters on it.2/2
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Flying
Link – Whenever you control a Mountain, Desertifier Draco has Double strike. 3/3
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: Add to your mana pool. |
Equipped creature gains +1/+1.
Equip ![]() |
Whenever a creature you control deals combat damage to an opponent, you can Explore (Look at the top card of your library. You can put it on the bottom of your library. If it is a land card, you can put it into play tapped.)
1/1
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Link – Whenever you control a Swamp, Crawler of the graves has Intimidate. (This creature can not be blocked except by artifact creatures and / or creatures that share a color with it.)
2/4
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When Fethra's pearl enters the battlefield, draw a card, then put a card from your hand on the bottom of your library.
: Add one mana of any color to your mana pool. |
Enchant creature
Enchanted creature gains First strike and Vigilance. Landing – Whenever a land enters the battlefield under your control, enchanted creature gains +2/+2 until end of turn. |
Enchant land
Enchanted land has " : You gain 2 lives. Put a +1/+1 counter on a creature you control. Activate this ability only once per turn." |
Prism – When this equipment enters the battlefield, choose a color. The creatures of the choosen color gain Lifelink until end of turn.
Enchanted creature has protection from black. Equip ![]() |
Submission necklace
(rare)
Reactive golem
(uncommon)
Knight of the golden sun
(uncommon)
Infantry company
(uncommon)
Witch of the martyrs
(common)
Sacred crusader
(common)
Desertifier Draco
(common)
Desolation
(common)
Ceremonial dagger
(common)
Diligent spy
(common)
Crawler of the graves
(common)
Fethra's pearl
(common)
Blessing of the golden fire
(common)
Flowering season
(common)
Sacred light container
(common)




: Add
: You gain 2 lives. Put a +1/+1 counter on a creature you control. Activate this ability only once per turn."