CMS One: Virtual Booster

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Printable
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
 R 
Sorcery
Fight (This spell costs {1} less to cast for each attacking creature you control.)
Create three 2/2 white Griffin tokens with Flying.
 U 
Artifact Creature – Constructo
Double strike
Tap other artifact creature you control: Battle Sentinel gains +2/+2 and Defender until end of turn.
1/1
 U 
Artifact Creature – Golem
Defender, Vigilance
Reactive golem has no Defender if you cast an instant or sorcery spell this turn.
4/5
 U 
Sorcery
Create X 1/1 white Soldier tokens. At the beginning of your final phase, you gain 1 live for each creature you control.
 C 
Artifact – Equipment
Prism – When this equipment enters the battlefield, choose a color. The creatures of the choosen color gain Lifelink until end of turn.
Enchanted creature has protection from black.
Equip {3}
 C 
Enchantment – Aura
Enchant creature
Enchanted creature gains First strike and Vigilance.
Landing – Whenever a land enters the battlefield under your control, enchanted creature gains +2/+2 until end of turn.
 C 
Artifact
When Fethra's pearl enters the battlefield, draw a card, then put a card from your hand on the bottom of your library.
{t}: Add one mana of any color to your mana pool.
 C 
Creature – Human - Scout
Plainswalk
When Diligent spy deals combat damage to an opponent, you can Explore. (Look at the top card of your library. You can put it on the bottom of your library. If it is a land card, you can put it into play tapped.)
1/1
 C 
Artifact Creature – Gargoyle
Flying
Cathedral gargoyle has Defender if it had +1/+1 counters on it.
{1}: Put a +1/+1 counter on Cathedral gargoyle.
3/4
 C 
Creature – Human - Mage
Witch of the martyrs has protection from white.
When Witch of the martyrs dies, put a +1/+1 counter on target creature.
1/1
 C 
Creature – Human
{c}: Shepherd of stellar creatures gains protection from a color you choice until end of turn.
1/1
 C 
Enchantment – Aura
(Cast this spell only if you control one or more Swamps)
Enchant player
At the beginning of the enchanted player's upkeep, that player put the top three cards of his/her library into his/her graveyard.
 C 
Creature – Dragon
Flying
Link – Whenever you control a Mountain, Desertifier Draco has Double strike.
3/3
 C 
Enchantment – Aura
Enchant land
Enchanted land has "{g}: You gain 2 lives. Put a +1/+1 counter on a creature you control. Activate this ability only once per turn."
{0}
 
 C 
Artifact
{1}: Look at the top card of your library.
{2}: Look at the top card of target opponent's library.
{3}: Put a charge counter on target permanent.

Flock of griffins (rare)
Battle Sentinel (uncommon)
Reactive golem (uncommon)
Infantry company (uncommon)
Sacred light container (common)
Blessing of the golden fire (common)
Fethra's pearl (common)
Diligent spy (common)
Cathedral gargoyle (common)
Witch of the martyrs (common)
Shepherd of stellar creatures (common)
Bad news (common)
Desertifier Draco (common)
Flowering season (common)
Tithe (common)