CMS One: Virtual Booster

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Printable
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
 R 
Artifact – Equipment
Battle Mechanical Arm enters the battlefield with X charge counters on it.
{t}: Target creature gains +X/+X until end of turn, where X is the number of charge counters on Battle Mechanical Arm.
 U 
Enchantment
Whenever you obtain mana of a color that does not produce the lands you control, add {c} to your mana pool.
 U 
Creature – Human - Soldier
Vigilance
Landing – When a land enters the battlefield under your control, Knight of Roxbury gains Double strike until end of turn.
2/2
{1}{w}
 
 U 
Instant
Untap all creatures you control.
Draw a card.
 C 
Enchantment – Aura
(Cast this spell only if you control one or more Swamps)
Enchant player
At the beginning of the enchanted player's upkeep, that player put the top three cards of his/her library into his/her graveyard.
 C 
Creature – Human - Mage
Witch of the martyrs has protection from white.
When Witch of the martyrs dies, put a +1/+1 counter on target creature.
1/1
 C 
Artifact – Equipment
Equipped creature gains +1/+1.
Equip {1}
 C 
Creature – Human - Scout
Whenever a creature you control deals combat damage to an opponent, you can Explore (Look at the top card of your library. You can put it on the bottom of your library. If it is a land card, you can put it into play tapped.)
1/1
 C 
Creature – Dragon
Flying
Link – Whenever you control a Mountain, Desertifier Draco has Double strike.
3/3
 C 
Artifact Creature – Soldier
First strike
Scourge of Battle enters the battlefield with X +1/+0 counters on it.
0/2
 C 
Creature – Human - Soldier
When Sacred crusader dies, if doesn't have a +1/+1 counter on it, exile it.
{4}{w}: Return Sacred crusader from exile to the battlefield with two +1/+1 counters on it.
2/2
 C 
Land
{t}: Add {c} to your mana pool.
 C 
Artifact Creature – Gargoyle
Flying
Armed Wasps enter the battlefield tapped.
{3}: Put a +1/+1 counter on Armed Wasps.
3/4
 C 
Enchantment – Aura
Enchant creature
Enchanted creature gains First strike and Vigilance.
Landing – Whenever a land enters the battlefield under your control, enchanted creature gains +2/+2 until end of turn.
 C 
Creature – Human - Scout
Plainswalk
When Diligent spy deals combat damage to an opponent, you can Explore. (Look at the top card of your library. You can put it on the bottom of your library. If it is a land card, you can put it into play tapped.)
1/1

Battle Mechanical Arm (rare)
Forced exile (uncommon)
Knight of Roxbury (uncommon)
To arms (uncommon)
Bad news (common)
Witch of the martyrs (common)
Ceremonial dagger (common)
Diligent spy (common)
Desertifier Draco (common)
Scourge of Battle (common)
Sacred crusader (common)
Desolation (common)
Armed Wasps (common)
Blessing of the golden fire (common)
Diligent spy (common)