Turmoil of Zynai
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Mechanics | Skeleton |
Showing 6 of 6 Green cards
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1/2
Dune Prowler enters the battlefield tapped.
Camouflage (Dune Prowler has hexproof as long as it's tapped.)
Camouflage (Dune Prowler has hexproof as long as it's tapped.)
3/1
Frenetic 

(You may cast this spell for its frenetic cost if you choose its targets at random.)
Choose two target lands. For each, its controller sacrifices it, then adds two mana of any color that land could produce to his or her mana pool.



Choose two target lands. For each, its controller sacrifices it, then adds two mana of any color that land could produce to his or her mana pool.
Dominate – At the beginning of your upkeep, if you control the highest number of creatures among players, other creatures you control get +2/+2 and gain trample until end of turn.
3/4
Shroud
, Pay
,
, or
: Target creature gains shroud and Seaweed Lurker loses shroud until your next turn.




3/2









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3/3
Go to section: White (7) Blue (7) Black (6) Red (8) Green (6) Multicolour (11) Artifact (1) Land (10)
Show rarities: C R
Turmoil of Zynai: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Skeleton |