Turmoil of Zynai

Printable
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Mechanics | Skeleton

Showing 6 of 6 Green cards

Go to section: White (7) Blue (7) Black (6) Red (8) Green (6) Multicolour (11) Artifact (1) Land (10)

Show rarities: C R

 C 
Creature – Human Shaman
{q}: Add two mana of any one color except white to your mana pool. Activate this ability only once per turn, and only whenever you could cast a sorcery.
1/2
 C 
Creature – Lizard Rogue
Dune Prowler enters the battlefield tapped.
Camouflage (Dune Prowler has hexproof as long as it's tapped.)
3/1
 R 
Sorcery
Frenetic {1}{g}{g} (You may cast this spell for its frenetic cost if you choose its targets at random.)
Choose two target lands. For each, its controller sacrifices it, then adds two mana of any color that land could produce to his or her mana pool.
 R 
Creature – Merfolk Soldier
Dominate – At the beginning of your upkeep, if you control the highest number of creatures among players, other creatures you control get +2/+2 and gain trample until end of turn.
3/4
 C 
Creature – Octopus
Shroud
{t}, Pay {w}, {u}, or {b}: Target creature gains shroud and Seaweed Lurker loses shroud until your next turn.
3/2
 R 
Creature – Lizard Warrior
{1}{r}, {q}: Underbrush Ambusher gains trample until end of turn.
{1}{w}, {q}: Underbrush Ambusher gains first strike until end of turn.
{1}{b}, {q}: Underbrush Ambusher gains deathtouch until end of turn.
({q} is the untap symbol.)
3/3

Go to section: White (7) Blue (7) Black (6) Red (8) Green (6) Multicolour (11) Artifact (1) Land (10)

Show rarities: C R


Turmoil of Zynai: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | Skeleton