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Showing 39 of 39 Red cards
Go to section: Colourless (2) White (39) Blue (39) Black (39) Red (39) Green (39) Multicolour (26) Artifact (13) Land (13)
Show rarities: C U R M
Thrill – Whenever a creature dealt damage by Alethi Bloodseeker this turn dies, you may discard a card. If you do, draw a card.
2/3
Enchant creature
Enchanted creature gets +1/+0 and has haste.
Renew (Whenever a permanent this could enchant enters the battlefield, you may cast Angerspren from your graveyard targeting that permanent.)
Enchanted creature gets +1/+0 and has haste.
Renew (Whenever a permanent this could enchant enters the battlefield, you may cast Angerspren from your graveyard targeting that permanent.)
Enchant creature
Enchanted creature gets +3/-3.
Enchanted creature gets +3/-3.
Draw a card, then choose one —
• Target creature gains haste until end of turn.
• Target creature can't block this turn.
• Target creature gains haste until end of turn.
• Target creature can't block this turn.
Haste (This creature can attack and as soon as it comes under your control.)
4/4
Highstorm (As an additional cost to cast this spell, you may exile a land card from your graveyard. If you do, copy it. You may choose new targets for the copy.)
Boulderwhip deals 2 damage to any target.
Boulderwhip deals 2 damage to any target.
Eager Duelist must be blocked if able.
2/2
Menace
Parshcycling (, Discard this card: Search your library for a Parsh card, reveal it, and put it into your hand. Then shuffle your library.)
Parshcycling (, Discard this card: Search your library for a Parsh card, reveal it, and put it into your hand. Then shuffle your library.)
2/4
Target creature you control deals damage equal to its power to another target creature.
Enchant player
At the beginning of enchanted player's upkeep, that player may pay . If they don't, Firemoss Addiction deals 2 damage to that player.
At the beginning of enchanted player's upkeep, that player may pay . If they don't, Firemoss Addiction deals 2 damage to that player.
Fires of Vengeance deals 5 damage to target creature.
Enchant creature
Enchanted creature has ": This creature gets +1/+0 until end of turn."
Renew (Whenever a permanent this could enchant enters the battlefield, you may cast Flamespren from your graveyard targeting that permanent.)
Enchanted creature has ": This creature gets +1/+0 until end of turn."
Renew (Whenever a permanent this could enchant enters the battlefield, you may cast Flamespren from your graveyard targeting that permanent.)
, Sacrifice a permanent: Target creature can't block this turn.
2/1
Trample
Whenever you cast or copy an instant or sorcery spell, Highstorm Elemental gets +2/+0 until end of turn.
Whenever you cast or copy an instant or sorcery spell, Highstorm Elemental gets +2/+0 until end of turn.
1/3
At the beginning of your upkeep, discard your hand. Then roll a six-sided die and draw that many cards.
, : Shuffle your graveyard into your library.
, : Shuffle your graveyard into your library.
1/1
3/1
Exile Lurg from your graveyard: Add .
1/1
When Manic Vandal enters the battlefield, destroy target artifact.
As the centuries passed, Ash began to exhibit some destructive criticism.
2/2
Parshcycling (, Discard this card: Search your library for a Parsh card, reveal it, and put it into your hand. Then shuffle your library.)
2/2
Mindless Fused costs less to cast for each Parsh card in your graveyard.
Whenever you play or cycle a Parsh card, Mindless Fused deals 2 damage to each opponent.
Whenever you play or cycle a Parsh card, Mindless Fused deals 2 damage to each opponent.
9/4
Haste
, : Moash deals X damage to another target legendary creature. When that creature dies this turn, transform Moash.
, : Moash deals X damage to another target legendary creature. When that creature dies this turn, transform Moash.
3/2
Flying, first strike
4/3
If Odium would die, you may put five cards from the top of your library into your graveyard instead.
Other creatures you control have haste and trample and lose all other abilities.
Other creatures you control have haste and trample and lose all other abilities.
5/4
When Odium's Pawn attacks or blocks, sacrifice it at end of combat.
5/4
: Discard a card, then draw a card.
Parshcycling (, Discard this card: Search your library for a Parsh card, reveal it, and put it into your hand. Then shuffle your library.)
Parshcycling (, Discard this card: Search your library for a Parsh card, reveal it, and put it into your hand. Then shuffle your library.)
1/1
Enchant creature
Enchanted creature gets +1/+1 and must be blocked if able.
Renew (Whenever a permanent this could enchant enters the battlefield, you may cast Passionspren from your graveyard targeting that permanent.)
Enchanted creature gets +1/+1 and must be blocked if able.
Renew (Whenever a permanent this could enchant enters the battlefield, you may cast Passionspren from your graveyard targeting that permanent.)
Whenever Redwater attacks, it deals 1 damage to defending player or planeswalker.
3/2
Target creature gets +1/+0 and gains first strike until end of turn.
Parshcycling (, Discard this card: Search your library for a Parsh card, reveal it, and put it into your hand. Then shuffle your library.)
Parshcycling (, Discard this card: Search your library for a Parsh card, reveal it, and put it into your hand. Then shuffle your library.)
Rhythm of Fury deals 5 damage to target player.
Parshcycling (, Discard this card: Search your library for a Parsh card, reveal it, and put it into your hand. Then shuffle your library.)
Parshcycling (, Discard this card: Search your library for a Parsh card, reveal it, and put it into your hand. Then shuffle your library.)
When Shardbearer enters the battlefield, it deals 1 damage to each creature you don't control.
Thrill — Whenever a creature dealt damage by Shardbearer this turn dies, Shardbearer deals 3 damage to that creature's controller.
Thrill — Whenever a creature dealt damage by Shardbearer this turn dies, Shardbearer deals 3 damage to that creature's controller.
5/3
As an additional cost to cast Son of Honor, put the top three cards of your library into your graveyard.
When Son of Honor enters the battlefield, it deals damage to target opponent equal to the number of lands cards on your graveyard.
When Son of Honor enters the battlefield, it deals damage to target opponent equal to the number of lands cards on your graveyard.
3/3
, , Exile another permanent you control: You may play a card from your hand without paying its mana cost. Put a savant counter on Soulcaster.
When Soulcaster has three savant counters, exile it. You may play a card from your hand without paying its mana cost.
When Soulcaster has three savant counters, exile it. You may play a card from your hand without paying its mana cost.
0/4
Creatures you control get +1/+0 until end of turn.
Highstorm (As an additional cost to cast this spell, you may exile a land card from your graveyard. If you do, copy it. You may choose new targets for the copy.)
Highstorm (As an additional cost to cast this spell, you may exile a land card from your graveyard. If you do, copy it. You may choose new targets for the copy.)
Enchant creature
At the beginning of your upkeep, you gain control of enchanted creature. Untap it. It gains haste until end of turn.
Renew (Whenever a permanent this could enchant enters the battlefield, you may cast Stormspren from your graveyard targeting that permanent.)
At the beginning of your upkeep, you gain control of enchanted creature. Untap it. It gains haste until end of turn.
Renew (Whenever a permanent this could enchant enters the battlefield, you may cast Stormspren from your graveyard targeting that permanent.)
Target creature gets +3/+0 and gains trample until end of turn
, Exile Strength Before Weakness from your graveyard: Target creature gets -3/-0 until end of turn.
, Exile Strength Before Weakness from your graveyard: Target creature gets -3/-0 until end of turn.
Highstorm (As an additional cost to cast this spell, you may exile a land card from your graveyard. If you do, copy it. You may choose new targets for the copy.)
The Everstorm Approaches deals 3 damage to each creature.
The Everstorm Approaches deals 3 damage to each creature.
Gain control of target creature until end of turn. Untap it. It gains haste until end of turn.
, Exile Thrill's Embrace from your graveyard: Target creature gets +2/+2 until end of turn.
, Exile Thrill's Embrace from your graveyard: Target creature gets +2/+2 until end of turn.
Thrillseeker must be blocked if able.
Thrill — Whenever a creature dealt damage by Thrillseeker this turn dies, exile the top card of your library. Until end of turn, you may play that card.
Thrill — Whenever a creature dealt damage by Thrillseeker this turn dies, exile the top card of your library. Until end of turn, you may play that card.
3/3
Highstorm (As an additional cost to cast this spell, you may exile a land card from your graveyard. If you do, copy it. You may choose new targets for the copy.)
Discard a card, then draw two cards.
Discard a card, then draw two cards.
Go to section: Colourless (2) White (39) Blue (39) Black (39) Red (39) Green (39) Multicolour (26) Artifact (13) Land (13)
Show rarities: C U R M
Roshar: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Skeleton | Draft Archetypes | Worldbuilding | Key topics | Characters |
{25}: You win the game.