The Sixth Color: Virtual Booster
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| Mechanics |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Dreamwalk (This creature can't be blocked by untapped creatures. Tapped creatures can block it.)
"The eye sees a thing more clearly in dreams than the imagination awake."
—Leonardo da Vinci 3/2
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Costs you pay that contain
cost up to less.In the formless disorder that surrounds the orderly world, the wheels of prophecy e’er turn. At the crossroad of past, present and future—the Ouroboros is yet to find its end.
6/4
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Delusion 8 (When this enters the battlefield, you gain eight life until it leaves the battlefield.)
Enchanted creature has awareness and base power and toughness 0/8. (Effects that say it can’t block another creature don’t apply.) |
Sacrifice Parallel Possibility: Exile target nonland permanent until end of turn. You may play it from exile this turn. (You still pay its costs. If you play it, it enters the battlefield under your control. If you don’t play it, return it under its owner's control at the end of turn.)
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Choose one —
• Until end of turn, target enchantment becomes a creature with base power and toughness 3/3 in addition to its other types. • Target creature gains awareness until end of turn. (Effects that say it can’t block another creature don’t apply.) • Draw the bottom card of your library. |
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Each player exiles top two cards of his or her library. You may play land cards exiled this way this turn. (Reveal the cards as you exile them. You can play a land this way only if you have an available land play remaining.)
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Awareness (Effects that say this creature can’t block another creature don’t apply.)
"The enemy of man will surface with one eye; a being that only sees through its left eye and neglects the right."
—Telari, the mad shaman 1/3
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Target player exiles the top two cards of his or her library. For each card exiled this way, draw the bottom card of your library.
In the most ancient of places linger the seeds which have grown into secrets of known life.
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: Each player puts an artifact or enchantment he or she controls on the bottom of its owner’s library."It’s time to let go."
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Dreamwalk (This creature can't be blocked by untapped creatures. Tapped creatures can block it.)
"The eye sees a thing more clearly in dreams than the imagination awake."
—Leonardo da Vinci 3/2
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Delusion 3 (When this enters the battlefield, you gain three life until it leaves the battlefield.)
Dreamwalk (This creature can't be blocked by untapped creatures. Tapped creatures can block it.) 1/3
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Flying
Focus (At the beginning of your upkeep, target creature gets +1/+1 until end of turn.) 0/2
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Return Octarine Evocation to its owner’s hand: Add
to your mana pool.Drawn from the fires of reality itself, true colorless mana burns with the color outside of vision, octarine.
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Focus (At the beginning of your upkeep, target creature gets +1/+1 until end of turn.)
The secret of the universe lies within energy. Through frequency and vibration, everything is connected.
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Lucid Sleepwalkers
(common, foil)
Serpent of Unending Cycles
(rare)
Enlightened Presence
(uncommon)
Parallel Possibility
(uncommon)
Forgotten Charm
(uncommon)
Dream Sow
(common)
All-Seeing Eye
(common)
Deepest Lore
(common)
Detachment
(common)
Lucid Sleepwalkers
(common)
Psychic Embryo
(common)
Pixie Meditators
(common)
Octarine Evocation
(common)
Flowing Form
(common)
Swamp
(basic)



cost up to 
: Each player puts an artifact or enchantment he or she controls on the bottom of its owner’s library.