The Sixth Color: Virtual Booster
| The Sixth Color: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
|
You may cast nonland cards as though they had flash.
You may play face up cards you own from your graveyard, from exile and from outside the game. "I am eternally present—here and everywhere; now and always."
|
Awareness, dreamwalk (Effects that say this creature can’t block another creature don’t apply. This creature can't be blocked by untapped creatures. Tapped creatures can block it.)
7/7
|
Exile target spell. At the beginning of its controller’s next upkeep, that player may cast that card from exile without paying its mana cost.
Reality is merely an illusion. Albeit, a very persistent one.
|
Search your library for a card with
or in its mana cost and reveal that card. Shuffle your library, then put the card on top of it.There is everything and there is nothing. There is no in-between.
|
Target player exiles the top two cards of his or her library. For each card exiled this way, draw the bottom card of your library.
In the most ancient of places linger the seeds which have grown into secrets of known life.
|
|
Cast target face-up exiled nonland card with converted mana cost X or less without paying its mana cost.
|
Flying
Focus (At the beginning of your upkeep, target creature gets +1/+1 until end of turn.) 0/2
|
Awareness (Effects that say this creature can’t block another creature don’t apply.)
"The enemy of man will surface with one eye; a being that only sees through its left eye and neglects the right."
—Telari, the mad shaman 1/3
|
Flying
Spells your opponents control that target other creatures you control cost more to cast.1/1
|
Turn a face-up card in exile face down,
: Add to your mana pool.The good news is that it can devour your nightmares. The bad news is that it is also likely to consume your hopes and dreams along with them.
2/1
|
|
If you would be dealt damage this turn, instead exile that many cards from the top of your library. (Reveal the cards as you exile them.)
What’s true in our minds is true, whether some people know it or not.
|
Dreamwalk (This creature can't be blocked by untapped creatures. Tapped creatures can block it.)
Under the constant turmoil of ever shifting identities, few of the Vith find their true calling in the world.
1/2
|
Each player exiles top two cards of his or her library. You may play land cards exiled this way this turn. (Reveal the cards as you exile them. You can play a land this way only if you have an available land play remaining.)
|
Focus, focus (At the beginning of your upkeep, target creature gets +1/+1 until end of turn.)
To know thyself is to know the gods.
1/1
|
|
Omnipresence
(mythic)
Outer Rim Hecatoncheire
(uncommon)
Reality Lapse
(uncommon)
Infinite Tutor
(uncommon)
Deepest Lore
(common)
Quantum Leap
(common)
Pixie Meditators
(common)
All-Seeing Eye
(common)
Orb of Unveiled Sight
(common)
Dream Eater
(common)
Mental Block
(common)
Follower of Figments
(common)
Dream Sow
(common)
Energy Adept
(common)
Island
(basic)



or
in its mana cost and reveal that card. Shuffle your library, then put the card on top of it.
: Add