The Sixth Color: Virtual Booster

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Mechanics
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 C 
Enchantment
Focus (At the beginning of your upkeep, target creature gets +1/+1 until end of turn.)
The secret of the universe lies within energy. Through frequency and vibration, everything is connected.
 
 R 
Instant
Choose exile, graveyard, or hand. Until end of turn, if a card would be put into exile, graveyard, or hand, it’s put into the chosen zone instead.
With a minute flicker of probability a paradox may be created, a temporal distortion powerful enough to derail history.
 U 
Enchantment
At the beginning of each player's combat, that player may exile a card from his or her graveyard. If the player doesn't, creatures he or she controls can't attack this turn.
In the emptiness devoid of matter, floating memories take short sharp breaths between the moments life forgets.
 U 
Enchantment
{x}: From Formless Matter becomes a X/X Aetherborn creature with awareness in addition to its other types until end of turn. (Spend any amount of mana for {x}. Effects that say it can’t block another creature don’t apply. It’s still en enchantment.)
 U 
Instant
Search your library for a card with {0} or {x} in its mana cost and reveal that card. Shuffle your library, then put the card on top of it.
There is everything and there is nothing. There is no in-between.
 C 
Enchantment
At the beginning of each player’s upkeep, you may exile the top card of that player’s library. (Reveal the card as you exile it.)
"The Man of Truth has learned that Illusion is the One Reality, and that Substance is the Great Impostor."
—H.P. Lovecraft
 C 
Creature – Eye Wall
Defender
When Lidless Gate enters the battlefield, look at the top three cards of target player’s library. (Put them back in the same order.)
"To see without looking. To hear without listening. To dream without sleeping."
—Gate inscription
0/3
 C 
Instant
Target player exiles the top two cards of his or her library. For each card exiled this way, draw the bottom card of your library.
In the most ancient of places linger the seeds which have grown into secrets of known life.
 C 
Creature – Human Mystic
Awareness (Effects that say this creature can’t block another creature don’t apply.)
Focus (At the beginning of your upkeep, target creature gets +1/+1 until end of turn.)
1/4
 C 
Creature – Aetherborn
Dreamwalk (This creature can't be blocked by untapped creatures. Tapped creatures can block it.)
Under the constant turmoil of ever shifting identities, few of the Vith find their true calling in the world.
1/2
 C 
Creature – Horror
Turn a face-up card in exile face down, {t}: Add {1} to your mana pool.
The good news is that it can devour your nightmares. The bad news is that it is also likely to consume your hopes and dreams along with them.
2/1
 C 
Enchantment
{t}: Each player puts an artifact or enchantment he or she controls on the bottom of its owner’s library.
"It’s time to let go."
 C 
Enchantment
Return Octarine Evocation to its owner’s hand: Add {2} to your mana pool.
Drawn from the fires of reality itself, true colorless mana burns with the color outside of vision, octarine.
 C 
Instant
Cast target face-up exiled nonland card with converted mana cost X or less without paying its mana cost.
Island
 
 B 
Basic Land – Island

Flowing Form (common, foil)
Inescapable Spacetime (rare)
Aether Haze (uncommon)
From Formless Matter (uncommon)
Infinite Tutor (uncommon)
Paradox History (common)
Lidless Gate (common)
Deepest Lore (common)
Blindless Seer (common)
Follower of Figments (common)
Dream Eater (common)
Detachment (common)
Octarine Evocation (common)
Quantum Leap (common)
Island (basic)