The Sixth Color: Virtual Booster

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Mechanics
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Dragon Mystic
Flying
When Prophetic Dragon enters the battlefield, put any number of exiled cards on top of their owners’ libraries in any order.
4/4
 U 
Instant
(Spend any amount of mana for {x}.)
Spells cost {x} more to cast this turn. (For example, if you spend {?}{?}{?} on {x}, spells cost an additional {3} to cast this turn. Spells cast before this resolves are unaffected.)
 U 
Sorcery
Target player reveals his or her hand. Choose a nonland card from it. That player puts it on the bottom of his or her library, then draws a card. (That player draws a card even if no card was chosen this way.)
"The verbosity of your mind is simply part of the basic chatter that goes on in the universe. Let them go through. Empty your mind."
 U 
Enchantment
Sacrifice Parallel Possibility: Exile target nonland permanent until end of turn. You may play it from exile this turn. (You still pay its costs. If you play it, it enters the battlefield under your control. If you don’t play it, return it under its owner's control at the end of turn.)
 C 
Creature – Horror
Turn a face-up card in exile face down, {t}: Add {1} to your mana pool.
The good news is that it can devour your nightmares. The bad news is that it is also likely to consume your hopes and dreams along with them.
2/1
 C 
Enchantment
Focus (At the beginning of your upkeep, target creature gets +1/+1 until end of turn.)
The secret of the universe lies within energy. Through frequency and vibration, everything is connected.
 C 
Creature – Human Mystic
Focus, focus (At the beginning of your upkeep, target creature gets +1/+1 until end of turn.)
To know thyself is to know the gods.
1/1
 C 
Creature – Eye Wall
Defender
When Lidless Gate enters the battlefield, look at the top three cards of target player’s library. (Put them back in the same order.)
"To see without looking. To hear without listening. To dream without sleeping."
—Gate inscription
0/3
 C 
Instant
Exile target permanent until end of turn. (That permanent returns under its owner's control.)
Power is important, but one should never underestimate the importance of location.
 C 
Creature – Eye
Awareness (Effects that say this creature can’t block another creature don’t apply.)
Hypnophobic Apparition gets -1/-1 for each creature card in your graveyard.
The soul afraid of dying never learns to live.
 C 
Enchantment
Return Octarine Evocation to its owner’s hand: Add {2} to your mana pool.
Drawn from the fires of reality itself, true colorless mana burns with the color outside of vision, octarine.
 C 
Instant
Until end of turn, exile target creature from the battlefield or a creature card from a graveyard. (It returns to the zone it was exiled from under its owner’s control.)
"I'm not afraid anymore."
 C 
Creature – Elf Mystic
{t}: Look at the top card of each library.
{?}: Exchange the top and bottom card of your library.
“Those with the courage to explore the weave and structure of the Cosmos, even where it differs profoundly from their wishes and prejudices, will penetrate its deepest mysteries.”
—Carl Sagan
1/1
 C 
Creature – Spirit
Delusion 3 (When this enters the battlefield, you gain three life until it leaves the battlefield.)
Dreamwalk (This creature can't be blocked by untapped creatures. Tapped creatures can block it.)
1/3
Mountain
 
 B 
Basic Land – Mountain

Prophetic Dragon (rare)
Matrix Mist (uncommon)
Effortless (uncommon)
Parallel Possibility (uncommon)
Dream Eater (common)
Flowing Form (common)
Energy Adept (common)
Lidless Gate (common)
Dislocation (common)
Hypnophobic Apparition (common)
Octarine Evocation (common)
Death During Life (common)
Aether Astrologist (common)
Psychic Embryo (common)
Mountain (basic)