The Sixth Color: Virtual Booster
| The Sixth Color: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
|
Dreamwalk
If a card would be put into an opponent’s exile, graveyard, or hand, except during his or her draw step, you may have that card be put into exile, graveyard, or hand instead. When Infinity is put into a graveyard from anywhere, shuffle it into its owner's library. 6/6
|
Search your library for a card with
or in its mana cost and reveal that card. Shuffle your library, then put the card on top of it.There is everything and there is nothing. There is no in-between.
|
: Spells cost more to cast this turn. (Spells cast before this ability resolves are unaffected.)1/2
|
You may pay
rather than pay the mana cost of the next nonland card you cast this turn. If that spell contains in its costs, X is 5.To go beyond the wheel is to go beyond its limitations.
|
Exile target permanent until end of turn. (That permanent returns under its owner's control.)
Power is important, but one should never underestimate the importance of location.
|
|
Turn a face-up card in exile face down,
: Add to your mana pool.The good news is that it can devour your nightmares. The bad news is that it is also likely to consume your hopes and dreams along with them.
2/1
|
Dreamwalk (This creature can't be blocked by untapped creatures. Tapped creatures can block it.)
"The eye sees a thing more clearly in dreams than the imagination awake."
—Leonardo da Vinci 3/2
|
Return Octarine Evocation to its owner’s hand: Add
to your mana pool.Drawn from the fires of reality itself, true colorless mana burns with the color outside of vision, octarine.
|
Awareness (Effects that say this creature can’t block another creature don’t apply.)
Hypnophobic Apparition gets -1/-1 for each creature card in your graveyard. The soul afraid of dying never learns to live.
|
(Spend any amount of mana for
.)
Put target tapped nonland permanent with converted mana cost X or less into its owner's library third from the top. "Get a grip" is a lot more of a warning when you’re dealing with dimensional magic
|
|
Delusion 3 (When this enters the battlefield, you gain three life until it leaves the battlefield.)
Dreamwalk (This creature can't be blocked by untapped creatures. Tapped creatures can block it.) 1/3
|
Focus (At the beginning of your upkeep, target creature gets +1/+1 until end of turn.)
The secret of the universe lies within energy. Through frequency and vibration, everything is connected.
|
: Look at the top card of each library.
: Exchange the top and bottom card of your library.“Those with the courage to explore the weave and structure of the Cosmos, even where it differs profoundly from their wishes and prejudices, will penetrate its deepest mysteries.”
—Carl Sagan 1/1
|
Until end of turn, exile target creature from the battlefield or a creature card from a graveyard. (It returns to the zone it was exiled from under its owner’s control.)
"I'm not afraid anymore."
|
|
Infinity
(rare)
Infinite Tutor
(uncommon)
Gravity Bender
(uncommon)
Master the Wheel
(uncommon)
Dislocation
(common)
Dream Eater
(common)
Lucid Sleepwalkers
(common)
Octarine Evocation
(common)
Hypnophobic Apparition
(common)
Singularity Vortex
(common)
Psychic Embryo
(common)
Flowing Form
(common)
Aether Astrologist
(common)
Death During Life
(common)
Swamp
(basic)


or
in its mana cost and reveal that card. Shuffle your library, then put the card on top of it.
: Spells cost 