The Sixth Color: Virtual Booster
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| Mechanics |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Dreamwalk
If a card would be put into an opponent’s exile, graveyard, or hand, except during his or her draw step, you may have that card be put into exile, graveyard, or hand instead. When Infinity is put into a graveyard from anywhere, shuffle it into its owner's library. 6/6
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: From Formless Matter becomes a X/X Aetherborn creature with awareness in addition to its other types until end of turn. (Spend any amount of mana for . Effects that say it can’t block another creature don’t apply. It’s still en enchantment.) |
• Add
to your mana pool. Spend this mana only on costs that contain .
• Target creature gains dreamwalk until end of turn. • Target face-up exiled card gains flash until end of turn. You may play it from exile this turn. (You still pay its costs.) |
You may pay
rather than pay the mana cost of the next nonland card you cast this turn. If that spell contains in its costs, X is 5.To go beyond the wheel is to go beyond its limitations.
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Focus, focus (At the beginning of your upkeep, target creature gets +1/+1 until end of turn.)
To know thyself is to know the gods.
1/1
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Delusion 3 (When this enters the battlefield, you gain three life until it leaves the battlefield.)
Dreamwalk (This creature can't be blocked by untapped creatures. Tapped creatures can block it.) 1/3
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At the beginning of each player’s upkeep, you may exile the top card of that player’s library. (Reveal the card as you exile it.)
"The Man of Truth has learned that Illusion is the One Reality, and that Substance is the Great Impostor."
—H.P. Lovecraft |
Focus (At the beginning of your upkeep, target creature gets +1/+1 until end of turn.)
The secret of the universe lies within energy. Through frequency and vibration, everything is connected.
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Flying
Spells your opponents control that target other creatures you control cost more to cast.1/1
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Exile target permanent until end of turn. (That permanent returns under its owner's control.)
Power is important, but one should never underestimate the importance of location.
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If you would be dealt damage this turn, instead exile that many cards from the top of your library. (Reveal the cards as you exile them.)
What’s true in our minds is true, whether some people know it or not.
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“With my tears, go into your isolation, my brother. I love him who seeks to create beyond himself, and thus succumbs.”
—Friedrich Nietzsche, Thus spoke Zarathustra 2/3
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Defender
When Lidless Gate enters the battlefield, look at the top three cards of target player’s library. (Put them back in the same order.) "To see without looking. To hear without listening. To dream without sleeping."
—Gate inscription 0/3
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Awareness (Effects that say this creature can’t block another creature don’t apply.)
"The enemy of man will surface with one eye; a being that only sees through its left eye and neglects the right."
—Telari, the mad shaman 1/3
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Infinity
(rare)
From Formless Matter
(uncommon)
Relativity Charm
(uncommon)
Master the Wheel
(uncommon)
Energy Adept
(common)
Psychic Embryo
(common)
Paradox History
(common)
Flowing Form
(common)
Orb of Unveiled Sight
(common)
Dislocation
(common)
Mental Block
(common)
Cave Hermit
(common)
Lidless Gate
(common)
All-Seeing Eye
(common)
Forest
(basic)


: From Formless Matter becomes a X/X Aetherborn creature with awareness in addition to its other types until end of turn. (Spend any amount of mana for
rather than pay the mana cost of the next nonland card you cast this turn. If that spell contains 
