The Sixth Color: Virtual Booster

The Sixth Color: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 M 
Sorcery
Reverse the turn order.
You take the next turn. (You take one extra turn after this one.)
There is a belief that the Vith have no time of their own. They just take what other have forgotten—their dreams.
 U 
Instant
Choose one —
• Until end of turn, target enchantment becomes a creature with base power and toughness 3/3 in addition to its other types.
• Target creature gains awareness until end of turn. (Effects that say it can’t block another creature don’t apply.)
• Draw the bottom card of your library.
 U 
Instant
(Spend any amount of mana for {x}.)
Spells cost {x} more to cast this turn. (For example, if you spend {?}{?}{?} on {x}, spells cost an additional {3} to cast this turn. Spells cast before this resolves are unaffected.)
 U 
Creature – Aetherborn Mystic
{4}{?}: Exile target creature until end of turn. (It returns under its owner's control.)
{4}{?}: Two target creatures exchange power until end of turn.
"This world is naught but a puppet show for bored gods."
2/2
 C 
Sorcery
(Spend any amount of mana for {x}.)
Put target tapped nonland permanent with converted mana cost X or less into its owner's library third from the top.
"Get a grip" is a lot more of a warning when you’re dealing with dimensional magic
 C 
Instant
Exile target permanent until end of turn. (That permanent returns under its owner's control.)
Power is important, but one should never underestimate the importance of location.
 C 
Instant
Until end of turn, exile target creature from the battlefield or a creature card from a graveyard. (It returns to the zone it was exiled from under its owner’s control.)
"I'm not afraid anymore."
 C 
Instant
If you would be dealt damage this turn, instead exile that many cards from the top of your library. (Reveal the cards as you exile them.)
What’s true in our minds is true, whether some people know it or not.
 C 
Enchantment Creature – Spirit
Delusion 4 (When this enters the battlefield, you gain four life until it leaves the battlefield.)
"I have spread my dreams under your feet; Tread softly, because you tread on my dreams."
—William Butler
3/4
 C 
Enchantment
At the beginning of each player’s upkeep, you may exile the top card of that player’s library. (Reveal the card as you exile it.)
"The Man of Truth has learned that Illusion is the One Reality, and that Substance is the Great Impostor."
—H.P. Lovecraft
 C 
Sorcery
Each player exiles top two cards of his or her library. You may play land cards exiled this way this turn. (Reveal the cards as you exile them. You can play a land this way only if you have an available land play remaining.)
 C 
Creature – Human Mystic
Awareness (Effects that say this creature can’t block another creature don’t apply.)
Focus (At the beginning of your upkeep, target creature gets +1/+1 until end of turn.)
1/4
 C 
Creature – Spirit
When Disturbance in Force enters the battlefield, spells your opponents cast cost {2} more to cast until your next turn.
The natural state of matter is stillness.
4/2
 C 
Creature – Eye Wall
Defender
When Lidless Gate enters the battlefield, look at the top three cards of target player’s library. (Put them back in the same order.)
"To see without looking. To hear without listening. To dream without sleeping."
—Gate inscription
0/3
Mountain
 
 B 
Basic Land – Mountain

Dreamecdote (mythic)
Forgotten Charm (uncommon)
Matrix Mist (uncommon)
Dimensional Rift Master (uncommon)
Singularity Vortex (common)
Dislocation (common)
Death During Life (common)
Mental Block (common)
Naïve Elempath (common)
Paradox History (common)
Dream Sow (common)
Blindless Seer (common)
Disturbance in Force (common)
Lidless Gate (common)
Mountain (basic)