The Sixth Color: Virtual Booster
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| Mechanics |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Flying
Bewilderment’s power and toughness are each equal to the number of exiled cards. The thunder of its hooves beats despair into dreams.
*/*
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At the beginning of your upkeep, put a card in a graveyard on the bottom of its owner’s library. If you can’t, put Ouroboros Hatchling[ on the bottom of its owner’s library.
2/1
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: Exile the top card of target player’s library. If that card is a land, add to your mana pool. (Reveal the card as you exile it.)The boundlessly complex cosmos cannot be perceived by the five feeble senses alone the normal mortal men possess.
0/1
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Enchant creature
Enchanted creature’s base power is 0. : Enchanted creature has base power and toughness X/X until end of turn. X can’t be 0. |
: Each player puts an artifact or enchantment he or she controls on the bottom of its owner’s library."It’s time to let go."
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Delusion 4 (When this enters the battlefield, you gain four life until it leaves the battlefield.)
"I have spread my dreams under your feet; Tread softly, because you tread on my dreams."
—William Butler 3/4
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Focus (At the beginning of your upkeep, target creature gets +1/+1 until end of turn.)
The secret of the universe lies within energy. Through frequency and vibration, everything is connected.
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Flying
Focus (At the beginning of your upkeep, target creature gets +1/+1 until end of turn.) 0/2
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Awareness (Effects that say this creature can’t block another creature don’t apply.)
Focus (At the beginning of your upkeep, target creature gets +1/+1 until end of turn.) 1/4
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Awareness (Effects that say this creature can’t block another creature don’t apply.)
Hypnophobic Apparition gets -1/-1 for each creature card in your graveyard. The soul afraid of dying never learns to live.
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When Disturbance in Force enters the battlefield, spells your opponents cast cost
more to cast until your next turn.The natural state of matter is stillness.
4/2
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Awareness (Effects that say this creature can’t block another creature don’t apply.)
"The enemy of man will surface with one eye; a being that only sees through its left eye and neglects the right."
—Telari, the mad shaman 1/3
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Cast target face-up exiled nonland card with converted mana cost X or less without paying its mana cost.
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If you would be dealt damage this turn, instead exile that many cards from the top of your library. (Reveal the cards as you exile them.)
What’s true in our minds is true, whether some people know it or not.
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Bewilderment
(mythic)
Ouroboros Hatchling[
(uncommon)
Axiom Verger
(uncommon)
Emptiness
(uncommon)
Detachment
(common)
Naïve Elempath
(common)
Flowing Form
(common)
Pixie Meditators
(common)
Blindless Seer
(common)
Hypnophobic Apparition
(common)
Disturbance in Force
(common)
All-Seeing Eye
(common)
Quantum Leap
(common)
Mental Block
(common)
Plains
(basic)


: Exile the top card of target player’s library. If that card is a land, add
to your mana pool. (Reveal the card as you exile it.)
: Enchanted creature has base power and toughness X/X until end of turn. X can’t be 0.
