The Sixth Color: Virtual Booster

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Mechanics
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 U 
Enchantment
At the beginning of each player's combat, that player may exile a card from his or her graveyard. If the player doesn't, creatures he or she controls can't attack this turn.
In the emptiness devoid of matter, floating memories take short sharp breaths between the moments life forgets.
 
 M 
Enchantment Creature – Spirit
Creatures blocking or blocked by Cosmos Force have base power 0.
Permanents you control have focus.
(At the beginning of your upkeep, target creature you control gets +1/+1 until end of turn. If a permanent has multiple instances of focus, each triggers separately.)
0/1
 U 
Creature – Elemental
Spells that target Dark Star cost {3} less to cast.
Spells that target other creatures cost {3} more to cast.
All creatures able to block Dark Star do so.
How could you ever hope to ignore it if small worlds failed to do so?
0/8
 U 
Creature – Mystic
{t}: Spells cost {1} more to cast this turn. (Spells cast before this ability resolves are unaffected.)
1/2
 U 
Creature – Insect
At the beginning of each end step, if a card was exiled this turn, you may put a +1/+1 counter on Dementigor.
It is the lack of sense that makes it tick.
1/1
 C 
Creature – Aetherborn
Dreamwalk (This creature can't be blocked by untapped creatures. Tapped creatures can block it.)
"The eye sees a thing more clearly in dreams than the imagination awake."
—Leonardo da Vinci
3/2
 C 
Creature – Eye
Flying
Spells your opponents control that target other creatures you control cost {1} more to cast.
1/1
 C 
Enchantment
Focus (At the beginning of your upkeep, target creature gets +1/+1 until end of turn.)
The secret of the universe lies within energy. Through frequency and vibration, everything is connected.
 C 
Enchantment
Return Octarine Evocation to its owner’s hand: Add {2} to your mana pool.
Drawn from the fires of reality itself, true colorless mana burns with the color outside of vision, octarine.
 C 
Enchantment
{t}: Each player puts an artifact or enchantment he or she controls on the bottom of its owner’s library.
"It’s time to let go."
 C 
Creature – Horror
Turn a face-up card in exile face down, {t}: Add {1} to your mana pool.
The good news is that it can devour your nightmares. The bad news is that it is also likely to consume your hopes and dreams along with them.
2/1
 C 
Sorcery
(Spend any amount of mana for {x}.)
Put target tapped nonland permanent with converted mana cost X or less into its owner's library third from the top.
"Get a grip" is a lot more of a warning when you’re dealing with dimensional magic
 C 
Creature – Aetherborn Mystic
“With my tears, go into your isolation, my brother. I love him who seeks to create beyond himself, and thus succumbs.”
—Friedrich Nietzsche, Thus spoke Zarathustra
2/3
 C 
Creature – Eye
Awareness (Effects that say this creature can’t block another creature don’t apply.)
"The enemy of man will surface with one eye; a being that only sees through its left eye and neglects the right."
—Telari, the mad shaman
1/3
Swamp
 
 B 
Basic Land – Swamp

Aether Haze (uncommon, foil)
Cosmos Force (mythic)
Dark Star (uncommon)
Gravity Bender (uncommon)
Dementigor (uncommon)
Lucid Sleepwalkers (common)
Orb of Unveiled Sight (common)
Flowing Form (common)
Octarine Evocation (common)
Detachment (common)
Dream Eater (common)
Singularity Vortex (common)
Cave Hermit (common)
All-Seeing Eye (common)
Swamp (basic)