The Sixth Color: Virtual Booster
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| Mechanics |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
: Exile the top card of target player’s library. If it’s a creature card, put a +1/+1 counter Starflexion. Otherwise, you may exile Starflexion until end of turn. (Reveal the card as you exile it.)
Counters remain on Starflexion as it moves to a player's exile zone. 3/3
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Enchant creature
Enchanted creature’s base power is 0. : Enchanted creature has base power and toughness X/X until end of turn. X can’t be 0. |
Spells that target Dark Star cost
less to cast.
Spells that target other creatures cost more to cast.
All creatures able to block Dark Star do so. How could you ever hope to ignore it if small worlds failed to do so?
0/8
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Target player reveals his or her hand. Choose a nonland card from it. That player puts it on the bottom of his or her library, then draws a card. (That player draws a card even if no card was chosen this way.)
"The verbosity of your mind is simply part of the basic chatter that goes on in the universe. Let them go through. Empty your mind."
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When Disturbance in Force enters the battlefield, spells your opponents cast cost
more to cast until your next turn.The natural state of matter is stillness.
4/2
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At the beginning of each player’s upkeep, you may exile the top card of that player’s library. (Reveal the card as you exile it.)
"The Man of Truth has learned that Illusion is the One Reality, and that Substance is the Great Impostor."
—H.P. Lovecraft |
Flying
Spells your opponents control that target other creatures you control cost more to cast.1/1
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Delusion 3 (When this enters the battlefield, you gain three life until it leaves the battlefield.)
Dreamwalk (This creature can't be blocked by untapped creatures. Tapped creatures can block it.) 1/3
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Focus (At the beginning of your upkeep, target creature gets +1/+1 until end of turn.)
The secret of the universe lies within energy. Through frequency and vibration, everything is connected.
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If you would be dealt damage this turn, instead exile that many cards from the top of your library. (Reveal the cards as you exile them.)
What’s true in our minds is true, whether some people know it or not.
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Defender
When Lidless Gate enters the battlefield, look at the top three cards of target player’s library. (Put them back in the same order.) "To see without looking. To hear without listening. To dream without sleeping."
—Gate inscription 0/3
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Target player exiles the top two cards of his or her library. For each card exiled this way, draw the bottom card of your library.
In the most ancient of places linger the seeds which have grown into secrets of known life.
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Until end of turn, exile target creature from the battlefield or a creature card from a graveyard. (It returns to the zone it was exiled from under its owner’s control.)
"I'm not afraid anymore."
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Awareness (Effects that say this creature can’t block another creature don’t apply.)
Focus (At the beginning of your upkeep, target creature gets +1/+1 until end of turn.) 1/4
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Starflexion
(rare)
Emptiness
(uncommon)
Dark Star
(uncommon)
Effortless
(uncommon)
Disturbance in Force
(common)
Paradox History
(common)
Orb of Unveiled Sight
(common)
Psychic Embryo
(common)
Flowing Form
(common)
Mental Block
(common)
Lidless Gate
(common)
Deepest Lore
(common)
Death During Life
(common)
Blindless Seer
(common)
Plains
(basic)


: Enchanted creature has base power and toughness X/X until end of turn. X can’t be 0.
