The Sixth Color: Virtual Booster
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| Mechanics |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Flying
Bewilderment’s power and toughness are each equal to the number of exiled cards. The thunder of its hooves beats despair into dreams.
*/*
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: Exile the top card of target player’s library. If that card is a land, add to your mana pool. (Reveal the card as you exile it.)The boundlessly complex cosmos cannot be perceived by the five feeble senses alone the normal mortal men possess.
0/1
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Enchant creature
Enchanted creature’s base power is 0. : Enchanted creature has base power and toughness X/X until end of turn. X can’t be 0. |
At the beginning of each player's combat, that player may exile a card from his or her graveyard. If the player doesn't, creatures he or she controls can't attack this turn.
In the emptiness devoid of matter, floating memories take short sharp breaths between the moments life forgets.
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Dreamwalk (This creature can't be blocked by untapped creatures. Tapped creatures can block it.)
"The eye sees a thing more clearly in dreams than the imagination awake."
—Leonardo da Vinci 3/2
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“With my tears, go into your isolation, my brother. I love him who seeks to create beyond himself, and thus succumbs.”
—Friedrich Nietzsche, Thus spoke Zarathustra 2/3
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: Each player puts an artifact or enchantment he or she controls on the bottom of its owner’s library."It’s time to let go."
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Awareness (Effects that say this creature can’t block another creature don’t apply.)
"The enemy of man will surface with one eye; a being that only sees through its left eye and neglects the right."
—Telari, the mad shaman 1/3
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Each player exiles top two cards of his or her library. You may play land cards exiled this way this turn. (Reveal the cards as you exile them. You can play a land this way only if you have an available land play remaining.)
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Return Octarine Evocation to its owner’s hand: Add
to your mana pool.Drawn from the fires of reality itself, true colorless mana burns with the color outside of vision, octarine.
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Turn a face-up card in exile face down,
: Add to your mana pool.The good news is that it can devour your nightmares. The bad news is that it is also likely to consume your hopes and dreams along with them.
2/1
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Cast target face-up exiled nonland card with converted mana cost X or less without paying its mana cost.
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Awareness (Effects that say this creature can’t block another creature don’t apply.)
Hypnophobic Apparition gets -1/-1 for each creature card in your graveyard. The soul afraid of dying never learns to live.
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Flying
Focus (At the beginning of your upkeep, target creature gets +1/+1 until end of turn.) 0/2
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Bewilderment
(mythic)
Axiom Verger
(uncommon)
Emptiness
(uncommon)
Aether Haze
(uncommon)
Lucid Sleepwalkers
(common)
Cave Hermit
(common)
Detachment
(common)
All-Seeing Eye
(common)
Dream Sow
(common)
Octarine Evocation
(common)
Dream Eater
(common)
Quantum Leap
(common)
Hypnophobic Apparition
(common)
Pixie Meditators
(common)
Forest
(basic)


: Exile the top card of target player’s library. If that card is a land, add
to your mana pool. (Reveal the card as you exile it.)
: Enchanted creature has base power and toughness X/X until end of turn. X can’t be 0.