The Sixth Color: Virtual Booster
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| Mechanics |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Exile target permanent face down.
Draw a card. Skip your next turn. It will be as though it never existed.
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: From Formless Matter becomes a X/X Aetherborn creature with awareness in addition to its other types until end of turn. (Spend any amount of mana for . Effects that say it can’t block another creature don’t apply. It’s still en enchantment.) |
Enchant creature
Enchanted creature’s base power is 0. : Enchanted creature has base power and toughness X/X until end of turn. X can’t be 0. |
Target player reveals his or her hand. Choose a nonland card from it. That player puts it on the bottom of his or her library, then draws a card. (That player draws a card even if no card was chosen this way.)
"The verbosity of your mind is simply part of the basic chatter that goes on in the universe. Let them go through. Empty your mind."
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(Spend any amount of mana for
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Put target tapped nonland permanent with converted mana cost X or less into its owner's library third from the top. "Get a grip" is a lot more of a warning when you’re dealing with dimensional magic
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Exile target permanent until end of turn. (That permanent returns under its owner's control.)
Power is important, but one should never underestimate the importance of location.
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Awareness (Effects that say this creature can’t block another creature don’t apply.)
Hypnophobic Apparition gets -1/-1 for each creature card in your graveyard. The soul afraid of dying never learns to live.
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“With my tears, go into your isolation, my brother. I love him who seeks to create beyond himself, and thus succumbs.”
—Friedrich Nietzsche, Thus spoke Zarathustra 2/3
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Focus (At the beginning of your upkeep, target creature gets +1/+1 until end of turn.)
The secret of the universe lies within energy. Through frequency and vibration, everything is connected.
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Each player exiles top two cards of his or her library. You may play land cards exiled this way this turn. (Reveal the cards as you exile them. You can play a land this way only if you have an available land play remaining.)
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Flying
Spells your opponents control that target other creatures you control cost more to cast.1/1
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Delusion 4 (When this enters the battlefield, you gain four life until it leaves the battlefield.)
"I have spread my dreams under your feet; Tread softly, because you tread on my dreams."
—William Butler 3/4
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Delusion 3 (When this enters the battlefield, you gain three life until it leaves the battlefield.)
Dreamwalk (This creature can't be blocked by untapped creatures. Tapped creatures can block it.) 1/3
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Awareness (Effects that say this creature can’t block another creature don’t apply.)
"The enemy of man will surface with one eye; a being that only sees through its left eye and neglects the right."
—Telari, the mad shaman 1/3
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Cast into Aeons
(mythic)
From Formless Matter
(uncommon)
Emptiness
(uncommon)
Effortless
(uncommon)
Singularity Vortex
(common)
Dislocation
(common)
Hypnophobic Apparition
(common)
Cave Hermit
(common)
Flowing Form
(common)
Dream Sow
(common)
Orb of Unveiled Sight
(common)
Naïve Elempath
(common)
Psychic Embryo
(common)
All-Seeing Eye
(common)
Swamp
(basic)
: From Formless Matter becomes a X/X Aetherborn creature with awareness in addition to its other types until end of turn. (Spend any amount of mana for 

