The Sixth Color: Virtual Booster
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| Mechanics |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Whenever Masterless Pupil blocks, exchange its power and the power of target creature it's blocking until end of combat.
0/2
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Search your library for a card with
or in its mana cost and reveal that card. Shuffle your library, then put the card on top of it.There is everything and there is nothing. There is no in-between.
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When Fragmented Manatee dies, add
to your mana pool at the beginning of your next main phase."Time, like life itself, has no inherent meaning. We give our own meaning to time as to life."
—Jonathan Lockwood Huie 3/3
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Add two mana of any one color to your mana pool. Spend this mana only to cast spells from exile and to pay costs of exiled cards.
Until end of turn, you may play a card from exile this turn. (You still pay its costs. You can play a land this way only if you have an available land play remaining.) |
If you would be dealt damage this turn, instead exile that many cards from the top of your library. (Reveal the cards as you exile them.)
What’s true in our minds is true, whether some people know it or not.
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Awareness (Effects that say this creature can’t block another creature don’t apply.)
"The enemy of man will surface with one eye; a being that only sees through its left eye and neglects the right."
—Telari, the mad shaman 1/3
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: Each player puts an artifact or enchantment he or she controls on the bottom of its owner’s library."It’s time to let go."
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Flying
Focus (At the beginning of your upkeep, target creature gets +1/+1 until end of turn.) 0/2
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Each player exiles top two cards of his or her library. You may play land cards exiled this way this turn. (Reveal the cards as you exile them. You can play a land this way only if you have an available land play remaining.)
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Dreamwalk (This creature can't be blocked by untapped creatures. Tapped creatures can block it.)
Under the constant turmoil of ever shifting identities, few of the Vith find their true calling in the world.
1/2
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Flying
Spells your opponents control that target other creatures you control cost more to cast.1/1
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When Disturbance in Force enters the battlefield, spells your opponents cast cost
more to cast until your next turn.The natural state of matter is stillness.
4/2
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(Spend any amount of mana for
.)
Put target tapped nonland permanent with converted mana cost X or less into its owner's library third from the top. "Get a grip" is a lot more of a warning when you’re dealing with dimensional magic
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“With my tears, go into your isolation, my brother. I love him who seeks to create beyond himself, and thus succumbs.”
—Friedrich Nietzsche, Thus spoke Zarathustra 2/3
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Masterless Pupil
(rare)
Infinite Tutor
(uncommon)
Fragmented Manatee
(uncommon)
Amber of the Voi
(uncommon)
Mental Block
(common)
All-Seeing Eye
(common)
Detachment
(common)
Pixie Meditators
(common)
Dream Sow
(common)
Follower of Figments
(common)
Orb of Unveiled Sight
(common)
Disturbance in Force
(common)
Singularity Vortex
(common)
Cave Hermit
(common)
Plains
(basic)

or
in its mana cost and reveal that card. Shuffle your library, then put the card on top of it.
: Each player puts an artifact or enchantment he or she controls on the bottom of its owner’s library.