The Sixth Color: Virtual Booster
| The Sixth Color: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
|
Flying
When Prophetic Dragon enters the battlefield, put any number of exiled cards on top of their owners’ libraries in any order. 4/4
|
: Spells cost more to cast this turn. (Spells cast before this ability resolves are unaffected.)1/2
|
You may pay
rather than pay the mana cost of the next nonland card you cast this turn. If that spell contains in its costs, X is 5.To go beyond the wheel is to go beyond its limitations.
|
Choose one —
• Until end of turn, target enchantment becomes a creature with base power and toughness 3/3 in addition to its other types. • Target creature gains awareness until end of turn. (Effects that say it can’t block another creature don’t apply.) • Draw the bottom card of your library. |
Awareness (Effects that say this creature can’t block another creature don’t apply.)
"The enemy of man will surface with one eye; a being that only sees through its left eye and neglects the right."
—Telari, the mad shaman 1/3
|
|
Focus, focus (At the beginning of your upkeep, target creature gets +1/+1 until end of turn.)
To know thyself is to know the gods.
1/1
|
: Each player puts an artifact or enchantment he or she controls on the bottom of its owner’s library."It’s time to let go."
|
Return Octarine Evocation to its owner’s hand: Add
to your mana pool.Drawn from the fires of reality itself, true colorless mana burns with the color outside of vision, octarine.
|
Dreamwalk (This creature can't be blocked by untapped creatures. Tapped creatures can block it.)
Under the constant turmoil of ever shifting identities, few of the Vith find their true calling in the world.
1/2
|
Until end of turn, exile target creature from the battlefield or a creature card from a graveyard. (It returns to the zone it was exiled from under its owner’s control.)
"I'm not afraid anymore."
|
|
If you would be dealt damage this turn, instead exile that many cards from the top of your library. (Reveal the cards as you exile them.)
What’s true in our minds is true, whether some people know it or not.
|
Flying
Spells your opponents control that target other creatures you control cost more to cast.1/1
|
(Spend any amount of mana for
.)
Put target tapped nonland permanent with converted mana cost X or less into its owner's library third from the top. "Get a grip" is a lot more of a warning when you’re dealing with dimensional magic
|
Turn a face-up card in exile face down,
: Add to your mana pool.The good news is that it can devour your nightmares. The bad news is that it is also likely to consume your hopes and dreams along with them.
2/1
|
|
Prophetic Dragon
(rare)
Gravity Bender
(uncommon)
Master the Wheel
(uncommon)
Forgotten Charm
(uncommon)
All-Seeing Eye
(common)
Energy Adept
(common)
Detachment
(common)
Octarine Evocation
(common)
Follower of Figments
(common)
Death During Life
(common)
Mental Block
(common)
Orb of Unveiled Sight
(common)
Singularity Vortex
(common)
Dream Eater
(common)
Island
(basic)



: Spells cost
rather than pay the mana cost of the next nonland card you cast this turn. If that spell contains
in its costs, X is 5.