The Sixth Color: Virtual Booster

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Mechanics
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 M 
Planeswalker – Xi-Voxen
+3: Until your next turn, up to three target creatures gain dreamwalk.
-2: Create a purple enchantment token with “Sacrifice this: Add {2} to your mana pool.”
-X: Exile up to X target permanents not named Xi-Voxen, Lucid Realizer until end of turn.
-10: Draw up to fourteen cards from the bottom your library, then put seven cards from your hand on top of your library in any order.
5
 U 
Enchantment
Sacrifice Parallel Possibility: Exile target nonland permanent until end of turn. You may play it from exile this turn. (You still pay its costs. If you play it, it enters the battlefield under your control. If you don’t play it, return it under its owner's control at the end of turn.)
 U 
Instant
Choose one —
• Until end of turn, target enchantment becomes a creature with base power and toughness 3/3 in addition to its other types.
• Target creature gains awareness until end of turn. (Effects that say it can’t block another creature don’t apply.)
• Draw the bottom card of your library.
 U 
Creature – Aetherborn Mystic
{t}: Exile the top card of target player’s library. If that card is a land, add {2} to your mana pool. (Reveal the card as you exile it.)
The boundlessly complex cosmos cannot be perceived by the five feeble senses alone the normal mortal men possess.
0/1
 C 
Creature – Human Mystic
Focus, focus (At the beginning of your upkeep, target creature gets +1/+1 until end of turn.)
To know thyself is to know the gods.
1/1
 C 
Instant
Cast target face-up exiled nonland card with converted mana cost X or less without paying its mana cost.
 C 
Instant
Until end of turn, exile target creature from the battlefield or a creature card from a graveyard. (It returns to the zone it was exiled from under its owner’s control.)
"I'm not afraid anymore."
 C 
Enchantment
Return Octarine Evocation to its owner’s hand: Add {2} to your mana pool.
Drawn from the fires of reality itself, true colorless mana burns with the color outside of vision, octarine.
 C 
Enchantment
{t}: Each player puts an artifact or enchantment he or she controls on the bottom of its owner’s library.
"It’s time to let go."
 C 
Creature – Faerie
Flying
Focus (At the beginning of your upkeep, target creature gets +1/+1 until end of turn.)
0/2
 C 
Creature – Aetherborn
Dreamwalk (This creature can't be blocked by untapped creatures. Tapped creatures can block it.)
"The eye sees a thing more clearly in dreams than the imagination awake."
—Leonardo da Vinci
3/2
 C 
Creature – Spirit
When Disturbance in Force enters the battlefield, spells your opponents cast cost {2} more to cast until your next turn.
The natural state of matter is stillness.
4/2
 C 
Creature – Eye Wall
Defender
When Lidless Gate enters the battlefield, look at the top three cards of target player’s library. (Put them back in the same order.)
"To see without looking. To hear without listening. To dream without sleeping."
—Gate inscription
0/3
 C 
Creature – Eye
Awareness (Effects that say this creature can’t block another creature don’t apply.)
"The enemy of man will surface with one eye; a being that only sees through its left eye and neglects the right."
—Telari, the mad shaman
1/3
Mountain
 
 B 
Basic Land – Mountain

Xi-Voxen, Lucid Realizer (mythic)
Parallel Possibility (uncommon)
Forgotten Charm (uncommon)
Axiom Verger (uncommon)
Energy Adept (common)
Quantum Leap (common)
Death During Life (common)
Octarine Evocation (common)
Detachment (common)
Pixie Meditators (common)
Lucid Sleepwalkers (common)
Disturbance in Force (common)
Lidless Gate (common)
All-Seeing Eye (common)
Mountain (basic)