The Sixth Color: Virtual Booster

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Mechanics
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 M 
Creature – Elemental Incarnation
Flying
Bewilderment’s power and toughness are each equal to the number of exiled cards.
The thunder of its hooves beats despair into dreams.
*/*
 U 
Creature – Mystic
{t}: Spells cost {1} more to cast this turn. (Spells cast before this ability resolves are unaffected.)
1/2
 U 
Instant
• Add {3} to your mana pool. Spend this mana only on costs that contain {x}.
• Target creature gains dreamwalk until end of turn.
• Target face-up exiled card gains flash until end of turn. You may play it from exile this turn. (You still pay its costs.)
 U 
Creature – Human Mystic
Flash
When Guide on the Pathless Path enters the battlefield, exchange its power and the power of target creature until end of turn.
0/4
 C 
Creature – Spirit
When Disturbance in Force enters the battlefield, spells your opponents cast cost {2} more to cast until your next turn.
The natural state of matter is stillness.
4/2
 C 
Creature – Human Mystic
Awareness (Effects that say this creature can’t block another creature don’t apply.)
Focus (At the beginning of your upkeep, target creature gets +1/+1 until end of turn.)
1/4
 C 
Creature – Aetherborn Mystic
“With my tears, go into your isolation, my brother. I love him who seeks to create beyond himself, and thus succumbs.”
—Friedrich Nietzsche, Thus spoke Zarathustra
2/3
 C 
Creature – Eye
Awareness (Effects that say this creature can’t block another creature don’t apply.)
Hypnophobic Apparition gets -1/-1 for each creature card in your graveyard.
The soul afraid of dying never learns to live.
 C 
Enchantment
At the beginning of each player’s upkeep, you may exile the top card of that player’s library. (Reveal the card as you exile it.)
"The Man of Truth has learned that Illusion is the One Reality, and that Substance is the Great Impostor."
—H.P. Lovecraft
 C 
Instant
If you would be dealt damage this turn, instead exile that many cards from the top of your library. (Reveal the cards as you exile them.)
What’s true in our minds is true, whether some people know it or not.
 C 
Sorcery
(Spend any amount of mana for {x}.)
Put target tapped nonland permanent with converted mana cost X or less into its owner's library third from the top.
"Get a grip" is a lot more of a warning when you’re dealing with dimensional magic
 C 
Instant
Exile target permanent until end of turn. (That permanent returns under its owner's control.)
Power is important, but one should never underestimate the importance of location.
 C 
Creature – Eye
Flying
Spells your opponents control that target other creatures you control cost {1} more to cast.
1/1
 C 
Creature – Human Mystic
Focus, focus (At the beginning of your upkeep, target creature gets +1/+1 until end of turn.)
To know thyself is to know the gods.
1/1
Forest
 
 B 
Basic Land – Forest

Bewilderment (mythic)
Gravity Bender (uncommon)
Relativity Charm (uncommon)
Guide on the Pathless Path (uncommon)
Disturbance in Force (common)
Blindless Seer (common)
Cave Hermit (common)
Hypnophobic Apparition (common)
Paradox History (common)
Mental Block (common)
Singularity Vortex (common)
Dislocation (common)
Orb of Unveiled Sight (common)
Energy Adept (common)
Forest (basic)