The Sixth Color: Virtual Booster
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| Mechanics |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Creatures blocking or blocked by Cosmos Force have base power 0.
Permanents you control have focus. (At the beginning of your upkeep, target creature you control gets +1/+1 until end of turn. If a permanent has multiple instances of focus, each triggers separately.) 0/1
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Target player reveals his or her hand. Choose a nonland card from it. That player puts it on the bottom of his or her library, then draws a card. (That player draws a card even if no card was chosen this way.)
"The verbosity of your mind is simply part of the basic chatter that goes on in the universe. Let them go through. Empty your mind."
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Creatures you control have dreamwalk. (They can't be blocked by untapped creatures. Tapped creatures can block them.)
"It is by no means an irrational fancy that, in a future existence, we shall look upon what we think our present existence, as a dream."
—Edgar Allan Poe |
: Spells cost more to cast this turn. (Spells cast before this ability resolves are unaffected.)1/2
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If you would be dealt damage this turn, instead exile that many cards from the top of your library. (Reveal the cards as you exile them.)
What’s true in our minds is true, whether some people know it or not.
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Return Octarine Evocation to its owner’s hand: Add
to your mana pool.Drawn from the fires of reality itself, true colorless mana burns with the color outside of vision, octarine.
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Flying
Focus (At the beginning of your upkeep, target creature gets +1/+1 until end of turn.) 0/2
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Defender
When Lidless Gate enters the battlefield, look at the top three cards of target player’s library. (Put them back in the same order.) "To see without looking. To hear without listening. To dream without sleeping."
—Gate inscription 0/3
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Focus, focus (At the beginning of your upkeep, target creature gets +1/+1 until end of turn.)
To know thyself is to know the gods.
1/1
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Until end of turn, exile target creature from the battlefield or a creature card from a graveyard. (It returns to the zone it was exiled from under its owner’s control.)
"I'm not afraid anymore."
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Exile target permanent until end of turn. (That permanent returns under its owner's control.)
Power is important, but one should never underestimate the importance of location.
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: Each player puts an artifact or enchantment he or she controls on the bottom of its owner’s library."It’s time to let go."
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Cast target face-up exiled nonland card with converted mana cost X or less without paying its mana cost.
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Awareness (Effects that say this creature can’t block another creature don’t apply.)
"The enemy of man will surface with one eye; a being that only sees through its left eye and neglects the right."
—Telari, the mad shaman 1/3
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Cosmos Force
(mythic)
Effortless
(uncommon)
Lucid Reality
(uncommon)
Gravity Bender
(uncommon)
Mental Block
(common)
Octarine Evocation
(common)
Pixie Meditators
(common)
Lidless Gate
(common)
Energy Adept
(common)
Death During Life
(common)
Dislocation
(common)
Detachment
(common)
Quantum Leap
(common)
All-Seeing Eye
(common)
Swamp
(basic)



: Spells cost
to your mana pool.