The Sixth Color: Virtual Booster
| The Sixth Color: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
|
Delusion 4 (When this enters the battlefield, you gain four life until it leaves the battlefield.)
"I have spread my dreams under your feet; Tread softly, because you tread on my dreams."
—William Butler 3/4
|
You may cast nonland cards as though they had flash.
You may play face up cards you own from your graveyard, from exile and from outside the game. "I am eternally present—here and everywhere; now and always."
|
![]() : Exile target creature until end of turn. (It returns under its owner's control.)
![]() : Two target creatures exchange power until end of turn."This world is naught but a puppet show for bored gods."
2/2
|
Exile target spell. At the beginning of its controller’s next upkeep, that player may cast that card from exile without paying its mana cost.
Reality is merely an illusion. Albeit, a very persistent one.
|
At the beginning of each player's combat, that player may exile a card from his or her graveyard. If the player doesn't, creatures he or she controls can't attack this turn.
In the emptiness devoid of matter, floating memories take short sharp breaths between the moments life forgets.
|
|
Flying
Spells your opponents control that target other creatures you control cost more to cast.1/1
|
Awareness (Effects that say this creature can’t block another creature don’t apply.)
Hypnophobic Apparition gets -1/-1 for each creature card in your graveyard. The soul afraid of dying never learns to live.
|
Target player exiles the top two cards of his or her library. For each card exiled this way, draw the bottom card of your library.
In the most ancient of places linger the seeds which have grown into secrets of known life.
|
: Each player puts an artifact or enchantment he or she controls on the bottom of its owner’s library."It’s time to let go."
|
When Disturbance in Force enters the battlefield, spells your opponents cast cost
more to cast until your next turn.The natural state of matter is stillness.
4/2
|
|
Focus (At the beginning of your upkeep, target creature gets +1/+1 until end of turn.)
The secret of the universe lies within energy. Through frequency and vibration, everything is connected.
|
Awareness (Effects that say this creature can’t block another creature don’t apply.)
"The enemy of man will surface with one eye; a being that only sees through its left eye and neglects the right."
—Telari, the mad shaman 1/3
|
Delusion 4 (When this enters the battlefield, you gain four life until it leaves the battlefield.)
"I have spread my dreams under your feet; Tread softly, because you tread on my dreams."
—William Butler 3/4
|
Cast target face-up exiled nonland card with converted mana cost X or less without paying its mana cost.
|
|
Naïve Elempath
(common, foil)
Omnipresence
(mythic)
Dimensional Rift Master
(uncommon)
Reality Lapse
(uncommon)
Aether Haze
(uncommon)
Orb of Unveiled Sight
(common)
Hypnophobic Apparition
(common)
Deepest Lore
(common)
Detachment
(common)
Disturbance in Force
(common)
Flowing Form
(common)
All-Seeing Eye
(common)
Naïve Elempath
(common)
Quantum Leap
(common)
Plains
(basic)






: Each player puts an artifact or enchantment he or she controls on the bottom of its owner’s library.