The Sixth Color: Virtual Booster

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Mechanics
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 C 
Enchantment
Return Octarine Evocation to its owner’s hand: Add {2} to your mana pool.
Drawn from the fires of reality itself, true colorless mana burns with the color outside of vision, octarine.
 
 R 
Creature – Horror
Dreamwalk (This creature can't be blocked by untapped creatures. Tapped creatures can block it.)
{0}: Exile Eldritch Escapist until end of turn. Activate this ability only if a card was exiled this turn. (It returns under its owner's control.)
4/2
 U 
Enchantment
{x}: From Formless Matter becomes a X/X Aetherborn creature with awareness in addition to its other types until end of turn. (Spend any amount of mana for {x}. Effects that say it can’t block another creature don’t apply. It’s still en enchantment.)
 U 
Creature – Human Mystic
Flash
When Guide on the Pathless Path enters the battlefield, exchange its power and the power of target creature until end of turn.
0/4
 U 
Creature – Elemental
Spells that target Dark Star cost {3} less to cast.
Spells that target other creatures cost {3} more to cast.
All creatures able to block Dark Star do so.
How could you ever hope to ignore it if small worlds failed to do so?
0/8
 C 
Enchantment
Focus (At the beginning of your upkeep, target creature gets +1/+1 until end of turn.)
The secret of the universe lies within energy. Through frequency and vibration, everything is connected.
 C 
Instant
Until end of turn, exile target creature from the battlefield or a creature card from a graveyard. (It returns to the zone it was exiled from under its owner’s control.)
"I'm not afraid anymore."
 C 
Creature – Eye
Awareness (Effects that say this creature can’t block another creature don’t apply.)
Hypnophobic Apparition gets -1/-1 for each creature card in your graveyard.
The soul afraid of dying never learns to live.
 C 
Enchantment
At the beginning of each player’s upkeep, you may exile the top card of that player’s library. (Reveal the card as you exile it.)
"The Man of Truth has learned that Illusion is the One Reality, and that Substance is the Great Impostor."
—H.P. Lovecraft
 C 
Enchantment Creature – Spirit
Delusion 4 (When this enters the battlefield, you gain four life until it leaves the battlefield.)
"I have spread my dreams under your feet; Tread softly, because you tread on my dreams."
—William Butler
3/4
 C 
Sorcery
(Spend any amount of mana for {x}.)
Put target tapped nonland permanent with converted mana cost X or less into its owner's library third from the top.
"Get a grip" is a lot more of a warning when you’re dealing with dimensional magic
 C 
Sorcery
Each player exiles top two cards of his or her library. You may play land cards exiled this way this turn. (Reveal the cards as you exile them. You can play a land this way only if you have an available land play remaining.)
 C 
Enchantment
{t}: Each player puts an artifact or enchantment he or she controls on the bottom of its owner’s library.
"It’s time to let go."
 C 
Creature – Eye
Awareness (Effects that say this creature can’t block another creature don’t apply.)
"The enemy of man will surface with one eye; a being that only sees through its left eye and neglects the right."
—Telari, the mad shaman
1/3
Mountain
 
 B 
Basic Land – Mountain

Octarine Evocation (common, foil)
Eldritch Escapist (rare)
From Formless Matter (uncommon)
Guide on the Pathless Path (uncommon)
Dark Star (uncommon)
Flowing Form (common)
Death During Life (common)
Hypnophobic Apparition (common)
Paradox History (common)
Naïve Elempath (common)
Singularity Vortex (common)
Dream Sow (common)
Detachment (common)
All-Seeing Eye (common)
Mountain (basic)