The Sixth Color: Virtual Booster
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| Mechanics |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Flying
When Prophetic Dragon enters the battlefield, put any number of exiled cards on top of their owners’ libraries in any order. 4/4
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When Fragmented Manatee dies, add
to your mana pool at the beginning of your next main phase."Time, like life itself, has no inherent meaning. We give our own meaning to time as to life."
—Jonathan Lockwood Huie 3/3
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![]() : Exile target creature until end of turn. (It returns under its owner's control.)
![]() : Two target creatures exchange power until end of turn."This world is naught but a puppet show for bored gods."
2/2
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Awareness, dreamwalk (Effects that say this creature can’t block another creature don’t apply. This creature can't be blocked by untapped creatures. Tapped creatures can block it.)
7/7
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Awareness (Effects that say this creature can’t block another creature don’t apply.)
Hypnophobic Apparition gets -1/-1 for each creature card in your graveyard. The soul afraid of dying never learns to live.
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Return Octarine Evocation to its owner’s hand: Add
to your mana pool.Drawn from the fires of reality itself, true colorless mana burns with the color outside of vision, octarine.
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Awareness (Effects that say this creature can’t block another creature don’t apply.)
Focus (At the beginning of your upkeep, target creature gets +1/+1 until end of turn.) 1/4
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Each player exiles top two cards of his or her library. You may play land cards exiled this way this turn. (Reveal the cards as you exile them. You can play a land this way only if you have an available land play remaining.)
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Exile target permanent until end of turn. (That permanent returns under its owner's control.)
Power is important, but one should never underestimate the importance of location.
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Until end of turn, exile target creature from the battlefield or a creature card from a graveyard. (It returns to the zone it was exiled from under its owner’s control.)
"I'm not afraid anymore."
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Dreamwalk (This creature can't be blocked by untapped creatures. Tapped creatures can block it.)
"The eye sees a thing more clearly in dreams than the imagination awake."
—Leonardo da Vinci 3/2
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At the beginning of each player’s upkeep, you may exile the top card of that player’s library. (Reveal the card as you exile it.)
"The Man of Truth has learned that Illusion is the One Reality, and that Substance is the Great Impostor."
—H.P. Lovecraft |
(Spend any amount of mana for
.)
Put target tapped nonland permanent with converted mana cost X or less into its owner's library third from the top. "Get a grip" is a lot more of a warning when you’re dealing with dimensional magic
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Focus (At the beginning of your upkeep, target creature gets +1/+1 until end of turn.)
The secret of the universe lies within energy. Through frequency and vibration, everything is connected.
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Prophetic Dragon
(rare)
Fragmented Manatee
(uncommon)
Dimensional Rift Master
(uncommon)
Outer Rim Hecatoncheire
(uncommon)
Hypnophobic Apparition
(common)
Octarine Evocation
(common)
Blindless Seer
(common)
Dream Sow
(common)
Dislocation
(common)
Death During Life
(common)
Lucid Sleepwalkers
(common)
Paradox History
(common)
Singularity Vortex
(common)
Flowing Form
(common)
Island
(basic)





to your mana pool.