The Sixth Color: Virtual Booster
| The Sixth Color: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
|
Focus, focus, focus (At the beginning of your upkeep, target creature you control gets +1/+1 until end of turn. If a creature has multiple instances of focus, each triggers separately.)
Haste When Phase Invader enters the battlefield, if it's your turn, take an additional upkeep step after this phase. 0/1
|
Awareness, dreamwalk (Effects that say this creature can’t block another creature don’t apply. This creature can't be blocked by untapped creatures. Tapped creatures can block it.)
7/7
|
: Spells cost more to cast this turn. (Spells cast before this ability resolves are unaffected.)1/2
|
Search your library for a card with
or in its mana cost and reveal that card. Shuffle your library, then put the card on top of it.There is everything and there is nothing. There is no in-between.
|
“With my tears, go into your isolation, my brother. I love him who seeks to create beyond himself, and thus succumbs.”
—Friedrich Nietzsche, Thus spoke Zarathustra 2/3
|
|
Awareness (Effects that say this creature can’t block another creature don’t apply.)
Focus (At the beginning of your upkeep, target creature gets +1/+1 until end of turn.) 1/4
|
Flying
Spells your opponents control that target other creatures you control cost more to cast.1/1
|
Target player exiles the top two cards of his or her library. For each card exiled this way, draw the bottom card of your library.
In the most ancient of places linger the seeds which have grown into secrets of known life.
|
When Disturbance in Force enters the battlefield, spells your opponents cast cost
more to cast until your next turn.The natural state of matter is stillness.
4/2
|
Cast target face-up exiled nonland card with converted mana cost X or less without paying its mana cost.
|
|
Defender
When Lidless Gate enters the battlefield, look at the top three cards of target player’s library. (Put them back in the same order.) "To see without looking. To hear without listening. To dream without sleeping."
—Gate inscription 0/3
|
Flying
Focus (At the beginning of your upkeep, target creature gets +1/+1 until end of turn.) 0/2
|
Delusion 4 (When this enters the battlefield, you gain four life until it leaves the battlefield.)
"I have spread my dreams under your feet; Tread softly, because you tread on my dreams."
—William Butler 3/4
|
Each player exiles top two cards of his or her library. You may play land cards exiled this way this turn. (Reveal the cards as you exile them. You can play a land this way only if you have an available land play remaining.)
|
|
Phase Invader
(rare)
Outer Rim Hecatoncheire
(uncommon)
Gravity Bender
(uncommon)
Infinite Tutor
(uncommon)
Cave Hermit
(common)
Blindless Seer
(common)
Orb of Unveiled Sight
(common)
Deepest Lore
(common)
Disturbance in Force
(common)
Quantum Leap
(common)
Lidless Gate
(common)
Pixie Meditators
(common)
Naïve Elempath
(common)
Dream Sow
(common)
Island
(basic)



: Spells cost
or
in its mana cost and reveal that card. Shuffle your library, then put the card on top of it.
