The Sixth Color: Virtual Booster

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Mechanics
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Enchantment
At the beginning of each player’s upkeep, exile the top card of that player’s library.
As long as there are twenty or more exiled cards, Staring Abyss is a 7/7 Horror creature in addition to its other types.
"What am I? I am the face that looks back at you from the shadows of your mirror."
 U 
Instant
• Add {3} to your mana pool. Spend this mana only on costs that contain {x}.
• Target creature gains dreamwalk until end of turn.
• Target face-up exiled card gains flash until end of turn. You may play it from exile this turn. (You still pay its costs.)
 U 
Enchantment – Aura
Delusion 8 (When this enters the battlefield, you gain eight life until it leaves the battlefield.)
Enchanted creature has awareness and base power and toughness 0/8. (Effects that say it can’t block another creature don’t apply.)
 U 
Instant
(Spend any amount of mana for {x}.)
Spells cost {x} more to cast this turn. (For example, if you spend {?}{?}{?} on {x}, spells cost an additional {3} to cast this turn. Spells cast before this resolves are unaffected.)
 C 
Instant
Until end of turn, exile target creature from the battlefield or a creature card from a graveyard. (It returns to the zone it was exiled from under its owner’s control.)
"I'm not afraid anymore."
 C 
Enchantment Creature – Spirit
Delusion 4 (When this enters the battlefield, you gain four life until it leaves the battlefield.)
"I have spread my dreams under your feet; Tread softly, because you tread on my dreams."
—William Butler
3/4
 C 
Creature – Eye
Awareness (Effects that say this creature can’t block another creature don’t apply.)
"The enemy of man will surface with one eye; a being that only sees through its left eye and neglects the right."
—Telari, the mad shaman
1/3
 C 
Creature – Aetherborn
Dreamwalk (This creature can't be blocked by untapped creatures. Tapped creatures can block it.)
Under the constant turmoil of ever shifting identities, few of the Vith find their true calling in the world.
1/2
 C 
Creature – Eye Wall
Defender
When Lidless Gate enters the battlefield, look at the top three cards of target player’s library. (Put them back in the same order.)
"To see without looking. To hear without listening. To dream without sleeping."
—Gate inscription
0/3
 C 
Enchantment
{t}: Each player puts an artifact or enchantment he or she controls on the bottom of its owner’s library.
"It’s time to let go."
 C 
Sorcery
Each player exiles top two cards of his or her library. You may play land cards exiled this way this turn. (Reveal the cards as you exile them. You can play a land this way only if you have an available land play remaining.)
 C 
Creature – Spirit
Delusion 3 (When this enters the battlefield, you gain three life until it leaves the battlefield.)
Dreamwalk (This creature can't be blocked by untapped creatures. Tapped creatures can block it.)
1/3
 C 
Instant
Cast target face-up exiled nonland card with converted mana cost X or less without paying its mana cost.
 C 
Creature – Spirit
When Disturbance in Force enters the battlefield, spells your opponents cast cost {2} more to cast until your next turn.
The natural state of matter is stillness.
4/2
Swamp
 
 B 
Basic Land – Swamp

Staring Abyss (rare)
Relativity Charm (uncommon)
Enlightened Presence (uncommon)
Matrix Mist (uncommon)
Death During Life (common)
Naïve Elempath (common)
All-Seeing Eye (common)
Follower of Figments (common)
Lidless Gate (common)
Detachment (common)
Dream Sow (common)
Psychic Embryo (common)
Quantum Leap (common)
Disturbance in Force (common)
Swamp (basic)