The Sixth Color: Virtual Booster
| The Sixth Color: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
|
Costs you pay that contain
cost up to less.In the formless disorder that surrounds the orderly world, the wheels of prophecy e’er turn. At the crossroad of past, present and future—the Ouroboros is yet to find its end.
6/4
|
Spells that target Dark Star cost
less to cast.
Spells that target other creatures cost more to cast.
All creatures able to block Dark Star do so. How could you ever hope to ignore it if small worlds failed to do so?
0/8
|
: Spells cost more to cast this turn. (Spells cast before this ability resolves are unaffected.)1/2
|
Sacrifice Parallel Possibility: Exile target nonland permanent until end of turn. You may play it from exile this turn. (You still pay its costs. If you play it, it enters the battlefield under your control. If you don’t play it, return it under its owner's control at the end of turn.)
|
Flying
Spells your opponents control that target other creatures you control cost more to cast.1/1
|
|
Delusion 3 (When this enters the battlefield, you gain three life until it leaves the battlefield.)
Dreamwalk (This creature can't be blocked by untapped creatures. Tapped creatures can block it.) 1/3
|
(Spend any amount of mana for
.)
Put target tapped nonland permanent with converted mana cost X or less into its owner's library third from the top. "Get a grip" is a lot more of a warning when you’re dealing with dimensional magic
|
Target player exiles the top two cards of his or her library. For each card exiled this way, draw the bottom card of your library.
In the most ancient of places linger the seeds which have grown into secrets of known life.
|
If you would be dealt damage this turn, instead exile that many cards from the top of your library. (Reveal the cards as you exile them.)
What’s true in our minds is true, whether some people know it or not.
|
Focus, focus (At the beginning of your upkeep, target creature gets +1/+1 until end of turn.)
To know thyself is to know the gods.
1/1
|
|
Exile target permanent until end of turn. (That permanent returns under its owner's control.)
Power is important, but one should never underestimate the importance of location.
|
Awareness (Effects that say this creature can’t block another creature don’t apply.)
Hypnophobic Apparition gets -1/-1 for each creature card in your graveyard. The soul afraid of dying never learns to live.
|
Until end of turn, exile target creature from the battlefield or a creature card from a graveyard. (It returns to the zone it was exiled from under its owner’s control.)
"I'm not afraid anymore."
|
: Look at the top card of each library.
: Exchange the top and bottom card of your library.“Those with the courage to explore the weave and structure of the Cosmos, even where it differs profoundly from their wishes and prejudices, will penetrate its deepest mysteries.”
—Carl Sagan 1/1
|
|
Serpent of Unending Cycles
(rare)
Dark Star
(uncommon)
Gravity Bender
(uncommon)
Parallel Possibility
(uncommon)
Orb of Unveiled Sight
(common)
Psychic Embryo
(common)
Singularity Vortex
(common)
Deepest Lore
(common)
Mental Block
(common)
Energy Adept
(common)
Dislocation
(common)
Hypnophobic Apparition
(common)
Death During Life
(common)
Aether Astrologist
(common)
Swamp
(basic)


cost up to 

: Spells cost 