The Sixth Color: Virtual Booster

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Mechanics
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 M 
Sorcery
Exile target permanent face down.
Draw a card.
Skip your next turn.
It will be as though it never existed.
 U 
Creature – Hecatoncheires
Awareness, dreamwalk (Effects that say this creature can’t block another creature don’t apply. This creature can't be blocked by untapped creatures. Tapped creatures can block it.)
7/7
 U 
Sorcery
Target player reveals his or her hand. Choose a nonland card from it. That player puts it on the bottom of his or her library, then draws a card. (That player draws a card even if no card was chosen this way.)
"The verbosity of your mind is simply part of the basic chatter that goes on in the universe. Let them go through. Empty your mind."
 U 
Creature – Human Mystic
Flash
When Guide on the Pathless Path enters the battlefield, exchange its power and the power of target creature until end of turn.
0/4
 C 
Sorcery
(Spend any amount of mana for {x}.)
Put target tapped nonland permanent with converted mana cost X or less into its owner's library third from the top.
"Get a grip" is a lot more of a warning when you’re dealing with dimensional magic
 C 
Creature – Aetherborn
Dreamwalk (This creature can't be blocked by untapped creatures. Tapped creatures can block it.)
"The eye sees a thing more clearly in dreams than the imagination awake."
—Leonardo da Vinci
3/2
 C 
Sorcery
Each player exiles top two cards of his or her library. You may play land cards exiled this way this turn. (Reveal the cards as you exile them. You can play a land this way only if you have an available land play remaining.)
 C 
Enchantment
At the beginning of each player’s upkeep, you may exile the top card of that player’s library. (Reveal the card as you exile it.)
"The Man of Truth has learned that Illusion is the One Reality, and that Substance is the Great Impostor."
—H.P. Lovecraft
 C 
Instant
Target player exiles the top two cards of his or her library. For each card exiled this way, draw the bottom card of your library.
In the most ancient of places linger the seeds which have grown into secrets of known life.
 C 
Creature – Eye
Flying
Spells your opponents control that target other creatures you control cost {1} more to cast.
1/1
 C 
Creature – Eye
Awareness (Effects that say this creature can’t block another creature don’t apply.)
"The enemy of man will surface with one eye; a being that only sees through its left eye and neglects the right."
—Telari, the mad shaman
1/3
 C 
Creature – Eye
Awareness (Effects that say this creature can’t block another creature don’t apply.)
Hypnophobic Apparition gets -1/-1 for each creature card in your graveyard.
The soul afraid of dying never learns to live.
 C 
Creature – Aetherborn Mystic
“With my tears, go into your isolation, my brother. I love him who seeks to create beyond himself, and thus succumbs.”
—Friedrich Nietzsche, Thus spoke Zarathustra
2/3
 C 
Creature – Horror
Turn a face-up card in exile face down, {t}: Add {1} to your mana pool.
The good news is that it can devour your nightmares. The bad news is that it is also likely to consume your hopes and dreams along with them.
2/1
Swamp
 
 B 
Basic Land – Swamp

Cast into Aeons (mythic)
Outer Rim Hecatoncheire (uncommon)
Effortless (uncommon)
Guide on the Pathless Path (uncommon)
Singularity Vortex (common)
Lucid Sleepwalkers (common)
Dream Sow (common)
Paradox History (common)
Deepest Lore (common)
Orb of Unveiled Sight (common)
All-Seeing Eye (common)
Hypnophobic Apparition (common)
Cave Hermit (common)
Dream Eater (common)
Swamp (basic)