The Sixth Color: Virtual Booster

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Mechanics
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 C 
Instant
Exile target permanent until end of turn. (That permanent returns under its owner's control.)
Power is important, but one should never underestimate the importance of location.
 
 R 
Creature – Serpent
At the beginning of your upkeep, exile Astral Ouroboros unless you exile the top eight cards of your library. (Reveal the cards as you exile them.)
Dreamwalk (This creature can't be blocked by untapped creatures. Tapped creatures can block it.)
8/8
 U 
Creature – Aetherborn
{x}: Until end of turn, target creature you control has base power and toughness of X/X.
Between every conceivable object and particle lies a space of untold magnitude, a living void with no opposite from which all forms come out of.
1/1
 U 
Sorcery
Search your graveyard, hand, and/or library for a card and exile it. If you search your library this way, shuffle it.
Draw the bottom card of your library.
The only thing the old man had learned from the weird creatures was that on the tip of the tongue is still far beyond.
 U 
Creature – Insect
At the beginning of each end step, if a card was exiled this turn, you may put a +1/+1 counter on Dementigor.
It is the lack of sense that makes it tick.
1/1
 C 
Creature – Aetherborn
Dreamwalk (This creature can't be blocked by untapped creatures. Tapped creatures can block it.)
"The eye sees a thing more clearly in dreams than the imagination awake."
—Leonardo da Vinci
3/2
 C 
Creature – Human Mystic
Awareness (Effects that say this creature can’t block another creature don’t apply.)
Focus (At the beginning of your upkeep, target creature gets +1/+1 until end of turn.)
1/4
 C 
Creature – Spirit
Delusion 3 (When this enters the battlefield, you gain three life until it leaves the battlefield.)
Dreamwalk (This creature can't be blocked by untapped creatures. Tapped creatures can block it.)
1/3
 C 
Enchantment Creature – Spirit
Delusion 4 (When this enters the battlefield, you gain four life until it leaves the battlefield.)
"I have spread my dreams under your feet; Tread softly, because you tread on my dreams."
—William Butler
3/4
 C 
Creature – Aetherborn Mystic
“With my tears, go into your isolation, my brother. I love him who seeks to create beyond himself, and thus succumbs.”
—Friedrich Nietzsche, Thus spoke Zarathustra
2/3
 C 
Creature – Aetherborn
Dreamwalk (This creature can't be blocked by untapped creatures. Tapped creatures can block it.)
Under the constant turmoil of ever shifting identities, few of the Vith find their true calling in the world.
1/2
 C 
Enchantment
{t}: Each player puts an artifact or enchantment he or she controls on the bottom of its owner’s library.
"It’s time to let go."
 C 
Enchantment
At the beginning of each player’s upkeep, you may exile the top card of that player’s library. (Reveal the card as you exile it.)
"The Man of Truth has learned that Illusion is the One Reality, and that Substance is the Great Impostor."
—H.P. Lovecraft
 C 
Creature – Human Mystic
Focus, focus (At the beginning of your upkeep, target creature gets +1/+1 until end of turn.)
To know thyself is to know the gods.
1/1
Swamp
 
 B 
Basic Land – Swamp

Dislocation (common, foil)
Astral Ouroboros (rare)
Infinomancer (uncommon)
Demented Tutor (uncommon)
Dementigor (uncommon)
Lucid Sleepwalkers (common)
Blindless Seer (common)
Psychic Embryo (common)
Naïve Elempath (common)
Cave Hermit (common)
Follower of Figments (common)
Detachment (common)
Paradox History (common)
Energy Adept (common)
Swamp (basic)