The Sixth Color: Virtual Booster
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| Mechanics |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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+3: Until your next turn, up to three target creatures gain dreamwalk.
-2: Create a purple enchantment token with “Sacrifice this: Add to your mana pool.”
-X: Exile up to X target permanents not named Xi-Voxen, Lucid Realizer until end of turn. -10: Draw up to fourteen cards from the bottom your library, then put seven cards from your hand on top of your library in any order. 5
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At the beginning of each end step, if a card was exiled this turn, you may put a +1/+1 counter on Dementigor.
It is the lack of sense that makes it tick.
1/1
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Exile target spell. At the beginning of its controller’s next upkeep, that player may cast that card from exile without paying its mana cost.
Reality is merely an illusion. Albeit, a very persistent one.
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Choose one —
• Until end of turn, target enchantment becomes a creature with base power and toughness 3/3 in addition to its other types. • Target creature gains awareness until end of turn. (Effects that say it can’t block another creature don’t apply.) • Draw the bottom card of your library. |
Exile target permanent until end of turn. (That permanent returns under its owner's control.)
Power is important, but one should never underestimate the importance of location.
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Return Octarine Evocation to its owner’s hand: Add
to your mana pool.Drawn from the fires of reality itself, true colorless mana burns with the color outside of vision, octarine.
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When Disturbance in Force enters the battlefield, spells your opponents cast cost
more to cast until your next turn.The natural state of matter is stillness.
4/2
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Target player exiles the top two cards of his or her library. For each card exiled this way, draw the bottom card of your library.
In the most ancient of places linger the seeds which have grown into secrets of known life.
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Each player exiles top two cards of his or her library. You may play land cards exiled this way this turn. (Reveal the cards as you exile them. You can play a land this way only if you have an available land play remaining.)
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Defender
When Lidless Gate enters the battlefield, look at the top three cards of target player’s library. (Put them back in the same order.) "To see without looking. To hear without listening. To dream without sleeping."
—Gate inscription 0/3
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Awareness (Effects that say this creature can’t block another creature don’t apply.)
"The enemy of man will surface with one eye; a being that only sees through its left eye and neglects the right."
—Telari, the mad shaman 1/3
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Dreamwalk (This creature can't be blocked by untapped creatures. Tapped creatures can block it.)
"The eye sees a thing more clearly in dreams than the imagination awake."
—Leonardo da Vinci 3/2
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(Spend any amount of mana for
.)
Put target tapped nonland permanent with converted mana cost X or less into its owner's library third from the top. "Get a grip" is a lot more of a warning when you’re dealing with dimensional magic
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At the beginning of each player’s upkeep, you may exile the top card of that player’s library. (Reveal the card as you exile it.)
"The Man of Truth has learned that Illusion is the One Reality, and that Substance is the Great Impostor."
—H.P. Lovecraft |
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Xi-Voxen, Lucid Realizer
(mythic)
Dementigor
(uncommon)
Reality Lapse
(uncommon)
Forgotten Charm
(uncommon)
Dislocation
(common)
Octarine Evocation
(common)
Disturbance in Force
(common)
Deepest Lore
(common)
Dream Sow
(common)
Lidless Gate
(common)
All-Seeing Eye
(common)
Lucid Sleepwalkers
(common)
Singularity Vortex
(common)
Paradox History
(common)
Forest
(basic)

to your mana pool.”

