The Sixth Color: Virtual Booster
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| Mechanics |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Exile target permanent until end of turn. (That permanent returns under its owner's control.)
Power is important, but one should never underestimate the importance of location.
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Flying
Bewilderment’s power and toughness are each equal to the number of exiled cards. The thunder of its hooves beats despair into dreams.
*/*
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Target player reveals his or her hand. Choose a nonland card from it. That player puts it on the bottom of his or her library, then draws a card. (That player draws a card even if no card was chosen this way.)
"The verbosity of your mind is simply part of the basic chatter that goes on in the universe. Let them go through. Empty your mind."
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: Exile the top card of target player’s library. If that card is a land, add to your mana pool. (Reveal the card as you exile it.)The boundlessly complex cosmos cannot be perceived by the five feeble senses alone the normal mortal men possess.
0/1
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You may pay
rather than pay the mana cost of the next nonland card you cast this turn. If that spell contains in its costs, X is 5.To go beyond the wheel is to go beyond its limitations.
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When Disturbance in Force enters the battlefield, spells your opponents cast cost
more to cast until your next turn.The natural state of matter is stillness.
4/2
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Cast target face-up exiled nonland card with converted mana cost X or less without paying its mana cost.
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Defender
When Lidless Gate enters the battlefield, look at the top three cards of target player’s library. (Put them back in the same order.) "To see without looking. To hear without listening. To dream without sleeping."
—Gate inscription 0/3
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: Look at the top card of each library.
: Exchange the top and bottom card of your library.“Those with the courage to explore the weave and structure of the Cosmos, even where it differs profoundly from their wishes and prejudices, will penetrate its deepest mysteries.”
—Carl Sagan 1/1
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Delusion 4 (When this enters the battlefield, you gain four life until it leaves the battlefield.)
"I have spread my dreams under your feet; Tread softly, because you tread on my dreams."
—William Butler 3/4
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Focus (At the beginning of your upkeep, target creature gets +1/+1 until end of turn.)
The secret of the universe lies within energy. Through frequency and vibration, everything is connected.
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“With my tears, go into your isolation, my brother. I love him who seeks to create beyond himself, and thus succumbs.”
—Friedrich Nietzsche, Thus spoke Zarathustra 2/3
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: Each player puts an artifact or enchantment he or she controls on the bottom of its owner’s library."It’s time to let go."
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Flying
Spells your opponents control that target other creatures you control cost more to cast.1/1
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Dislocation
(common, foil)
Bewilderment
(mythic)
Effortless
(uncommon)
Axiom Verger
(uncommon)
Master the Wheel
(uncommon)
Disturbance in Force
(common)
Quantum Leap
(common)
Lidless Gate
(common)
Aether Astrologist
(common)
Naïve Elempath
(common)
Flowing Form
(common)
Cave Hermit
(common)
Detachment
(common)
Orb of Unveiled Sight
(common)
Island
(basic)


: Exile the top card of target player’s library. If that card is a land, add 
rather than pay the mana cost of the next nonland card you cast this turn. If that spell contains
in its costs, X is 5.