The Sixth Color: Virtual Booster

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Mechanics
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 M 
Creature – Elemental Incarnation
Flying
Bewilderment’s power and toughness are each equal to the number of exiled cards.
The thunder of its hooves beats despair into dreams.
*/*
 U 
Creature – Human Mystic
Flash
When Guide on the Pathless Path enters the battlefield, exchange its power and the power of target creature until end of turn.
0/4
 U 
Creature – Manatee
When Fragmented Manatee dies, add {3} to your mana pool at the beginning of your next main phase.
"Time, like life itself, has no inherent meaning. We give our own meaning to time as to life."
—Jonathan Lockwood Huie
3/3
 U 
Enchantment – Aura
Delusion 8 (When this enters the battlefield, you gain eight life until it leaves the battlefield.)
Enchanted creature has awareness and base power and toughness 0/8. (Effects that say it can’t block another creature don’t apply.)
 C 
Sorcery
(Spend any amount of mana for {x}.)
Put target tapped nonland permanent with converted mana cost X or less into its owner's library third from the top.
"Get a grip" is a lot more of a warning when you’re dealing with dimensional magic
 C 
Creature – Human Mystic
Awareness (Effects that say this creature can’t block another creature don’t apply.)
Focus (At the beginning of your upkeep, target creature gets +1/+1 until end of turn.)
1/4
 C 
Enchantment
{t}: Each player puts an artifact or enchantment he or she controls on the bottom of its owner’s library.
"It’s time to let go."
 C 
Creature – Eye
Awareness (Effects that say this creature can’t block another creature don’t apply.)
"The enemy of man will surface with one eye; a being that only sees through its left eye and neglects the right."
—Telari, the mad shaman
1/3
 C 
Creature – Horror
Turn a face-up card in exile face down, {t}: Add {1} to your mana pool.
The good news is that it can devour your nightmares. The bad news is that it is also likely to consume your hopes and dreams along with them.
2/1
 C 
Creature – Aetherborn
Dreamwalk (This creature can't be blocked by untapped creatures. Tapped creatures can block it.)
"The eye sees a thing more clearly in dreams than the imagination awake."
—Leonardo da Vinci
3/2
 C 
Enchantment
At the beginning of each player’s upkeep, you may exile the top card of that player’s library. (Reveal the card as you exile it.)
"The Man of Truth has learned that Illusion is the One Reality, and that Substance is the Great Impostor."
—H.P. Lovecraft
 C 
Enchantment
Focus (At the beginning of your upkeep, target creature gets +1/+1 until end of turn.)
The secret of the universe lies within energy. Through frequency and vibration, everything is connected.
 C 
Enchantment Creature – Spirit
Delusion 4 (When this enters the battlefield, you gain four life until it leaves the battlefield.)
"I have spread my dreams under your feet; Tread softly, because you tread on my dreams."
—William Butler
3/4
 C 
Creature – Eye Wall
Defender
When Lidless Gate enters the battlefield, look at the top three cards of target player’s library. (Put them back in the same order.)
"To see without looking. To hear without listening. To dream without sleeping."
—Gate inscription
0/3
Swamp
 
 B 
Basic Land – Swamp

Bewilderment (mythic)
Guide on the Pathless Path (uncommon)
Fragmented Manatee (uncommon)
Enlightened Presence (uncommon)
Singularity Vortex (common)
Blindless Seer (common)
Detachment (common)
All-Seeing Eye (common)
Dream Eater (common)
Lucid Sleepwalkers (common)
Paradox History (common)
Flowing Form (common)
Naïve Elempath (common)
Lidless Gate (common)
Swamp (basic)