The Sixth Color: Virtual Booster
| The Sixth Color: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
|
Focus, focus (At the beginning of your upkeep, target creature gets +1/+1 until end of turn.)
To know thyself is to know the gods.
1/1
|
Spells that target Singularity Scion cost
to cast. (This applies to spells cast by any player.)In the end, all possible bridges a man can cross lead to a single inevitability: for him to become something else than a man.
4/4
|
Search your library for a card with
or in its mana cost and reveal that card. Shuffle your library, then put the card on top of it.There is everything and there is nothing. There is no in-between.
|
![]() : Exile target creature until end of turn. (It returns under its owner's control.)
![]() : Two target creatures exchange power until end of turn."This world is naught but a puppet show for bored gods."
2/2
|
Exile target spell. At the beginning of its controller’s next upkeep, that player may cast that card from exile without paying its mana cost.
Reality is merely an illusion. Albeit, a very persistent one.
|
|
Defender
When Lidless Gate enters the battlefield, look at the top three cards of target player’s library. (Put them back in the same order.) "To see without looking. To hear without listening. To dream without sleeping."
—Gate inscription 0/3
|
Each player exiles top two cards of his or her library. You may play land cards exiled this way this turn. (Reveal the cards as you exile them. You can play a land this way only if you have an available land play remaining.)
|
: Each player puts an artifact or enchantment he or she controls on the bottom of its owner’s library."It’s time to let go."
|
Awareness (Effects that say this creature can’t block another creature don’t apply.)
"The enemy of man will surface with one eye; a being that only sees through its left eye and neglects the right."
—Telari, the mad shaman 1/3
|
“With my tears, go into your isolation, my brother. I love him who seeks to create beyond himself, and thus succumbs.”
—Friedrich Nietzsche, Thus spoke Zarathustra 2/3
|
|
Focus (At the beginning of your upkeep, target creature gets +1/+1 until end of turn.)
The secret of the universe lies within energy. Through frequency and vibration, everything is connected.
|
Delusion 3 (When this enters the battlefield, you gain three life until it leaves the battlefield.)
Dreamwalk (This creature can't be blocked by untapped creatures. Tapped creatures can block it.) 1/3
|
Delusion 4 (When this enters the battlefield, you gain four life until it leaves the battlefield.)
"I have spread my dreams under your feet; Tread softly, because you tread on my dreams."
—William Butler 3/4
|
Flying
Spells your opponents control that target other creatures you control cost more to cast.1/1
|
|
Energy Adept
(common, foil)
Singularity Scion
(rare)
Infinite Tutor
(uncommon)
Dimensional Rift Master
(uncommon)
Reality Lapse
(uncommon)
Lidless Gate
(common)
Dream Sow
(common)
Detachment
(common)
All-Seeing Eye
(common)
Cave Hermit
(common)
Flowing Form
(common)
Psychic Embryo
(common)
Naïve Elempath
(common)
Orb of Unveiled Sight
(common)
Mountain
(basic)

to cast. (This applies to spells cast by any player.)
in its mana cost and reveal that card. Shuffle your library, then put the card on top of it.

: Each player puts an artifact or enchantment he or she controls on the bottom of its owner’s library.