The Sixth Color: Virtual Booster
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| Mechanics |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Spells and abilities your opponents control that target a creature you don't control cost
more to cast and/or to activate.
As long as Distortion is in your graveyard and you control a Cavern, spells and abilities your opponents control that target a creature you don't control cost more to cast and/or to activate.2/2
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![]() : Exile target creature until end of turn. (It returns under its owner's control.)
![]() : Two target creatures exchange power until end of turn."This world is naught but a puppet show for bored gods."
2/2
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: Exile the top card of target player’s library. If that card is a land, add to your mana pool. (Reveal the card as you exile it.)The boundlessly complex cosmos cannot be perceived by the five feeble senses alone the normal mortal men possess.
0/1
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At the beginning of each end step, if a card was exiled this turn, you may put a +1/+1 counter on Dementigor.
It is the lack of sense that makes it tick.
1/1
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When Disturbance in Force enters the battlefield, spells your opponents cast cost
more to cast until your next turn.The natural state of matter is stillness.
4/2
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Dreamwalk (This creature can't be blocked by untapped creatures. Tapped creatures can block it.)
Under the constant turmoil of ever shifting identities, few of the Vith find their true calling in the world.
1/2
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: Look at the top card of each library.
: Exchange the top and bottom card of your library.“Those with the courage to explore the weave and structure of the Cosmos, even where it differs profoundly from their wishes and prejudices, will penetrate its deepest mysteries.”
—Carl Sagan 1/1
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If you would be dealt damage this turn, instead exile that many cards from the top of your library. (Reveal the cards as you exile them.)
What’s true in our minds is true, whether some people know it or not.
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“With my tears, go into your isolation, my brother. I love him who seeks to create beyond himself, and thus succumbs.”
—Friedrich Nietzsche, Thus spoke Zarathustra 2/3
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Focus (At the beginning of your upkeep, target creature gets +1/+1 until end of turn.)
The secret of the universe lies within energy. Through frequency and vibration, everything is connected.
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Delusion 3 (When this enters the battlefield, you gain three life until it leaves the battlefield.)
Dreamwalk (This creature can't be blocked by untapped creatures. Tapped creatures can block it.) 1/3
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: Each player puts an artifact or enchantment he or she controls on the bottom of its owner’s library."It’s time to let go."
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(Spend any amount of mana for
.)
Put target tapped nonland permanent with converted mana cost X or less into its owner's library third from the top. "Get a grip" is a lot more of a warning when you’re dealing with dimensional magic
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Delusion 4 (When this enters the battlefield, you gain four life until it leaves the battlefield.)
"I have spread my dreams under your feet; Tread softly, because you tread on my dreams."
—William Butler 3/4
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Distortion
(rare)
Dimensional Rift Master
(uncommon)
Axiom Verger
(uncommon)
Dementigor
(uncommon)
Disturbance in Force
(common)
Follower of Figments
(common)
Aether Astrologist
(common)
Mental Block
(common)
Cave Hermit
(common)
Flowing Form
(common)
Psychic Embryo
(common)
Detachment
(common)
Singularity Vortex
(common)
Naïve Elempath
(common)
Plains
(basic)

more to cast and/or to activate.

: Exile the top card of target player’s library. If that card is a land, add
to your mana pool. (Reveal the card as you exile it.)