The Sixth Color: Virtual Booster

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Mechanics
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 C 
Instant
Until end of turn, exile target creature from the battlefield or a creature card from a graveyard. (It returns to the zone it was exiled from under its owner’s control.)
"I'm not afraid anymore."
 
 R 
Creature – Dragon Mystic
Flying
When Prophetic Dragon enters the battlefield, put any number of exiled cards on top of their owners’ libraries in any order.
4/4
 U 
Sorcery
Search your graveyard, hand, and/or library for a card and exile it. If you search your library this way, shuffle it.
Draw the bottom card of your library.
The only thing the old man had learned from the weird creatures was that on the tip of the tongue is still far beyond.
 U 
Creature – Insect
At the beginning of each end step, if a card was exiled this turn, you may put a +1/+1 counter on Dementigor.
It is the lack of sense that makes it tick.
1/1
 U 
Instant
Search your library for a card with {0} or {x} in its mana cost and reveal that card. Shuffle your library, then put the card on top of it.
There is everything and there is nothing. There is no in-between.
 C 
Creature – Horror
Turn a face-up card in exile face down, {t}: Add {1} to your mana pool.
The good news is that it can devour your nightmares. The bad news is that it is also likely to consume your hopes and dreams along with them.
2/1
 C 
Creature – Eye
Flying
Spells your opponents control that target other creatures you control cost {1} more to cast.
1/1
 C 
Enchantment
{t}: Each player puts an artifact or enchantment he or she controls on the bottom of its owner’s library.
"It’s time to let go."
 C 
Creature – Aetherborn
Dreamwalk (This creature can't be blocked by untapped creatures. Tapped creatures can block it.)
"The eye sees a thing more clearly in dreams than the imagination awake."
—Leonardo da Vinci
3/2
 C 
Creature – Aetherborn
Dreamwalk (This creature can't be blocked by untapped creatures. Tapped creatures can block it.)
Under the constant turmoil of ever shifting identities, few of the Vith find their true calling in the world.
1/2
 C 
Creature – Eye
Awareness (Effects that say this creature can’t block another creature don’t apply.)
"The enemy of man will surface with one eye; a being that only sees through its left eye and neglects the right."
—Telari, the mad shaman
1/3
 C 
Instant
Cast target face-up exiled nonland card with converted mana cost X or less without paying its mana cost.
 C 
Creature – Human Mystic
Awareness (Effects that say this creature can’t block another creature don’t apply.)
Focus (At the beginning of your upkeep, target creature gets +1/+1 until end of turn.)
1/4
 C 
Enchantment Creature – Spirit
Delusion 4 (When this enters the battlefield, you gain four life until it leaves the battlefield.)
"I have spread my dreams under your feet; Tread softly, because you tread on my dreams."
—William Butler
3/4
Swamp
 
 B 
Basic Land – Swamp

Death During Life (common, foil)
Prophetic Dragon (rare)
Demented Tutor (uncommon)
Dementigor (uncommon)
Infinite Tutor (uncommon)
Dream Eater (common)
Orb of Unveiled Sight (common)
Detachment (common)
Lucid Sleepwalkers (common)
Follower of Figments (common)
All-Seeing Eye (common)
Quantum Leap (common)
Blindless Seer (common)
Naïve Elempath (common)
Swamp (basic)