The Sixth Color: Virtual Booster
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| Mechanics |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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If Dreamermind would deal damage to a player, exile that many cards from the top of that player’s library face down instead. You may look at, play, and spend mana as though it were mana of any color to cast those cards for as long as they remain exiled and Dreamermind remains on the battlefield.
Awareness, dreamwalk 8/4
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: From Formless Matter becomes a X/X Aetherborn creature with awareness in addition to its other types until end of turn. (Spend any amount of mana for . Effects that say it can’t block another creature don’t apply. It’s still en enchantment.) |
You may pay
rather than pay the mana cost of the next nonland card you cast this turn. If that spell contains in its costs, X is 5.To go beyond the wheel is to go beyond its limitations.
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: Exile the top card of target player’s library. If that card is a land, add to your mana pool. (Reveal the card as you exile it.)The boundlessly complex cosmos cannot be perceived by the five feeble senses alone the normal mortal men possess.
0/1
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Turn a face-up card in exile face down,
: Add to your mana pool.The good news is that it can devour your nightmares. The bad news is that it is also likely to consume your hopes and dreams along with them.
2/1
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Dreamwalk (This creature can't be blocked by untapped creatures. Tapped creatures can block it.)
Under the constant turmoil of ever shifting identities, few of the Vith find their true calling in the world.
1/2
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Awareness (Effects that say this creature can’t block another creature don’t apply.)
Focus (At the beginning of your upkeep, target creature gets +1/+1 until end of turn.) 1/4
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(Spend any amount of mana for
.)
Put target tapped nonland permanent with converted mana cost X or less into its owner's library third from the top. "Get a grip" is a lot more of a warning when you’re dealing with dimensional magic
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If you would be dealt damage this turn, instead exile that many cards from the top of your library. (Reveal the cards as you exile them.)
What’s true in our minds is true, whether some people know it or not.
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Focus, focus (At the beginning of your upkeep, target creature gets +1/+1 until end of turn.)
To know thyself is to know the gods.
1/1
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Flying
Focus (At the beginning of your upkeep, target creature gets +1/+1 until end of turn.) 0/2
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Return Octarine Evocation to its owner’s hand: Add
to your mana pool.Drawn from the fires of reality itself, true colorless mana burns with the color outside of vision, octarine.
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Exile target permanent until end of turn. (That permanent returns under its owner's control.)
Power is important, but one should never underestimate the importance of location.
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“With my tears, go into your isolation, my brother. I love him who seeks to create beyond himself, and thus succumbs.”
—Friedrich Nietzsche, Thus spoke Zarathustra 2/3
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Dreamermind
(mythic)
From Formless Matter
(uncommon)
Master the Wheel
(uncommon)
Axiom Verger
(uncommon)
Dream Eater
(common)
Follower of Figments
(common)
Blindless Seer
(common)
Singularity Vortex
(common)
Mental Block
(common)
Energy Adept
(common)
Pixie Meditators
(common)
Octarine Evocation
(common)
Dislocation
(common)
Cave Hermit
(common)
Plains
(basic)

: From Formless Matter becomes a X/X Aetherborn creature with awareness in addition to its other types until end of turn. (Spend any amount of mana for 
rather than pay the mana cost of the next nonland card you cast this turn. If that spell contains
: Exile the top card of target player’s library. If that card is a land, add
to your mana pool. (Reveal the card as you exile it.)