The Sixth Color: Virtual Booster
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| Mechanics |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Focus, focus, focus (At the beginning of your upkeep, target creature you control gets +1/+1 until end of turn. If a creature has multiple instances of focus, each triggers separately.)
Haste When Phase Invader enters the battlefield, if it's your turn, take an additional upkeep step after this phase. 0/1
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: Spells cost more to cast this turn. (Spells cast before this ability resolves are unaffected.)1/2
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When Fragmented Manatee dies, add
to your mana pool at the beginning of your next main phase."Time, like life itself, has no inherent meaning. We give our own meaning to time as to life."
—Jonathan Lockwood Huie 3/3
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Creatures you control have dreamwalk. (They can't be blocked by untapped creatures. Tapped creatures can block them.)
"It is by no means an irrational fancy that, in a future existence, we shall look upon what we think our present existence, as a dream."
—Edgar Allan Poe |
Dreamwalk (This creature can't be blocked by untapped creatures. Tapped creatures can block it.)
"The eye sees a thing more clearly in dreams than the imagination awake."
—Leonardo da Vinci 3/2
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Each player exiles top two cards of his or her library. You may play land cards exiled this way this turn. (Reveal the cards as you exile them. You can play a land this way only if you have an available land play remaining.)
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At the beginning of each player’s upkeep, you may exile the top card of that player’s library. (Reveal the card as you exile it.)
"The Man of Truth has learned that Illusion is the One Reality, and that Substance is the Great Impostor."
—H.P. Lovecraft |
Focus, focus (At the beginning of your upkeep, target creature gets +1/+1 until end of turn.)
To know thyself is to know the gods.
1/1
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Until end of turn, exile target creature from the battlefield or a creature card from a graveyard. (It returns to the zone it was exiled from under its owner’s control.)
"I'm not afraid anymore."
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Return Octarine Evocation to its owner’s hand: Add
to your mana pool.Drawn from the fires of reality itself, true colorless mana burns with the color outside of vision, octarine.
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Dreamwalk (This creature can't be blocked by untapped creatures. Tapped creatures can block it.)
Under the constant turmoil of ever shifting identities, few of the Vith find their true calling in the world.
1/2
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(Spend any amount of mana for
.)
Put target tapped nonland permanent with converted mana cost X or less into its owner's library third from the top. "Get a grip" is a lot more of a warning when you’re dealing with dimensional magic
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Exile target permanent until end of turn. (That permanent returns under its owner's control.)
Power is important, but one should never underestimate the importance of location.
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: Look at the top card of each library.
: Exchange the top and bottom card of your library.“Those with the courage to explore the weave and structure of the Cosmos, even where it differs profoundly from their wishes and prejudices, will penetrate its deepest mysteries.”
—Carl Sagan 1/1
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Phase Invader
(rare)
Gravity Bender
(uncommon)
Fragmented Manatee
(uncommon)
Lucid Reality
(uncommon)
Lucid Sleepwalkers
(common)
Dream Sow
(common)
Paradox History
(common)
Energy Adept
(common)
Death During Life
(common)
Octarine Evocation
(common)
Follower of Figments
(common)
Singularity Vortex
(common)
Dislocation
(common)
Aether Astrologist
(common)
Swamp
(basic)


: Spells cost 

