The Sixth Color: Virtual Booster
| The Sixth Color: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
|
At the beginning of your upkeep, exile Astral Ouroboros unless you exile the top eight cards of your library. (Reveal the cards as you exile them.)
Dreamwalk (This creature can't be blocked by untapped creatures. Tapped creatures can block it.) 8/8
|
: Exile the top card of target player’s library. If that card is a land, add to your mana pool. (Reveal the card as you exile it.)The boundlessly complex cosmos cannot be perceived by the five feeble senses alone the normal mortal men possess.
0/1
|
Awareness, dreamwalk (Effects that say this creature can’t block another creature don’t apply. This creature can't be blocked by untapped creatures. Tapped creatures can block it.)
7/7
|
You may pay
rather than pay the mana cost of the next nonland card you cast this turn. If that spell contains in its costs, X is 5.To go beyond the wheel is to go beyond its limitations.
|
Exile target permanent until end of turn. (That permanent returns under its owner's control.)
Power is important, but one should never underestimate the importance of location.
|
|
Dreamwalk (This creature can't be blocked by untapped creatures. Tapped creatures can block it.)
Under the constant turmoil of ever shifting identities, few of the Vith find their true calling in the world.
1/2
|
Delusion 3 (When this enters the battlefield, you gain three life until it leaves the battlefield.)
Dreamwalk (This creature can't be blocked by untapped creatures. Tapped creatures can block it.) 1/3
|
Turn a face-up card in exile face down,
: Add to your mana pool.The good news is that it can devour your nightmares. The bad news is that it is also likely to consume your hopes and dreams along with them.
2/1
|
Awareness (Effects that say this creature can’t block another creature don’t apply.)
Focus (At the beginning of your upkeep, target creature gets +1/+1 until end of turn.) 1/4
|
Until end of turn, exile target creature from the battlefield or a creature card from a graveyard. (It returns to the zone it was exiled from under its owner’s control.)
"I'm not afraid anymore."
|
|
Dreamwalk (This creature can't be blocked by untapped creatures. Tapped creatures can block it.)
"The eye sees a thing more clearly in dreams than the imagination awake."
—Leonardo da Vinci 3/2
|
Flying
Focus (At the beginning of your upkeep, target creature gets +1/+1 until end of turn.) 0/2
|
Focus (At the beginning of your upkeep, target creature gets +1/+1 until end of turn.)
The secret of the universe lies within energy. Through frequency and vibration, everything is connected.
|
Delusion 4 (When this enters the battlefield, you gain four life until it leaves the battlefield.)
"I have spread my dreams under your feet; Tread softly, because you tread on my dreams."
—William Butler 3/4
|
|
Astral Ouroboros
(rare)
Axiom Verger
(uncommon)
Outer Rim Hecatoncheire
(uncommon)
Master the Wheel
(uncommon)
Dislocation
(common)
Follower of Figments
(common)
Psychic Embryo
(common)
Dream Eater
(common)
Blindless Seer
(common)
Death During Life
(common)
Lucid Sleepwalkers
(common)
Pixie Meditators
(common)
Flowing Form
(common)
Naïve Elempath
(common)
Island
(basic)


: Exile the top card of target player’s library. If that card is a land, add
to your mana pool. (Reveal the card as you exile it.)
rather than pay the mana cost of the next nonland card you cast this turn. If that spell contains
in its costs, X is 5.