The Sixth Color: Virtual Booster
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| Mechanics |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Flying
When Prophetic Dragon enters the battlefield, put any number of exiled cards on top of their owners’ libraries in any order. 4/4
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![]() : Exile target creature until end of turn. (It returns under its owner's control.)
![]() : Two target creatures exchange power until end of turn."This world is naught but a puppet show for bored gods."
2/2
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Flash
When Guide on the Pathless Path enters the battlefield, exchange its power and the power of target creature until end of turn. 0/4
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: Until end of turn, target creature you control has base power and toughness of X/X.Between every conceivable object and particle lies a space of untold magnitude, a living void with no opposite from which all forms come out of.
1/1
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Defender
When Lidless Gate enters the battlefield, look at the top three cards of target player’s library. (Put them back in the same order.) "To see without looking. To hear without listening. To dream without sleeping."
—Gate inscription 0/3
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Flying
Focus (At the beginning of your upkeep, target creature gets +1/+1 until end of turn.) 0/2
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Awareness (Effects that say this creature can’t block another creature don’t apply.)
"The enemy of man will surface with one eye; a being that only sees through its left eye and neglects the right."
—Telari, the mad shaman 1/3
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Turn a face-up card in exile face down,
: Add to your mana pool.The good news is that it can devour your nightmares. The bad news is that it is also likely to consume your hopes and dreams along with them.
2/1
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If you would be dealt damage this turn, instead exile that many cards from the top of your library. (Reveal the cards as you exile them.)
What’s true in our minds is true, whether some people know it or not.
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Target player exiles the top two cards of his or her library. For each card exiled this way, draw the bottom card of your library.
In the most ancient of places linger the seeds which have grown into secrets of known life.
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Awareness (Effects that say this creature can’t block another creature don’t apply.)
Focus (At the beginning of your upkeep, target creature gets +1/+1 until end of turn.) 1/4
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Flying
Spells your opponents control that target other creatures you control cost more to cast.1/1
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(Spend any amount of mana for
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Put target tapped nonland permanent with converted mana cost X or less into its owner's library third from the top. "Get a grip" is a lot more of a warning when you’re dealing with dimensional magic
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Focus (At the beginning of your upkeep, target creature gets +1/+1 until end of turn.)
The secret of the universe lies within energy. Through frequency and vibration, everything is connected.
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Prophetic Dragon
(rare)
Dimensional Rift Master
(uncommon)
Guide on the Pathless Path
(uncommon)
Infinomancer
(uncommon)
Lidless Gate
(common)
Pixie Meditators
(common)
All-Seeing Eye
(common)
Dream Eater
(common)
Mental Block
(common)
Deepest Lore
(common)
Blindless Seer
(common)
Orb of Unveiled Sight
(common)
Singularity Vortex
(common)
Flowing Form
(common)
Forest
(basic)




: Until end of turn, target creature you control has base power and toughness of X/X.
: Add 