The Sixth Color: Virtual Booster
| The Sixth Color: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
|
Focus, focus, focus (At the beginning of your upkeep, target creature you control gets +1/+1 until end of turn. If a creature has multiple instances of focus, each triggers separately.)
Haste When Phase Invader enters the battlefield, if it's your turn, take an additional upkeep step after this phase. 0/1
|
Flash
When Guide on the Pathless Path enters the battlefield, exchange its power and the power of target creature until end of turn. 0/4
|
: Spells cost more to cast this turn. (Spells cast before this ability resolves are unaffected.)1/2
|
When Fragmented Manatee dies, add
to your mana pool at the beginning of your next main phase."Time, like life itself, has no inherent meaning. We give our own meaning to time as to life."
—Jonathan Lockwood Huie 3/3
|
: Look at the top card of each library.
: Exchange the top and bottom card of your library.“Those with the courage to explore the weave and structure of the Cosmos, even where it differs profoundly from their wishes and prejudices, will penetrate its deepest mysteries.”
—Carl Sagan 1/1
|
|
Cast target face-up exiled nonland card with converted mana cost X or less without paying its mana cost.
|
Awareness (Effects that say this creature can’t block another creature don’t apply.)
Focus (At the beginning of your upkeep, target creature gets +1/+1 until end of turn.) 1/4
|
Each player exiles top two cards of his or her library. You may play land cards exiled this way this turn. (Reveal the cards as you exile them. You can play a land this way only if you have an available land play remaining.)
|
Dreamwalk (This creature can't be blocked by untapped creatures. Tapped creatures can block it.)
Under the constant turmoil of ever shifting identities, few of the Vith find their true calling in the world.
1/2
|
If you would be dealt damage this turn, instead exile that many cards from the top of your library. (Reveal the cards as you exile them.)
What’s true in our minds is true, whether some people know it or not.
|
|
Focus (At the beginning of your upkeep, target creature gets +1/+1 until end of turn.)
The secret of the universe lies within energy. Through frequency and vibration, everything is connected.
|
: Each player puts an artifact or enchantment he or she controls on the bottom of its owner’s library."It’s time to let go."
|
Flying
Spells your opponents control that target other creatures you control cost more to cast.1/1
|
At the beginning of each player’s upkeep, you may exile the top card of that player’s library. (Reveal the card as you exile it.)
"The Man of Truth has learned that Illusion is the One Reality, and that Substance is the Great Impostor."
—H.P. Lovecraft |
|
Phase Invader
(rare)
Guide on the Pathless Path
(uncommon)
Gravity Bender
(uncommon)
Fragmented Manatee
(uncommon)
Aether Astrologist
(common)
Quantum Leap
(common)
Blindless Seer
(common)
Dream Sow
(common)
Follower of Figments
(common)
Mental Block
(common)
Flowing Form
(common)
Detachment
(common)
Orb of Unveiled Sight
(common)
Paradox History
(common)
Mountain
(basic)



: Spells cost 