The Sixth Color: Virtual Booster

The Sixth Color: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Spirit
Focus, focus, focus (At the beginning of your upkeep, target creature you control gets +1/+1 until end of turn. If a creature has multiple instances of focus, each triggers separately.)
Haste
When Phase Invader enters the battlefield, if it's your turn, take an additional upkeep step after this phase.
0/1
 U 
Creature – Elemental
Spells that target Dark Star cost {3} less to cast.
Spells that target other creatures cost {3} more to cast.
All creatures able to block Dark Star do so.
How could you ever hope to ignore it if small worlds failed to do so?
0/8
 U 
Instant
Search your library for a card with {0} or {x} in its mana cost and reveal that card. Shuffle your library, then put the card on top of it.
There is everything and there is nothing. There is no in-between.
 U 
Enchantment – Aura
Enchant creature
Enchanted creature’s base power is 0.
{x}: Enchanted creature has base power and toughness X/X until end of turn. X can’t be 0.
 C 
Creature – Spirit
Delusion 3 (When this enters the battlefield, you gain three life until it leaves the battlefield.)
Dreamwalk (This creature can't be blocked by untapped creatures. Tapped creatures can block it.)
1/3
 C 
Instant
Exile target permanent until end of turn. (That permanent returns under its owner's control.)
Power is important, but one should never underestimate the importance of location.
 C 
Instant
If you would be dealt damage this turn, instead exile that many cards from the top of your library. (Reveal the cards as you exile them.)
What’s true in our minds is true, whether some people know it or not.
 C 
Enchantment
Return Octarine Evocation to its owner’s hand: Add {2} to your mana pool.
Drawn from the fires of reality itself, true colorless mana burns with the color outside of vision, octarine.
 C 
Instant
Until end of turn, exile target creature from the battlefield or a creature card from a graveyard. (It returns to the zone it was exiled from under its owner’s control.)
"I'm not afraid anymore."
 C 
Creature – Eye
Flying
Spells your opponents control that target other creatures you control cost {1} more to cast.
1/1
 C 
Creature – Elf Mystic
{t}: Look at the top card of each library.
{?}: Exchange the top and bottom card of your library.
“Those with the courage to explore the weave and structure of the Cosmos, even where it differs profoundly from their wishes and prejudices, will penetrate its deepest mysteries.”
—Carl Sagan
1/1
 C 
Enchantment
Focus (At the beginning of your upkeep, target creature gets +1/+1 until end of turn.)
The secret of the universe lies within energy. Through frequency and vibration, everything is connected.
 C 
Creature – Aetherborn
Dreamwalk (This creature can't be blocked by untapped creatures. Tapped creatures can block it.)
Under the constant turmoil of ever shifting identities, few of the Vith find their true calling in the world.
1/2
 C 
Creature – Horror
Turn a face-up card in exile face down, {t}: Add {1} to your mana pool.
The good news is that it can devour your nightmares. The bad news is that it is also likely to consume your hopes and dreams along with them.
2/1
Plains
 
 B 
Basic Land – Plains

Phase Invader (rare)
Dark Star (uncommon)
Infinite Tutor (uncommon)
Emptiness (uncommon)
Psychic Embryo (common)
Dislocation (common)
Mental Block (common)
Octarine Evocation (common)
Death During Life (common)
Orb of Unveiled Sight (common)
Aether Astrologist (common)
Flowing Form (common)
Follower of Figments (common)
Dream Eater (common)
Plains (basic)