The Sixth Color: Virtual Booster
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
Flying
When Prophetic Dragon enters the battlefield, put any number of exiled cards on top of their owners’ libraries in any order. 4/4
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Enchant creature
Enchanted creature’s base power is 0. : Enchanted creature has base power and toughness X/X until end of turn. X can’t be 0. |
• Add to your mana pool. Spend this mana only on costs that contain .
• Target creature gains dreamwalk until end of turn. • Target face-up exiled card gains flash until end of turn. You may play it from exile this turn. (You still pay its costs.) |
(Spend any amount of mana for .)
Spells cost more to cast this turn. (For example, if you spend on , spells cost an additional to cast this turn. Spells cast before this resolves are unaffected.) |
Dreamwalk (This creature can't be blocked by untapped creatures. Tapped creatures can block it.)
"The eye sees a thing more clearly in dreams than the imagination awake."
—Leonardo da Vinci 3/2
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Focus (At the beginning of your upkeep, target creature gets +1/+1 until end of turn.)
The secret of the universe lies within energy. Through frequency and vibration, everything is connected.
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Awareness (Effects that say this creature can’t block another creature don’t apply.)
Hypnophobic Apparition gets -1/-1 for each creature card in your graveyard. The soul afraid of dying never learns to live.
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Flying
Focus (At the beginning of your upkeep, target creature gets +1/+1 until end of turn.) 0/2
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Return Octarine Evocation to its owner’s hand: Add to your mana pool.
Drawn from the fires of reality itself, true colorless mana burns with the color outside of vision, octarine.
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Until end of turn, exile target creature from the battlefield or a creature card from a graveyard. (It returns to the zone it was exiled from under its owner’s control.)
"I'm not afraid anymore."
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Target player exiles the top two cards of his or her library. For each card exiled this way, draw the bottom card of your library.
In the most ancient of places linger the seeds which have grown into secrets of known life.
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When Disturbance in Force enters the battlefield, spells your opponents cast cost more to cast until your next turn.
The natural state of matter is stillness.
4/2
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Awareness (Effects that say this creature can’t block another creature don’t apply.)
Focus (At the beginning of your upkeep, target creature gets +1/+1 until end of turn.) 1/4
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Cast target face-up exiled nonland card with converted mana cost X or less without paying its mana cost.
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Prophetic Dragon
(rare)
Emptiness
(uncommon)
Relativity Charm
(uncommon)
Matrix Mist
(uncommon)
Lucid Sleepwalkers
(common)
Flowing Form
(common)
Hypnophobic Apparition
(common)
Pixie Meditators
(common)
Octarine Evocation
(common)
Death During Life
(common)
Deepest Lore
(common)
Disturbance in Force
(common)
Blindless Seer
(common)
Quantum Leap
(common)
Mountain
(basic)