The Sixth Color: Virtual Booster
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Mechanics |
15 random cards from the set.
You could alternatively have a booster in the usual rarity pattern.
You could alternatively have a booster in the usual rarity pattern.
Target player exiles the top two cards of his or her library. For each card exiled this way, draw the bottom card of your library.
In the most ancient of places linger the seeds which have grown into secrets of known life.
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At the beginning of each end step, if a card was exiled this turn, you may put a +1/+1 counter on Dementigor.
It is the lack of sense that makes it tick.
1/1
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Until end of turn, exile target creature from the battlefield or a creature card from a graveyard. (It returns to the zone it was exiled from under its owner’s control.)
"I'm not afraid anymore."
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Dreamwalk (This creature can't be blocked by untapped creatures. Tapped creatures can block it.)
Under the constant turmoil of ever shifting identities, few of the Vith find their true calling in the world.
1/2
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Creatures you control have dreamwalk. (They can't be blocked by untapped creatures. Tapped creatures can block them.)
"It is by no means an irrational fancy that, in a future existence, we shall look upon what we think our present existence, as a dream."
—Edgar Allan Poe |
When Fragmented Manatee dies, add
![]() "Time, like life itself, has no inherent meaning. We give our own meaning to time as to life."
—Jonathan Lockwood Huie 3/3
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At the beginning of each player’s upkeep, exile the top card of that player’s library.
As long as there are twenty or more exiled cards, Staring Abyss is a 7/7 Horror creature in addition to its other types. "What am I? I am the face that looks back at you from the shadows of your mirror."
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For the rest of the game, if you would draw a card, you may skip that draw instead.
Exile all the cards in your library, hand, and graveyard. Only thing more terrifying than searching for spiritual enlightenment is finding it.
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Sacrifice Parallel Possibility: Exile target nonland permanent until end of turn. You may play it from exile this turn. (You still pay its costs. If you play it, it enters the battlefield under your control. If you don’t play it, return it under its owner's control at the end of turn.)
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Awareness (Effects that say this creature can’t block another creature don’t apply.)
You may spend mana as though it were mana of any color to cast spells from exile and to pay costs of exiled cards. 0/4
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![]() ![]() The boundlessly complex cosmos cannot be perceived by the five feeble senses alone the normal mortal men possess.
0/1
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At the beginning of your upkeep, exile Astral Ouroboros unless you exile the top eight cards of your library. (Reveal the cards as you exile them.)
Dreamwalk (This creature can't be blocked by untapped creatures. Tapped creatures can block it.) 8/8
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Costs you pay that contain
![]() ![]() In the formless disorder that surrounds the orderly world, the wheels of prophecy e’er turn. At the crossroad of past, present and future—the Ouroboros is yet to find its end.
6/4
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![]() ![]() 1/2
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When Disturbance in Force enters the battlefield, spells your opponents cast cost
![]() The natural state of matter is stillness.
4/2
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Deepest Lore
(common)
Dementigor
(uncommon)
Death During Life
(common)
Follower of Figments
(common)
Lucid Reality
(uncommon)
Fragmented Manatee
(uncommon)
Staring Abyss
(rare)
Crossing the Abyss
(mythic)
Parallel Possibility
(uncommon)
Dreamsource
(rare)
Axiom Verger
(uncommon)
Astral Ouroboros
(rare)
Serpent of Unending Cycles
(rare)
Gravity Bender
(uncommon)
Disturbance in Force
(common)