Silmarillion: The War of the Jewels: Recent Activity
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Recent updates to Silmarillion: The War of the Jewels: (Generated at 2025-08-03 13:09:39)
had distinguished and has "As long as ~ is tapped and legendary, it gets +1/+1 and has lifelink."
@Alex:
is definitely there for that.
The older formats are one concern why I think this is a placeholder card. The double
The proclaim feels pretty tacked on here IMO.
It also clashes with Secret Fire colorpie wise - since I would prefer fixing rituals be a
thing while
would fix mana by searching for different types of lands and with mana dorks.
@Vitenka:
IMO the remainder is pretty clear on this. "Proclaim a (singular) card... once only."
For those other meanings I would use wordings such as:
> "Proclaim only one card each turn (... each game?)."
> "You can have only one card proclaimed in your hand."
The point is that they would differ a lot. I don't know how I could word it to be any clearer. Maybe "Proclaim this card only as ..." ?
I'm still concerned by this "once only". Can I only proclaim once? Or only one thing at a time? Or each thing only once?
This might make a splash in Modern / Legacy combo decks. It's quite a strong Seething Song, and who cares about your life total if you're winning this turn? Needing
might be the saving grace to stop it breaking things too much.
It's a simple note - similar to those mentioning that the card is a reprint - so that those feeling compelled to point that out don't need to do so. I'm not 100 % of creating a strictly better version of Withstand Death since it's a "solid" card though it doesn't see extensive play in any competitive format.
Other cards comparable to this could be Might of Oaks and Enlarge. Originally the card gave +7/+0 when proclaimed, but I chose against that since flexibility is very powerful in itself.
Wording advice I took from Vampire's Bite.
Perhaps the most interesting quality here is that this is one of the few
cards that only pump power. However, that makes sense when combined with indestructible since buffing toughness would be somewhat redundant. Still cards such as Bitter Cold could be used to take it down - even after this spell has resolved.
Like most proclaim cards, I've opted to make this an instant, since that forces a decision of some sort (since proclaiming is done at sorcery speed). Some of the proclaim cards, such as Coming of the Firstborn, asks you to abandon the surprise element in exchange for a greater effect. In this card that plays a bit differently since it pretty much becomes an entirely different card when proclaimed. It still has the decision of whether you want to pay

in one go (on your turn), or pay 
first hand, which might make the opponent keep their mana up for your next turn so that they can shoot the target down in response when you finally actually cast the spell. Though even if you pay 
you could keep the spell stored in your hand for a while and even use it defensively instead which, well... There are small decisions sprinkled all over with a mechanic like this.
Also I could go on about where the name (flavor) stems from but I think I come back to that later on.
That's not saying much.