Titanica

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Mechanics | Skeleton

Showing 16 of 16 Multicolour cards

Go to section: White (28) Blue (6) Black (5) Red (12) Green (6) Multicolour (16) Hybrid (6) Artifact (5)

Show rarities: C U R

 U 
Artifact
{t}: Put an Output counter on Cracked Reactor. Then, gain {c} for each Output counter on Cracked Reactor. If Cracked Reactor has three or more Output counters on it, sacrifice Cracked Reactor or a land.
Immense power, but at what cost?
 R 
Enchantment
At the beginning of your upkeep, each player may draw a card.
{u}{w}: Counter target spell targeting you or a permanent you control unless its controller pays {1} for each card in their hand.
The books jump to the defense of their audience.
 R 
Creature – Avatar
Vigilance
When Avatar of Ia enters the battlefield, draw a card.
{t}: Scry 4. Target opponent adds {2} to his or her mana pool.
3/4
 C 
Creature – Dragon Cleric
Flash
Vigilance
When Drajkonr Negotiator enters the battlefield, each opponent gains 5 life.
2/5
 U 
Instant
Return each creature that dealt damage this turn to its owner's hand.
The Last Dragon shall brook no destruction of his great city.
 C 
Creature – Demon Rogue
Skulk
When Memory Thief deals damage to a player, you may draw a card.
2/2
 R 
Legendary Creature – Angel Knight
Skulk
When The Illusory Knight attacks, create a token that's a copy of target creature, except it is an Illusion in addition to its other types and gains "When this creature becomes the target of a spell or ability, sacrifice it."
"That which is not real cannot be sacred either."
2/4
 R 
Enchantment
Whenever a permanent you control leaves the battlefield, add {r} to your mana pool.
{t}, sacrifice a creature: The next spell you cast this turn can't be countered.
 C 
Sorcery
Goad all creatures. Until the beginning of your next upkeep, creatures get -0/-2.
 C 
Sorcery
Each opponent may tap a land they control. Those lands do not untap on their controllers next untap steps.
You gain {g}{r} for each opponent who does not untap a land.
The easy way or the hard way, these are the two options pirates offer.
 C 
Sorcery
Target creature you control gets +2/+0 until end of turn and deals damage equal to its power to target creature you don't control.
 C 
Enchantment – Aura
Enchant creature.
Whenever enchanted creature attacks, you gain 3 life.
Whenever enchanted creature deals damage to a player, add {1} to your mana pool.
The presentation and preparation of food does quite a bit to reduce consumption.
 R 
Legendary Artifact Creature – Centaur
Vigilance
{1}{w/g}: Choose one —
• Mechas, Bronzed Hero gains Indestructible until end of turn.
• Mechas gets +2/+2 and Trample until end of turn.
She rode plains of wild millet once, with her now extinct kin, and will not see such tragedy again.
5/5
 U 
Creature – Dragon
Whenever Brainboxed Dragon attacks, you may draw a card, then discard a card.
Brainboxed Dragon attacks each turn if able
"One of my kin. The Storm Age was not kind to them."-Kryokos, the Last Dragon
4/3
 R 
Sorcery
Each player exiles cards from the top of their library until they exile a nonland card whose converted mana cost is less than this spell's converted mana cost. They may cast that card without paying its mana cost. Then put all cards exiled this way that weren't cast on the bottom of their owners libraries in a random order.
 U 
Creature – Insect Warrior Ally
Double Strike
Thor-Kreen Rager gets +1/+1 for each other creature you control.
Some Kreen not only revere their clutch; they live for it.
0/0

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Show rarities: C U R


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Mechanics | Skeleton