I put this card in the Aggressive Mining category of card advantage through disadvantage. This also works best when you are flooded with lands/mana as well. To break even after discarding four cards you already invest a total of eleven mana.
That's a rate I'm comfortable with if the prerequisite is to first go hellbent i. e. it's not "discard a card, then draw two cards", it's "discard a card*, then get two opportunities at cards eventually" where the * also includes that you actually always invest more than one card per two Clues.
Oh, also, red doesn't tend to get card advantage. That's why I mentioned this should probably be blue. It's not 'discard a card, then draw a card.' It's 'discard a card, then draw two cards.'
True. I'm more thinking of the damage this can do on round 4 with four cards in hand. It makes one heck of a ritual with Krark-Clan Ironworks, that's for sure. I'm not saying it's broken at one. I'm just saying I'd consider it my job to try to break it, if I was on development.
Oh, that's a really good idea for a card. Maybe too cheap despite all the clue activations (it is, after all, the fastest way to get Metalcraft I know of.) And probably belongs in blue. But if I saw this printed in a real set, I wouldn't have questioned it. I just would have played with it.
o:"That card">>"If an instant or sorcery card is buried this way, it"
Any guesses for balance?
I went for "life loss like Grim Tutor/Cruel Tutor" but "mana cost like Demonic Tutor" since it lacks flexibility and life loss is applied up-front.
o:"a" >> "another"
Published as mtgnexus Card of the Day 2019-07-16.
I put this card in the Aggressive Mining category of card advantage through disadvantage. This also works best when you are flooded with lands/mana as well. To break even after discarding four cards you already invest a total of eleven mana.
That's a rate I'm comfortable with if the prerequisite is to first go hellbent i. e. it's not "discard a card, then draw two cards", it's "discard a card*, then get two opportunities at cards eventually" where the * also includes that you actually always invest more than one card per two Clues.
Oh, also, red doesn't tend to get card advantage. That's why I mentioned this should probably be blue. It's not 'discard a card, then draw a card.' It's 'discard a card, then draw two cards.'
True. I'm more thinking of the damage this can do on round 4 with four cards in hand. It makes one heck of a ritual with Krark-Clan Ironworks, that's for sure. I'm not saying it's broken at one. I'm just saying I'd consider it my job to try to break it, if I was on development.
Hmm, yeah this is interesting. It's red-style looting though; discard then draw. But it is potentially a lot of it :)
Dropping this on your first turn, to get 6 artifacts straight into play seems kinda a bold move though.
Oh, that's a really good idea for a card. Maybe too cheap despite all the clue activations (it is, after all, the fastest way to get Metalcraft I know of.) And probably belongs in blue. But if I saw this printed in a real set, I wouldn't have questioned it. I just would have played with it.
Published as mtgnexus Card of the Day 2019-07-15.
Published as mtgnexus Card of the Day 2019-07-14.
Published as mtgnexus Card of the Day 2019-07-13.
Published as mtgnexus Card of the Day 2019-07-12.