>"or. :Blank, :Chaos, :Equal
Here we are more focussed on the tabula-rasa as the beginning and end point of all things; with "Wheee!" as the middle state. So lots of things that go from dull to exciting, and back again. something like werewolves would work well here (though not the wolves themselves, they are too )." –Vitenka
> Are these inspired by that other Alchemy (alchemist homonculus) with the alchemy counters? Hmm, I can't seem to find it - was it deleted?
Yeah, I wanted to figure out what I would do with the concept of these two tribes working with each other towards making Gold, finding the Philosopher's Stone etc.
...
I didn't look up Pirates for reference, but I definitely was thinking of them when trying to make ramping/fixing tokens more palatable in blue.
Treasure now is technically keyworded - I will have to look up what the rules exactly say about that now.
There I already changed the wording to target the player for life gain, card draw and mana generation. That's because I want to avoid losing all those effects to a single Bone Splinters.
Are these inspired by that other Alchemy (alchemist homonculus) with the alchemy counters? Hmm, I can't seem to find it - was it deleted?
Anyway, I like these - they remind me of Innistrad Skaab. Seems like a lightweight mechanical theme that could either be expanded upon or just be a minor draft archetype to go for.
This is pretty wordy though for a common. If creating Gold tokens is common place in the set it's less of an issue. Creating an action keyword for Gold creation might be worth a consideration also in that case.
Development wise, this looks underpowered to me - compare for example to Sailor of Means. However, do note that I consider that card a color bend and this Alchemist card functionally seems much more acceptable imo with the additional requirement.
>"or.
:Blank,
:Chaos,
:Equal
Here we are more focussed on the tabula-rasa as the beginning and end point of all things; with "Wheee!" as the middle state. So lots of things that go from dull to exciting, and back again. something like werewolves would work well here (though not the wolves themselves, they are too
)." –Vitenka
Maybe...?
o: "Exile all" >> "When ~ enters the battlefield, exile all"
> Are these inspired by that other Alchemy (alchemist homonculus) with the alchemy counters? Hmm, I can't seem to find it - was it deleted?
Yeah, I wanted to figure out what I would do with the concept of these two tribes working with each other towards making Gold, finding the Philosopher's Stone etc.
...
I didn't look up Pirates for reference, but I definitely was thinking of them when trying to make ramping/fixing tokens more palatable in blue.
Treasure now is technically keyworded - I will have to look up what the rules exactly say about that now.
Published as mtgnexus Card of the Day 2019-08-12.
There I already changed the wording to target the player for life gain, card draw and mana generation. That's because I want to avoid losing all those effects to a single Bone Splinters.
Are these inspired by that other Alchemy (alchemist homonculus) with the alchemy counters? Hmm, I can't seem to find it - was it deleted?
Anyway, I like these - they remind me of Innistrad Skaab. Seems like a lightweight mechanical theme that could either be expanded upon or just be a minor draft archetype to go for.
This is pretty wordy though for a common. If creating Gold tokens is common place in the set it's less of an issue. Creating an action keyword for Gold creation might be worth a consideration also in that case.
Development wise, this looks underpowered to me - compare for example to Sailor of Means. However, do note that I consider that card a color bend and this Alchemist card functionally seems much more acceptable imo with the additional requirement.
See Rummaging Homunculus, Thaumaturgic Homunculus, Successful Alchemist.