Celebrating the implementation of family bonds in my fantasy population simulation project - and the inadvertent creation of biological children that are denied by both parents' families.
Hopefully the tribal bonds update will give those pitiful souls a home.
Gifted could probably also be just a neat frame treatment. Imagine atop line (where the rules text is right now) with a symbolic depiction of the four counters (preferably IMO still showing the counter name, but also with the option to have them visually pop out appropriately - don't ask me, I'm not a graphic designer).
In lieu of enough different counters you could use the placement of small objects on the depictions as indicator of counter type; though I'd always just would consider that a supplemental option.
Hmm, how about some slightly wacky rules text update so you could fit it in?
Say "All +1/+1 counters on creatures your opponents control are treated as though they were -1/-1 counters (instead)"? Just making it a passive lel - or maybe "Creatures your opponent's control get -2/-2 for each +1/+1 counter on them."
Huh, coincidentally this "reverse proliferate" was just posted where I was about to post that it's a lot less flexible that proliferate and really only more of a hate tool until I realized that you could remove -1/-1 counters from your own stuff as well. Lord of Decay however is almost entirely reliant on what your opponent does. I suppose there it could mixed in with some card that gives +1/+1 counters on enemy creatures as a drawback but that still seems niche. Kind of a weird hosing card all in all from what I can see.
So we finally got rules that cover what happens when you copy permanent spells a while ago. And they do exactly what everyone would assume: Become a token as they resolve.
Now lets follow that thought process and create a simpler wording to make token copies.
Oh, right, for whatever reason when I read "elemental spell" my mind directly went for those classical elemental (noncreature) magic associations which seem like the card was also partially going for - but yeah, Elemental creatures, sure.
I'm on-and-off experimenting with turning the creature type Elemental into a card type elemental for a reboot version of MtG; elemental would work like tribal for spell subtypes which would include classical elements like Fire and Water etc.
For the purpose of backwards compatibility it is identical to the creature type Elemental. Just read it as capitalized "Elemental".
What's an "elemental spell"? Is it a supertype? An encompassing type of a group of subtypes in the vein of "historic"? Any set of cards with particular words in their names?
It feels like this itself is also supposed to be an elemental spell - whatever that means.
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Celebrating the implementation of family bonds in my fantasy population simulation project - and the inadvertent creation of biological children that are denied by both parents' families.
Hopefully the tribal bonds update will give those pitiful souls a home.
Inspired by ((C133033)).
[boon] needs a symbol at some point.
Gifted could probably also be just a neat frame treatment. Imagine atop line (where the rules text is right now) with a symbolic depiction of the four counters (preferably IMO still showing the counter name, but also with the option to have them visually pop out appropriately - don't ask me, I'm not a graphic designer).
In lieu of enough different counters you could use the placement of small objects on the depictions as indicator of counter type; though I'd always just would consider that a supplemental option.
CAUTION: Hideaway with functional change.
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Hmm, how about some slightly wacky rules text update so you could fit it in?
Say "All +1/+1 counters on creatures your opponents control are treated as though they were -1/-1 counters (instead)"? Just making it a passive lel - or maybe "Creatures your opponent's control get -2/-2 for each +1/+1 counter on them."
Before the card text got out of control I had a plan to add "
, Sacrifice a creature: Put a +1/+1 counter on target creature."
The main use case for this was to turn Battlegrowth into removal.
Huh, coincidentally this "reverse proliferate" was just posted where I was about to post that it's a lot less flexible that proliferate and really only more of a hate tool until I realized that you could remove -1/-1 counters from your own stuff as well. Lord of Decay however is almost entirely reliant on what your opponent does. I suppose there it could mixed in with some card that gives +1/+1 counters on enemy creatures as a drawback but that still seems niche. Kind of a weird hosing card all in all from what I can see.
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Issue: text length
added card text
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Can we siplify further?
Double-Cast (When you cast this, copy it.)
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So we finally got rules that cover what happens when you copy permanent spells a while ago. And they do exactly what everyone would assume: Become a token as they resolve.
Now lets follow that thought process and create a simpler wording to make token copies.
Oh, right, for whatever reason when I read "elemental spell" my mind directly went for those classical elemental (noncreature) magic associations which seem like the card was also partially going for - but yeah, Elemental creatures, sure.
I'm on-and-off experimenting with turning the creature type Elemental into a card type elemental for a reboot version of MtG; elemental would work like tribal for spell subtypes which would include classical elements like Fire and Water etc.
For the purpose of backwards compatibility it is identical to the creature type Elemental. Just read it as capitalized "Elemental".
What's an "elemental spell"? Is it a supertype? An encompassing type of a group of subtypes in the vein of "historic"? Any set of cards with particular words in their names?
It feels like this itself is also supposed to be an elemental spell - whatever that means.
See Card132842.
See Card132842.